字幕列表 影片播放 由 AI 自動生成 列印所有字幕 列印翻譯字幕 列印英文字幕 This is a battery free Game Boy. If you open this up, there's nothing 這是一個無電池的Game Boy。如果你打開這個,沒有什麼。 that you would recognize as a battery in your phone or a double A that you've replaced back 你會認為是你手機裡的電池或你換回來的雙A。 in the old days with the original Game Boy. There's no need to ever plug this into the 在過去的日子裡,與原始的遊戲男孩。有沒有必要永遠插入這個到的 wall. This looks like your classic old school Game Boy, but 牆。這看起來像經典的老式遊戲機,但。 really this is the beginning of this movement of these smart devices towards a sustainable 這真的是一個開始 這些智能設備的運動 朝著一個可持續的 future of computing and the internet of things. 計算和物聯網的未來。 This is Engage, a battery-free Game Boy lookalike 這就是Engage,一個無電池的Game Boy模樣。 that can play all the classics -- from Super Mario to Tetris to Space Invaders. While the 可以玩所有的經典遊戲--從超級馬里奧到俄羅斯方塊再到太空侵略者。雖然 device looks and plays like a Game Boy, it's really something revolutionary. 設備的外觀和玩法都像Game Boy,這真的是革命性的東西。 The Engage platform is completely separate in terms of hardware from an actual Game Boy. Engage平臺在硬件上與實際的Game Boy完全分開。 It's a different screen, different computer, different microprocessor, different buttons. 這是不同的螢幕,不同的電腦,不同的微處理器,不同的按鍵。 We completely redesigned from scratch even to the 3D housing, which we modeled it 我們從頭開始完全重新設計,甚至連3D外殼也是如此,我們為其建模。 closely after the Game Boy to give that nostalgic feel. The biggest difference is that Engage 緊跟Game Boy,給人以懷舊的感覺。最大的不同是,《Engage harvests energy from the environment using a process called INTERMITTENT COMPUTING. 利用一種叫做 "間歇性計算 "的過程從環境中收集能量。 The Engage device harvests energy from these solar panels and these mechanical buttons. Engage設備從這些太陽能電池板和這些機械按鈕中收集能量。 So the buttons have these magnets that are pushed through coils. They change the magnetic 所以按鈕上有這些磁鐵,通過線圈推動。他們改變了磁力 field and we harvest that change. That's right -- playing the console actually powers 領域,而我們收穫的變化。沒錯... That's right... 玩遊戲機其實是在為我們提供動力 playing the console actually powers... the console! The frequency of your button mashing will determine how much energy you 控制檯!按鍵的頻率將決定你有多少能量。 actually have. Then the solar panels are also gathering energy and eventually it all flows 實際上已經。然後,太陽能電池板也在收集能量,最終全部流向了。 into this processor, which lets us actually play Game Boy games, so you have unlimited 進入這個處理器,讓我們真正玩Game Boy遊戲,所以你有無限的 energy that you can gather from the environment, but you only have this trickle that is hard 你能從環境中收集到的能量,但你只有這股涓涓細流,是很難的 to predict and is very dynamic. That intermittent power translates to a different type of game 來預測,而且是非常動態的。這種間歇性的力量轉化為不同類型的遊戲。 play than what you might be used to. It harvests just enough energy to turn on, then it does 比你可能習慣的遊戲。它能收集足夠的能量來開啟,然後它就會。 a little bit of computation, and then it dies. And I'm pressing 一點點的計算,然後它就死了。而我按 buttons fairly consistently like this, turning my tetromino blocks, we'll get like 10 seconds 按鍵相當一致,像這樣,轉動我的四色塊,我們會得到像10秒 of the screen on and then it might turn off. Then it turns back on. 的螢幕上,然後它可能會關閉。然後它又打開了。 The Engage platform Engage平臺 is actually saving almost a screenshot or a "save game" of exactly where I'm at when 實際上是保存了我所處的幾乎是一個截圖或 "保存遊戲 "的確切位置,當 I stopped playing or when I run out of energy. The internal workings of the device will actually 我停止玩耍或當我耗盡能量時。設備的內部工作原理實際上會 save the memory, really, really quickly to what's called F-RAM, this non-volatile memory 保存內存,真的,真的很快就到了所謂的F-RAM,這種非易失性的內存。 that persists through the power failure. And then when I go back and I'm playing the game, it'll go back 在斷電的情況下仍然存在。然後,當我回去,我玩的遊戲, 它將返回 to that exact same place so that I don't lose any progress. 到那個完全相同的地方,這樣我就不會失去任何進展。 This is the beginning of a new era. Right now we have interruptions, but the key thing 這是一個新時代的開始。現在我們有中斷,但最關鍵的是... ... here is that time, that interruption amount is going to continually decrease as we make 在這裡,就是這個時間,這個中斷量是會不斷減少的,因為我們使 these systems better and better and more energy efficient. Sustainability and energy efficiency 這些系統越來越好,越來越節能。可持續性和能源效率 are at the heart of this project. Engage is really a way to encourage people to 是這個項目的核心。參與其實是一種鼓勵人們進行 rethink all of their assumptions about what computing is and where the energy for computing 重新思考他們關於計算是什麼以及計算的能量在哪裡的所有假設。 comes from. That was really our goal. Because it's becoming increasingly impossible to ignore 的來歷。這其實是我們的目標。因為它變得越來越不可能忽略 the effects of global heating and climate change. And as that continues to happen, we 全球變暖和氣候變化的影響。隨著這種情況的繼續發生,我們 will start seeking out these different ways to focus on renewables, reduce our footprints 將開始尋求這些不同的方式來關注可再生能源,減少我們的足跡。 and build devices that would be more sustainable. And it's also hard to ignore that there 並打造出更具可持續性的設備。而且也很難忽視的是,有 are more connected devices on the planet than ever. In fact, there are actually more cell 地球上的聯網設備比以往任何時候都多。事實上,實際上有更多的手機 phones than there are people on Earth! And the number of connected devices is estimated 手機的數量比地球上的人口還多!而聯網設備的數量估計 to hit A TRILLION in the next couple of decades! Now, it may seem pretty obvious -- but this 將在未來幾十年內達到一萬億!現在,它可能看起來很明顯 -- 但這一點。 could be really bad for our environment. Researchers and tech journalists recently suggested that 可能對我們的環境真的很不利。研究人員和科技記者最近提出 the assembly of 100 million Playstation 4's sold in the last decade generated approximately 在過去的十年中,1億臺Playstation 4的銷售量產生了大約1億臺的組裝量。 9.8 million tons of CO2. That's more CO2 emitted than what countries like El Salvador 980萬噸二氧化碳。這比薩爾瓦多等國家排放的二氧化碳還要多。 and Iceland produce annually! Other 21st century tech -- like smartphones, wearables, 和冰島每年的產量!其他21世紀的科技--比如智能手機、可穿戴設備。 and electric cars also impact the environment in their production. And what's turning 和電動汽車在生產過程中也會影響環境。而什麼是轉向 out to be really problematic -- they use lithium-ion batteries. The actual act of extraction itself 他們使用鋰離子電池。實際提取行為本身 is incredibly difficult and damaging. It takes a huge amount of water, generally 是難以置信的困難和破壞性。它需要大量的水,一般來說 fresh water to extract lithium from the Earth. And what's worse is that the main places that 淡水來提取地球上的鋰。而更糟糕的是,主要的地方是 you actually get lithium are in lands that unfortunately are already experiencing 你實際上得到的鋰是在土地上,不幸的是,已經經歷了。 water scarcity. But the problem with lithium-ion batteries isn't just in their manufacturing. 水的稀缺性。但鋰離子電池的問題不僅僅是在製造上。 At some point, the battery's thrown out. We're already experiencing a 在某些時候,電池的拋出。我們已經經歷了一個 huge backlog in terms of being able to recycle this. There are just mountains of E-waste across 巨大的積壓在能夠回收這些。有隻是堆積如山的電子垃圾跨越 the world that we're not able to deal with. This imminent need to reduce electronic waste 我們無法處理的世界。這種減少電子垃圾的迫切需求 is one of the driving forces behind Josiah's work in building a sustainable gaming console. 是Josiah打造可持續遊戲機的動力之一。 But Josiah's main motivation is rooted in his Native Hawaiian heritage. There's a indigenous 但Josiah的主要動機是植根於他的夏威夷土著傳統。有一個土著 backdrop to all of this, and that is this concept of seventh generation decision-making 這一切的背景,就是第七代決策的概念。 or seven generation sustainability. This idea of, I'm going to make decisions right now and maybe practices 或七代的可持續性。這種想法,我要做決定 現在,也許實踐 that will benefit the many generations in front of me. The Engage embodies this long-term 的,將造福於我面前的許多代人。Engage體現了這種長期 approach to innovation. This is a proof by demonstration that sustainable gaming and 創新的方法。這是用事實證明,可持續的博弈和。 even smart devices can actually be built. We don't have to rely on this traditional 甚至是智能設備,其實都可以打造。我們不需要依靠這種傳統的。 old school idea of using batteries and these non-renewable sources to power our smart devices. 使用電池和這些不可再生資源為我們的智能設備供電的老派想法。 We need to rethink now what we're doing so that the many generations in front of me 我們需要重新思考我們現在所做的事情,以便讓我前面的許多代人 will be the beneficiary of these redesigns of how we do computation. It also helps that 將成為這些重新設計我們計算方式的受益者。這也有助於 -- like so many of us -- Josiah grew up gaming. Nostalgia and attachment, -- 和我們很多人一樣 Josiah也是在遊戲中長大的懷舊和依戀。 to these devices like the Game Boy that really speak to something right deep 到這些設備,如遊戲男孩,真正說話的東西,正確的深層 down that we want to inspire that feeling in people so they can connect this treasured 我們希望激發人們的這種感覺,讓他們能把這種珍貴的東西聯繫起來。 device that they've used, to sustainability and the rethinking of what 他們所使用的設備,對可持續發展和重新思考什麼是可持續發展。 computing means as we're going forward in the next decade. Because this innovation isn't 計算手段,因為我們在未來十年的發展中。因為這種創新不是 just going to change the world of gaming. It could radically change our world as we 只是會改變遊戲的世界。它可以從根本上改變我們的世界 know it. You have everything from wearables, think of a battery-free Fitbit or smartwatch, 知道它。你擁有可穿戴設備的一切,想一想無電池的Fitbit或智能手錶。 to implantable devices that can help give different types of therapeutics or information about you to things 到植入式設備,可以幫助提供不同類型的治療或關於你的資訊的東西。 that are shot into space that can measure the Earth's magnetosphere. This could go beyond 射入太空,可以測量地球磁層。這可能會超越 these types of devices that are for fun and joy, although we all need some joy. But really Engage 這些類型的設備,是為了好玩和快樂,雖然我們都需要一些快樂。但真正的Engage is trying to say, rethink, redesign, inspire radical creative approaches to addressing 是想說,重新思考,重新設計,激發激進的創造性方法來解決。 e-waste and more broadly in mitigating the effects of climate change in all of society. 電子廢物以及更廣泛地減輕氣候變化對全社會的影響。 Remember, the next time someone questions your gaming the game you're playing could 記住,下次有人質疑你的遊戲時,你正在玩的遊戲可能是... ... inspire you to make the next great technological leap forward. My mom called me; she saw the 激勵你實現下一個偉大的技術飛躍。我媽媽給我打電話;她看到了 Wall Street Journal article about the Game Boy. And she was like, "Wow, I guess, having 華爾街日報文章 關於遊戲男孩。她很喜歡,"哇,我想,有 that Game Boy when you were eight actually turned out to be something like you said it 你八歲時的那個遊戲機居然變成了你說的那種東西 would." And I was like, "Told you. Gaming paid off, mom, after all this time. 會。"我當時想,"告訴你。遊戲付出了代價,媽媽, 畢竟這段時間。
B1 中級 中文 設備 電池 遊戲 能量 計算 遊戲機 這款無需電池的遊戲機可以長久使用 (This Battery-Free Game Boy Will Last Forever) 28 0 林宜悉 發佈於 2020 年 12 月 20 日 更多分享 分享 收藏 回報 影片單字