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  • - [Adam] At Nvidia's headquarters,

  • the chips that propelled the company

  • to a 2 trillion dollar valuation

  • were used in custom software

  • that helped design this office.

  • - We're using a lot of their visualization tools

  • to help optimize the daylight that's coming in here.

  • - We got to test out our technology on our own project.

  • - [Adam] And beyond powering the program

  • that visualized the office,

  • NVIDIA's chips also served

  • as the inspiration for these futuristic buildings.

  • - These projects are all about the soul of Nvidia.

  • - [Adam] So what does the soul

  • of one of the most sought after places to work look like

  • and how does NVIDIA's space fuel the work,

  • powering the AI revolution?

  • I took a tour and chased down a robot to find out.

  • - [Adam] On NVIDIA's campus in Santa Clara, California,

  • these two buildings are the focus.

  • The 500,000 square foot Endeavor,

  • and the 750,000 square foot Voyager.

  • Yes, those are Star Trek references.

  • An outdoor park connects these two buildings.

  • - Our triangle motif here is really a reflection

  • of the origins of the company.

  • 3D graphics were based originally on drawing triangles.

  • - [Adam] The triangle is everywhere.

  • From windows to walkways,

  • to this corrugated structure.

  • - This is the heart.

  • The heart contains many of our most active spaces.

  • Reception, conference rooms, coffee breaks.

  • - [Adam] The heart sits at the center of Endeavor,

  • which was the first of the two new buildings

  • to open on campus.

  • In the middle of Voyager, there's this.

  • - We call it the mountain

  • and effect what we did was take that heart

  • and spread it open across the surface of that mountain.

  • - Got it.

  • The effect of this is

  • that Endeavor feels inwardly focused,

  • whereas Voyager is wide open.

  • - It's like a highrise building on three and a half floors.

  • - [Adam] But NVIDIA's goals for the project

  • to foster collaboration and maximize efficiency

  • for its employees called Nvidians,

  • bring shared purpose to these two buildings.

  • - The CEO Jensen was very, very involved personally

  • with the design here.

  • For them, chip design,

  • it's all about connections.

  • How do you move information around on a silicon wafer.

  • What they do is they design the connections first.

  • - [Adam] In Voyager and Endeavor,

  • there are workspaces for roughly 5,000 Nvidians total.

  • The project's leaders decided the best layout

  • for connecting workers was an open office.

  • - We always talked about the ideal way of getting everybody

  • to collaborate to get everybody in one room,

  • - [Adam] But as anyone who's worked

  • in a big open room knows,

  • noise can be a problem.

  • - I mean, if we're in one room with 3,500 people,

  • that can be incredibly noisy.

  • - Yeah.

  • - So the shaping of the roof helps mitigate the sound.

  • The whole thing is faceted.

  • So the sound as it reflects,

  • it's not reflecting back to you,

  • it's reflecting elsewhere.

  • And behind that, there's acoustical insulation there.

  • So the sound goes and gets absorbed by the roof.

  • - [Adam] Nvidia said findings

  • in this MIT study helped motivate the switch

  • from the cubicle filled spaces in its older offices

  • to what we see in these newer buildings.

  • - There's a visual connection,

  • even if there's not an audio connection,

  • and that allows, that quicker iteration,

  • allows those deeper relationships

  • that are important to building a very complex product.

  • - So you're saying,

  • it's not just about giving employees an opportunity

  • to connect and socialize,

  • but you're saying the actual work

  • that they then do together is better?

  • - Absolutely, yes.

  • - And that's just by being able to see one another.

  • - It starts with that.

  • - And unless you never leave a desk,

  • it would be tough to avoid running into other Nvidians here,

  • especially on the stairs.

  • - So what you see along the mountain are these cabins

  • and at the very top, that's the bar.

  • - It's a little bit of a metaphor for the work day.

  • Your first coffee, your second coffee,

  • and now you can have a drink.

  • (people laughing)

  • I love it.

  • - [Adam] In Voyager alone, there are 19 staircases,

  • some blazing trails up the mountain.

  • - We have way more stairs than you need technically to exit.

  • The elevators are pretty tucked away.

  • They're there, yeah.

  • You know, people do need elevators,

  • but it's not front and center,

  • and that's again, something I think

  • that's pretty unique to Nvidia.

  • - [Adam] But NVIDIA's paths through the office

  • aren't meandering.

  • The hallways that cut through the heart, for example,

  • provide shortcuts across Endeavor,

  • and this extends outside too.

  • - When we built the second part of this campus,

  • which is Voyager and the park in between,

  • we connected them at both levels

  • so that the trip between the two is as short as possible.

  • - [Adam] How short?

  • We tested it.

  • How long do you think it's gonna take us

  • to get from here to Voyager?

  • - Shouldn't take more than two minutes.

  • - Let's start the timer and go.

  • - How did we do?

  • - Timer stops.

  • We were so close,

  • 2:30.

  • 2:30.

  • 2:30.

  • Maybe we were a little leisurely.

  • Maybe we were looking at the trees, but 2:30.

  • But getting to meetings and coworkers

  • is only part of optimizing efficiency.

  • Nvidia wanted to create the ideal working conditions,

  • and this is where NVIDIA's tech came in.

  • - One of the key principles that Nvidia uses

  • as a company is simulation.

  • We want to be able to simulate a world before we build it.

  • - We as architects, you probably see a lot of renderings

  • that we create, but there's renderings,

  • you know, no matter how photoreal they are,

  • it's still kind of an illustration

  • of what we think the reality's gonna be.

  • - [Adam] So Nvidia put its chips to work,

  • creating a program that could, for example,

  • simulate how sun would pass through the skylights.

  • - If I showed you those images that we had simulated

  • of a space like this,

  • it looks almost identical

  • to what came out right

  • in terms of what the feeling of this daylight is.

  • - [Adam] In total,

  • there are 511 triangular skylights dotting the ceilings

  • of the two buildings,

  • but not every area is meant to get light.

  • The center of the mountain is shielded from daylight,

  • because-

  • - Here on this floor, we have large labs.

  • In the past, most of our lab spaces were carved out

  • of a traditional office building.

  • So it was a conference room turned into a lab,

  • or a janitor's closet.

  • - [Adam] Nvidia has 42,000 square feet of lab space

  • in Voyager alone.

  • That's more than 15%

  • of the space in the building.

  • Balancing that tech in both buildings is a lot of green.

  • There's this 80 foot living wall in Endeavor,

  • and more than 14,000 plants in Voyager.

  • You enter Nvidia's headquarters,

  • a company known for GPUs and powering AI,

  • and the first thing you see is a huge plant wall.

  • - Yeah.

  • It becomes a relic in some ways

  • if they put their technology up.

  • - [Adam] And these buildings,

  • which are the first ones,

  • the 30-year-old company has ever owned,

  • suggest Nvidia doesn't plan

  • on becoming a relic either.

  • - We see Apple, Google, Meta,

  • now this, right?

  • They're really designing buildings for themselves.

  • They've matured to a point where,

  • yeah, they're like a multi-trillion dollar company.

  • They need spaces like this

  • that really kind of can take 'em to the next level.

  • - [Adam] Nvidia has room to grow.

  • It could even add a third spaceship.

  • Would you consider using AI in some way?

  • Could it possibly play a role in a future space?

  • - AI undoubtedly will be part

  • of the construction of that next building.

  • It's an assistant.

  • It extends our reach.

  • - I can only imagine, you know what the possibilities are

  • if we started design again today,

  • and I would hazard to guess with Nvidia,

  • it would be something we haven't even thought about.

  • - This is the kind of casual connection

  • that all the designers are hoping for.

- [Adam] At Nvidia's headquarters,

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Inside Nvidia HQ: What a $2T Company’s Office Looks Like | WSJ Open Office

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    林宜悉 發佈於 2024 年 03 月 02 日
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