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  • WIL WHEATON: When most people think of a small world, they

  • think of being on a boat surrounded by creepy dolls who

  • won't stop singing.

  • But when gamers think of a Small World, they imagine a

  • fantasy-filled land full of crazy races with outrageous

  • powers, where the world is covered in blood as we battle

  • to see who can take it over and win the game.

  • Today on TableTop, Grant Imahara, Sean Plott, and Jenna

  • Busch are here as we visit my very favorite Small World.

  • [MUSIC PLAYING]

  • WIL WHEATON: Small World combines the military strategy

  • of Risk with the delightful art and fantasy races of

  • Cosmic Encounter.

  • Whoever has the most points at the end of nine

  • rounds wins the game.

  • We earn points by conquering and holding territories.

  • Empty territories cost two units to conquer.

  • Every item in a territory costs one

  • more unit to conquer.

  • For example, one defender, that's three units.

  • One mountain, that's also three units.

  • A mountain plus a defender, that's four units.

  • At the beginning of every game, each player will choose

  • a fantasy race, like orcs, elves, or the dwarves.

  • Each race is combined with a unique special power, like

  • seafaring, flying, or heroic.

  • These power and race combinations change every

  • game, giving Small World tremendous replay value.

  • No empire lasts forever, so don't get too attached to your

  • diplomatic skeletons.

  • You will inevitably run out of units to conquer new

  • territories.

  • But don't worry.

  • When that happens, you simply put your active race into

  • decline and choose a new one from the board and begin

  • conquering all over again.

  • It's a very small world, and only one person can be the

  • victor atop the bloody, stinking heap of his

  • vanquished opponents.

  • Who will that be tonight?

  • We will soon find out, because it is time

  • to play Small World.

  • GRANT IMAHARA: My name is Grant Imahara, and I'm one of

  • the hosts on Discovery Channel's MythBusters, where

  • we basically blow things up in the name of science.

  • JENNA BUSCH: I'm Jenna Busch, and I am an online blogger.

  • I do on-camera interviews.

  • I interview celebrities and cover comic books, video

  • games, TV, and film.

  • SEAN PLOTT: My real name is Sean Plott.

  • But on the internets I'm known as Day[9].

  • I'm mainly known because I do StarCraft II commentary.

  • JENNA BUSCH: Yes.

  • WIL WHEATON: You get to go first.

  • JENNA BUSCH: Nice.

  • All right.

  • I wanted to be a sorcerer because I

  • usually play magic users.

  • It's just a thing that I've been doing since I started

  • playing D&D.

  • WIL WHEATON: OK.

  • You want the hill sorcerers, so you pay

  • one tax to the halflings.

  • SEAN PLOTT: What?

  • JENNA BUSCH: Yeah.

  • WIL WHEATON: Then you take the hill sorcerers.

  • Go ahead.

  • Grab them.

  • Those are for you.

  • SEAN PLOTT: God, I'm already on [INAUDIBLE].

  • I wanted the hill sorcerers so bad.

  • WIL WHEATON: You're going to get the--

  • So you choose a section of the board that is on the edge of

  • the board to come in.

  • JENNA BUSCH: All right.

  • I'm starting here.

  • WIL WHEATON: Coming in on the mountains.

  • JENNA BUSCH: Uh-huh.

  • WIL WHEATON: So that'll be three, right?

  • JENNA BUSCH: Mm-hm.

  • WIL WHEATON: You put in one too many.

  • JENNA BUSCH: Oh, I did.

  • WIL WHEATON: There you go.

  • There's three guys.

  • JENNA BUSCH: All right.

  • WIL WHEATON: OK?

  • JENNA BUSCH: Hmm.

  • There.

  • Well, no.

  • WIL WHEATON: All right.

  • So that's another three.

  • JENNA BUSCH: Three.

  • WIL WHEATON: All right.

  • And you killed the lost tribes.

  • Oh, no.

  • I love living in the forest.

  • JENNA BUSCH: I'm murdery.

  • GRANT IMAHARA: They were lost, anyway.

  • WIL WHEATON: I know.

  • JENNA BUSCH: Yeah.

  • WIL WHEATON: You're very murdery.

  • JENNA BUSCH: Yeah.

  • Very murdery.

  • And then three there.

  • Hills.

  • WIL WHEATON: And three there to claim that hill.

  • All right, so and we'll score you up at

  • the end of your turn.

  • One, two, three points.

  • SEAN PLOTT: All right.

  • Straight up have my heart set on the

  • wonderful alchemist giant.

  • I'm going to start looping around.

  • WIL WHEATON: All right.

  • SEAN PLOTT: This is my order.

  • All right.

  • I'm going to eliminate these guys momentarily.

  • WIL WHEATON: That's two.

  • SEAN PLOTT: And this is where the gambling comes.

  • WIL WHEATON: OK.

  • SEAN PLOTT: Oh, wait.

  • If I--

  • WIL WHEATON: You still don't have to gamble.

  • You're good.

  • That's two.

  • SEAN PLOTT: And then--

  • WIL WHEATON: That's one.

  • SEAN PLOTT: --this is where the gamble comes in.

  • WIL WHEATON: And here's your reinforcement die.

  • SEAN PLOTT: I need-- oh, god, I need this so bad.

  • WIL WHEATON: When Sean's talking about gambling, what

  • he means is on your very last move, you can roll this

  • reinforcement die.

  • It has three blank faces and the numbers one to three on

  • the remaining three faces.

  • And that tells you how many mysterious

  • reinforcement guys you get.

  • So since he's trying to conquer that mountain, that

  • space is going to cost him three.

  • He only has two guys.

  • So if he rolls that die and gets a one, two, or three, he

  • conquers the mountain.

  • So basically you have a 50% chance of

  • conquering the mountain.

  • Conquer that mountain!

  • GRANT IMAHARA: Feeling lucky?

  • SEAN PLOTT: Now, the thing is I just want to say, I could go

  • here, but that doesn't let me [BEEP]

  • gamble, which is the important thing.

  • WIL WHEATON: I know.

  • I understand.

  • SEAN PLOTT: All right.

  • WIL WHEATON: Kids, gambling is cool.

  • Also, so is smoking.

  • All right.

  • Go ahead and roll your die and see what happens.

  • SEAN PLOTT: Oh!

  • GRANT IMAHARA: Denied.

  • SEAN PLOTT: Notice how little dots there are.

  • GRANT IMAHARA: Yeah, that's terrible.

  • SEAN PLOTT: It looks [INAUDIBLE]

  • WIL WHEATON: OK.

  • So go ahead and take that giant back.

  • That lost tribesmen actually defends you.

  • Off my land, giants.

  • SEAN PLOTT: And now I redeploy.

  • WIL WHEATON: And now you go ahead and redeploy.

  • So go ahead and count up your points there.

  • SEAN PLOTT: One, two, three, four, five, six, seven, eight.

  • GRANT IMAHARA: Eight.

  • SEAN PLOTT: From the alchemists.

  • WIL WHEATON: Dude, the alchemists.

  • All right.