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  • welcome to watch Mojo, and today we'll be counting down our picks for the top 10 bad parts that ruined great games.

    歡迎收看Mojo,今天我們將細數我們挑選的十大破壞偉大遊戲的壞零件。

  • E uh, E a bug on a witch.

    E呃,E一個錯誤的女巫。

  • Better hurry.

    最好快點。

  • All because he made one stupid crack about the guy's suit for this list will be going over the worst sections or features of otherwise enjoyable games.

    都是因為他做了一個愚蠢的裂縫,關於這個傢伙的西裝,這個列表將在其他令人愉快的遊戲的最糟糕的部分或功能。

  • If there's a game whose absence is the worst part of our list, please let us know in the comments.

    如果有一款遊戲的缺席是我們榜單中最糟糕的部分,請在評論中告訴我們。

  • Now Let the ruin begin.

    現在,讓毀滅開始吧。

  • Let's G o Number 10 h M's Pokemon franchise.

    讓我們的G o 10號h M的口袋妖怪專營權。

  • Aziz, Irritating as it can be to get mobbed by zoo bats every time you step in a cave, H m's air.

    阿齊茲,雖然每次踏進山洞都會被動物園的蝙蝠圍攻,但很惱火,H米的空氣。

  • Even more annoying hidden machines or H M's allow Pokemon to learn special moves that affect the game environment, such as removing obstacles in your way.

    甚至更煩人的隱藏機器或H M的允許口袋妖怪學習特殊的動作,影響遊戲環境,如消除障礙物在你的方式。

  • Theo Biggest issue is that, unlike most moves, they could be overridden the normal way, requiring a special moved a leader to get rid of them.

    Theo最大的問題是,與大多數招式不同,它們可以通過正常的方式被覆蓋,需要特殊的移動一個領導者來擺脫它們。

  • Not all of them are good moves, either, and if you don't have a Pokemon that can learn the move you need, it's very inconvenient.

    也不是所有的招式都是好招式,如果你沒有一個可以學習你所需要的招式的寵物小精靈,那是非常不方便的。

  • Thank goodness the developers remove them from the more recent Pokemon titles.

    謝天謝地,開發者從最近的口袋妖怪標題中刪除了它們。

  • Limiting progression through the game doesn't have to mean less fun.

    限制遊戲的進度,並不一定意味著減少樂趣。

  • Number nine Motion Control Shrines.

    九號運動控制神龕。

  • The Legend of Zelda.

    塞爾達傳說》。

  • Breath of the wild breath of the Wild has been a breath of fresh air for the Zelda franchise, with an open world and a ton of content to experience.

    狂野之息》為塞爾達系列遊戲帶來了一股清新的氣息,開放的世界和海量的內容可以體驗。

  • Still, with how much there is to do, there were bound to be a few clunky bits.

    不過,要做的事情這麼多,肯定會有一些笨拙的地方。

  • The worst for many players are the shrine challenges involving motion controls rather than the simple button presses or puzzles to solve.

    對很多玩家來說,最糟糕的是涉及動作控制的神龕挑戰,而不是簡單的按按鈕或解謎。

  • These shrines require precision puzzle solving with imprecise motions from the controller.

    這些神龕需要用控制器的不精確動作進行精確的解謎。

  • While there aren't that many of these shrines, the few there are stick out as some of the most frustrating parts in a game where the weapons break on a dime.

    雖然這些神龕並不多,但有幾個是堅持作為一些最令人沮喪的部分,在遊戲中,武器打破一角。

  • Number eight ship graveyard, Uncharted three.

    八號船墳場,未知三號。

  • Drake's deception.

    德雷克的騙局。

  • Uh huh.

    嗯哼。

  • The uncharted franchise has some stellar stories and a very fun gameplay, but even this Siri's has its low points.

    未知》系列有一些精彩的故事和非常有趣的玩法,但即使是這款Siri的也有其谷底。

  • One such instance.

    其中一個例子是:

  • In its third installment, several missions see Nathan Drake, abducted by pirates and forced to fight his way out of the ship graveyard where they make their operations wait, although uncharted, usually excels at smaller combat sections.

    在第三部中,幾個任務看到內森-德雷克,被海盜綁架,被迫打出他的船墳場,在那裡,他們使他們的操作等待,雖然未知的,通常在較小的戰鬥部分優秀。

  • Large waves of enemies aren't really the franchises typical style, and this section illustrates why players have to endure a hail of long range bullets and rockets while navigating on and between unstable, half wrecked boats.

    大波浪的敵人並不是特許經營的典型風格,本節說明了為什麼玩家要在不穩定的、半殘破的船隻上航行時,還要忍受遠距離的子彈和火箭彈的襲擊。

  • Ah, fun adventure.

    啊,有趣的冒險。

  • This is not great.

    這不是很好。

  • Number seven Pachinko stage Super Mario Sunshine theme.

    七號柏青哥舞臺超級馬里奧陽光主題。

  • Second mainline three D Mario game has had plenty of defenders, but also plenty of complaints levied against it from its controls.

    第二主線三D馬里奧遊戲有很多的維護者,但也有很多從控制上對它的抱怨。

  • Too.

    太。

  • Abrupt difficulty spikes.

    突然的難度飆升。

  • One of the biggest of the latter is the pachinko game.

    後者中最大的一個就是柏青哥遊戲。

  • Thin.

    薄。

  • This stage, Mario has launched into an enormous version of a pachinko machine and must navigate his flood backpack to collect red coins.

    這個階段,馬里奧已經推出了一個巨大的版本的彈珠機,必須導航他的洪水揹包收集紅色硬幣。

  • What sounds simple has made a nightmare by buggy physics and a lack of much control on the part of the player.

    聽起來很簡單的遊戲,卻因為錯誤的物理學和玩家缺乏太多控制而變成了噩夢。

  • Basically, you're gonna fall and die.

    基本上,你會掉下來摔死。

  • Ah, lot.

    啊,很多。

  • So much for a relaxing tropical vacation.

    悠然自得的熱帶度假也就這樣了。

  • Number six.

    六號

  • Mary Jane Watson and Miles Morales stealth missions Marvel Spiderman.

    瑪麗-簡-沃森和邁爾斯-莫拉萊斯隱身任務驚奇蜘蛛俠。

  • Both of them are on our side.

    他們兩個都是我們這邊的人。

  • You get over here.

    你給我過來

  • All right, all right, all right.

    好吧,好吧,好吧。

  • Sometimes a change of pace is just what a game needs for its core gameplay.

    有時候,遊戲的核心玩法需要的就是節奏的變化。

  • Not to feel stale.

    不覺得陳舊。

  • Spiderman doesn't have that problem.

    蜘蛛人沒有這個問題。

  • The main game play of the 2018 Spiderman game is full of freedom, exploring and beating up bad guys, and that's everything we want from a spiky title.

    2018年蜘蛛俠遊戲的主要玩法是充滿了自由、探索和打壞蛋,而這正是我們想要的一切傑出人士題材。

  • Unfortunately, this amazing nous is often interrupted with sections where the player must play as Mary Jane Watson and Miles Morales like a bug on a beach.

    不幸的是,這種驚人的念頭經常被打斷,玩家必須扮演瑪麗-簡-沃森和邁爾斯-莫拉萊斯的部分,就像海灘上的一隻蟲子。

  • Better hurry, all because he made one stupid crack about the guy's suit.

    最好快點,都是因為他對那人的西裝開了一個愚蠢的玩笑。

  • These stealth oriented sections feels so constrained compared to the freedom you experiences Peter Parker, who can play stealthy or go in with fists and webs flying.

    這些以隱身為主的部分,相比於你體驗彼得-帕克的自由度,感覺是那麼的拘束,他可以玩隱身,也可以用拳頭和網絡飛快的進去。

  • Plus, the whole instant fail thing is always irritating.

    另外,瞬間失敗的事情總是讓人很不爽。

  • They bring the game to a grinding halt and make us dislike to characters who are great.

    他們讓遊戲陷入停滯,讓我們對那些偉大的角色產生了厭惡。

  • Otherwise, do it.

    否則,就動手吧。

  • Number five Blight Town Dark Souls, Dark Souls is part of a notoriously difficult franchise.

    五號枯萎鎮黑暗之魂,黑暗之魂屬於難度不小的特許經營。

  • It's practically designed to get players to pull their hair out in frustration.

    這簡直就是為了讓玩家在挫折中拔毛。

  • But blight town, even getting good doesn't make the players hate blight town any less.

    但是枯萎鎮,即使得到好的東西,也不會讓玩家對枯萎鎮的恨意減少。

  • Thio start with Blight Town features a vertical descent on platforms that will fall apart at the drop of a feather, which you have to navigate while fighting off enemies.

    Thio開始的Blight Town的特點是在平臺上垂直下降,一落地就會散架,你必須在打擊敵人的同時進行導航。

  • Once you get down to the bottom, you're forced to wade through a poisonous swamp, fighting off enemies who will also poison you.

    一旦你下到底層,你就不得不涉足一個有毒的沼澤地,與同樣會給你下毒的敵人戰鬥。

  • Oh, and did we mention the horrendous frame rate drops?

    哦,我們有沒有提到可怕的幀率下降?

  • Put all this together and you've got a blight on an otherwise great game.

    把所有這些放在一起,你已經得到了一個汙點,否則偉大的遊戲。

  • Number four.

    四號

  • The Mayko, Mass.

    馬薩諸塞州的梅科。

  • Effect Theory journal Mass Effect has held up surprisingly well since its release, with its story in combat remaining engaging.

    效果論》雜誌《品質效應》自發布以來一直保持著令人驚訝的良好狀態,其戰鬥中的故事依然引人入勝。

  • But this sci fi epic falls flat on its face with sections involving the Mayko, while driving the vehicle on the surface of planets could be fun.

    但這部科幻史詩在涉及到梅科的部分平淡無奇,而在行星表面駕駛車輛可能會很有趣。

  • Sometimes the controls were incredibly imprecise.

    有時,控制是令人難以置信的不精確。

  • This made parts where you wanted to go a specific direction.

    這就使得你想往特定方向發展的部分。

  • Mawr of, ah, guessing game that most gamers want.

    Mawr的,啊,猜謎遊戲,大多數玩家都想。

  • Yeah, navigating mountains in particular, was a massive headache.

    是啊,尤其是在山裡航行,是一個非常頭疼的問題。

  • Thankfully, the developers clearly listened, since the vehicle was absent from the rest of the trilogy.

    值得慶幸的是,開發商顯然聽從了他們的意見,因為該車在三部曲的其他部分都沒有出現。

  • Looks like nobody's home.

    看來沒人了

  • Number three base building fallout.

    三號基地建設的後遺症。

  • Four customizable areas of fallouts.

    四個可定製的落差區域。

  • Retro apocalyptic world is a really cool idea on paper.

    復古的世界末日是一個非常酷的紙上談兵的想法。

  • Well, in practice, it could be pretty cool to some of the creations people have made and fallout four are amazing.

    好吧,在實踐中,它可能是非常酷的一些人已經做出的創作,落葉四是驚人的。

  • But along with the base building players, air sucked into a repetitive gameplay loop of dull quests doled out by no one's favorite Minuteman Preston Garvey.

    但隨著基地建設的玩家,空氣被吸進了一個重複的遊戲循環,由沒有人喜歡的民工普雷斯頓-加維配發的無聊任務。

  • I've had some bad news.

    我有一些壞消息。

  • Super mutants rated a settlement.

    超級變種人評為解決。

  • Maybe you can find out where those bastards to coming from and put a stop to, Oh, what's that?

    也許你可以找出那些混蛋從哪裡來,並停止,哦,那是什麼?

  • Another settlement needs our help.

    另一個定居點需要我們的幫助。

  • I never would have guessed.

    我從來沒有猜到。

  • One has to question the value of building and maintaining these settlements.

    人們不得不質疑建設和維護這些定居點的價值。

  • Abandons.

    棄權。

  • We're just going to attack them every five minutes.

    我們只是每隔五分鐘就攻擊他們一次。

  • But you just killed everyone.

    但你剛剛殺了所有人。

  • There wasn't any other way.

    沒有其他辦法了。

  • Number two Tank missions.

    二號坦克任務。

  • Batman.

    蝙蝠俠

  • Arkham Knight.

    阿卡姆騎士

  • Use it.

    使用它。

  • The Batmobile is a tank.

    蝙蝠車是一輛坦克。

  • That's awesome, We all said at first.

    太厲害了,我們一開始都說。

  • Clearly the developers thought so, too, because they really went all in on it.

    顯然開發商也是這麼想的,因為他們真的是全力以赴了。

  • What should have been a fun feature is instead a requirement.

    本該是一個有趣的功能,卻成了一個需求。

  • No, get away.

    不,走開。

  • The Batmobile is necessary for a lot of puzzles and progression in the game.

    蝙蝠車是遊戲中很多謎題和進階的必要條件。

  • Then there are the numerous copy and paste missions of tank to tank combat, and sure, it's fun the first time, but after half a dozen times over the course of the game, a lot of us we're hoping that the Batmobile would lose a wheel so we wouldn't have to use it anymore.

    然後就是無數次的複製粘貼任務的坦克與坦克之間的戰鬥,當然,第一次玩的時候很好玩,但是在遊戲過程中,玩了六七次之後,我們很多人都希望蝙蝠車能失去一個輪子,這樣我們就不用再使用它了。

  • Yeah, before that different.

    是的,在那之前不同。

  • Yeah.

    是啊。

  • Before we continue, be sure to subscribe to our channel and ring the bell to get notified about our latest videos.

    在我們繼續之前,一定要訂閱我們的頻道,並按鈴獲得我們最新的視頻通知。

  • You have the option to be notified for occasional videos or all of them.

    您可以選擇通知您不定期的視頻或所有的視頻。

  • If you're on your phone, make sure to go into your settings and switch on notifications.

    如果你在手機上,一定要進入設置,打開通知。

  • Number one Water Temple.

    一號水殿。

  • The Legend of Zelda.

    塞爾達傳說》。

  • Ocarina of time Uh, water levels suck and wouldn't you know it?

    時之笛 呃,水位很低,你不知道嗎?

  • The most infamous of them all also appears in one of the most beloved games of all time.

    最臭名昭著的也出現在最受歡迎的一款遊戲中。

  • The water temple features two major features that make it an absolute shore, the iron boots and the need to raise and lower the water levels.

    水神廟有兩大特點,一是鐵靴,二是需要提高和降低水位,使其成為絕對的岸邊。

  • The iron boots allow linked toe walk underwater, but switching to them has to be done on the menu, combined with the frequent need to change the water levels in the temple.

    鐵靴可以聯動腳趾在水下行走,但換上鐵靴必須在菜單上完成,加上經常需要更換寺廟的水位。

  • This can also lead to lots of confusion about where you are and where you need to go.

    這也會導致很多關於你在哪裡和你需要去哪裡的困惑。

  • The three DS remake made it a little easier, but those of us who played the original without a guide were traumatized for life theme in the mood for more awesome gaming content.

    三款DS重製版讓它變得更簡單了,但我們這些玩原版沒有指南的人卻被創傷了生命主題的心情,更多精彩的遊戲內容。

  • Be sure to check out this video here on Mojo plays and don't forget to subscribe and ring the bell to be notified about our latest videos.

    一定要在Mojo plays上看看這個視頻,別忘了訂閱並按鈴通知我們最新的視頻。

welcome to watch Mojo, and today we'll be counting down our picks for the top 10 bad parts that ruined great games.

歡迎收看Mojo,今天我們將細數我們挑選的十大破壞偉大遊戲的壞零件。

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