Placeholder Image

字幕列表 影片播放

由 AI 自動生成
  • When two things crash into each other, it  seems like it should be a messy affair,  

    當兩件事情相互碰撞時,似乎應該是一件混亂的事情。

  • where just about anything can happen.  I mean, that's kind of our everyday  

    在那裡,任何事情都可能發生。 我的意思是,這就是我們的日常。

  • experience of collisions! But there's actually  a magic simplicity underlying the complexity

    碰撞的經驗!但實際上,在複雜的背後有一個神奇的簡單性。

  • In fact, if you have just two things  colliding along just one direction,  

    事實上,如果你只有兩個東西沿著一個方向碰撞。

  • then there's only one possible outcome! I meansure, after the collision each object could in  

    那麼就只有一個可能的結果!我的意思是,在碰撞之後,每個物體都可以在一個特定的時間內,在一個特定的地點,在一個特定的地點,在一個特定的地點,在一個特定的地點,在一個特定的地點。我的意思是,當然,在碰撞之後,每個物體可以在

  • principle have any possible velocity to the left  or right - which is to say, there are two unknown  

    原則上有任何可能的速度向左或向右--也就是說,有兩個未知的

  • variables. But conservation of momentum provides  one equation those variables have to satisfy.  

    變量。但動量守恆提供了一個這些變量必須滿足的方程式。

  • And conservation of energy provides another  equation those variables have to satisfy.  

    而能量守恆則提供了這些變量必須滿足的另一個方程式。

  • And in our universe, two independent equations  for two unknown variables will uniquely  

    而在我們的宇宙中,兩個未知變量的兩個獨立方程將唯一地

  • determine those variables. So for each possible  combination of masses and incoming velocities,  

    決定這些變量。是以,對於品質和傳入速度的每個可能的組合。

  • there's only one possible outcome  of a 1D collision. For example

    一個一維碰撞只有一個可能的結果。比如說。

  • Two identical objects coming in at the  same velocity? They bounce off each other

    兩個相同的物體以相同的速度衝過來?它們會相互反彈。

  • One of those objects not movingOne stops and the other starts

    其中一個物體不動? 一個停止,另一個開始。

  • One object twenty times as big and not movingThe little one bounces back with 90% the speed,  

    一個物體是它的20倍大,而且不動? 小的那個以90%的速度反彈回來。

  • and the big one starts moving with 10% the speed. And so on... 

    而大的那個開始以10%的速度移動。以此類推...

  • Oh, “but what if energy isn't conserved?”  Well, yeah, maybe some of the energy of  

    哦,"但如果能量不是守恆的呢?" 嗯,是的,也許有些能量的

  • the colliding objects doesn't stay as  kinetic energy but turns into heat,  

    碰撞的物體不會以動能的形式存在,而會變成熱能。

  • or sound, or rotational energy, or whatever, so  the conservation of energy equation isn't valid.  

    或聲音,或旋轉能量,或其他,所以能量守恆方程是無效的。

  • Except, you can simply put the lost energy  into the conservation of energy equation and  

    除了,你可以簡單地將損失的能量放入能量守恆方程中,然後

  • it becomes valid again. So there are still two  equations and two unknowns, and therefore only  

    它又變得有效。所以仍然有兩個方程和兩個未知數,是以只有

  • one possible outcome of the collision as far as  the objects' velocities are concerned. Though  

    就物體的速度而言,碰撞的一個可能結果。雖然

  • it's typically really hard to keep track of lost  energy and so the outcome of these collisions can  

    通常情況下,很難跟蹤損失的能量,是以這些碰撞的結果可以

  • seem surprising - but from the Universe's  perspective, they are uniquely determined

    似乎令人驚訝--但從宇宙的角度來看,它們是獨一無二的決定。

  • And what about in two or three dimensions where  most collisions aren't perfectly one dimensional?  

    那麼在二維或三維空間中,大多數碰撞並不是完全一維的呢?

  • Well, the truth is, they secretly are! Most of  the time, collisions in 2D or 3D result in a  

    好吧,事實是,他們暗地裡是這樣的!大多數情況下,二維或三維的碰撞會導致

  • net force between the objects which is only in one  direction - typically perpendicular to the surface  

    物體之間的淨力只在一個方向上,通常是垂直於表面的。

  • where the objects collide, though if the surface  is complicated or there's friction it might be a  

    物體碰撞的地方,但如果表面複雜或有摩擦,它可能是一個

  • different direction. Since there are no net forces  in directions perpendicular to the net force,  

    不同的方向。由於在與淨力垂直的方向上沒有淨力。

  • the motion of the objects in those perpendicular  directions is unaffected by the collision!  

    物體在這些垂直方向上的運動不受碰撞的影響!

  • So even though a collision happens in 2D, if  you find the right direction the collision  

    是以,即使碰撞發生在2D中,如果你找到正確的方向,碰撞就會發生。

  • will be the same as a one dimensional collision  in that direction, and in the other direction,  

    將與該方向上的一維碰撞相同,而在另一方向上的一維碰撞。

  • the objects just pass by each other, unaffectedWhich means that even in two or three dimensions,  

    物體只是互相擦肩而過,不受影響。 這意味著,即使在二維或三維空間,也是如此。

  • once you know the secret direction, the outcome  of collisions is again uniquely determined

    一旦你知道了祕密的方向,碰撞的結果又是唯一確定的!"。

  • And that's the magic of collisions: even  though they look complicated and random,  

    而這就是碰撞的魔力:儘管它們看起來很複雜,很隨機。

  • they're secretly not. The combination of  conservation of momentum and conservation  

    他們祕密地不是。動量守恆和守恆的結合

  • of energy and the fact that most collisions are  secretly in one dimension means that the outcome  

    的能量,而且大多數碰撞是祕密地在一個維度上進行的,這意味著結果是

  • of almost any collision between two objects is  completely determined - as long as you know the  

    幾乎任何兩個物體之間的碰撞都是完全確定的--只要你知道

  • incoming masses and velocities, the amount of  kinetic energy lost to heat and sound and so on,  

    傳入的品質和速度,損失為熱和聲音的動能數量等等。

  • and the direction of the one secret dimensionAnd, as long as you're ignoring quantum mechanics

    和一個祕密維度的方向。 而且,只要你忽略了量子力學。

  • Since most big and complicated collisions are  actually made up of lots of two-object collisions,  

    因為大多數大型複雜的碰撞實際上是由很多雙物體的碰撞組成的。

  • that means big complicated collisions  are also completely determined!  

    這意味著大的複雜的碰撞也是完全確定的!

  • Which is why it's really easy for  computers to simulate lots of collisions

    這就是為什麼計算機真的很容易模擬出大量的碰撞。

  • If you've made it this far into a video about  the physics of collisions, I bet you're pretty  

    如果你對一個關於碰撞物理學的視頻看了這麼久,我打賭你肯定很

  • curious, and so you may also be curious  about out Brilliant, this video's sponsor.  

    好奇,所以你可能也會對這個視頻的贊助商--Out Brilliant感到好奇。

  • Brilliant is a fun, interactive science and  math learning platform for curious people young  

    輝煌是一個有趣的、互動的科學和數學學習平臺,適合好奇心強的年輕人。

  • and old, professional and beginner. Brilliant  is based off the principle that active problem  

    輝煌是基於主動解決問題的原則。輝煌是基於這樣的原則:積極的問題

  • solving is the fastest path towards mastery  of a new concept or skill - not just lectures  

    解決問題是掌握新概念或技能的最快途徑--而不僅僅是講課。

  • alone - and they have interactive courses ranging  from logic to fundamentals of computer science  

    獨自一人--他們有互動課程,從邏輯學到計算機科學的基礎知識。

  • to quantum mechanics to infinity and beyond  (literally - they have courses about infinity)!  

    到量子力學,再到無窮大,甚至更遠(字面意思是--他們有關於無窮大的課程)!

  • To gain a deeper understanding of science  and mathematics and to sign up for free,  

    為了更深入地瞭解科學和數學,並免費註冊。

  • go to Brilliant.org/MinutePhysicsThe first 200 people will get 20%  

    去Brilliant.org/MinutePhysics。 前200人將獲得20%的

  • off an annual Premium subscription with full  access to all of Brilliant's courses and puzzles.  

    贈送年度高級訂閱,可以完全訪問Brilliant的所有課程和謎題。

  • Again, that's Brilliant.org/MinutePhysicsand thanks to Brilliant for their support.

    同樣,這就是Brilliant.org/MinutePhysics--感謝Brilliant的支持。

When two things crash into each other, it  seems like it should be a messy affair,  

當兩件事情相互碰撞時,似乎應該是一件混亂的事情。

字幕與單字
由 AI 自動生成

單字即點即查 點擊單字可以查詢單字解釋