On the animation gameplay front, we've added the mutable character customization system that generates dynamic skeletal meshes, materials, and textures at runtime, while optimizing memory usage, keeping shader costs low, and reducing the draw call count.
在動畫遊戲方面,我們添加了可變角色定製系統,該系統可在運行時生成動態骨骼網格、材質和紋理,同時優化內存使用、降低著色器成本並減少繪製調用次數。