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  • Yes.

    是的。

  • Great.

    很好。

  • I thought the designer said this was just a straight part.

    我以為設計師說這只是一個直的部分。

  • What a hack.

    真是個黑客。

  • Welcome to watch Mojo.

    歡迎觀看《魔力》。

  • And today we're taking a look at the top 10 video game remakes that got it wrong.

    今天,我們來看看十大錯誤的視頻遊戲翻拍。

  • Mhm.

    嗯。

  • A temporary setback.

    一個暫時的挫折。

  • I'm sure Sire for this list, we're not necessarily looking at the worst video game remakes as we've made several lists of those, but remakes that got its source material wrong and or messed with the design of the game too much just to bring a little more positivity to the list.

    我相信陛下對於這份名單,我們不一定要看最糟糕的視頻遊戲翻拍,因為我們已經做了好幾份這樣的名單,但翻拍時把它的原始材料弄錯了,或者把遊戲的設計弄得太亂,只是為了給名單帶來更多的積極性。

  • Was there a remake you felt made the original better?

    是否有一個你認為使原作更好的翻拍作品?

  • What's a game you'd like to see get remade share with us in the comments below.

    你希望看到什麼遊戲被重新制作,請在下面的評論中與我們分享。

  • Now, let's put on our critical thinking caps.

    現在,讓我們戴上批判性思維的帽子。

  • Why is there a problem with that Number 10?

    為什麼這個10號有問題呢?

  • Resident Evil 3?

    生化危機3》?

  • We'd like to start off by saying the 2020 remake of Resident Evil three is not a terrible game by any stretch of the imagination.

    我們想首先說2020年重製的《生化危機3》無論如何都不是一個糟糕的遊戲。

  • It's story is excellent.

    它的故事很精彩。

  • And seeing our lovely Jill with an arguably better redesign was a dream come true.

    而看到我們可愛的吉爾有了一個可以說是更好的重新設計,是一個夢想成真。

  • Unfortunately, when this game flubbed, it flubbed kind of hard for starters, an entire segment from the original game was cut completely from the remake without any explanation.

    不幸的是,當這個遊戲失誤時,它的失誤有點嚴重,首先,原版遊戲中的一整段內容被完全從重製版中刪去,沒有任何解釋。

  • Then there's nemesis who was demoted to a completely scripted enemy.

    然後是剋星,他被降級為一個完全由劇本組成的敵人。

  • Unlike the terrifying and free roaming Mr X from the original Ari to with Ari two's remake being as good as it was.

    與原版《阿里》中可怕的、自由漫遊的X先生不同,與《阿里》第二部的翻拍一樣好。

  • Why couldn't Capcom give our E three the same treatment.

    為什麼卡普空不能給我們的E3以同樣的待遇。

  • Here you go.

    給你。

  • We can use this to stay in contact.

    我們可以用這個來保持聯繫。

  • I know what a radio is.

    我知道無線電是什麼。

  • Number nine.

    第九位。

  • Secret of Mana and what's the sword doing here here.

    瑪娜的祕密和劍在這裡做什麼。

  • Right, while the Mana remakes have gotten a little bit better lately with Trials of Mana, Secret of Mana was a Rocky start.

    對,雖然最近隨著《瑪娜審判》的出現,《瑪娜的祕密》的翻拍有了些許起色,但《瑪娜的祕密》是一個坎坷的開始。

  • How?

    如何?

  • So?

    那麼?

  • One might ask.

    有人可能會問。

  • Well, the music played a major part in making the original such a memorable experience.

    好吧,音樂在使原作成為如此令人難忘的經歷中發揮了重要作用。

  • So one has to wonder why the developers went through all the trouble to completely remake the soundtrack in a totally different way with the drastic shift in tones and rhythms.

    是以,人們不禁要問,為什麼開發商要費盡心思,以完全不同的方式重新制作配樂,在音調和節奏上進行大幅度的轉變。

  • Certain beats didn't hit the same way as they did back in 1993.

    某些節拍與1993年時的打擊方式不一樣。

  • Thank goodness, they were able to get mostly everything right about trials of mana, mostly number eight, medieval resurrection.

    謝天謝地,他們能夠把關於法力的試煉的大部分東西都弄對了,主要是第八項,中世紀的復活。

  • Well, well, well, he's back, Poor Sir Daniel left behind by the Playstation family and without a new game since this awful PSP remake of the 1998 original.

    好吧,好吧,好吧,他回來了,可憐的丹尼爾爵士被Playstation家族拋棄了,自從1998年原版的這個糟糕的PSP重製版之後,他就沒有新遊戲了。

  • Of course not including the 2019 remake of the original Resurrection, was supposed to reintroduce the world of Galimir to players and integrate a storyline cut from the original game.

    當然不包括2019年的《復活》重製版,本來是為了向玩家重新介紹加里米爾的世界,並整合原遊戲中被砍掉的故事情節。

  • The problem that cuts story kind of sucked, not only did it fail to retain the identity of the series, it also focused more on gimmicks, mini games and awful.

    削減故事的問題有點糟糕,不僅沒有保留該系列的特徵,還更注重噱頭、小遊戲和可怕的。

  • Such God awful jokes, basically nothing in Resurrection replicated the fun and wondrous atmosphere of the first game.

    這種天大的笑話,在《復活》中基本上沒有任何東西能複製第一部遊戲的樂趣和奇妙的氣氛。

  • Where was the basic combat and Goofy charm.

    基本的戰鬥力和高飛的魅力在哪裡呢。

  • We supposed those were the only things that even Xerox could resurrect A temporary setback.

    我們認為這些是唯一能讓施樂公司復活的東西。 暫時的挫折。

  • I'm sure sire number seven Luigi's mansion leaving poor Luigi in bad company.

    我確信七號陛下路易吉的豪宅給可憐的路易吉留下了不好的陪伴。

  • Even to this day, Luigi's mansion is an absolute blast to play on Gamecube with excellent controls and equally excellent gameplay on Gamecube.

    即使到了今天,《路易吉的豪宅》在Gamecube上玩起來也是絕對的爽快,在Gamecube上有出色的控制和同樣出色的遊戲性。

  • You'd be hard pressed to find someone who didn't enjoy this classic on Gamecube.

    你很難找到在Gamecube上不喜歡這個經典的人。

  • So how did Nintendo mess up a remake of it?

    那麼,任天堂是如何搞砸了它的重製版的呢?

  • Simply put it was because they threw it onto the Nintendo three D.

    簡單地說,這是因為他們把它扔到了任天堂三D上。

  • S and tried to enforce the use of one of its features.

    S,並試圖強制使用它的一個功能。

  • As a result, the game wound up having abysmal controls and it didn't help that the game desperately wanted you to use the Gyro controls too.

    結果是,遊戲的控制方式糟糕透頂,而且遊戲也拼命想讓你使用陀螺儀控制,這一點也沒有幫助。

  • One thing was obvious this mansion was not meant to be pocket sized scratch that there were two problems, the pocket sized mansion and not putting it on switch.

    有一件事是顯而易見的,這座豪宅並不意味著是袖珍型的,有兩個問題,袖珍型的豪宅和不把它放在開關上。

  • Why was this not on switch?

    為什麼不在開關上呢?

  • This should have been on switch or else Mario will be trapped forever.

    這應該是在開關上的,否則馬里奧將永遠被困在這裡。

  • Number six space Raiders look, space invaders may look laughably ancient compared to even modern pixel games, but hey, the game is still still fun to this day and there was absolutely no need to remake it.

    第六號太空掠奪者看起來,太空入侵者與甚至現代的像素遊戲相比,可能顯得很古老,令人發笑,但是,這款遊戲到今天仍然很有趣,完全沒有必要重拍。

  • Not in 2021 not in 2010 and certainly not in 2004.

    2021年沒有,2010年沒有,當然2004年也沒有。

  • Space Raiders messed up space invaders in the worst ways possible.

    太空突襲者》以最糟糕的方式搞砸了太空入侵者。

  • Bland graphics, boring gameplay in an unnecessary edgy spin made space Raiders a painful experience from start to finish and get this.

    平淡無奇的圖形,在不必要的前衛旋轉中的無聊遊戲,使太空攻略從頭到尾都是一種痛苦的體驗,得到這個。

  • One of the first scenes in the game is of the female protagonist showering.

    遊戲中最早的一個場景是女主角在洗澡。

  • We're fine with games getting provocative from time to time.

    我們對遊戲時不時的挑釁行為沒有意見。

  • But throwing this in felt like a desperate move to revitalize the I.

    但把這個東西扔進去,感覺像是為振興I而採取的一個無奈之舉。

  • P.

    P.

  • While catering to action game audiences.

    在迎合動作遊戲觀眾的同時。

  • No five.

    沒有五。

  • Shadow run.

    影子運行。

  • Yeah you all remember shadow run.

    是的,你們都記得《影子行動》。

  • Right that one first person shooter set in space with all the online multiplayer deathmatch modes.

    對了,有一個第一人稱射擊遊戲設置在太空中,有所有的在線多人死亡競賽模式。

  • Wait that's not Shadow Run.

    等等,那不是《暗影行動》。

  • Yeah one would be wrong for thinking that this was actually a Shadow Run game.

    是的,如果人們認為這實際上是一個影子運行遊戲,那就錯了。

  • It is technically but not anywhere close to the source material.

    它在技術上是,但與原始材料相差甚遠。

  • No this online multiplayer sci fi shooter was supposed to be based on the tabletop science fantasy.

    不,這款在線多人科幻射擊遊戲應該是基於桌面上的科學幻想。

  • RPG of the same name.

    同名的RPG遊戲。

  • The same one that is more focused on the story.

    還是那個更專注於故事的人。

  • Like RPgs are supposed to be with themes of crime, mystery, horror and the like.

    像RPgs應該是以犯罪、神祕、恐怖等為主題的。

  • So what prompted them to completely change the I.

    那麼是什麼促使他們完全改變了I。

  • P.

    P.

  • Into an online multiplayer FPs?

    進入在線多人遊戲的FPs?

  • We're not entirely sure and fans were incredibly quick to reject it and make their disdain.

    我們並不完全確定,粉絲們難以置信地迅速拒絕了它,並提出了他們的不屑。

  • Well known.

    眾所周知。

  • It probably didn't help knowing the game was prototypes using halo combat evolved engine.

    知道遊戲是使用光環戰鬥進化引擎的原型,這可能沒有幫助。

  • You see the problem here artifact and force dragon breathing number four conquer, live and reloaded.

    你看這裡的問題神器和力龍呼吸四號征服了,活的和重裝的。

  • I thought the designer said this was just a straight part what a hack.

    我以為設計師說這只是一個直接的部分,真是個黑客。

  • Conkers Bad fur day was that one mature rated game.

    Conkers Bad fur day是一個成熟的評級遊戲。

  • Every kid hoped would trick their parents into buying it for them.

    每個孩子都希望能欺騙他們的父母為他們買下它。

  • It was obscenely funny, ultra violent and you know something that we weren't supposed to have plus the story and characters made it one of the best games of its era.

    它淫穢可笑,極度暴力,你知道一些我們不應該有的東西,加上故事和人物,使它成為那個時代最好的遊戲之一。

  • Put all this stuff into an HD remake and you sadly get the less than stellar, conquer live and reloaded.

    把所有這些東西放到高清重製版中,你會悲哀地得到不那麼好的,征服現場和重裝。

  • This iteration would censor pretty much every foul word uttered no matter how harmless or harmful and the multiplayer was completely thrown away in favor of a team based shooter mode.

    這一次的迭代幾乎會審查每一個說出的粗話,無論多麼無害或有害,而且多人遊戲被完全丟棄,轉而採用基於團隊的射擊模式。

  • For xbox live needless to say these seemingly minor changes were enough for players to notice the charm and beauty of the original and almost forget this.

    對於xbox live不用說,這些看似微小的變化足以讓玩家注意到原作的魅力和美感,幾乎忘記了這一點。

  • Yeah, Cash Prizes # 3 13.

    是的,現金獎勵#3 13.

  • Yeah.

    是的。

  • If you haven't picked up this underrated shooter you need to log into your steam account right now and nab it 13 was a game.

    如果你還沒有拿起這款被低估的射擊遊戲,你需要現在就登錄你的steam賬戶,並拿下它,13是一個遊戲。

  • We have desperately been wanting a remake for for years heck we even would have settled for a poor on modern platforms.

    我們多年來一直急切地想要一個重製版,但我們甚至願意在現代平臺上解決一個可憐的問題。

  • How can you not want more with beautiful cel shaded visuals and comic book aesthetics and yet this would turn into another case of be careful what you wish for as the 2020 remake was an utter disaster.

    你怎麼能不希望有更多美麗的鋼筆陰影視覺效果和漫畫美學,然而這將變成另一個小心你所希望的案例,因為2020年的翻拍是一場徹底的災難。

  • Not only did it launch in a poorly optimized state, but the visuals were all wrong.

    它不僅以糟糕的優化狀態推出,而且視覺效果也完全錯誤。

  • Yes, they were still cel shaded to some extent but only enough to have the appearance of Fortnite In the end 13 wound up looking like any other first person shooter and you just can't have that when part of your visual appeal is your main attraction.

    是的,他們在某種程度上仍然是彩色陰影,但只足以擁有《堡壘之夜》的外觀。最終,13號作品看起來像其他第一人稱射擊遊戲,當你的視覺吸引力的一部分是你的主要吸引力時,你就不能有這種情況。

  • number two apes escape on the loose.

    二號猿猴在逃。

  • With the way that ape escape is designed, it is absolutely essential to have two analog sticks.

    由於猿人逃亡的設計方式,擁有兩個模擬搖桿是絕對必要的。

  • That's it to no less, no more.

    就是這樣,不能少,也不能多。

  • This is how it has been since the very first game.

    從第一場比賽開始就一直是這樣。

  • And it is because of a escape that Sony went and had to create the dual shock controller, one of the best and most historic controllers in games history and a historic moment for the Playstation brand.

    而正是因為逃避,索尼才去不得不創造了雙休克控制器,這是遊戲史上最好和最有歷史意義的控制器之一,也是Playstation品牌的一個歷史性時刻。

  • With that in mind how in the monkey loving hell do you forget this necessity and throw a P escape on PSP?

    考慮到這一點,你怎麼會忘記這種必要性而在PSP上拋出一個P逃學生?

  • You know the handheld system that had one analog stick and nothing more because of that.

    你知道那個只有一個模擬搖桿的掌上電腦系統,因為這個原因而沒有其他東西。

  • You make the game incredibly frustrating to play again.

    你讓這個遊戲在玩的時候變得令人難以置信的沮喪。

  • You need to have that second analog stick.

    你需要有第二個模擬杆。

  • It is necessary.

    這是必要的。

  • Players need that camera control and without it ape escape on the loose was impossible to play right before we continue.

    玩家需要這種相機控制,如果沒有它,猿猴逃亡就不可能在我們繼續之前玩好。

  • Don't forget to subscribe to watch mojo and ring the bell to be notified about our latest videos, you have the option to be notified for occasional videos or all of them.

    不要忘了訂閱觀看mojo,並按鈴通知我們最新的視頻,你可以選擇偶爾的視頻或所有的視頻都被通知。

  • If you're on your phone, make sure to go into your settings and switch on notifications.

    如果你在手機上,確保進入你的設置並打開通知。

  • Number one, Super Mario 64 DS.

    第一,《超級馬里奧64》DS。

  • We don't froth at the mouth over.

    我們不會為之口沫橫飛。

  • Super Mario 64 for its worlds or level design or fun gameplay.

    超級馬里奧64》因其世界或關卡設計或有趣的遊戲玩法。

  • It's not the sole reason why we love and cherish this game so much.

    這不是我們如此熱愛和珍惜這個遊戲的唯一原因。

  • Know what makes super Mario 64 so great is primarily because of the sweet, satisfying and fluid controls to this day, Mario handles like a sexy sports car and it's why we still go back to it all these years later.

    知道是什麼讓超級馬里奧64如此偉大,主要是因為甜蜜、令人滿意和流暢的控制,直到今天,馬里奧的操作就像一輛性感的跑車,這就是為什麼這麼多年後我們仍然回到它。

  • Nintendo would try to bring this to the D.

    任天堂會嘗試把這一點帶到D區。

  • S.

    S.

  • With new characters and features.

    有了新的人物和功能。

  • But super Mario 64 Ds ultimately ruins what the original achieved gameplay is much slower with the D.

    但超級馬里奧64 Ds最終毀掉了原版取得的遊戲性,D版的遊戲性要慢得多。

  • S.

    S.

  • S.

    S.

  • D.

    D.

  • Pad and running is now tied to a button.

    墊子和運行現在與一個按鈕聯繫在一起。

  • What made the O.

    是什麼讓O.

  • G.

    G.

  • Fantastic was that fluid movement?

    奇妙的是,那是流暢的運動?

  • That platform ng that agility and mobility here.

    這個平臺在這裡確立了敏捷性和流動性。

  • The slowdown makes this legendary title a slog to sit through and it almost destroys the experience in the mood for more awesome gaming content.

    速度的減慢使這個傳奇性的標題成為一種緩慢的坐姿,它幾乎破壞了體驗更棒的遊戲內容的心情。

Yes.

是的。

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