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  • right Welcome to watch Mojo and today we're counting down our picks for the top 10 video games that were set up for failure for this list.

    對 歡迎觀看《魔力》,今天我們來盤點一下我們選出的十大視頻遊戲,這些遊戲都是為這個榜單設置的失敗。

  • We're looking at games that were practically set up to ultimately bomb at launch.

    我們看到的是那些實際上被設定為最終會在推出時爆炸的遊戲。

  • Whether they succeeded or failed is within the eye of the beholder.

    他們是成功了還是失敗了,都在看者的眼裡。

  • Which of these games surprised you the most.

    這些遊戲中哪一個最讓你吃驚。

  • Let us know in the comments.

    請在評論中告訴我們。

  • # 10.

    # 10.

  • No Man's Sky.

    無人的天空》。

  • Yeah.

    是的。

  • Yeah.

    是的。

  • The marketing of No Man's Sky was always shrouded in mystery.

    無人的天空》的營銷始終籠罩在神祕的氣氛中。

  • While the game was continuously getting shown off in the months leading up to launch.

    雖然遊戲在推出前的幾個月裡不斷得到展示。

  • We rarely if ever saw legitimate gameplay.

    我們很少甚至沒有看到合法的遊戲活動。

  • On top of that, Director Sean Murray confirmed a handful of features that were not present in the game.

    除此之外,導演肖恩-默裡(Sean Murray)確認了一些遊戲中沒有的功能。

  • When No Man's Sky finally released Murray and development studio.

    當《無人的天空》最終發佈時,穆雷和開發工作室。

  • Hello games were met with overwhelming backlash for false promises and questionable marketing though the game has seen success with its expansions and have done good on improving the game's quality.

    Hello遊戲因虛假的承諾和有問題的營銷而遭到了壓倒性的反擊,儘管該遊戲在擴展方面取得了成功,並且在提高遊戲品質方面做得不錯。

  • This blemish on the game's history will never be forgotten.

    遊戲歷史上的這一汙點將永遠不會被遺忘。

  • # nine Crash Team Racing.

    #9 碰撞團隊賽車。

  • In the case of Crash Team Racing this Kart racer was meant to be the death of the Bandicoot developer Naughty Dog had grown to resent Universal Interactive.

    在《碰撞團隊賽車》的案例中,這款卡丁車賽車意味著Bandicoot開發商頑皮狗已經開始反感環球互動的死亡。

  • The original owner of the crash I.

    墜機的原主人一。

  • P.

    P.

  • Due to its miniscule share in the profits for their final game.

    由於其最終遊戲的利潤份額微不足道。

  • Naughty Dog decided to try and tank the I.

  • P.

    P.

  • So that Universal could no longer profit from the games after their contract expired to do this they came up with the Goofy dumb plot about an alien challenging Earth to a race and ship the game in a not so polished state compared to the previous ones.

    這樣一來,環球公司在合同到期後就不能再從遊戲中獲利了,為了做到這一點,他們想出了古惑仔式的愚蠢情節,即一個外星人向地球挑戰的比賽,並在與之前的遊戲相比不那麼精良的狀態下發貨。

  • However, Crash Team Racing became an accidental success and is often cited as one of the best racing games ever.

    然而,《碰撞團隊賽車》卻意外地獲得了成功,並經常被認為是有史以來最好的賽車遊戲之一。

  • Number eight, Spyro enter the Dragonfly.

    八號,斯派洛進入蜻蜓。

  • Yeah, after signing a contract with Universal Interactive in 2000, Check Six Studios and Equinox Digital Entertainment were signed on to develop a brand new spiral game for the sixth console generation Spyro enter the dragonfly received scathing feedback for its buggy state, abysmal visuals and poor optimization.

    是的,在2000年與環球互動簽訂合同後,Check Six工作室和Equinox數字娛樂公司被簽下,為第六代主機開發全新的螺旋遊戲Spyro enter the dragonfly因其錯誤的狀態、糟糕的視覺效果和糟糕的優化收到了嚴厲的反饋。

  • How did the game get this way?

    遊戲怎麼會變成這樣?

  • Well, interviews conducted by french journalist, the one page um reveal a harrowing development cycle, executives and managers at both check six and Equinox frequently fought over creative differences, failed to communicate with each other, saw dev's turnover throughout development and even threatened each other with canceling the game, enter the Dragon Flight would be the first last and only game either studio would develop before shutting down # seven, Duke Nukem Forever.

    嗯,法國記者進行的採訪,一頁嗯揭示了一個痛苦的開發週期,檢查六和Equinox的高管和經理經常為創意分歧而爭吵,未能相互溝通,在整個開發過程中看到開發人員的流動,甚至相互威脅要取消遊戲,進入龍飛行將是兩個工作室在關閉第七號遊戲《永遠的公爵》之前開發的第一個最後也是唯一的遊戲。

  • Okay, While Duke Nukem saw huge success throughout the 90s, his next outing wouldn't happen for a long, long time revealed in 1997, Duke Nukem forever would spend 14, long grueling years in development throughout this lengthy cycle.

    好吧,雖然Duke Nukem在整個90年代取得了巨大的成功,但他的下一部作品在很長很長時間內都不會出現,1997年,Duke Nukem forever在這個漫長的週期內將花費14年的時間進行開發,非常辛苦。

  • The game would change engine several times and saw half of an entire dev team walk away.

    該遊戲將數次更換引擎,並看到整個開發團隊中有一半的人離開了。

  • By this point, the game was vaporware.

    到這時,該遊戲已經成為蒸發品。

  • So imagine everyone's shocked when gearbox software resurrected the project in September 2010 And had the game go gold.

    是以,可以想象當齒輪箱軟件在2010年9月復活該項目時,每個人都感到震驚,並讓遊戲成為黃金。

  • eight months later I'm back baby mistakes were very clearly made as the game launched with awful controls, boring action and none of the overt humor of the classic games.

    八個月後,我又回來了,嬰兒的錯誤非常明顯,因為遊戲推出後,控制很糟糕,動作很無聊,沒有經典遊戲的明顯幽默感。

  • 14 years and 44 days in development and nothing to show for it.

    開發了14年零44天,卻一無所獲。

  • I touch it with you, touch me Number six Fallout 76 mm In the summer of 2018.

    我和你一起觸摸它,觸摸我 六號 輻射76毫米 在2018年夏天。

  • Just days before the reveal of fallout 76 word had gotten out that the next fallout game was going to focus on online multiplayer with a much different fat system and more survival-based mechanics.

    就在《輻射76》曝光的前幾天,有消息稱下一個《輻射》遊戲將專注於在線多人遊戲,有一個非常不同的脂肪系統和更加基於生存的機制。

  • The Rumor immediately divided the fallout community even after the official reveal.

    即使在官方披露之後,這個傳言也立即使墮落社區產生了分歧。

  • But all those trailers playing country roads could not mask the awful quality of fallout 76, no matter how many times we heard them.

    但所有這些播放鄉村道路的預告片都無法掩蓋《輻射76》的糟糕品質,無論我們聽了多少次。

  • Broken quest lines, an empty world fetch quests, lack of N.

    破碎的任務線,空洞的世界取物任務,缺乏N個。

  • P.

    P.

  • C.

    C.

  • S.

    S.

  • Wastelands of audio logs and bugs and glitches galore and this is all without counting the garbage with Fallout.

    荒蕪的音頻日誌、錯誤和故障層出不窮,這還沒有算上《輻射》的垃圾。

  • First the multi power helmets, canvas bag and doxing of customers.

    首先是多動力頭盔、帆布袋和對客戶的挖苦。

  • It's like the game itself wanted to die the ball Number five assassin's creed.

    這就像遊戲本身想死的球數五刺客信條。

  • Unity.

    團結。

  • Remember in the early 20 ten's when Ubisoft was churning out annual releases of assassin's creed while it worked for a couple of years, the constant crunch eventually caught up to the conglomerate when assassin's creed.

    記得在20世紀10年代初,育碧公司每年都會推出《刺客信條》,雖然這在幾年內是有效的,但當《刺客信條》的不斷緊縮最終趕上了這家企業集團。

  • Unity launched in 2014, players got to see Faceless NPC s floating mouths and eyeballs and a variety of other bugs and glitches.

    在2014年推出的Unity中,玩家們看到了Faceless NPC的浮動嘴和眼球以及其他各種bug和故障。

  • Ubisoft immediately went into damage control, ceasing sales of the game, Season pass and Gold edition while offering players who already bought the Season Pass a free Ubisoft game since syndicate launched the following year, we see a new assassin's creed every 18 months to two years now though, that might change with the assassin's creed.

    育碧立即進行了損害控制,停止了遊戲、季票和黃金版的銷售,同時為已經購買季票的玩家提供了免費的育碧遊戲,因為辛迪加在第二年推出,我們現在每18個月到兩年就會看到一個新的刺客信條,不過這可能會隨著刺客信條的推出而改變。

  • Infinite Live Service game number four Crucible.

    無限現場服務第四場比賽Crucible。

  • This here is bug he's a terra forming botany unit modified to test out the viability of using robots to collect essence.

    這裡的蟲子他是一個地球上形成的植物學組織、部門,被改造成測試使用機器人來收集精華的可行性。

  • The first title to come from Amazon game studios was not a remarkable first outing.

    來自亞馬遜遊戲工作室的第一部作品並不是一個了不起的首發作品。

  • Crucible was pretty much the generic game you think of when you hear online third person shooter and the dispassion was evident after former senior systems designer Stephen Dewhurst spoke to PC Gamer in March 2022 JR stated that Amazon's executives thought successful methods could translate across anything and everything and that learning from others was a fruitless endeavor.

    Crucible幾乎是你聽到在線第三人稱射擊遊戲時想到的通用遊戲,在2022年3月前高級系統設計師Stephen Dewhurst接受PC Gamer採訪時,JR表示,亞馬遜的高管認為成功的方法可以轉化為任何東西,向他人學習是沒有結果的努力。

  • If he gets in a tight spot, he can always chug a healing beverage.

    如果他陷入困境,他可以隨時喝下療傷飲料。

  • Solid guy to have on your side, but I wouldn't want to get in his way.

    在你身邊有一個可靠的人,但我不想妨礙他。

  • According to Dewhurst, he was asked why would learning things help you do your job.

    據Dewhurst說,有人問他,為什麼學習東西會有助於你的工作。

  • Crucible never made it out of beta and the game was shut down.

    坩堝 "從未走出測試階段,遊戲也被關閉了。

  • Less than six months after it was first available to download.

    在首次提供下載後不到六個月的時間。

  • Do me a favor.

    幫我一個忙。

  • Don't tell her.

    不要告訴她。

  • I called her small number three anthem feeling different about your hometown johnny.

    我叫她小三號國歌對你的家鄉約翰尼感覺不同。

  • Yes, I suppose so.

    是的,我想是的。

  • Oh, we'll see.

    哦,我們會看到的。

  • Ah yes, we all knew anthem was bound to show up at some point announced in 2017, anthem spent years hyping up the press with nothing more than cinematics, pre rendered footage and flying.

    啊,是的,我們都知道國歌一定會在2017年宣佈的某個時間點出現,國歌花了好幾年時間,除了電影、預渲染的鏡頭和飛行之外,沒有其他東西來催促媒體。

  • You mean the thing we did in super Mario 64 back in 1996.

    你是說我們在1996年的超級馬里奧64中所做的事情。

  • Oh, joy little.

    哦,快樂小。

  • Did anyone know there was no real work done at this time?

    有誰知道這時沒有做真正的工作嗎?

  • According to an expose published by Kotaku.

    根據Kotaku發表的一篇揭露文章。

  • Just two months after launch management failed to make any decisions about the games, direction and development did not start until 18 months before launch.

    就在發射後的兩個月,管理層未能對遊戲做出任何決定,方向和開發直到發射前18個月才開始。

  • What's worse is that management had told staff that the supposed bioware magic would kick in and everything would come together at launch for a fantastic product.

    更糟糕的是,管理層曾告訴員工,所謂的Bioware的魔力會啟動,一切都會在啟動時形成一個奇妙的產品。

  • Anthem would see support.

    國歌會看到支持。

  • Two years after its release, of course she knows I would be angry to write her story for the wall.

    該書發行兩年後,她當然知道我會生氣地把她的故事寫在牆上。

  • Number two, maybe this is what I've been waiting for.

    第二,也許這就是我一直在等待的東西。

  • Maybe I'm finally part of something right here.

    也許我終於成為這裡的一部分了。

  • When an Avengers game was announced from Square Enix and Crystal Dynamics in january 2017, the world was hyped.

    2017年1月,當Square Enix和Crystal Dynamics宣佈推出復仇者聯盟遊戲時,全世界都為之振奮。

  • What could the legendary tomb raider studio and final Fantasy publisher bring to such a massive marvel?

    傳說中的盜墓者工作室和《最終幻想》出版商能給這樣一個巨大的奇蹟帶來什麼?

  • I p Well, the big picture grew ugly quick and it got uglier, the more it was shown off.

    I p 好吧,這幅大畫很快就變得醜陋了,而且越發醜陋,越發被炫耀。

  • What are you gonna do with it?

    你打算用它做什麼?

  • To the highest bidder.

    給出價最高的人。

  • I'm after something much more.

    我追求的東西要多得多。

  • What's that?

    那是什麼?

  • I won't spoil bland combat a live service model and an aesthetic that barely toed the line between original and M.

    我不會破壞平淡無奇的戰鬥力,一個活生生的服務模式和勉強達到原創和M的審美。

  • C.

    C.

  • You made for a rather forgettable package.

    你做了一個相當令人難忘的包裝。

  • In addition to awful technical performance, the game was drip fed content since launch and the inclusion of Spider Man months later only made the game more of a joke.

    除了糟糕的技術表現外,遊戲自推出以來就被滴水不漏地灌輸內容,幾個月後蜘蛛俠的加入只讓遊戲變得更像一個笑話。

  • Perhaps single player games were crystal dynamics bread and butter.

    也許單人遊戲是水晶動力的麵包和黃油。

  • Before we continue, be sure to subscribe to our channel and ring the bell to get notified about our latest videos.

    在我們繼續之前,請務必訂閱我們的頻道並按鈴,以獲得我們最新的視頻通知。

  • You have the option to be notified for occasional videos or all of them.

    你可以選擇偶爾的視頻或所有的視頻都被通知。

  • If you're on your phone make sure to go into your settings and switch on notifications.

    如果你在手機上,確保進入你的設置並打開通知。

  • Number one E.

    一號E。

  • T.

    T.

  • The Extraterrestrial out of any game that was arguably set up to fail.

    外星人》走出了任何可以說是被設定為失敗的遊戲。

  • Atari's E.

    雅達利的E。

  • T.

    T.

  • Game is the poster child for international failure.

    遊戲是國際失敗的典型代表。

  • And we aren't just saying that because of how it led to the 1983 video game market crash E.

    我們這麼說並不只是因為它是如何導致1983年視頻遊戲市場崩潰的E。

  • T.

    T.

  • Was developed in a mere five weeks by only one guy Howard Scott Warshaw in the documentary Atari Game Over Warshaw described his time working on the game stating that he was basically working at every waking moment even when he was away from his computer.

    在紀錄片《Atari Game Over》中,Howard Scott Warshaw描述了他在遊戲中的工作時間,他說他基本上在每一個清醒的時刻都在工作,甚至在他離開電腦的時候。

  • He was working in his head sleepless nights during this massive crunch period resulted in one of the worst games ever made and a wake up call for a still young video game industry in the mood for more awesome gaming content.

    在這個巨大的緊縮時期,他在腦海中不眠不休地工作,結果產生了有史以來最糟糕的遊戲之一,併為仍然年輕的視頻遊戲行業敲響了警鐘,使其有了更多令人敬畏的遊戲內容。

  • Be sure to check out this video here on mojo plays and don't forget to subscribe and ring the bell to be notified about our latest videos.

    請務必在mojo plays上查看這段視頻,不要忘記訂閱和按鈴,以獲得我們最新的視頻通知。

right Welcome to watch Mojo and today we're counting down our picks for the top 10 video games that were set up for failure for this list.

對 歡迎觀看《魔力》,今天我們來盤點一下我們選出的十大視頻遊戲,這些遊戲都是為這個榜單設置的失敗。

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