Bythetimeyoubuy a stand, soldseparately, thisthingisdangerouslyclosetodoublethepriceof a basePS5, anddarnnearwhattheaverageAmericanisspendingontheircarpayment.
Allyouneedtodoisuseourlinktoget a freeentry, andgetonebonusentrywitheverydollaryouspend.
您只需使用我們的鏈接即可獲得免費參賽機會,每消費一美元還可獲得一次額外參賽機會。
I can't believethisis a conversationwe'rehaving, butPS5 gamers, whatwouldyouratherdo?
我不敢相信這是我們正在進行的對話,但 PS5 玩家們,你們更願意做什麼?
Spend $700 on a new, single-purpose, closedecosystemboxthatrequires a subscriptiontoconnectonline, with a frankly, prettyshortlistoftrueexclusives, orupgradeyourPCwiththeexcellentRadeon 7900 XT?
Andwhiletheyhaven't closedthegapyet, atleastontheirGPUs, SonydisclosedthatthePS5 Prowilluse a ray-tracingenginethatAMDhasnotyetshownusintheirownGPUlineup.
索尼透露,PS5 Pro 將使用 AMD 尚未在其 GPU 陣容中展示的光線追蹤引擎。
Sothesetwothingsalonecouldbe a prettystrongone-twopunchtodrive 4K frameratesupto 60 FPS, whilesimultaneouslyimprovingvisualfidelity.
是以,單憑這兩點就能將 4K 幀率提升到 60 FPS,同時提高視覺保真度,可謂一舉兩得。
Andwe'renotdoneyet.
我們還沒完。
Numberthreeis a newmachinelearningupscalingtechnologythey'recallingPlayStationSpectralSuperResolution.
第三項是一項新的機器學習提升技術,他們稱之為 PlayStation 光譜超分辨率。
Basedonthename, it's safetosaythatwe'relookingatsomethingsimilartoNvidia's DLSS, whichallows a gametoberenderedat a lowerresolution, thenupscaledusing a modelthatwastrainedonhigher-resolutionrenders.
I canactuallyimaginethisworkingreallywellonthePS5 Pro, thankstothepredictablehardwareplatform, nottomentiontherelativelysmallernumberofgamestotrainiton.
由於硬件平臺的可預測性,更不用說可用於訓練的遊戲數量相對較少,是以我可以想象這在 PS5 Pro 上的效果會非常好。
But, ofcourse, that's allspeculationonmypart, sinceSonywasverylightonthedetails, whichwaskindof a themeofthewholepresentation.
當然,這只是我的猜測,因為索尼對細節的描述非常少,這也是整個發佈會的主題。
Sonymayhavecalledthis a technicalpresentation, butwhenyoucompareittothenearlyhour-longandlegitimatelydeeplytechnicalbriefingthattheygaveusbackin 2020, I'm feeling a littlebitliketheygotthecolorwrongontheiriconicball-shapedbutton.
I mean, infairness, I guessitis a prettysimplesalespitchthatPS5 Proownerswillnolongerneedtochoosebetweenthefidelityof a high-resolutionmodeorthesmoothnessof a performancemode, withthejuicetogiveyouthebestofbothworldsatonce, oratleastlikebothworlds.
我的意思是,平心而論,PS5 Pro 的用戶將不再需要在高分辨率模式的保真度和性能模式的流暢度之間做出選擇,PS5 Pro 的果汁可以讓您同時獲得兩個世界的最佳體驗,或者至少像兩個世界一樣。
Tobeclear, I respectthatSonyissettingveryrealisticexpectations.
說白了,我尊重索尼提出的非常現實的期望。
LikethePS4 Pro, thisisnot a newgenerationproduct.
與 PS4 Pro 一樣,這也不是新一代產品。
It's a mid-lifecycleupgrade, andbasedonthenow-substantiatedleaksfromearlierthisyear, itlookslikeit's almostentirelyfocusedontheGPU.
這是一次中期升級,根據今年早些時候洩露的資訊來看,這次升級幾乎完全集中在 GPU 上。
BoththeCPUandtheSSDlooktobenearlyidenticalintermsofperformancetothebasemodel, allofwhichmakes a lotofsense.
就性能而言,CPU 和 SSD 看起來與基本型號幾乎完全相同,這一切都很有意義。
I mean, it'd beprettydumbtopush a bigarchitecturalchangethatmightcausecompatibilityissues.
我的意思是,推動可能導致兼容性問題的重大架構變革是非常愚蠢的。
Butas a technophile, italsojustfeltlike a bitof a letdowntospendthefirst 10% ofthepresentationgoingthroughthesixkeyfeaturesoftheoriginalPS5 ifyou'regoingtoultimatelyleavetwo-thirdsofthemuntouched, andthetwothatyoudidupgradeareprettymuchthesamething.
So, whataretheydoingshowingoff a newconsolewithoutanynewgames?
那麼,他們為什麼要在沒有任何新遊戲的情況下展示新遊戲機呢?
I think a lotoftheonlineangerwouldhavebeenmitigatedifthispresentationwaspunctuatedwithsomegameplayof a newvisuallyenticingtitlethatisn't goingtoberecalledtwoweekslater.