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  • Honestly, if there were justice in the world, I’d just show you footage of this game and

  • you’d realize that, yeah, it’s as good as the hype makes it out to be. And more.

  • I wouldn’t have to speak a word. Studio Ghibli won an OSCAR, for flip’s sake. I’m

  • just some schmoe who thinks it’s pretty. But since, if I don’t write a script and

  • put my empty words over these breathtaking scenes and amazing Joe Hisaishi soundtrack

  • - performed by the Tokyo Philharmonic, no less - Mark’s going to take away my coffee

  • privileges. So, for the sake of caffeine, I present to you Ni no Kuni, possibly the

  • most gorgeous game of 2013. And it’s only January. Still, I like its odds.

  • I can’t tell if this game is more indicative of Ghibli’s style or of Level-5’s, as

  • both have their fingerprints all over this thing. It’s the tale of a boy wrestling

  • with the fact that A) He’s now an orphan and B) It’s kinda his fault. So, in grand

  • tradition, he’s guided by a sprite with an extreme septum piercing to a mystical land

  • full of puns. Oh, and magic, and maybe a parallel-dimension version of his mum who’s in need of saving.

  • But mostly puns. He is, of course, the pure-hearted one who will bring peace back to a world ravaged

  • by a dark djinn who makes a habit of sapping attributes from all who oppose him; as the

  • protagonist/savior, it’s your job to go find people bursting with enthusiasm or courage

  • or whatnot, siphon some off, and distribute it to those in need for fun and profit and

  • snacks. And so you travel onward, hitting all the standard JRPG notes, obtaining a boat,

  • and allies, and recruiting monsters to your side if theyre of a masochistic bent and

  • appreciate a good beating and subsequent serenade.

  • The nuts and bolts of the game, however, feel much like Level-5’s much-celebrated Dragon

  • Quest VIII, with the static-party concept and Akira Toriyama stylization jettisoned

  • in favor of a more Pokémon-ish system of collectible monsters. Each of your three party

  • members can either engage in battle directly, or summon a familiar from the three theyre

  • carrying around. The action takes place in real-time, with cooldown timers to manage

  • for your shinier attacks, the ability to maneuver freely about the battlefield (potentially

  • evading attacks in the process), and the occasional glowing orb knocked loose from a foe to restore

  • HP or MP or unlock a devastating special attack unique to each monster. It’s an exciting

  • system, though your alliesAI can be a bit dense sometimes. This is alleviated by

  • the eventual access toAll-outattack and defensive commands accessed by the triangle

  • and square buttons, but up until that point - and in fact, even well afterward - battles

  • feel much more manageable if youre only controlling one character. This may just be

  • a testament to the effectiveness of thestick-and-movetactic, though.

  • Each of your battle monsters can be powered up via an elaborate system of snacks, which

  • increase attributes, make them friendlier, and can be used to evolve them into even punnier

  • forms, while a separate menu allows you to outfit them in the latest and greatest gear.

  • In common with its cousins in the Dragon Quest series, youve got a cauldron capable of

  • synthesizing your own equipment and medicine, though without the waiting time of those other

  • games. Your recipes, along with bestiary information, spell documentation, item locations, fables

  • and parables, and even a primer on deciphering the ancient Nazcaän script (one of many nods

  • to the studio’s fans out there), are all found in the spellbook you acquire at the

  • start of the game and acts as sort of a progressively-unlocked strategy guide as the game goes on. It’s

  • a useful book to have around, and not just because you can use it to throw massive fireballs

  • at foes. That’s it. I’m done talking. GO OBTAIN THIS GAME. Then lock yourself in

  • the house and get your RPG on, because it’s cold outside and youve got hot cocoa and

  • escapism to attend to. DO IT.

Honestly, if there were justice in the world, I’d just show you footage of this game and

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CGR Undertow - NI NO KUNI 評測 PlayStation 3 (CGR Undertow - NI NO KUNI review for PlayStation 3)

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    阿多賓 發佈於 2021 年 01 月 14 日
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