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So it’s 2000. You’ve just had eight main-series Final Fantasies (or six, if you’re in the
West) creating a worldwide sensation, you’re on the cusp of developing a hyper-realistic
CG feature film based on the franchise (because isn’t that just a FANTASTIC idea), and you’re
settling into a groove with this newfangled optical media. You’ve got the space, you’ve
got the knowhow, and you’ve got the audience to create something incredible. Then you give
everyone a miss, go back to your roots, and make something even better. IX was, to many,
the last REAL Final Fantasy. To others, it was an abandonment of the futuristic aesthetic
that started to show its face in 6, developed in 7, and exploded in 8. You’ve still got
airships, political intrigue, and chocobos... but it feels much more natural for Zidane
to be riding one than, say, Squall.
When I say “going back to the series’ roots,” I have to qualify the hell out of
it. After all, this is a series that reinvents itself with every outing, leading to a paradoxical
combination of “They changed it now it sucks” and “All JRPGs are alike.” Case in point,
the cast of characters. Everyone thought that having immutable classes was a Final Fantasy
“thing,” when only three games in the series - 4, 6, and then 9 - featured this.
Some characters were “Flavored” a certain way, of course. Quistis is kind of a Blue
Mage, and Cid Highwind is kind of a Dragoon, but you can stick whatever summons, junctions,
or command materia you want on either. If anything, IX represents a return to when class
actually mattered: Vivi’s existence AS a Black Mage is significant to the plot, as
is Garnet’s existence AS a summoner, and so on down the line.
But let’s not get ahead of ourselves. You’ve got your standard evil empire, headed by a
corrupt (and frankly ugly) dictator, whose (inexplicably gorgeous) daughter runs away
from home during a Shakespearian-esque performance aboard a theater-airship. One member of this
airborne troupe-slash-thieves’ guild is Zidane, a would-be adventurer and ladies’
man, whose first instinct upon meeting said princess is to lay on the moves. Kind of unprecedented
for Final Fantasy, which had at that point retreated to emotionally-distant protagonists
who only grudgingly have anything to do with the rest of the cast. Add a few royal relationships,
a ball-busting Knight Templar, the return of an equipment system that allows for wearing
more than two items at a time, an AP-based ability-learning system tailored to each character,
and plenty of backhanded references to its predecessors, and you’ve got an engaging,
interesting game.
And then the soundtrack. Oh, the soundtrack. Forsaking the techno-driven aspects of its
two most recent predecessors, IX picked up its oboe and pennywhistle and returned to
a more ren-faire flair, in keeping with the traditional motif. You can justify a playthrough
of this game simply to hear what I consider to be the best-sounding entry in the series.
And no discussion of IX would be complete without mentioning the Active Time Event system,
basically an optional pause in the main narrative to provide a glimpse of what’s going on
outside your party. One could consider this a diametric counterpart to the Star Ocean
series’ Private Actions, which give you supplemental information and details on your
party, but remaining focused on the main character as a participant in each exchange. ATEs grant
the same kind of information, but completely divorced from the character you control, giving
an even more naturalistic look at the actions of your compatriots.
If it sounds like I’ve taken too hard a turn into the analytical, know that if any
Final Fantasy deserves it, it’s IX. This game set out to be a distillation of the entire
series, and comes up with a concentrated, focused experience that rewards close attention
as well as the occasional sidequest. If I have any gripes with the experience, it’s
that the card-game system is a complete afterthought, suffering from both overcomplicated mechanics
and a lack of tangible benefits. You can be the greatest card player in the world, but
aside from respect and a certificate, that means nothing at all. Give it a pass, and
just enjoy the game for what it is, devoid of the dark cynicism that any current trends
in the series might have instilled in you. After all, Once you start down the dark path,
forever will it dominate your destiny.