字幕列表 影片播放 列印英文字幕 It’s 2004, and you’re an RPG lover with enough cash to buy one video game console. You buy the Gamecube and quickly realize you’ve made a terrible mistake…there’s not a lot of rpgs on trusty old cube! I was in this boat myself back then, but relief came for our old square friend when this game finally came out: It’s Tales of Symphonia for the Nintendo GameCube. Tales of Symphonia opens by spinning the tale of the Chosen One, a person who must unlock seals around the world to become an angel and save the world from the oppressive Desian half-elves. Our hero, Lloyd’s, best friend Collette just so happens to be the new Chosen One, who is soon leaving on the Journey of Regeneration which will replenish the world of Sylverant’s low mana supply and eliminate the Desians who operate vile ranches that turn humans into powerful crystals and monsters. After Lloyd causes the Desians to attack his town, he joins Collette on her journey to regenerate the world. Eventually, we learn that there are two worlds vying for the same mana supply through their respective journeys of regeneration, an organization is behind each of the world’s problems, and only our band of heroes can save both worlds from evil, as well as each other. What sets this story apart, in my mind, are some very memorable characters. I don’t think the plot is as unique as I thought it back when I was 15, and some may not be engaged with the story, but the lighthearted charm with the overall easy-to-follow nature of the plot works pretty well. And while some scenes are kinda goofy, the overall presentation of the game, from the graphics to the voice acting deliver a very memorable experience, despite some cliché shortcomings. That being said, the growth of the characters and the overall lore of this, and well, every Tales game, is really interesting. It wouldn’t be a great Tales game without a fun and engaging battle system, and Symphonia doesn’t disappoint. This was the first in the series to adapt a multi-line battle plane; meaning each character is on a line to their targeted enemy, and by changing your target, you can move across a different line, opening up the battle field significantly from the previous entries in the series. This 3D plane means the real time battles feel intense, and allows for more strategy to go into issuing commands to the AI-controlled party members. You can also customize some aspects of stat growth and skill development by equipping special ExGems and using certain skills multiple times. Each new addition to the Tales games offer something different in battles, and Symphonia laid the groundwork really nicely for the modern tales releases. Honestly, I could talk about this game all day. Tales of Symphonia is presented really well with little details in towns and dungeons, good voice acting, and a snappy, exciting battle system. The plot’s not bad, either, even though it can get a little awkward at times. So if you are looking to upgrade the rather small RPG library of the Nintendo GameCube, I think you’ll be more than satisfied with the addition of Tales of Symphonia.
B1 中級 CGR Undertow - TALES OF SYMPHONIA評測任天堂GameCube。 (CGR Undertow - TALES OF SYMPHONIA review for Nintendo GameCube) 225 3 阿多賓 發佈於 2021 年 01 月 14 日 更多分享 分享 收藏 回報 影片單字