The global video game industry is in a hundred and eighty nine billion dollar industry That's larger than movies and music combined Today Nvidia alone has a market value more than ten times that Eclipsing those of rivals and that's because Nvidia now says PC graphics cards the pieces of hardware that render 3d visuals in games Were never intended to be the company's final form The story behind that is a reminder to never underestimate the scale of the video game industry or its role Influencing some of the world's biggest companies and their technologies and it's a tale that can be traced back to the time of the dinosaurs Nvidia spawned during April of 1993 in Silicon Valley two months before the premiere of Steven Spielberg's Jurassic Park What the blockbuster glossed over in terms of paleontological accuracy critics agree it made up for with exhilarating computer-generated reptiles Nvidia is absolutely central to the graphics industry now Essentially dominates it but when it first got going it was just one of a dozens of companies that had the same Right idea Spielberg used workstations from one of those businesses Silicon graphics to bring his dinosaurs to life, but in 1993 Hollywood's need for CGI was just too small for Nvidia Initially, they were just looking for a market that was big enough to generate the kind of revenue Which would then support the R&D effort and the design effort for their products and the only market back in the day that really was Capable of supporting this kind of an effort was computer gaming This is the Xbox the public witnessed the first major triumph when in 2001 Microsoft's then CEO Bill Gates decloaked his company's inaugural competitor in the console gaming battlefield.
全球電子遊戲產業價值高達 1809 億美元,比電影和音樂的總和還要大。如今,僅 Nvidia 一家公司的市值就已超過 10 倍,令競爭對手黯然失色。這個故事可以追溯到恐龍時代 1993 年 4 月,在史蒂文-斯皮爾伯格(Steven Spielberg)的《侏羅紀公園》(Jurassic Park)首映前兩個月,Nvidia 在硅谷成立。Nvidia 現在絕對是圖形行業的核心,基本上佔據了主導地位,但在它剛剛起步的時候,它只是擁有相同想法的數十家公司之一,斯皮爾伯格使用了其中一家公司的工作站硅顯卡來讓恐龍