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Hello everyone, my name is SNES Man. Today is episode two of Mosh March. Our final game
of the month is Street Fighter 2 Alpha, a really underrated game. Like all the other
fighting games I've reviewed, it came out in the arcade originally and then it was ported
to the Super Nintendo. For some reason, lots of people don't know about the SNES version
but it's actually a really good port! Without any further ado, let's get down to gaming.
The intro cut scene is probably the most epic thing you'll ever witness. Look at these badasses
with their brooding poses. If you didn't shed a tear right now, then you're probably a robot.
Go beep to yourself in the corner while we humans enjoy this game. Anyway, it's a pretty
cool little intro that looks nice considering that it's coming from a 16 bit cartridge.
Alpha 2 was made in 1996, near the end of the Super Nintendo's lifespan, so it has a
lot of tech capabilities that earlier games didn't have.
Anyway, let's play the arcade mode and see if it's stood the test of time. Player select
. . . one thing I love is that you get 18 characters. Maybe if you're used to Marvel
vs Capcom, this doesn't seem like much, but for the Super Nintendo era, that was a big
deal. 18 is the highest of all the fighting games I've reviewed - the closest was Super
Street Fighter 2 with 16. Let's choose the main protagonist of the series, Ryu.
Ah, classic Street Fighter action: Ryu vs Chun Li. The Alpha series is a prequel to
the main Street Fighter games so all the characters look slightly younger. The art style is really
anime-ish and japanse and I like it. The sprites are really smooth -- and the backgrounds are
way richer than anything from Street Fighter 2 or even Turbo. The combat system is pretty
much what you'd expect from the Street Fighter series: lots of different characters with
varying speeds and strengths and a bunch of special moves. All the old moves are here
like the Hadouken and the Spinning Bird Kick but, of course, there are plenty of new ones.
For instance, Zangief can do a fireball punch and Ken can do a shoulder roll. The difficulty
of this game is pretty fair - it's adjustable and the computer-controlled enemies are strong
without being cheap. It's probably my favorite Arcade mode in Street Fighter history because
it's the perfect length: 8 matches and then a final boss battle. Short and sweet. The
boss depends on which character you chose; for instance, Ken always fights Ryu because
the two of them are rivals and it makes sense. But lots of the characters just fight M. Bison
because Capcom was fuzzy on their story lines and didn't know who to make them fight.
Okay, let's talk about the characters. Alpha 2 has a few of the original Street Fighter
cast like Ryu, Ken, Chun-Li, Zangief, Dhalsim, and Bison, but the rest of the 18 are new.
Birdie is an ugly brute with a chain, Adon is a creepy Muy-Thai dude, and Sakura is a
little girl who's pretty much in love with Ryu. Charlie is basically a Guile clone but
without the ridiculous hair that made Guile so legendary. Some of the new characters I
liked were Rolento with his baton, Rose the scarf-wearing psychic, and Akuma, Ryu's greatest
enemy. How can you not like him? He's a scary little dude who shoots fire out of his hair
when goes "Yooooosh" when he's pissed. He's such an inspirational character; he teaches
you that no amount of adversity can separate you from your dreams. Just make a grim face
and shoot fireballs at all your life problems.
The most obnoxious character is obviously Dan. He was originally supposed to be a joke
character but now he's in every Street Fighter game! I hate this guy. Why couldn't they have
given us Blanka instead? Or Guile? Or E. Honda? But no, we get this arrogant moron who stole
all of Ryu's moves and turned them into sucky mockeries. His cheap sham of a hadouken only
goes three inches before it dies out. I only play as this guy when I'm playing against
a friend and I want to troll them.
The best characters are usually the fast ones like Ryu, Ken, Chun Li, and Akuma. They're
powerful and they can jump around, shooting fireballs and doing all kinds of damage but
the big guys like Zangief and Birdie are wimps in comparison. They're huge, hulking monsters
and they're easy targets. What's really is sad is that the Alpha Zangief is even worse
than in Street Fighter 2.
Still, I love Street Fighter Alpha 2. It feels a lot more modern than most of the other fighters
of the day. You can do air blocks and even Super Combos (which the first Street Fighter
Alpha game invented). Here's how these work: as you play, you'll build up energy in your
Super Combo bar and, when it reaches certain stage, you can do a more complicated button
combination and unleash a super attack. The super attacks are unique to each character,
which adds a lot of variety to the gameplay. You can also use your super bar to do Custom
Combos. Just fill up the bar, press 2 punches and a kick at the same time, and then you
can string together a bunch of attacks really quickly. Kind of reminds me of Killer Instinct's
Ultra combo system.
Some people complain that the Super Nintendo version of Alpha 2 isn't as good as the arcade
one - which is true because arcade cabinets were superior back in the day - but what's
wrong with this port? The graphics look great, the animation is always fluid, and you still
have tons of special moves and Super Combos to choose from, not to mention 18 characters.
I'll admit there are minor load time issues which is rare on a Super Nintendo cartridge
- there's a two second awkward silence before every match - but I barely even notice anymore.
And, true, the musical arrangements aren't as good as the arcade version. The compositions
are good but they put some awkward 16 bit saxophone tone on almost every song that I
don't really like. These little things are kind of annoying but is it worth hating the
game over? Definitely not. I believe that Alpha 2 is one of the best Super Nintendo
fighting games because it's just pure fun. Lots of characters, good graphics, plenty
of move options, and a good experience overall.
THINGS TO MAKE IT BETTER:
-Swap out some of the boring new characters (like Charlie) with classic Street Fighter
characters like Guile and Blanka. I miss those guys!
-Get rid of Dan! He gives me a headache. -Make the big characters stronger so it'll
actually be worth it to play as them.
Still, Street Fighter Alpha 2 doesn't have any glaring flaws. Only minor port issues
and a few inconveniences. It scores a 9/10. I really love this one and I suggest that
you play it if you can get your hands on a copy. I hope you enjoyed Fighting February
and Mosh March - we're finally done! My name's SNES Man and I'll talk to you again sometime
soon.