Placeholder Image

字幕列表 影片播放

  • Finally, our last instruction!

  • Branches conditionally transfer control to a specific target instruction.

  • But we'll also need the ability to compute the address of the target instruction - that

  • ability is provided by the JMP instruction which simply sets the program counter to value

  • from register "ra".

  • Like branches, JMP will write the PC+4 value into to the specified destination register.

  • This capability is very useful for implementing procedures in Beta code.

  • Suppose we have a procedure "sqrt" that computes the square root of its argument, which is

  • passed in, say, R0.

  • We don't show the code for sqrt on the right, except for the last instruction, which is

  • a JMP.

  • On the left we see that the programmer wants to call the sqrt procedure from two different

  • places in his program.

  • Let's watch what happens

  • The first call to the sqrt procedure is implemented by the unconditional branch at location 0x100

  • in main memory.

  • The branch target is the first instruction of the sqrt procedure, so execution continues

  • there.

  • The BEQ also writes the address of the following instruction (0x104) into its destination register,

  • R28.

  • When we reach the end of first procedure call, the JMP instruction loads the value in R28,

  • which is 0x104, into the PC, so execution continues with the instruction following the

  • first BEQ.

  • So we've managed to return from the procedure and continue execution where we left off in

  • the main program.

  • When we get to the second call to the sqrt procedure, the sequence of events is the same

  • as before except that this time R28 contains 0x67C, the address of the instruction following

  • the second BEQ.

  • So the second time we reach the end of the sqrt procedure, the JMP sets the PC to 0x67C

  • and execution resumes with the instruction following the second procedure call.

  • Neat!

  • The BEQs and JMP have worked together to implement procedure call and return.

  • We'll discuss the implementation of procedures in detail in an upcoming lecture.

  • That wraps up the design of the Beta instruction set architecture.

  • In summary, the Beta has 32 registers to hold values that can be used as operands for the

  • ALU.

  • All other values, along with the binary representation of the program itself, are stored in main

  • memory.

  • The Beta supports 32-bit memory addresses and can access values in 2^32 = 4 gigabytes

  • of main memory.

  • All Beta memory access refer to 32-bit words, so all addresses will be a multiple of 4 since

  • there are 4 bytes/word.

  • The are two instruction formats.

  • The first specifies an opcode, two source registers and a destination register.

  • The second replaces the second source register with a 32-bit constant, derived by sign-extending

  • a 16-bit constant stored in the instruction itself.

  • There are three classes of instructions: ALU operations, LD and ST for accessing main

  • memory, and branches and JMPs that change the order of execution.

  • And that's it!

  • As we'll see in the next lecture, we'll be able parlay this relatively simple repertoire

  • of operations into a system that can execute any computation we can specify.

Finally, our last instruction!

字幕與單字

單字即點即查 點擊單字可以查詢單字解釋

B1 中級

9.2.9 跳躍 (9.2.9 Jumps)

  • 9 0
    林宜悉 發佈於 2021 年 01 月 14 日
影片單字