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Some of you might already know this but…I wasn't really an artist at all before I
started this channel, and in fact actively disliked drawing for a lot of my childhood.
Despite that, for Youtube, I knew I would not only need to draw several cats to reference
in videos, but little graphics to represent topics I was covering as well as over 50 poses
for Sunnyfall herself. Then, four months into starting my channel, I also made the Trip
Through Time series which involved a full-blown illustration each time I discussed a book.
Suffice to say, even though I did not have much experience with art, I knew this job
choice would involve a lot of it, and the- over three years of drawing for this channel
and getting tips from my more-involved artist friends have taught me a lot. My style and
preferences have changed, the way I compose scenes, construct designs, and even the way
I functionally color using my drawing program have radically altered by now thanks to making
a small improvement every time I pick up a tablet pen, which, to be clear, is almost
exclusively for drawings you have seen on this channel. I still don't have a lot of
time for or interest in art outside of this work. But to prove that, really, *anyone*
can make improvement in this and at any speed they need to, I thought it would be a fun
exercise to redraw 3 of my first headshots along with my first Trip Through Time illustration
today.
Starting off we have the oldest of the bunch, Stoneteller, who was drawn for the Tribe Problem
video, the second ever on the channel, and far before I had decided how exactly I wanted
the headshots to look at all. Because of that you'll see me here sizing him up against
Hazeltail, the first cat I drew in the cell-shading style I adopted and the cat I now use as a
base to make sure the headshots all end up the same size and place on the canvas to make
their use in videos easier. In addition to the sizing, I would now draw cat's eyes
much larger than this, push their noses further down their face to be closer to the mouths,
and never ever let the filled in color include a break between the head fur and chest that
isn't actually part of the body. How did I miss that? I'll also be changing up Stoneteller's
design along the way because…I don't like it. I don't like how each of the accent
colors are only used once, I don't like how they very wildly not just in brightness
but in saturation, I don't like how dark the nose is when the muzzle below it is such
a light color, and I really don't like how none of the markings help to frame Stoneteller's
face or tell you who he is as a character. I've gotten slightly better about design
since then, so let's hope I can put a nicer spin on this one.
While I'm working on that, though, I wanted to do a little bit of discussion about the
channel at large, mostly just to take stock of all that's happened. This channel has
been a part of my life for almost 3 ½ years, and in that time I've amassed 113 videos
and completed a full 7-book rewrite series of my dreams in Paws of Stars. I also technically
have merch now, though it is not all that serious. If there's anything specific you'd
ever want to see on there, let me know and I can see if it's possible, considering
that type of request is the only reason the shop exists in the first place. With the channel
itself though, I have made some videos I'm really proud of. Gender in Warriors, the Paws
of Stars video, and Sunnyfall's Life would definitely rank among my top picks and-oh
wait have I said this before? I feel like I told someone recently…Oh! Haha… Yeah
she had asked for that. I should probably explain the story behind that one.
But first, let's return to the drawings. This time we have Dappled Pelt. She and the
next cat, Rippleclaw, were each drawn for the sixth Sunny Spiel's episode, say that
five times fast, on Riverclan and were drawn at a time where I had decided the size of
the canvas and position I wanted, but little else. Dappled Pelt's head is far too large
on this version to show any of her body, and Rippleclaw, as you will see, has very protruding
shoulders…more than any cat should have. I also had a strange belief at the time that
using any of the tools built into the drawing program for easier work would be cheating,
so even where it would be a benefit towards my specific aims, such as when oval tools
could help me form the iris or copy-pasting one side of the sketch to the other could
keep my cats symmetrical from the front, I opted not to use those techniques. I do actually
like Dappled Pelt's pelt design the most out of the ones I'm redrawing today…because
I seem to just always be a sucker for tortoiseshells, but, even for her, there are things about
the shape of the face I wish I could change, the nose tone is just pink instead of being
based in the skin and pelt color of the cat as I would do now, and many of the drawing
conventions in regards to facial proportions I mentioned with Stoneteller are still very
much present. So, in we go.
While I'm redrawing her, I think you all deserve an explanation regarding what the
heck happened last Monday. Well don't worry. There's no evil doppelganger, she's not
taking over me or my channel, actually she's not evil at all. Just a bit…well, odd. This
all started because, a long while back, I was discussing with some people in my discord
server where my name, Sunnyfall, comes from. I don't know what the twolegs would say
but clearly, for me, the suffix fall comes from our word for the season, leaf-fall. This
of course means that there are three other Sunny's, Sunnygreen for green-leaf, who
it made sense to put in Skyclan because of their focus on trees, Sunnynew for new-leaf
in Thunderclan because of their denser undergrowth and pension for progress, and Sunnybare for
leaf-bare in Windclan because of their lack of trees. Those three were eventually made
into Cloudysummer, Windyspring, and Snowywinter instead to coincide with the cats I made up
for Patreon, so you can just imagine these three living out their lives in those clans.
Of course, that left us with Shadowclan being empty, so a fifth cat, Sunnyvoid, was invented
to fill that…well, void. She's an odd entity, something of a living eclipse in the
form of a cat, and she can put up a glamour to look more normal when she feels like it,
which really isn't all that useful unless she needs to look like one of the Sunny's
considering she can't change her overall shape. Though I have heard that if you try
to pet her your hand will just disappear in the darkness, like a black hole or something.
She's fine though, just our funny little weirdo over in Shadowclan, and because she
can look like me, I asked her if she would make a video for the channel on April Fools
day and uh…well I think she might have spent an hour researching “what a youtuber is”
and came away with what is perhaps an incorrect idea of what I do here. It does explain why
she kept asking for all of those different top 10 lists though.
Anyway, back to the drawings. It was probably obvious in the Dappled Pelt drawing as well
but one of the most immediately obvious differences between my old and current styles is the shading.
I opted for soft airbrushed shading in this period and didn't have the knowledge or
patience of how to even select certain areas to put the airbrush in, which led to the shading
being messy, obscuring whatever colors I wanted the base to be, and actually making the shading
less noticeable. I also didn't shade in color, rather usually just using a darker
version of the main fur color of the cat, which aided in it not sticking out enough
as shading. Rippleclaw is also where you can see how not-streamlined my eye-drawing process
was at this point. I didn't use a lot of layers and didn't know what clipping masks
were or how to use them so my eyes bled together, the iris color popped out onto the fur around
it, and the shading and lighting for the eye either didn't reach the edge of the iris,
or bled out onto the white of the eye, often both in the same drawing. Design-wise, tabbies
always were, and, to an extent, still are the bane of my existence, but since I've
noticed that I've been actively trying to pin down what I want to do with tabby stripes
through more experimentation and research, and I hope to do a design for Rippleclaw that
will actually make me think of him when I look at him this time. Also…just putting
the dark color at the base of the ear was a horrible idea. What was I thinking?
As I work on that, I'll touch briefly on the future of the channel. Last Tuesday did
bring us the fifth book of A Starless Clan, Wind, so the next video you see should be
covering that book, in a couple of weeks once I've had time to record and edit it. After
that though, I have a pretty lengthy plan including all of the video ideas through the
end of June of 2025, so there's a lot of fun things coming. One thing coming up soon
is the first episode of the new series that many of you donated comments for, which I
am quite excited about. I had my Patrons participate extensively in this one and plan to continue
with that in future episodes of the series. There will also, of course, be more Trip Through
Time episodes, which always go in release order for the books so it will never be a
surprise what episode is coming next, and several more Sunny's Spiels on various characters,
topics, and some more fandom-directed ideas. It's all important stuff that I want to
think more deeply about for a while. Also in the schedule for this…over a year period
are some miscellaneous videos that will be trying out a few more experimental ideas on
my end. They almost certainly won't become series but I'm planning to include discussions
around this channel and video creation as a subject, a video from the perspective of
a certain canon character, and eventually, a look into my writing process through the
lens of a story I'm working on.
But before I talk about that, let's do one more jump back to the drawings, because this
is the big one. My drawing for the Into the Wild Trip Through Time episode was one of
the first times I had really tried to create a full illustration, and definitely the first
since I moved to my cell-shading style. Because I try to make all my videos ahead, I actually
finished up this drawing on February 20th of 2021, so, over three years ago, now. You
can see in the shading that I had only a cursory idea of where the shading should actually
go, and I only really shaded the main four characters. The background either had one
sweeping block of shading, like the faceless lineart-less background cats, more soft shading
like on the grass and bushes that bleeds into each other, or the precisely no shading on
the rocks. I color-coded my layers during this drawing but I hadn't learned about
layer folders yet which made me far more wary about including too many elements in the scene.
Well, that and the fact that this drawing took me even longer then than it does now.
When I draw a Trip Through Time scene now, I go back to the scene and find any little
details about which characters were there, what actions or expressions they each had,
what details were present in the environment, and so on so I can get as accurate a snapshot
of that scene as possible, which is one of the reasons that, for this re-illustrating,
I am adding in more characters that we know to have been there, which still isn't close
to all of Thunderclan but was more than I had given credit for. The other big thing
is that, like with Rippleclaw, I am completely redoing Longtail's tabby stripes for his
body, even though his were some of the better stripe patterns I did back then, and Lionheart's
design, which I had done entirely on the spot for the original, is being replaced with my
current and much more thought-out version of him. The shapes and colors on the original
were just too garish for my taste. I'm also avoiding using random brushes to represent
bushes and single thin strokes for grass since it stands out far too much from what I did
with the characters and rocks in the original, and there will also be no random faceless
cats watching this time. The way I draw cats in general has changed quite a bit, in ways
you can probably notice as I draw, and I'm more willing to make cats smaller and *really*
put them in the background as opposed to trying to keep them all roughly on the same plane,
since that helps draw the eye to what is important. The other big thing which I'll have to add
at the end is full-scene lighting which can also help to draw the eye in particular ways
and give the scene an overall mood that endless and different bright saturated colors certainly
did not.
And while I work on that, I'd like to give a very brief explanation on that story I'm
working on. During my writing of Paws of Stars, it was always my policy to keep as tight-lipped
about my current writing process and future plot or character beats as possible so that
you could have that first-read experience when you read it, including guessing at where
the plot would go and being pleasantly surprised by anything you enjoyed. Viewing a certain
piece of media after you have been spoiled on it shouldn't, and I hope in my case,
doesn't, ruin the experience. But I am someone who does value that first experience as much
as I value the second, and I like giving people the chance to have both. This was especially
true in Paws of Stars because it is intended to be a very canon-compliant fanfiction to
a story that most readers are already quite familiar with, so the deviations from that
template were ones I cared even more about keeping under wraps. This time though, I'm
more willing to let you in on some details, in time. Since I finished Paws of Stars six
months ago and had some time to get more of a handle on other aspects of my life for a
while, I had a desire to finally start up some writing again. This time though, I wanted
to focus on something that would allow me to practice worldbuilding and structuring
a plot, the areas I didn't have to worry about as much in Paws of Stars since the template
of the original Warriors arcs gave a big starting jump to that anyway. I used Paws of Stars
as a bit of training in how to write fiction at all, and I'd like to continue pushing
myself with aspects of writing I haven't practiced much before. Because of this, what
I'm writing now, or, more accurately, what I'm in the pre-production stages for now,
is a piece of original fiction that includes the sort of rich character arcs I love to
write about but also a unique world, magic system, and wider plot for me to play with
in driving those arcs. Also, yes the main characters will be animals, mostly cats and
one dog, but the approach to them will be rather different than what Warriors has always
gone for. I'll leave it there for now, but, as I mentioned, I have a video planned further
down the line to dive into exactly how I'm planning this story and what I have planned
so far. I hope you enjoy it when it arrives.
Finally, we are nearing the end of the final illustration, and I must say I've genuinely
enjoyed this process. If it came across earlier as an indictment of my past work, or even
if any of you took it as criticism of your current skill level, know that wasn't my
intention at all. Every time we sit down to make a piece of art, we can look at our previous
work and see areas to improve in or look at other art and see techniques you'd like
to apply into your own work. We choose one or more of those compounded ideas and try
it out in our next piece. Over time, this process inevitably improves your art, getting
it closer and closer to what you want for your personal style. It can be hard to look
back on your personal art of any type because, with all of those improvements you've made,
you'll have gotten used to looking at your art in a certain way, and many of the techniques
you left behind will be on full display. But an exercise like this, where you redraw something
you made long ago, can also help to show you just how many techniques you've developed
since and cause you to feel happier with where you are now. Even looking at all of these
new pieces I did today, I can still see areas I'll want to experiment more or improve
next time, and that's great. It's what art is, all in all. In everything from my
speaking voice to my audio and video editing to my visual art and script writing, looking
back at my old content shows me that I really have grown, and that there is still plenty
of growing to do from here on. Much like my approach to writing, or frankly my approach
to almost every area of my life, I do my best to see the places where I could improve without
becoming demotivated to improve in the future. Unless you set one yourself, there isn't
an end goal for improvement. It's a lifelong process for each and every skill you practice,
from socializing to sculpting to teaching to quantum physics. Even still, with this
railroad we all end up on, it's nice to sometimes pause on your rush forward to look
back and appreciate just how far you've come already.
And with every redraw complete, I will say, Thank you for watching, and always remember
that you're doing well. There's always more growing to do, and more paths to pursue,
but take a moment to look back at everything you've accomplished in this moment, and
let yourself, for a moment, feel proud of that.