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  • They were a lot easier to defend in 1996. Back then, there was literally nothing like

    1996年的時候,他們的防守要容易得多。那時候,沒有什麼比得上

  • Resident Evil. It was a groundbreaking moment for video games, so...so what if the controls

    生化危機》。這是電子遊戲的一個開創性時刻,所以......所以如果控制裝置

  • were awkward and clunky and pushing up meant walking sideways?

    是笨拙和笨重的,推起來意味著橫著走?

  • It was the first of its kind, you know? There are always kinks to work out.

    這是它的第一種,你知道嗎?總有一些糾結要解決。

  • That is, unless you like kinks. See, the strangest thing happened in the wake of the original

    那是,除非你喜歡糾結。你看,最奇怪的事情發生在原版的之後

  • Resident Evil. Developers and even fans alike took the flaws of that game as traits that

    生化危機》。開發者甚至是粉絲都把該遊戲的缺陷當成了特質。

  • were somehow vital to the genre.

    在某種程度上對這個流派至關重要。

  • Resident Evil Code: Veronica X released in 2001, which was 18 months after the release

    生化危機代碼》。《生化危機代碼: 維羅妮卡X》於2001年發佈,這比《生化危機代碼: 維羅妮卡X》的發佈晚了18個月。

  • of the original Code: Veronica for the Dreamcast. Given that that system was rapidly...taking

    的原始代碼。維羅妮卡》的原版代碼:鑑於該系統正在迅速...

  • on water, so to speak, it made sense to bring Code: Veronica to more seaworthy vessels.

    可以這麼說,把《代號: 維羅妮卡》帶到更適合航海的船上是很有意義的。維羅妮卡 "在更多的適航船隻上。

  • The game takes place in the immediate aftermath of Resident Evil 3: Nemesis. Claire Redfield

    遊戲發生在《生化危機3:復仇女神》之後的緊要關頭。克萊爾-雷德菲爾德

  • is off searching for her brother Chris, and as you’d expect, this gets her in an unfortunate

    是去尋找她的兄弟克里斯, 和你所期望的,這讓她在一個不幸的。

  • situation. She’s captured by someone and taken to this strange island...a place that,

    狀況。她被某個人抓走了,被帶到了這個陌生的島上......一個地方。

  • while foreign and remote, also seems very familiar.

    雖然陌生而遙遠,但也顯得非常熟悉。

  • The

  • gameplay wasn’t changed from Code: Veronica...which wasn’t changed from the games prior, either.

    遊戲的玩法並沒有從《代號。維羅妮卡......也沒有改變之前的遊戲。

  • In fact, if anything, it takes Resident Evil controls backward. So the minor improvements

    事實上,如果說有什麼改進的話,那就是把《生化危機》的控制方式給倒退了。所以小的改進

  • that were made in Resident Evil 3? The strafing and fast-access map? Gone in Code: Veronica

    在《生化危機3》中所做出的?的掃射和快速進入地圖?在《代號》中消失了。維羅妮卡

  • X.

    X.

  • Fortunately, though, there are things to like about Code: Veronica X. This is a massive

    不過幸運的是,《代碼》也有喜歡的地方。《代號: 維羅妮卡-X》是一個巨大的

  • game. Its environments are bigger and more diverse, its cut scenes are beautifully done

    遊戲。它的環境更大更多樣化,它的剪接場景做得很精美

  • and its graphics were top-notch for their time. There’s so much attention to detail

    且其畫面在當時是一流的。有這麼多的細節關注

  • in Code: Veronica X.

    代碼:Veronica X.

  • Which makes its bad choices all the more puzzling in retrospect.

    這讓其糟糕的選擇在現在回想起來更加令人費解。

  • Nonetheless, this is still an interesting game to play, especially in the context of

    儘管如此,這仍然是一個有趣的遊戲,特別是在以下情況下。

  • the turning point that was Resident Evil 4. It’s a retrospective reminder of why this

    的轉捩點,《生化危機4》。這是一個回顧性的提醒,為什麼這個

  • series had to change, not only to stay relevant...but to save itself. Even the great ones can show

    系列必須改變,不僅要保持相關性......而且要拯救自己。即使是偉大的人也可以顯示

  • their age. And despite flashes of brilliance, Resident Evil was overdue for a makeover in

    他們的年齡。儘管有輝煌的閃光點,但《生化危機》還是該改頭換面了。

  • Code: Veronica X.

    尾巴:維羅妮卡-X。

They were a lot easier to defend in 1996. Back then, there was literally nothing like

1996年的時候,他們的防守要容易得多。那時候,沒有什麼比得上

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