字幕列表 影片播放 列印英文字幕 Hey Guys! My name is Simon Hayter and today were gonna be looking at the simple task of moving and rotating objects in cinema 4d so as you can see on the screen here I've already got Cinema 4D loaded up so all I'm gonna do is add a sphere or a ball, I'll put it over there because were going to have lots going on so I've added the ball and basically were start off by learning how to animate rotate an object which is really straightforward, as you can see down here you got a time frame, so the animation is 90 frames at the moment so let's increase that to say, lets make it 120 so..... as you can see down here were now got 120 frames to play with vs 90 we had before. So let's go ahead and rotate this objects so as you can see keyframe 0 I'm gonna add a keyframe here which is basically adding the record and it's added it down here... which is a little blue block, so I'm gonna take it up all the way to 120 frames. I'm then gonna tell.... err you can do this manually by doing that up rotating it if you wanna do that.... But I like to work in exact measurements or rotations degrees so let's enter 360 here click Apply and then were going to end the key frame or end the key frame and hopefully the object should turn when I move here and yes it does so basically what Cinema 4D has done it's said between 0 and 120 frames I must rotate this object 360 degrees so... give or take... well 120 frames so... every frame will rotating the ball exactly three degrees, so 3 times 120 is 360 degrees so, there's that and lets make it bit a more complicated now. Let's add a square, lets make that smaller too just for this video. So we got a tiny little square there and basically what we wanna do is rotate that as well, so as you notice down here were no longer got any keyframes this is because it works independently you can do it too group or you can do it to an object. So in this case the sphere has got it but the square has not got it yet, so If I click play the ball turns.... its very hard to see I actually did make a material to make it a bit easier to see that without having it clicked. So If I click play you can see that is rotating and the cube is doing nothing so let's get that cube doing something, so we click the cube and basically what I'm going to do you don't, you can start the recording process in any frame so if you wanted at thirty frames if your doing an intro and you want your logo to come onto the screen or you know you want it to be a blank screen for 30 err 5 seconds before your logo comes in then you would start your logo at an higher key frame meaning you don't to do any extra editing in any other extra software, Song Vegas or anything like that so... lets get it rotating at 30, so I've got my cube, I've got it on 30 frames I'm gonna introduce a key frame and I'm gonna say take it all the way up to 120 but this time I'm gonna put the rotation in the middle so, so what that does is it will rotate it differently than what we had before. So I've rotated that I'm gonna put the keyframe and hopefully that starts to rotate clockwise. So as you can see the ball rotates as well but as you notice when we get there it stops so if I go down to zero and I push play we got our sphere moving and then and then our cube moves afterwards so let's stop that err give that a nice blue. So let's add another object now, because I did say that we would be looking at moving objects so lets make this 75 and 50 doesn't matter and 70 that will do... so let's move that here and basically we wanna get this object moving so let's put that up here so key frame zero so add a key frame and let's go all the way to key frame 120 but but lets move this down to here and end the key frame so what should happen is it should go up and down and there we go and that basically ends our tutorial um it's very simple um but I hope it helps someone thanks very much bye bye
B1 中級 如何在Cinema 4D中對模型、對象和項目進行動畫旋轉和移動。 (How to animate rotate and move models, objects and items in Cinema 4D) 69 6 apple 發佈於 2021 年 01 月 14 日 更多分享 分享 收藏 回報 影片單字