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  • Welcome to watch mojo and today we're counting down our picks for the top 20 best sneeze games of all time for this list, we'll be looking at the absolute greatest of what Nintendo's 16 bit Wonder had to offer.

    歡迎來到Watch mojo,今天我們將評選出有史以來最好的20個打噴嚏遊戲,在這份名單中,我們將關注任天堂16位奇蹟所能提供的絕對偉大的遊戲。

  • Which Super Nintendo game do you have fond memories of playing?

    你對玩哪個超級任天堂遊戲有美好的回憶?

  • Let us know in the comments below number 20 Super ghouls and ghosts.

    請在下面的評論中告訴我們,20號超級食屍鬼和鬼魂。

  • Capcom made things a bit easier when they transitioned Arthur to 16 bit, but that doesn't mean his snazzy outing won't still pummel you into the dirt once again, the night is tasked with saving Princess Gwen a beer from an evil emperor and his hordes of nightmarish creatures, loads of awesome power ups like the ground traveling scythe and upward firing crossbow are fun tools of death, but you'll have to stay on your toes because the enemies will simply never stop coming, add on Arthur's to hit health bar and exceptionally tough boss fights and you've got one of the most challenging yet satisfying action platformers of the system.

    卡普空在將亞瑟過渡到16位時使事情變得簡單了一些,但這並不意味著他時髦的出場不會再次將你打入泥潭,夜晚的任務是拯救格溫公主,從邪惡的皇帝和他成群的噩夢般的生物中獲得啤酒。遊戲中有大量令人敬畏的動力裝置,如地行鐮刀和向上發射的弩箭,這些都是有趣的死亡工具,但你必須保持警惕,因為敵人根本不會停止來襲,再加上亞瑟的健康棒和異常艱難的BOSS戰,你就得到了系統中最具挑戰性但又令人滿意的動作平臺遊戲之一。

  • Number 19 killer instinct.

    19號殺手本能。

  • Mhm.

    嗯。

  • Mhm.

    嗯。

  • In an arcade era dominated by Mortal kombat and Street Fighter Rare released this fighter with a heavy focus on pulling off incredible combos, its fast pace and varied roster helped it stand out, which led to a super Nintendo ports that's still fun to play today.

    在一個由《真人快打》和《街頭霸王》主導的街機時代,Rare公司發佈的這款戰鬥機非常注重打出令人難以置信的連擊,其快速的節奏和多樣的名冊幫助它脫穎而出,這導致了一個超級任天堂的端口,至今仍然很好玩。

  • Some sacrifices obviously had to be made when it came to graphics and sound, but the gameplay was as smooth as ever.

    在圖形和聲音方面,顯然必須做出一些犧牲,但遊戲性一如既往地流暢。

  • There's nothing quite like hearing ultra combo screamed over the game's awesome soundtrack After pulling off an intense string of button inputs.

    在完成一連串密集的按鈕輸入後,沒有什麼比聽到遊戲中令人敬畏的超強連擊聲更有意義的了。

  • Number 18 F zero.

    18號F零。

  • Yeah, the F Zero franchise has a reputation for being stressful and its legacy began right here sets in the year 2560 it focuses on high stakes grand pries with Hover cars as one of the launch titles for the system.

    是的,F Zero特許經營權以壓力大而聞名,其遺產就在這裡開始設置在2560年,它專注於與懸浮汽車的高風險大賭注,是該系統的啟動標題之一。

  • It showed off the Super Nintendo's graphical and gameplay improvements with tremendous style.

    它以巨大的風格展示了超級任天堂在圖形和遊戲方面的改進。

  • It's tough to master courses, likely caused a lot of players pain as they went careening into barriers and other racers.

    這是很難掌握的課程,很可能造成很多玩家的痛苦,因為他們去關心障礙物和其他賽車手。

  • It was sleeker and faster than any other racer around and perfecting its controls and tracks was definitely rewarding.

    它比周圍的任何其他賽車手都更圓滑、更快,完善其控制和軌道絕對是有意義的。

  • It's just a shame that Nintendo doesn't show it more love these days.

    只是遺憾的是,任天堂這些天沒有給它更多的愛。

  • Number 17.

    17號。

  • Super Street Fighter Two.

    超級街頭霸王2》。

  • The new Challengers to be fair, you can't go wrong with any version of this classic Capcom fighter, but for its new features we have to give love to the new Challengers.

    公平地說,這個經典的卡普空格鬥遊戲的任何版本都不會出錯,但就其新功能而言,我們必須把愛交給新的挑戰者。

  • There were a ton of improvements made over past iterations, customizable speed settings, new attacks and a reversal mechanic made all the difference when fighting smaller changes, like reworked graphics and character animations, made it a bit more polished.

    與過去的迭代相比,有大量的改進,可定製的速度設置、新的攻擊和逆轉機制在戰鬥時產生了所有的差異,較小的變化,如重新制作的圖形和人物動畫,使其更加完善。

  • But what really got us excited with a four new characters, cammy fei long T Hawk and DJ are now series.

    但真正讓我們感到興奮的是四個新角色,cammy fei long T Hawk和DJ現在是系列。

  • Mainstays all in all it's the best version of a terrific fighting game.

    總而言之,它是一個了不起的格鬥遊戲的最佳版本。

  • Number 16.

    16號。

  • Super Mario Kart, Super Mario Kart is for those who want something more manageable than F zero, which let's be honest, is the vast majority of us putting Mario characters in a kart racer was a novel idea at the time that has grown into one of Nintendo's most profitable franchises.

    超級馬里奧卡丁車,超級馬里奧卡丁車是為那些想要比F零更容易管理的人準備的,說實話,我們中的絕大多數人都是這樣的 把馬里奧人物放在卡丁車賽車裡,在當時是一個新奇的想法,現在已經發展成為任天堂最賺錢的特許經營權之一。

  • While its controls may not have aged as well as other installments, Super Mario Kart still deserves heaps of parades.

    雖然它的控制可能不像其他作品那樣老化,但《超級馬里奧卡丁車》仍然值得大量的遊行。

  • It was an absolute delight racing beloved characters through the mushroom kingdom intensified by chaotic items to use against your opponents.

    在蘑菇王國中與心愛的角色賽跑,並通過混亂的物品來對付你的對手,這絕對是一種樂趣。

  • For two player competitions whether it be racing or battling there was nothing else like it around Number 15 teenage mutant ninja turtles, four turtles in time.

    對於雙人比賽來說,無論是賽車還是戰鬥,周圍都沒有其他類似的東西。 15只少年變種忍者龜,四隻烏龜的時間。

  • The early nineties were a wonderful period for beat em ups and turtles in time just may be the best it follows the hero's after shredder sends them through a time warp.

    九十年代初是一個精彩的打怪升級時期,而《及時雨》可能是最好的,它在粉碎機將他們送入時間隧道後,跟隨英雄們一起行動。

  • The player then has to fight their way through different eras.

    然後,玩家必須在不同的時代中戰鬥。

  • The art style lovingly recreates the look of the popular animated series and each turtle has unique stats that go beyond just using a different weapon as a ports of the arcade game.

    藝術風格親切地再現了流行動畫系列的外觀,每隻烏龜都有獨特的狀態,不僅僅是使用不同的武器作為街機遊戲的端口。

  • The sneeze version unfortunately couldn't have all four turtles playable at once but other than that it's a fantastic pork that also adds new modes as well as bosses and enemies cowabunga.

    打噴嚏的版本不幸的是不能讓四隻烏龜同時玩,但除此之外,這是一個奇妙的豬肉,還增加了新的模式以及老闆和敵人cowabunga。

  • Yeah Number 14 star Fox, it may not look like much now but by 1993 standards.

    是的,14號明星福克斯,現在看來可能不多,但按照1993年的標準。

  • Star Fox was jaw dropping.

    星狐》讓人瞠目結舌。

  • The rail shooter used the super FX co processor and political graphics, to simulate three D.

    這款軌道射擊遊戲使用了超級FX co處理器和政治圖形,以模擬三個D。

  • Before.

    之前。

  • It was an actuality.

    這是一個現實問題。

  • It was quite literally unlike anything any console had ever seen beyond its unique look.

    除了其獨特的外觀之外,它與任何控制檯所見過的東西都不一樣。

  • The game was just a blast to play.

    這個遊戲玩起來簡直是太爽了。

  • It had us flying through enemy infested areas and shooting down foes to protect our teammates.

    它讓我們在敵人出沒的地方飛行,擊落敵人以保護我們的隊友。

  • Gameplay was simple but never boring interestingly.

    遊戲的玩法很簡單,但從不乏味有趣。

  • It also offered three paths with different difficulties and levels.

    它還提供了三條具有不同難度和水準的路徑。

  • This added a replay ability factor that was absent in most games of the genre at the time.

    這增加了一個重玩能力的因素,這在當時大多數類型的遊戲中是沒有的。

  • No.

    沒有。

  • Yeah Number 13 Secret of Mana.

    是的13號《瑪娜的祕密》。

  • Yeah the Super Nintendo was a haven for great RpGS and square gave us most of them.

    是的,超級任天堂是偉大的RpGS的天堂,廣場給了我們大部分的RpGS。

  • Secret of Mana follows a young boy who unknowingly unleashes monsters into the world.

    瑪娜的祕密》講述了一個小男孩在不知情的情況下向世界釋放了怪物。

  • He and his allies must venture to eight temples to power up the Mana sword and bring peace.

    他和他的盟友必須冒險前往八個寺廟,為瑪娜劍提供能量並帶來和平。

  • While that isn't exactly an original fantasy story, there were plenty of other elements that made Secret of Mana unique instead of a single player controlling a party up to two others via the multi tap could join for a three player adventure.

    雖然這並不完全是一個原創的幻想故事,但有很多其他的元素使《瑪娜的祕密》變得獨特,而不是由一個玩家控制一個聚會,最多有兩個人可以通過多拍加入,進行三人冒險。

  • It's fights were also fought in real time rather than in turn based battles and each character could change equipment and spells through an innovative ring command menu.

    它的戰鬥也是實時進行的,而不是基於回合制的戰鬥,每個角色都可以通過創新的環形命令菜單改變裝備和法術。

  • Number 12.

    12號。

  • Super Castle Vania four like super ghouls and ghosts.

    超級城堡瓦尼亞四像超級食屍鬼和幽靈。

  • Super Castle Vania four features the same simple plot as the game that began the franchise.

    超級城堡瓦尼亞四的特點是與開始該系列的遊戲一樣,情節簡單。

  • Simon Belmont, Vampire Hunter is taking on dracula and his minions what it lacked in story originality.

    西蒙-貝爾蒙特,吸血鬼獵人正在對付德古拉和他的爪牙,它在故事的原創性方面有所欠缺。

  • It more than made up for with stellar gameplay and music.

    它用出色的遊戲性和音樂彌補了這一點。

  • Simon's ability to flip his whip in eight directions, made it easier to block projectiles and slay monsters and there were plenty of other weapons to collect along the way like firebombs and across like Boomerang.

    西蒙的能力是在八個方向上翻轉他的鞭子,這使得他更容易阻擋投射物和殺死怪物,沿途還有很多其他武器可以收集,如燃燒彈和迴旋鏢等。

  • It's also got terrifically atmospheric level layouts bolstered by wonderful enemy and boss designs.

    它也有非常大氣的關卡布局,並由精彩的敵人和老闆設計來支持。

  • Number 11 Super Mario World two.

    11號《超級馬里奧世界》二號。

  • Yoshi's Island though it's not quite as good as its predecessor.

    Yoshi's Island雖然沒有前作那麼好。

  • Yoshi's island is still one of the best platformers on the super Nintendo.

    Yoshi's island仍然是超級任天堂上最好的平臺遊戲之一。

  • The Dino's unique mechanics like tossing eggs and the hover job added a new layer to a familiar formula.

    恐龍的獨特機制,如扔雞蛋和懸停工作,為熟悉的配方增加了新的層次。

  • The hand drawn art style, which resembled a pop up book was undeniably adorable.

    手繪的藝術風格,類似於彈出式書籍,不可否認的是很可愛。

  • All of these elements kickstarted Yoshi's career as a bona fide plat forming star in his own right and it may have placed higher if it wasn't for baby Mario's alarm like wailing that happens every single time you get hit despite featuring one of gaming's most annoying sounds.

    所有這些元素都啟動了耀西的職業生涯,使他成為真正的排版明星,如果不是因為馬里奧寶寶像警報器一樣的哀嚎,每次你被擊中都會發生,儘管它具有遊戲中最惱人的聲音之一,它的排名可能更高。

  • This spin off is a delight Number 10 Mega man x taking place a century after the NEZ series.

    這部衍生作品是一個令人高興的《十號特工隊》,發生在NEZ系列的一個世紀之後。

  • This spinoff brought a ton of new attributes to Capcom's Blue bomber.

    這個衍生品為卡普空的藍色轟炸機帶來了大量的新屬性。

  • Not only did 16 bits offer more intricate levels and character designs, but the story was a bit grander than a mad scientist using robots for evil.

    16位不僅提供了更復雜的關卡和人物設計,而且故事也比瘋狂的科學家利用機器人作惡要宏大一些。

  • The villain This time Sigma was a sentient robot who had gone nuts.

    惡棍 這次西格瑪是一個瘋了的有知覺的機器人。

  • He and his animal based robot bosses offered some of the best fights the series has ever seen.

    他和他的動物型機器人老闆提供了該系列有史以來最好的一些戰鬥。

  • Combative gameplay was as great as always utilizing power ups from fallen bosses and X's arm cannon.

    組合遊戲的玩法一如既往,利用倒下的老闆和X的手臂大炮的力量提升。

  • There were also notable improvements to plat forming sections such as the ability to scale walls and dash.

    對版圖形成部分也有明顯的改進,如縮放牆壁和衝刺的能力。

  • That made traversal much more fluid.

    這使得穿越變得更加流暢。

  • Number nine Super Mario RPG, the Legend of the Seven Stars.

    第九位超級馬里奧RPG,七星傳說。

  • There was a time where placing Mario in an RPG may have seemed like a strange idea but paper Mario and the Mario and Luigi spinoffs.

    曾經有一段時間,將馬里奧放在RPG遊戲中可能看起來是一個奇怪的想法,但紙質馬里奧和馬里奧和路易吉的衍生產品。

  • Oh thanks to squares work here.

    哦,感謝這裡的廣場工作。

  • Super Mario RPG is a beautiful blend of Mario characters and elements with the traditional turn based gameplay that square is known for.

    超級馬里奧RPG是馬里奧人物和元素與方才聞名的傳統回合制遊戲的美麗融合。

  • The plot is notable for having Bowser not be the big bad but rather a teammate the player can unlock to other party members.

    劇情值得注意的是,鮑塞爾不是大壞蛋,而是玩家可以解鎖給其他黨員的隊友。

  • Geno and Mallow are some of the best written characters Mario has ever come across despite the Nintendo 64 being mere months away.

    吉諾和馬洛是馬里奧遇到過的最好的人物,儘管離任天堂64僅有幾個月的時間。

  • The game also sold fantastically well that's just what happens when one of the best RPG studios around meets gaming's most famous icon Number eight Kirby.

    這款遊戲也賣得非常好,這就是當週圍最好的RPG工作室之一遇到遊戲最著名的圖標八號科比時發生的情況。

  • Superstar Kirby's platformers don't get as much love as Mario's but with games like Superstar they really should have.

    超級明星科比的平臺遊戲沒有得到像馬里奧那樣多的愛,但有了像超級明星這樣的遊戲,他們真的應該得到愛。

  • The collection features a reworked version of Kirby's, Dream Land as well as eight new games whether you're racing King Dee Dee Dee challenging yourself in the boss rush arena or going on one of several plat forming adventures.

    該系列的特點是重新制作了科比的《夢境》以及8個新遊戲,無論你是在迪迪國王的賽車場上挑戰自己,還是在幾個版圖形成的冒險中進行。

  • There's bound to be something here that will make you smile.

    這裡一定會有讓你微笑的東西。

  • It introduced helpers to the series, giving up a copy ability would give Kirby an ally controlled by the computer or a second player.

    它為該系列遊戲引入了幫助者,放棄複製能力將使科比獲得一個由電腦或第二個玩家控制的盟友。

  • It also slightly tweaked gameplay by having each ability grants Kirby more than one attack.

    它還略微調整了遊戲的玩法,讓每個能力都賦予科比超過一次的攻擊。

  • Like in previous games.

    像以前的遊戲一樣。

  • # seven, Final Fantasy six.

    # 七號,《最終幻想》六號。

  • Okay Square's final Fantasy was already a respected franchise.

    好吧,Square的《最終幻想》已經是一個受人尊敬的專營權。

  • So the fact that the sixth entry or third for north americans was bigger, better and bolder than anything that came before is saying quite a lot with a heavier focus on technology and warfare.

    是以,北美人的第六部作品或第三部作品比之前的任何作品都更大、更好、更大膽,這說明對技術和戰爭的重視程度相當高。

  • It tackled more serious themes than other installments and its characters are some of the best throughout the decades spanning franchise, Stefka, the games unhinged clown like antagonist is still one of the best villains in gaming history and with a whopping 14 playable heroes gameplay could be as varied as you wanted it to be.

    它比其他作品處理了更多嚴肅的主題,它的角色是整個幾十年來最好的專營權中的一些,Stefka,遊戲中不正常的小丑一樣的對手,仍然是遊戲史上最好的反派之一,而且有多達14個可玩的英雄,遊戲可以按照你的要求進行變化。

  • Number six Donkey kong country two Diddy's conquest.

    六號大金剛國家二號Diddy的征服。

  • The first will always be a classic but the follow up is just a bit better in every field with donkey kong kidnapped by king K.

    第一部將永遠是一個經典,但後續作品在每個領域都更勝一籌,驢子金剛被K國王綁架。

  • Rule, Diddy and his girlfriend Dixie set out to save him.

    規則,迪迪和他的女友迪克西著手拯救他。

  • Rare made the levels bigger and more challenging, added more animal companions and improved on the already impressive graphics.

    罕見地使關卡變得更大、更有挑戰性,增加了更多的動物夥伴,並改進了已經令人印象深刻的圖形。

  • While did he got his name in the title and was the faster of the two.

    雖然他得到了自己的名字,並且是兩人中速度最快的。

  • It was Dixie that was the true star.

    迪克西才是真正的明星。

  • Her ponytail gave her the ability to glide over tough jumps and obstacles, clearly making her the better kong, no matter which of the two you prefer.

    她的馬尾辮使她有能力在艱難的跳躍和障礙物上滑行,顯然使她成為更好的金剛,無論你喜歡哪一個。

  • Diddy's kong quest took them through enchanting levels with some of the best music rare has ever produced.

    Diddy's kong quest帶他們穿過迷人的關卡,其中有一些罕見的最佳音樂。

  • Mhm mhm Number five Earthbound, right from poor seller to a legitimate masterpiece.

    Mhm mhm 第五位的Earthbound,從可憐的賣家到合法的傑作。

  • Earthbound has had a strange journey in pop culture as the only game in the mother series to release outside of Japan.

    作為母體系列中唯一在日本以外地區發行的遊戲,《Earthbound》在流行文化中經歷了一段奇怪的旅程。

  • Initially, it enthralled those who played it at release and that legacy has only grown over time.

    最初,它讓那些在發行時玩過它的人著迷,而且隨著時間的推移,這種遺產也在不斷增長。

  • It follows the young boy ness and his new allies as they attempt to stop the evil alien giggles from taking over the world.

    影片講述了小男孩尼斯和他的新盟友試圖阻止邪惡的外星人咯咯笑佔領世界的過程。

  • The writing is fantastic with an odd sense of humor that parodies western culture, its characters playable or not made the world come alive and made us want to explore every nook and cranny.

    寫作非常棒,有一種模仿西方文化的奇怪的幽默感,其可玩或不可玩的人物使世界變得生動,使我們想探索每一個角落和縫隙。

  • It's an influential RPG that has inspired many others, such as Toby Fox's under tail.

    這是一個有影響力的RPG遊戲,激發了許多其他的遊戲,例如託比-福克斯的尾巴下。

  • # four Chrono trigger.

    # #四 Chrono觸發。

  • Mhm chrono trigger is the crown jewel of squares work on the super Nintendo.

    Mhm chrono trigger是超級任天堂上廣場工作的皇冠上的寶石。

  • It follows some of the most compelling RPG characters of the time as they travel through various eras to prevent the future destruction of their world.

    它講述了當時一些最引人注目的RPG角色,他們穿越各個時代,防止他們的世界在未來被毀滅。

  • It utilizes many popular RPG mechanics.

    它利用了許多流行的RPG機制。

  • However, it does away with a turn based battle system in favor of a time based one depending on character, attack and spell, its art style, particularly character design from dragon ball creator a curatorial mama is still gorgeous today and the time travel plot allowed the developers to build incredibly unique worlds.

    然而,它摒棄了回合制的戰鬥系統,而採用了基於時間的戰鬥系統,取決於角色、攻擊和法術,其藝術風格,特別是來自龍珠創作者的角色設計,一個策展人媽媽今天仍然很華麗,而且時間旅行的情節允許開發者建立令人難以置信的獨特世界。

  • More importantly, it was wonderful fun seeing how our actions in the past could change things in the future and it led to 12 different endings.

    更重要的是,看到我們過去的行為如何改變未來的事情是非常有趣的,它導致了12種不同的結局。

  • Mhm Number three, Super Metroid from the moment the title appears on the screen, Super Metroid instills a theme of loneliness that will grow throughout the game after catching Ridley, stealing the last Metroid in existence, Bounty hunter Samos Iran follows him to zero from there, it's an isolated trek through labyrinthine tunnels with plenty of unwelcoming wildlife.

    Mhm Number three, Super Metroid from the moment the title appears on the screen, Super Metroid instills a theme of loneliness that will grow throughout the game after catching Ridley, stealing the last Metroid in existence, Bounty hunter Samos Iran follow

  • Much of what the Metroid series is known for began right here, it's map is a puzzle to be conquered with frequent obstacles that can only be cleared by obtaining certain power ups, players need to search every possible spot to find answers with no tips to help them through it and it's just the right balance of tough but rewarding.

    Metroid系列的許多特點就是從這裡開始的,它的地圖是一個需要征服的謎題,經常有障礙物,只有獲得某些力量才能清除,玩家需要搜索每一個可能的地方來尋找答案,沒有提示來幫助他們通過它,它在艱難但獎勵的平衡上恰到好處。

  • Number two, the legend of Zelda, a link to the past.

    第二,塞爾達的傳說,與過去的聯繫。

  • A link to the past features some of the best art direction and sound design of the entire sneeze library and much like Super Metroid.

    與過去的聯繫具有整個噴嚏庫中最好的藝術指導和聲音設計,而且很像《超級刺客》。

  • The foundation of what we know with Zelda was established here.

    我們所知道的塞爾達的基礎是在這裡建立的。

  • High rules, lore, the master sword engaging M Pcs and stylish unique weapons are all still important facets of the franchise.

    高高在上的規則、傳說、主刀的M Pcs和時尚獨特的武器都仍然是特許經營的重要方面。

  • While the story still boils down to rescuing Zelda.

    雖然故事仍然歸結為營救塞爾達。

  • There are so many other smaller details that propelled this entry to being the most resonant.

    還有許多其他的小細節,推動這個作品成為最令人共鳴的作品。

  • It was the first world in the series that felt lived in and had a history.

    這是該系列中第一個讓人感覺生活在其中並有歷史的世界。

  • A link to the past deserves all the credit for what Zelda grew to be.

    塞爾達成長為今天的樣子,"與過去的聯繫 "應該得到所有的讚譽。

  • Before we continue.

    在我們繼續之前。

  • Be sure to subscribe to our channel and ring the bell to get notified about our latest videos, you have the option to be notified for occasional videos or all of them.

    請務必訂閱我們的頻道並按鈴,以獲得我們最新的視頻通知,你可以選擇偶爾的視頻或所有的視頻都得到通知。

  • If you're on your phone, make sure to go into your settings and switch on notifications.

    如果你在手機上,確保進入你的設置並打開通知。

  • Number one Super Mario World.

    排名第一的《超級馬里奧世界》。

  • Sometimes you don't need to change much to make a masterpiece sequel released alongside the super Nintendo Mario adventure through dinosaur land is one of the best platformers ever created levels were more varied than they had ever been yet somehow felt familiar to longtime fans.

    有時,你不需要改變太多,就能做出一部傑作續集,與超級任天堂馬里奧在恐龍園的冒險一起發佈,是有史以來最好的平臺遊戲之一,水準比以往更加多樣,但不知為何,老粉絲們感覺很熟悉。

  • It's over world, taking Mario through various islands, had many enticing secret levels begging to be discovered.

    它的世界,帶著馬里奧穿過各種島嶼,有許多誘人的祕密關卡等待著我們去發現。

  • That's not to mention the gameplay, perfected with improvements like the spin jump, new power ups like the cape feather and gaming's most beloved Green Sidekick.

    這還不算,遊戲的玩法也得到了改進,如旋轉跳躍,新的動力裝置如斗篷羽毛和遊戲中最受歡迎的綠色副手。

  • No offense Luigi, any player, no matter their skill can pick up super Mario world and be delighted through the end in the mood for more awesome gaming content.

    沒有冒犯路易吉的意思,任何玩家,無論他們的技能如何,都可以拿起超級馬里奧世界,並在更多令人敬畏的遊戲內容的心情下高興到最後。

  • Be sure to check out this video here on mojo plays and don't forget to subscribe and ring the bell to be notified about our latest videos.

    一定要在mojo plays上查看這個視頻,不要忘記訂閱和按鈴,以獲得我們最新的視頻通知。

Welcome to watch mojo and today we're counting down our picks for the top 20 best sneeze games of all time for this list, we'll be looking at the absolute greatest of what Nintendo's 16 bit Wonder had to offer.

歡迎來到Watch mojo,今天我們將評選出有史以來最好的20個打噴嚏遊戲,在這份名單中,我們將關注任天堂16位奇蹟所能提供的絕對偉大的遊戲。

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