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  • CHARLES E. LEISERSON: OK, let's get started.

  • So today we're going to talk about measurement and timing.

  • And I want to start out by just showing you a study

  • that one of my students did--

  • actually, at that point, he was a former student--

  • whereas timing a code for sorting.

  • So here's the code.

  • This isn't exactly his code, but it's in the same spirit

  • so that you get the idea.

  • And so let's just run through this code

  • and take a look to see what it's doing.

  • It's pretty straightforward.

  • We're going to use the time.h header file to get access

  • to the clock_gettime() routine, which is going to be what we

  • used to get timing measurements.

  • And then we have a sorting routine

  • that we're going to time.

  • That I'm not showing you.

  • And there is also a fill routine,

  • which is going to fill up the array with numbers--

  • with random numbers, so we have something to sort.

  • And the clock_gettime() uses a struct that is defined here,

  • and so I'm defining two timing structs-- a start and an end.

  • So this is just absolute boilerplate setting up

  • for taking timing measurements.

  • And in this case, basically the high order part of the struct

  • tells the seconds, the lower part tells the nanoseconds.

  • And then we're going to loop over

  • arrays of increasing length.

  • And then what we're going to do is fill them up--

  • oh, I forgot the fill-- and then we're going to measure how much

  • time--

  • what the time is just before we sort.

  • Then we're going to sort, and then we're

  • going to measure the time after sorting.

  • And then we compute the difference,

  • and figure out what the elapsed time is, print that out,

  • and then we do it again for a little bit larger array.

  • So is that clear what's going on?

  • So we're just sorting a bunch of numbers,

  • then we're sorting some bigger ones,

  • sorting some bigger ones, so we can

  • see what the growth of the sorting routine should be.

  • People have a pretty good understanding

  • of what the code does?

  • OK, so what do we expect to see?

  • What's this curve going to look like?

  • What are some properties of it?

  • Yep?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: So micro is n log n,

  • but it's certainly going to grow, right?

  • It should be up and to the right.

  • In fact, one rule, if you ever get into marketing,

  • is that all graphs must go up and to the right.

  • If they're going down and to the right,

  • then your company's in trouble.

  • So it should be going up and to the right,

  • and it should follow, for example, n log n,

  • if it's an n log n sort, which is what this one was.

  • I think he was, in this case, timing a merge sort.

  • They should go up and to the right,

  • and should follow n log n, or whatever.

  • So let's see what actually happened

  • when he took the measurements.

  • This is actually his data from--

  • gosh, this must have been 20 years ago or something.

  • Here's what it looked like.

  • So the blue Xs there are the runtimes.

  • And then through that, we've plotted two curves,

  • one which is the best fit to order n

  • log n growth, and the best fit to order n growth.

  • You notice that for--

  • even though we're going up to 4 million here,

  • there's not that much difference between n log n and order n.

  • You can see it mostly down in the tails.

  • Definitely the n log n follows a little bit better,

  • but really, log n is pretty small already.

  • But wow, those measured times--

  • so if you look, there are points way up here--

  • really slow.

  • It starts out-- it goes slow a little bit,

  • and then it gets a little bit worse, and then a little bit

  • worse, and a little bit worse.

  • Notice also that the bumps are getting closer and closer

  • together.

  • What is going on?

  • Why?

  • I don't know about you, but I thought

  • the data would follow the green dots reasonably closely.

  • But you can see it doesn't.

  • It's always good to have a model for what

  • you think is going on because then, when you--

  • because some people will just take numbers.

  • They'll say, here's my numbers for my--

  • that I've measured.

  • And if you don't actually have a model

  • for what those numbers mean, you're

  • probably fooling yourself.

  • You're more likely to have made some sort of error,

  • or there's something going on that you're not

  • observing, or whatever, if you don't actually

  • have a model for what you think should be going on.

  • So what's going on here?

  • Who can suggest a hypothesis for what is going on?

  • So he took these numbers on his laptop, by the way.

  • What do you suppose is happening here?

  • Some ideas.

  • Yeah?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: Maybe it doesn't fit in the cache.

  • What would you expect to happen if things

  • didn't fit in the cache?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: Yeah, you sort of

  • think that it would go along, and then it would jump.

  • So interesting issue, but that doesn't seem to be what's

  • happening there.

  • It's going up, then it's going back down.

  • It's going up and going back down--

  • roller coaster.

  • What other ideas are there?

  • Good idea.

  • Good idea.

  • Let's think a little bit about what's going on in the machine.

  • What are some other good ideas?

  • Or bad ideas?

  • Let's eliminate some.

  • Yeah.

  • AUDIENCE: They're not powers of 2.

  • CHARLES E. LEISERSON: They're not powers of 2.

  • These are not powers of 2, right?

  • Because they're getting closer and closer as

  • we get bigger and bigger.

  • Yeah, so you're right.

  • It's not correlated with powers of 2.

  • Weird.

  • Because sometimes things are alignment issues,

  • and we'll talk more about that.

  • It will come up when we talk about caching after the quiz.

  • Everybody knows there's a quiz next time--

  • especially all of you who aren't here?

  • OK, so what else might be going on in the machine here?

  • Because this is reality.

  • This is what happens when you take measurements.

  • So we're being very nice to you.

  • We're giving you AWS run.

  • We have done everything we can to make

  • sure those numbers come out clean, and beautiful,

  • and untouched.

  • There they are.

  • That is quality measurements we're taking for you.

  • But if you had to do it yourself,

  • that's what this lecture, in part, is about.

  • Yeah?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: So you think

  • that there may be something having to do with the cache.

  • But I'm going through each time and I'm refilling the array

  • each time, so they're kind of starting from a clean slate--

  • similar clean slate each time.

  • What else is going on in the machine here?

  • Yeah?

  • AUDIENCE: [INAUDIBLE] totally unrelated stuff [INAUDIBLE]

  • CHARLES E. LEISERSON: Yeah, there

  • could be totally unrelated stuff running.

  • You might have daemons, you might have all kinds of things,

  • and so forth.

  • So he thought of that, and he shut down

  • everything he possibly could.

  • And this is what he got still.

  • But that's a great idea because often, there's

  • some external things going on.

  • In this case, it's called multi-tenancy.

  • There's more than one thing using the computer at a time.

  • Good idea, but happens not to be the one.

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: Could be precision with the timing.

  • Yeah, sometimes there can be issues there,

  • but this was not a precision issue.

  • He could have used a really dumb timer

  • and gotten something very similar to this.

  • What else is going on your machine?

  • Yeah?

  • AUDIENCE: Maybe his machine's checking

  • for updates every minute.

  • CHARLES E. LEISERSON: Yeah, maybe it's

  • checking for updates.

  • That's once again some external things.

  • No, it wasn't checking for updates.

  • Wasn't checking for updates.

  • What is going on here?

  • What is going on?

  • Let's have some more ideas.

  • What other things might disrupt measurements?

  • Yeah?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: Yeah.

  • This was actually merge sort he was timing,

  • so there's no randomization.

  • But even that, if it were quick sort,

  • it'd be at random that things would tend to take longer,

  • rather than following this crazy pattern.

  • What is causing that crazy pattern?

  • Yeah?

  • AUDIENCE: Does the random fill have to do with the time?

  • CHARLES E. LEISERSON: No, because the random fill

  • is done outside the timer.

  • Each time through the loop, we fill,

  • and then we start the timer, and then

  • we take the measurement, and so forth.

  • Yeah?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: It's not allocating memory.

  • But that's an interesting idea, because sometimes you

  • have things going on where you think things are happening

  • right away, but the system is being clever and delaying it.

  • And so you end up paying for it at some later time,

  • and that could possibly create something.

  • Turns out not to be what's going on here.

  • So what's happening here is that the machine is

  • changing the clock frequency.

  • Why is the machine changing the clock frequency?

  • Your laptops change the--

  • the systems that we have, they change clock frequency.

  • Why do they change it?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: Because the laptop is getting hot.

  • So what do are doing?

  • We're running something computational.

  • And the smaller ones--

  • OK, we get a lot of those done, until it starts heating up,

  • and so it slows down the system clock to save power.

  • OK, and then what happens?

  • Slows it down a little bit, cools off a little bit,

  • starts to speed up again.

  • And then we run longer.

  • And why are these things getting closer and closer together?

  • Yeah?

  • AUDIENCE: Takes longer and longer to run the sorts.

  • CHARLES E. LEISERSON: Yeah, it takes longer and longer

  • to run the sorts, so you're going

  • to see the effect closer in an interval

  • here, even if it happened to be equal in time.

  • Even if it was equal in time, we're

  • doing bigger and bigger problems.

  • This is nuts, right?

  • We want to take measurements.

  • We want to know whether the software is faster.

  • What are you supposed to do?

  • So here, if you just took a measurement and said,

  • look, this is the time that it takes me to run this code,

  • you would be hugely missing the boat, if you were taking

  • one of those high measurements.

  • You compare A to B. You run A first,

  • then you run B. B is slower.

  • Oh, well, that's because when you ran A,

  • it heated up the processor, so the processor slowed it down.

  • So this particular architectural feature

  • is called DVFS, dynamic frequency and voltage scaling.

  • It's a technique to reduce power by adjusting the clock

  • frequency and supply voltage to transistors.

  • So the idea is that, if the chip ends up

  • getting too hot, or in the case of laptops,

  • often if you want to conserve battery,

  • it chooses to slow down the clock.

  • And the second thing it can do is reduce the voltage,

  • if the frequency is reduced.

  • So when you're actually running slower,

  • you can actually get the same reliability of switching

  • with a lower voltage.

  • At a higher voltage--

  • sorry-- at higher clock frequencies

  • you need enough voltage to make sure those electrons are

  • scooting across the transistor junctions fast enough.

  • So the basic power law that the electrical engineers--

  • is anybody here an electrical engineer?

  • OK.

  • There's good stuff in EE, let me tell you.

  • So those of you who are too embarrassed

  • to raise your hands, I support EE.

  • So power goes as CV squared f, where C is what's

  • called the dynamic capacitance.

  • There's actually another term, which

  • is the static capacitance, which doesn't have to deal

  • with frequency or whatever.

  • But for the dynamic power, it's CV squared f.

  • It's the dynamic capacitance.

  • It's roughly the area of the circuitry times

  • how many bits are moving.

  • So if bits don't move, they don't consume power,

  • for dynamic power.

  • And then V is the supply voltage, and then

  • f as the clock frequency.

  • So if you can reduce the frequency and voltage,

  • you get a cubic reduction in power, and also in heat.

  • Who thinks their battery doesn't last long enough?

  • Yeah, OK.

  • Wouldn't be nice if they lasted a month?

  • So you can see why they're motivated to play this game--

  • to save the battery or to run things as hot as they can.

  • But if it gets too hot, we'll just back off.

  • But for performance measurement, this is basically a nightmare.

  • It wreaks havoc.

  • So the topic of today's lecture is how can one reliably measure

  • the performance of software, when you have stuff like this

  • going on in our system?

  • Now, the good thing about something like DVFS

  • is there's actually ways of shutting it off and taking

  • measurements.

  • You probably pay some performance for doing that,

  • because they can basically-- who's ever worked

  • on an overclocked system?

  • Some of you game players, right?

  • So part of the game--

  • the idea there, when they're overclocking it, is let's

  • keep--

  • get things cool and so forth.

  • And there's lots of games like this that are

  • played and overclocked systems.

  • So I'm going to talk about three topics today.

  • One is about quiescing systems, which

  • is making them quiet enough that we can take good measurements,

  • getting rid of some of the noise.

  • And that second I talk about some tools

  • for measuring software performance,

  • and then we'll talk a bit about performance modeling.

  • So I hope this is a little motivational.

  • Boy, you think you've seen it all sometimes,

  • and then somebody presents you with a puzzle, and it's like,

  • what's going on?

  • And then takes a little detective work

  • to figure out that that's actually what's going on.

  • So we'll start first about quiescing systems.

  • Who knows who Genichi Taguchi was?

  • Anybody here?

  • No?

  • He's very famous because he's the one who made our automobile

  • industry produce reliable cars.

  • Very, very famous fellow.

  • He did a lot of different things.

  • I'm going to point out one of the things that he observed.

  • And it's in the context of suppose

  • you were an Olympic pistol coach,

  • and you've got two shooters--

  • A and B-- and you look at their targets.

  • And here's A's target.

  • Oh, he hit the bulls-eye.

  • Good.

  • And if you add that up, he's got a pretty decent score.

  • Then you look at B. B didn't even hit the bullseye,

  • and his score is really lousy.

  • Who do you want on your team, A or B?

  • Who do you want?

  • AUDIENCE: You would pick B, just because he

  • could adjust the sights.

  • CHARLES E. LEISERSON: Yeah, because it's

  • easy to tell him what to do.

  • You adjust the sights.

  • You teach him to shoot down a little bit lower to the left.

  • It's easy to diagnose what his problem is.

  • That's all you have to do.

  • What do you do for A?

  • It's not clear what you do.

  • And so what he did in the realm of quality control was say,

  • look, when we're producing products,

  • before we try to fix the reliability, or whatever is,

  • of the product--

  • increase the quality of the product--

  • let's first reliably produce whatever

  • we're producing so we get the same thing every time.

  • Because then we can go in and see what the problem is,

  • and we can adjust for it.

  • And so the idea is go after the variance first.

  • Go after the spread.

  • Try to get the spread as small as possible.

  • Try to figure out how it is that you can isolate--

  • produce the same thing, even if it's not very good.

  • And then go and try to make changes.

  • Because if you try to make changes

  • while you have high variance, you don't even

  • know if you're making progress or not,

  • because it could be in the noise of your measurements.

  • Now, in the context of performance engineering,

  • if you can reduce variability, you

  • can do things like compensate for systematic and random

  • measurement errors.

  • And you can also do things like not run as many trials

  • to discover whether one program is better than another.

  • So a lot of advantages to being able to

  • have really quiet things.

  • It's kind of obvious that you should

  • want to have reliable measurements,

  • but there's actually, as I say, a theory behind it for wide

  • is that you want to have quiet measurements,

  • and what you need to focus on.

  • Now, in our computer systems, there

  • are lots of sources of variability,

  • and some people came up with some of them here.

  • Let me mention just a few of them here.

  • So there are things like daemons and background jobs, things

  • that are running on your system that are helping the system

  • to do whatever it's doing.

  • Many of them are unnecessary, and those can be running--

  • so for example, maybe you set up a chron job

  • to do something for you every night,

  • and that happens to be just when you happen

  • to be making some measurements.

  • Well, that's not really good, because you're now

  • sharing the resource.

  • Interrupts-- something comes in.

  • I had one time where we were measuring stuff

  • on the connection machine CM5, which in its day,

  • was the world's most powerful computer.

  • 1993, it was the top of the list of the supercomputers.

  • And now this computer is more powerful.

  • Cost $43 million or something.

  • Moore's law has really made a difference.

  • And we were measuring the performance of something,

  • and we kept getting these anomalous results.

  • And eventually, we tracked it down.

  • It took us a lot of work, but we tracked it down.

  • The graduate student who was running it,

  • while he was running it, he was moving the mouse around.

  • And when you moved the mouse, it was interrupting

  • 200 times a second to deal with the interrupts that

  • was interfering with our measurements.

  • True story.

  • True story.

  • We disconnected the network even so

  • that we wouldn't get external things,

  • and we're still getting this thing.

  • What is going on?

  • And eventually, we tracked it down to that fact

  • that he was just sitting there idling--

  • so it's like, start it up, and then hands off.

  • It was like, nobody move.

  • Code and data alignment--

  • where the code lies affects its performance.

  • If a code goes across two cache lines

  • versus completely within one cache line,

  • that can have a difference, depending upon what's

  • conflicting in the cache.

  • Or if you go across page boundaries,

  • it can have a very big difference, for example,

  • in the translation lookaside buffer, TLB.

  • You may be going for different entries.

  • There may be different things there.

  • So code alignment can make a difference in the--

  • what you're doing.

  • Thread placement-- if you have a multicore machine,

  • which core is it running?

  • It turns out the system likes to use

  • core 0 for a lot of its stuff.

  • So if you're going to take reliable measurements,

  • don't run on core 0.

  • Runtime scheduler-- the fact that, for example, we

  • have a randomized scheduler, which

  • means that there's random numbers going on

  • so you're going to try to take measurements

  • in the midst of all this randomness.

  • Hyperthreading-- hyperthreading is where they take one core.

  • It's also called symmetric multithreading--

  • or no, simultaneous multithreading.

  • That's what it's called, simultaneous multithreading,

  • or hyperthreading is what Intel calls it.

  • What that is is they have one functional unit,

  • and then they run two instruction streams through it

  • at the same time, each with its own set of registers,

  • but using the same functional units.

  • And they get basically a 20% speed up

  • or something from having--

  • it looks, from the software point of view,

  • like you've got two processors, but really

  • it only gives you 1.2 processors.

  • So it's one of these things that,

  • by the way, if you start counting up how many processors

  • and saying work over the number of processors,

  • and you say, well, how many processors do I have--

  • well, you may have just a hyperthreaded processor,

  • rather than a real processor.

  • So one thing, for example, in the cloud system

  • that you folks are using, we turn off

  • hyperthreading so that we can get more reliable measurements,

  • and so we can look at the measurements

  • as a function of the number of processors.

  • Multitenancy-- and this is particularly

  • important in the cloud.

  • If you're in the cloud, there are other people

  • using the system, they can end up using lots of resources

  • that maybe you want, like cache.

  • And they can end up using network traffic that

  • may affect you, and such.

  • I'm actually quite amazed at how well Amazon

  • does in AWS in making it so that that stuff

  • doesn't affect you very much.

  • Our numbers show that they are, in fact--

  • they are definitely the leader right now

  • in having repeatable measurements,

  • compared to all the cloud providers.

  • We talked about DVFS.

  • There's also another one called Turbo Boost.

  • So Turbo Boost looks to see how many jobs are actually

  • running on the multicore.

  • If there's only one job running on the multicore,

  • it increases the clock frequency for that job--

  • or if there's just a few.

  • As soon as another one comes in, it slows things back down.

  • So it tries to give a boost when you're

  • in executing serial code because it

  • says, well, I'm not generating heat from all the cores.

  • I just have to generate it from the one that I've got.

  • I can afford to have one of them run hotter.

  • Network traffic-- and there's, by the way,

  • a bunch of other ones.

  • We're going to talk about a few of these,

  • but first let me tell you what the impact of quiescing

  • a system is.

  • So this is joint work that I did in my group with Tim Kaler.

  • So we wrote a Cilk program to count the primes

  • in an interval.

  • And we ran on a c4 instance, 18 cores-- similar to what

  • you're running with.

  • We had two-way hyper-threading on.

  • Turbo Boost was on.

  • We had 18 Cilk workers.

  • We had 100 runs, each about one second.

  • And what I've plotted here is how much is the percent

  • that each run was.

  • We basically ran 100 runs, and then

  • I sorted them from smallest run to largest.

  • And I normalized them to whatever the minimum one

  • was so that each thing here is a percentage above the minimum.

  • So you can see that the slowest run was almost 25%

  • slower than the fastest run.

  • So you can see what the impact is.

  • So 25%-- if you're trying to produce a code by getting a 3%

  • improvement 30 times, you can't--

  • there's so much noise here.

  • It's very hard for you to figure out that you're 3% faster.

  • So if you quiesce the system, same thing.

  • We turn hyperthreading off, turn Turbo Boost off,

  • and we quieted all the daemons, and so forth.

  • Then out of 100 runs, we got essentially the same value

  • every single time, except for three times.

  • And notice that the scale here has changed.

  • The scale here is now less than 0.8%, less than 1% slower.

  • So this says that, hey, if I took a couple of measurements,

  • I'm very likely to hit something that

  • is the real running time, which tends to be,

  • for this, what the minimum is here.

  • Because all the other stuff is noise that's just adding in.

  • Make sense?

  • So it is possible to quiesce a system.

  • It's not that hard, it just takes

  • a small matter of programming and systems work.

  • So here are some tips on how you quiesce

  • a system, if you wanted to do this for your laptop,

  • for example.

  • Make sure no other jobs are running.

  • Shut down daemons and cron jobs.

  • Disconnect the network.

  • Don't fiddle with the mouse.

  • For serial jobs, don't run on core 0, where interrupt

  • handlers are usually run.

  • Turn hyperthreading off.

  • Turn off DVFS.

  • Turn off Turbo Boost.

  • Use taskset to pin workers to cores.

  • So taskset is a utility that says,

  • I want you to run this thread on this core,

  • and don't let the operating system bounce it around.

  • So normally, the operating system maps threads to cores--

  • the workers, the Cilk workers--

  • to cores in any way that it feels like.

  • This says, no, I want you to have it exactly here so

  • that, when I run something else, it's exactly the same thing.

  • And so forth.

  • And we've already done a lot of this for you for AWS run.

  • By the way, there is no way of getting

  • a completely deterministic result out

  • of running on modern hardware.

  • Does anybody know why?

  • If I have a serial program and it's

  • deterministic serial program, and I set it up

  • and I reboot the system so it's got exactly

  • the same content, et cetera, I still

  • can get non-deterministic results.

  • Does anybody know why?

  • Yeah?

  • AUDIENCE: Because [INAUDIBLE]

  • CHARLES E. LEISERSON: No, you can turn that off.

  • So they actually do randomize address space

  • for security reasons.

  • But when you run under the debugger and so forth,

  • they tend to turn that off so that you can get repeatability

  • for debugging purposes.

  • Yeah?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: No, those are generally--

  • no, those are deterministic, but there

  • is something in the hardware which is non-deterministic.

  • Does anybody know what is, happen to know,

  • can guess what it is?

  • Something the hardware that's non-deterministic.

  • Yeah?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: Disk access would be,

  • but if I'm just running something in core--

  • I'm not using disk, I'm just going to run--

  • it turns out non-deterministic, even though I'm just

  • running everything inside with ordinary DRAM memory,

  • and so forth.

  • Yeah?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: No, the out of order execution

  • is all deterministic.

  • There's no randomization there.

  • Yeah?

  • AUDIENCE: Branch prediction.

  • CHARLES E. LEISERSON: Branch prediction's all deterministic

  • algorithms--

  • all deterministic.

  • Yeah?

  • AUDIENCE: The system clock signal?

  • CHARLES E. LEISERSON: System clock signal's very regular.

  • Very regular, if you turn off DVFS and stuff like that.

  • Yep?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: So the Linus schedule is, in fact,

  • a deterministic algorithm.

  • And if you're just running on one core,

  • the scheduler never comes into it.

  • So there is one source of non-determinism,

  • and that is memory errors.

  • So there's a chance that one of your memory--

  • when you're accessing the DRAM, that an alpha particle

  • collided with one of the bits and flipped it.

  • And there's hardware in there to do error correction,

  • but it takes an extra cycle to do it.

  • So if it reads the memory location,

  • discovers that there is an error in what it read, then it

  • performs the correction, and then you get it.

  • And that's something that's completely non-deterministic,

  • because its alpha particle's coming from outer space--

  • space aliens messing with your system.

  • Yeah?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: No, actually--

  • now, most cache is covered by error correction,

  • but the most likely-- if you look,

  • the biggest memory is the DRAMs.

  • That's the most likely source of these things.

  • So in any case, I want to now just talk

  • about a few things which--

  • just some examples of things that might come up for you.

  • So these are ones that I've mentioned,

  • but I just want to go through them

  • in a little bit more depth.

  • So one of the things is code alignment

  • can make a difference.

  • So what happens is you have your program,

  • and you make a change that you think

  • is improving your program.

  • But what happens, let's say, is that it causes an extra byte

  • to be put into the code.

  • So maybe the compiler is very smart.

  • You made some little change.

  • Then everything that follows it gets shifted down,

  • and so the cache alignment issues

  • can be completely different.

  • Something can go across a page boundary that

  • didn't used to go across the page boundary,

  • and that can have a big impact on your performance.

  • This is like, yikes.

  • This is like, yikes, how am I supposed to--

  • maybe we should just pack up on performance engineering.

  • So everybody gets what the issue is there?

  • So in this case, I inserted one byte.

  • Well, everything after that, it's all linear in memory

  • would change.

  • Here's another one that's even more insidious.

  • If you change the order in which the .o files appear

  • on the linker command line, that can actually have a bigger

  • effect than going between minus 02 and minus 03.

  • And when you compile, you compile

  • this order versus this order.

  • You can have actually quite a big difference.

  • Yike, OK, so what do you do?

  • Well, first of all, one of the things I'm glad to say

  • is that the compiler people have recognized this,

  • and the situation is not as dire as it was years ago.

  • What they do now very often is do a lot of alignment already.

  • So for example, it's common for compilers to produce--

  • to start every function on the first word of a cache line.

  • That way, when things get slid down,

  • you might apart from one cache line

  • to the next for where it starts, but you're not

  • going to affect the--

  • where you lie on the cache line, which

  • can make a difference, by the way, in branch predictors,

  • and things like that.

  • And so that helps.

  • That really quiets a lot of things.

  • And in fact, they give you some directives.

  • So LLVM has these switches.

  • As far as I could tell, the first one,

  • which is align-all-functions, I think--

  • I was unable to test this in advance,

  • but I suspect that it's actually already doing this

  • and this is actually a no op, because it's already

  • aligning all functions.

  • I don't know that for a fact, but you

  • can give the switch anyway, which will help if I'm lying.

  • So that forces the alignment of all functions.

  • So all functions start on the cache line,

  • and that way, if you change one function, it's unlikely to--

  • it won't change the cache alignment of another function.

  • It will only change the cache alignment of the function

  • that you're messing with.

  • You can also ask it to align all blocks in the function.

  • So remember that, in LLVM, we have these basic blocks,

  • these pieces of serial code with links, the basic blocks.

  • So what it will do is force every one of those

  • to be on a boundary.

  • But of course, what that means is now

  • you've got a jump between these codes,

  • even if it were going to be the next instruction

  • or put in a bunch of no ops.

  • So that can substantially increase

  • the size of your binary, and it can slow you down.

  • But on the other hand, you'll get very reliable results

  • from then on, because every block is now cache-aligned.

  • Probably more practical is to align--

  • is to force the alignment of all blocks that have

  • no fall-through predecessors.

  • That is, you don't have to add notes.

  • So this basically reduces it to the ones that are usually

  • causing the trouble.

  • So a line of code is more likely to avoid performance anomalies,

  • but it can also sometimes be slower.

  • And so one of the questions is, well,

  • which matters to you in your particular thing?

  • Here's one that I love.

  • So the example that I gave before of the order of linking,

  • we have that as a reading assignment, by the way,

  • on the web, that paper.

  • And here's another result from this paper by Mytkowicz

  • and his colleagues.

  • They have a wonderful paper called Producing Wrong Data

  • Without Doing Anything Obviously Wrong.

  • So one of the examples they give [INAUDIBLE] the ordering

  • of things, saying that, look, that actually had an impact

  • between 02 and 03.

  • The program's name can affect its speed, and here's why.

  • The executable's name ends up in an environment variable.

  • So when you start up the program,

  • it puts it in an environment variable.

  • The environment variables, it turns out,

  • end up on the call stack.

  • So you can find out from the program

  • what's the name of the program I was invoked with.

  • The length of the name affects the stack alignment.

  • You have a longer name, they put longer--

  • a longer piece there.

  • And so if the data happens to go across page boundaries--

  • some critical piece of data goes on two pages, rather than one--

  • that could have a big impact on your performance.

  • And there are other data alignment problems

  • that can arise.

  • Yeah, this is kind of nasty stuff.

  • So as I say, what we've done--

  • we've given you a very quiesced system.

  • We have done everything we can to make it so

  • that, when you submit stuff in this class, it's measured.

  • But as we get along in the semester

  • and you're doing more sophisticated stuff,

  • some of this is going to fall increasingly

  • to you to do things that make it robust.

  • OK, let's move on.

  • We've talked about quiescing.

  • Now, let's talk a little about tools for measuring

  • software performance.

  • So I did a little thinking, and I figured that there's actually

  • about five different ways I know of measuring

  • the performance of a program.

  • So one is you can measure the program externally.

  • You can run the time command.

  • If you say time and then give a shell command,

  • it will run the shell command and then tell you at the end

  • how long it took.

  • You can instrument the program.

  • That means to actually put timing calls into the program.

  • So you can use things like clock_gettime,

  • which I recommend.

  • And we'll talk a little bit about these other two,

  • gettimeofday and rdtsc.

  • And you can either do this by hand where you say,

  • I'm going to time something myself,

  • or it turns out you can have compiler support for taking

  • timing measurements.

  • But what that involves is changing the program in order

  • to put these timing calls in.

  • And of course, you have the effect that,

  • if you're perturbing the--

  • if you're putting these timing calls in,

  • you can be changing the timing.

  • So you've got that problem to worry about, as well.

  • One of the ones is you can interrupt the program.

  • One of the cheapest ways you can do it's just basically

  • take gdb.

  • So you start running your program.

  • You run it under gdb, and then you type Control-C.

  • And then you look.

  • Where is the program?

  • And you do that a few times, and you say, hey,

  • the same routine is always where the code is running.

  • Oh, that must be where it's spending all its time.

  • That's actually been put into a thing called poor man's

  • profiler, and then you can actually--

  • this is essentially the method that gprof uses.

  • And we'll talk about that in a little bit.

  • You can exploit hardware and operating system support.

  • So there are a bunch of hardware counters that the operating

  • system and hardware support--

  • that, for example, perf uses.

  • And so you folks are familiar with the perf tool set.

  • Those are basically using hardware and operating system

  • support.

  • And you can also simulate the program.

  • You can run it as a simulation, and then

  • you really can go in and do anything

  • you want to understand.

  • But of course, it's much, much slower,

  • and you hope that your simulator is modeling everything

  • that's have relevance to you.

  • Maybe it's not modeling something that turns out

  • to be relevant for you.

  • So I'm going to talk it give some examples of each

  • of these five things.

  • So let's start with the time command.

  • So it can measure elapsed time, user time, and system time

  • for an entire program.

  • Does anybody know what these three terms mean?

  • Elapsed time, user time, and system time.

  • Sure.

  • AUDIENCE: Is elapsed time [INAUDIBLE]

  • CHARLES E. LEISERSON: Yeah, it's what we call wall clock time.

  • Good.

  • AUDIENCE: User time is how long a program runs [INAUDIBLE]

  • CHARLES E. LEISERSON: It's in the kernel working

  • on your stuff, as opposed to somebody else's.

  • So that's exactly right.

  • So when you run the time command,

  • you get some numbers like this where it says here's

  • the real time, here's the user time,

  • and here's the system time.

  • Now, you might think that the user time and the system time

  • should add up to your total time.

  • Uh-uh-- doesn't work that way.

  • And part of the reason is that it may--

  • the processor may actually not be working on your code.

  • You may be contact switched out and something else is in.

  • So in any case, we have those three types of things--

  • war clock time, the amount of processing time spent

  • in the user mode code within your process,

  • and the systems time, which is the time spent in the kernel,

  • but within your process--

  • for example, satisfying system calls and such.

  • Now, the timing call that I recommend you use,

  • and that was used in the example that I gave, is clock_gettime.

  • In particular, there are a bunch of options to that,

  • and the one that I strongly recommend is CLOCK_MONOTONIC.

  • And it takes about 83 nanoseconds

  • to actually read what the time is.

  • That's about two orders of magnitude

  • faster than a system call.

  • And one of the things about it is--

  • this is such a funny thing to have to say--

  • is that guarantees never to run backwards.

  • Turns out the other timers can run backwards.

  • You can take measurements and discover they're negative.

  • This one does not run backwards.

  • Part of it is because some of the other timers

  • do things like, oh, there's this national standards thing

  • that, periodically, your computer goes out

  • to find out what the real time is,

  • and it resets its clock to be consistent with whatever

  • the global clock is.

  • And that will cause the clock to be updated

  • in a non-standard way, and where suddenly you lost some time

  • or gained some time.

  • So this is really the [INAUDIBLE]..

  • The only unfortunate thing about this

  • is that it is non-deterministic how long it takes.

  • And let me explain a little bit what's going on in this.

  • So what happens is it takes a measurement--

  • it has to take two measurements to figure out

  • what the elapsed time is to find out what the actual time is.

  • It can't just take one measurement

  • because it may have been swapped out.

  • And the kernel helps support, in user space, something

  • that says, here's the total amount of time

  • you've spent up until you started your time slice.

  • So when you read that, you have to read those two values.

  • Well, how do you know that you don't

  • have an atomicity violation?

  • You read one of the values, you got switched out,

  • you get switched back in-- now, you have

  • a new value for the other one.

  • So the way it does it is it reads this register.

  • It reads what the operating system

  • has kept as its cumulative time, it reads the clock,

  • and then it reads that register again.

  • And if those two things differ, it

  • knows there's been a switch in there.

  • If they're the same, it knows there

  • isn't, and that the number that it can take is reliable.

  • So in that kind of case, it will actually

  • take two measurements-- more than one measurement.

  • You do it again and you could have another context switch.

  • And you could do it again, and have another--

  • but this thing is generally pretty fast.

  • And on my laptop, it takes about 83 nanoseconds to run.

  • There's a lot of people say, well, why don't I just read

  • the cycle counter?

  • That's actually cheaper.

  • It runs in about 32 nanoseconds.

  • And that you can do with the rdtsc--

  • read the timestamp counter--

  • instruction.

  • And you can do it yourself by using a built-in assembly.

  • And what it does is it returns to how many

  • clock cycles since the boot, and it

  • runs in about 32 nanoseconds.

  • But why not use this?

  • Well, one thing is that rdtsc may

  • give different answers on different cores

  • on the same machine--

  • so the cycle counters on a processor by processor basis.

  • Sometimes tsc runs backwards, as I mentioned.

  • And also, the counter may not progress at a constant speed.

  • So remember that the time between--

  • the system is possibly slowing and speeding up

  • the counters, and so forth.

  • And converting clock cycles, for that reason, to seconds

  • can be very tricky.

  • So I recommend you stay away from this faster

  • counter, this faster timer.

  • The other one is don't use gettimeofday.

  • That's the one most people know.

  • That gives you microsecond precision.

  • It's not actually microsecond accurate,

  • but it gives you microsecond precision.

  • Because it has similar problems, whereas this particular--

  • the clock_gettime MONOTONIC has been very well engineered,

  • in my opinion, to give good reliable numbers

  • at a reasonable cost.

  • Any questions about that, about taking

  • measurements and what to use?

  • This stuff, by the way, over time, it's going to change.

  • People are going to come up with better ways or worse ways.

  • Or they'll say, we're not going to support that anymore,

  • or what have you.

  • And then, if you're out there as an engineer,

  • you're going to be on your own.

  • Hopefully you know what some of the issues here are

  • and you're prepared to be on your own.

  • Yeah?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: So when it does that,

  • it aggregates and the operating system has to do it.

  • Those numbers actually are very--

  • are relatively coarse grained.

  • You cannot time something that's very short--

  • with time, for example--

  • with the time command.

  • In general, my experience is you should, even with something

  • like-- you can get very fairly fine grained measurements

  • with the clock_gettime.

  • You can get fairly good measurements

  • there, but unless you're aggregating, unless you're

  • running code that's running around a second, certainly

  • at least a 10th of a second--

  • if you're not running things that are that long,

  • you run the risk that you've got really, really bad--

  • you get unlucky.

  • Let me point that out in this particular example.

  • So here's the interrupting strategy,

  • which we talked about briefly.

  • This is where I just Control-C at random intervals.

  • And you look at the stack and say,

  • who needs a fancy profiler?

  • In fact, there are large companies

  • who use this for debugging their big, big codes.

  • Facebook comes to mind.

  • They actually use this technique.

  • It is a really easy worthwhile technique for figuring out

  • where time is being spent.

  • Now, there are some other things.

  • The Poor Man's Profiler-- and people

  • have built things like gprof and so forth to increment--

  • to automate the strategy so you get this information.

  • Because then it automatically [INAUDIBLE]

  • looks at the stack, what's being executed,

  • puts that into a call graph and so forth,

  • and figures out where the time is going.

  • But neither of those programs is accurate,

  • if you don't obtain enough samples.

  • And just to give you an example, gprof samples only 100 times

  • per second.

  • So if you're going to use gprof for timing something that's

  • only a second long, you only got 100 samples.

  • How many samples is 100?

  • That's not actually a real lot.

  • And so you get wildly inaccurate numbers from interrupting.

  • But on the other hand, for a quick type--

  • we use gprof all the time.

  • It's quick.

  • We do Control-C all the time.

  • It's really quick.

  • I don't have to install anything.

  • I just take a look, and it gives me a first cut it at what

  • I want to do.

  • It all depends.

  • You don't need all the surgically precise tools

  • all the time.

  • Sometimes a really dumb tool is adequate for the job,

  • and a lot quicker to deal with.

  • Hardware counters-- so one of the nice things that's happened

  • in recent years is that there has become available a library

  • called libpfm4, which is virtualizing all the hardware

  • counters so that you have access to them with--

  • to all of these types of events on a per process basis.

  • So normally, there's the hardware counters,

  • but then you switch to some--

  • if there's context switching going on to some other process,

  • then what happens to your counters?

  • They have to be saved, they have to be updated.

  • So anyway, libpfm4 does all of that kind of virtualization

  • to make it so that the counter-- you can view it

  • as if it's your own counter.

  • And perf stat, for example, employs that.

  • There are a lot of esoteric hardware counters.

  • And as I say, good luck in figuring out

  • what they all measure, because they often

  • are not well-documented.

  • A few of the important ones are well-documented,

  • but most of them are very poorly documented

  • exactly what it does.

  • A really good example was we had somebody

  • who was looking at cache misses to figure out

  • how much bandwidth-- so last level cache, L3 cache

  • misses to count how much data was

  • being transferred from DRAM.

  • And they were getting curious numbers

  • that didn't seem to measure up.

  • And it's like, wait a minute, have a miss, moves from DRAM

  • onto the chip.

  • Why is that not counting how much

  • stuff is being moved, if I count up

  • how many cache misses times how many bytes in the cache line?

  • Which is what, on the machines we're using?

  • How many bytes in a cache line on the machines we're using?

  • OK, 64.

  • OK, gotcha, you guys are--

  • OK, 64.

  • But not every machine has that.

  • But anyway, so why was this not measuring how much stuff

  • is being moved?

  • I'll give you a hint.

  • It used to measure how much stuff was being moved,

  • but then those architects, they are such pesky, clever people,

  • and they put in a great feature.

  • AUDIENCE: Prefetching.

  • CHARLES E. LEISERSON: Prefetching.

  • They put it in prefetching.

  • There's things that fetch it, and it

  • doesn't update that counter.

  • So if you want, you have to count how many prefetching

  • incidents you have, as well.

  • So you can often cobble this together, but good luck

  • figuring out what some of these do.

  • Also, watch out.

  • You may think that the tools let you measure a lot of counters,

  • if you want.

  • But if you read the fine print, it

  • turns out that, if you do more than four or five,

  • it starts essentially time sharing the available counting

  • bandwidth that it has, and it's not-- it's actually just doing

  • something statistical, rather than actually counting them.

  • So you can't count more than like four or five-- actually,

  • four or five I think is a high number.

  • But somebody I know well, who knows this stuff,

  • said four or five is probably what it is today.

  • So that's hardware counters.

  • So hardware counters are good technique.

  • Next one is simulators.

  • So things like cachegrind usually

  • run much slower than real time, but what's

  • great about simulators is you can get repeatable numbers out

  • of them.

  • You run the code.

  • You run it again.

  • If you've set up everything right, you can get--

  • and you can see what's going on inside.

  • The downside is that they don't necessarily-- it's slower,

  • and it doesn't necessarily model everything

  • going on in the cache.

  • But for things like cache misses,

  • this is a great tool to just figure out

  • what's the fundamental cache--

  • and we'll talk about that when we talk about caches

  • in the next couple of weeks.

  • And if you want a particular statistic,

  • in principle, you can go in, and if it's

  • an open-source simulator like cachegrind is,

  • you can collect it without perturbing the simulation.

  • So any question about these ways of collecting measurements?

  • There are a whole bunch of ways of doing it-- they

  • all have pros and cons.

  • They all can be useful in a given context.

  • They all have some flaws.

  • A really good strategy--

  • I'll talk about this later-- is triangulation.

  • I never take one measurement and believe it.

  • I always want to take at least two measurements

  • in different ways, and make sure they're

  • telling me the same story--

  • triangulation.

  • If there's a discrepancy, then I want

  • to know what's causing the discrepancy.

  • But I never trust one number, and I never trust any numbers

  • without having a model for what I think is coming up.

  • And in fact, that's what we're going to talk

  • about next is performance modeling.

  • So any questions about measurements and such?

  • Isn't it good we have AWS run?

  • Number comes back, it's the number.

  • And it's actually a pretty good number.

  • We've worked very hard to make that a pretty good number.

  • So performance modeling-- so yeah,

  • we cover a lot of stuff in this class, as I think some of you

  • have started to notice.

  • But really, performance-- software

  • performance engineering is pretty simple process.

  • You take a program that you want to make go fast, program A.

  • You make a change to program A to produce a hopefully faster

  • program A prime.

  • You measure the performance of program A prime.

  • If A prime beats A, then you said A equals A prime.

  • And if A is still not fast enough, you repeat the process.

  • That's basically what you're doing.

  • It's pretty simple.

  • And as should be apparent, if you can't measure performance

  • reliably, it's hard to make many small changes that add up,

  • because it's hard to tell whether A beats A prime--

  • sorry, whether A prime beats A. It's hard to tell.

  • And so as a consequence, what we want to do is we

  • want a model of performance that we're in a position

  • to draw accurate conclusions.

  • So we want to do things like drive the variability

  • of measurement down to 0.

  • And we want to do things like figure

  • out ways of using statistics to give us

  • more accurate picture of what's going

  • on then maybe what is apparent.

  • And that's basically what we're going

  • to talk about for a little bit.

  • Part of what I'm going to do is going to talk about statistics.

  • How many people have had a statistics class, or a machine

  • learning class, or something where

  • you dealt with statistics?

  • Beyond probability, I mean.

  • I mean real statistics, sample means, and things like that.

  • So a few of you.

  • OK.

  • The basics of what you need to know you

  • can find from Wikipedia, or MathWorld,

  • or someplace like that.

  • And I'm not going to try to teach you Statistics 101,

  • but I will point you in some directions,

  • and give you some pointers to some tools you can do.

  • OK, so here's a puzzle.

  • Suppose you measure the performance

  • of a deterministic program 100 times

  • on a computer with some interfering background noise.

  • What statistic best represents the raw performance

  • of the software?

  • Is it the mean of the-- the arithmetic mean of those runs?

  • Is it the geometric mean of those runs?

  • Is it the median of the runs?

  • Is it the maximum of the runs?

  • Is that the minimum of the runs?

  • This is where it's helpful, if we had those clickers

  • or whatever they have.

  • But we don't, so I ask people to vote.

  • Now, I want everybody to vote.

  • And once again, it doesn't matter

  • if you're right or wrong.

  • You can be right for the wrong reasons.

  • You can be wrong, but have the idea right.

  • But it's fun when everybody participates-- certainly

  • more fun for me when I see hands go up than when I see people

  • sitting there looking bored.

  • OK, how many people think arithmetic mean would

  • be a good way of measuring the raw performance?

  • Arithmetic mean.

  • That's the most common statistic that we ever gather.

  • OK, what about geometric mean?

  • OK.

  • What about median?

  • OK, good.

  • What about maximum?

  • One for maximum.

  • What about minimum?

  • OK.

  • So turns out that actually, these are all good

  • measures to take, and it depends upon what

  • you're doing with them.

  • But turns out minimum is--

  • does the best it noise rejection.

  • And that's because you expect any measurements higher

  • than the minimum, if it's a deterministic program and so

  • forth, that's going to be due to noise.

  • So if you're really interested in knowing

  • how long fundamentally your code takes on the underlying

  • hardware, when there's other things going on,

  • taking the minimum rejects it.

  • Now, you might say, the median also rejects noise,

  • but it doesn't, because if you view your program as being

  • its running time plus noise, then the median

  • is going to give you some number that

  • is in the midst of the noise.

  • It's going to have some component.

  • So minimum is the only one that really rejects all of them.

  • But they're all useful measures in different contexts.

  • And there are ways that you can use the mean and some

  • of these other ones, as we'll talk about in a minute,

  • to get information about making decisions,

  • because is the thing that we're after is not

  • necessarily always the raw performance of the software.

  • Sometimes we're interested in whether A beats

  • B. That's a different question than how fast is this

  • fundamentally go.

  • Now, so there are a lot of different types of summary

  • statistics, and there's lots of reasons to pick different ones.

  • So for example, if you're interested in serving

  • as many requests as possible in a web server, for example,

  • you're going to be looking at something like the CPU

  • utilization and taking the arithmetic mean

  • to try to understand how those things add up.

  • If all tasks have to be completed

  • within 10 milliseconds, then you're

  • going to look at the-- you're looking at the total,

  • and you're going to add it up, and you're

  • going to be interested in making sure that each one is small.

  • And that's also what the mean does.

  • And you're going to be looking at wall clock time.

  • If you want to ensure that most requests are satisfied

  • within 100 milliseconds, you might

  • be looking at the 90th percentile behavior.

  • And you'll say, yes, I won't make every one,

  • but I want 90% of the time I want to get it there,

  • and I'll be using something like walk clock time.

  • In a lot of web companies, there's

  • a thing called a service level agreement.

  • This is what they should give you for your telephone,

  • but they don't.

  • Tells you what kind of service you can expect,

  • and if they don't meet that service requirement,

  • then they haven't lived up to it.

  • Instead, we buy these phones and we get the service,

  • and we just get whatever they decide to give us.

  • But if you're a big company, you insist

  • that you get some kind of service out of the people

  • that you're using.

  • And so there that's typically some weighted combination,

  • and you're using multiple things.

  • You might want to fit into a machine

  • with 100 megabytes of memory, some sort of embedded machine

  • or whatever, then you're going to be interested in maximum

  • of the memory use.

  • So it's not all the performances, not

  • all just time.

  • You might want the least cost possible,

  • and you're looking at things like energy use,

  • et cetera, or the fastest, biggest, best solutions.

  • You can see average comes up a lot as one of the ways.

  • So I wanted to though cover one particular example, which

  • I find is the most commonplace I see a misuse of summary

  • statistics, and that's for when I'm summarizing ratios.

  • So suppose I have two programs A and B,

  • and I run the four trials.

  • Normally, you'd run a lot more, but I wanted to fit on a slide.

  • And program A, on whatever trial 1 was, took nine seconds, say.

  • On trial 2, it took 8--

  • 2 and 10.

  • And program B you've got 3, 2, 20, and 2.

  • So I can compute the mean for each of those.

  • So the mean of the program A is 8.25, and the mean of program B

  • is 4.75 over those four benchmarks.

  • I can also take a look at how much is A winning--

  • sorry, is B winning over A. And so if I take the ratios,

  • I then get 3, 4, 1/10, and 5 for a mean of 3.13.

  • It's actually 3.125, but I'm only

  • keeping things to two digits.

  • And so if I was asked to summarize this,

  • I could perhaps conclude that program 3

  • is more than three times better than program A,

  • based on these statistics.

  • But there's a bug in that reasoning.

  • Can anybody see the bug?

  • This is wrong.

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: It doesn't make sense

  • to take the arithmetic mean of a bunch of ratios.

  • Why's that?

  • Yeah, one thing here is that you can

  • see is that-- notice that the mean of the ratio

  • is not the same as the ratio of the mean.

  • That should be suspicious.

  • Should I not be comparing the ratio of the mean,

  • or should I be comparing the mean of the ratios?

  • So that's not particularly good.

  • Another thing is suppose I take a look at the ratio B over A,

  • and I take the arithmetic mean.

  • Then what I discover is that A is better

  • by a factor of almost three than B. So clearly,

  • taking the average of the means is the average of the ratios.

  • There's something wrong with that.

  • And in particular, as I say, the ratio of the means

  • is not the mean of the ratios.

  • And then your intuition is spot on.

  • Suppose instead I compute the geometric mean.

  • So geometric mean is basically like taking

  • the average of the logs, the arithmetic mean of the logs.

  • So you're basically taking the product

  • and taking the n-th root of the product.

  • And I've computed that for these things.

  • And now I've taken the arithmetic mean

  • of the run times, because that makes sense.

  • That's kind of an average over these things,

  • how long did things take.

  • And now I look at A over B and B over A, I get the same thing.

  • And it's, in fact, the case that the ratio of the means

  • is the mean of the ratios.

  • So when you look at ratios, there's

  • another place that comes up where you look at rates.

  • And I've seen people look at rates,

  • and it turns out when you're looking at rates, often

  • it's the harmonic mean that you want in order

  • to preserve these good mathematical properties,

  • and make sure that--

  • it's really bad if I do this thing

  • and I say, look how much better A is than B,

  • and somebody-- if I flipped the ratio,

  • B would be better than A. That's really suspect

  • If the identity of whether you're A or B,

  • and which one was the numerator, which in the denominator

  • had an impact, that would be really suspect.

  • So this is the kind of thing, when

  • you're thinking about how you're reporting things

  • and so forth, you want to be careful about, when you're

  • aggregating things, to make sure that you

  • have the basic mathematical properties met.

  • And what's nice is 1 divided by 1.57 here is, in fact, 0.64.

  • So it didn't matter which way I took the ratio--

  • I got the same answer.

  • So B is better that by a factor of about 1.6,

  • something like that.

  • It was a little bit better.

  • It's not three times better.

  • And it for sure isn't the case that A is better than B

  • by a factor of three.

  • OK, good.

  • Any questions about that?

  • Good, OK.

  • Suppose as I want to compare two programs, A and B, which

  • is faster, and I have a slightly noisy computer on which

  • to measure their performance.

  • What's a good strategy?

  • What's a good strategy for comparing and figuring out

  • whether A is better than B, or B better than A?

  • Sure.

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: Sorry, so you're saying

  • I'm going to run multiple runs?

  • That's a great idea.

  • We're going to do multiple runs.

  • And what am I doing for each of these runs?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: The low order statistic of the--

  • for example, minimum or 10% or something really low.

  • OK.

  • So I take that.

  • I have one number for program A. I have one number for program

  • B. I ran them n times.

  • What else?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: Well, am I comparing

  • the two minimums I've got there, or am I comparing each one?

  • AUDIENCE: [INAUDIBLE]

  • CHARLES E. LEISERSON: Oh, I see what you're saying.

  • Take all the measurements that go below your 10%--

  • cheapest ones-- and then compare those.

  • OK.

  • So you're substantially doing noise reduction is what you're

  • saying, and then other than that,

  • you're comparing by comparing means.

  • OK, that's an interesting methodology.

  • You'd probably get something reasonable, I would think,

  • but you couldn't prove anything about it.

  • But that's an interesting idea.

  • Yeah, that's an interesting idea.

  • What else?

  • Yeah?

  • AUDIENCE: You run both, and then see which one is faster

  • and mark it.

  • And then run them both again, see which one is faster,

  • mark it again-- mark that one.

  • And keep doing that, and then see how many marks [INAUDIBLE]

  • CHARLES E. LEISERSON: Good, so you're

  • saying to a bunch of head-to-head runs,

  • and mark just who wins over those things.

  • So one wins more than the other, or the other wins more

  • than the one?

  • AUDIENCE: Yeah.

  • CHARLES E. LEISERSON: What good is that?

  • AUDIENCE: If the time it takes for each program to finish

  • is a random variable that tells you [INAUDIBLE]

  • or how much more [INAUDIBLE]

  • CHARLES E. LEISERSON: Yeah.

  • So this is actually a very good strategy

  • and actually has some statistical muscle behind it.

  • So what you can do is do n head-to-head comparisons

  • between A and B. So in both these examples, yeah,

  • we better run it a few times.

  • And suppose that a wins more frequently.

  • So now, what we want to do in the statistics, where they call

  • the null hypothesis, is that B beats A.

  • So even though we see A beats B, the null hypothesis that we're

  • wrong, and that A beats--

  • that B beats A.

  • And what we then cannot calculate is what they call

  • the p-value, which is the probability we'd observe that

  • B--

  • that A beats B more often than we did.

  • So for example, for each of these--

  • to imagine that in the worst case,

  • let's just say that they were equal in performance,

  • and all we're seeing is the noise.

  • Then I would expect that I would get

  • about an even number of things.

  • And so the further that I deviate from them being even,

  • especially once I--

  • that distribution is essentially a Bernoulli distribution.

  • The further I get out-- or a T distribution,

  • if you have small numbers.

  • As I get further out from--

  • away from the mean by what the variance of just flipping

  • coins, in that case, I can calculate what's

  • the probability that I'm seeing something

  • that would be that extreme.

  • And that gives me a good reason to reject the null hypothesis,

  • if it turns out that deviates by a lot.

  • So this is very standard stuff in the social sciences.

  • Who's had a course in this kind of stuff,

  • in testing null hypothesis, biology, and so forth?

  • You remember anything from it?

  • Just vaguely?

  • Yeah, yeah.

  • OK, that's fine.

  • One of the things I have found in life

  • is that I don't remember anything I

  • learned in college to speak of.

  • What I had to do is relearn it, but I relearned it a lot faster

  • than when I was in college.

  • And so that's part of this is also-- so

  • when you see it again-- oh, OK, now, you know

  • how to go about learning this.

  • Once again, you can look this up on Wikipedia or whatever,

  • if you want to use this methodology.

  • It's a good one for being able to determine, even

  • in the presence of noise.

  • What it does do is it doesn't tell you

  • what the raw performance was, but it

  • says, in that environment, which one is actually faster.

  • And that may actually be a more relevant question,

  • because you're not always going to have

  • this completely quiet system.

  • You may have a lot of noise going on in a system.

  • You'd like to know which one is going to behave better

  • in what that actual system is.

  • And so this methodology is pretty good.

  • Note that, with a lot of noise, we need lots of trials.

  • The last thing that I want to talk about--

  • which I won't-- is fitting to a model.

  • And this is the issue of sometimes you measure things,

  • but you're interested in a derived statistic,

  • such as, in this case, gathering some time,

  • counting instructions, counting cache misses,

  • counting time, and asking, OK, what's the--

  • what can I estimate is the instruction time,

  • and what is the cache time?

  • And to do that, you do a least-squares approximation.

  • And there's, once again, some statistics behind that.

  • I'm not going to go over it here,

  • but you can look in the notes.

  • There are a bunch of issues with modeling,

  • which is that you can over fit very easily.

  • If you add more basis functions, you will fit the data better.

  • And so how do you know if you're overfitting?

  • Answer is, if you remove a basis function,

  • it doesn't affect the quality very much.

  • Is the model predictive?

  • I'm actually going to just let you

  • guys look at these, because it's pretty good.

  • I think they're pretty self-explanatory.

  • Let me just finish with a couple of words

  • from a giant of science.

  • This is Lord Kelvin.

  • What is Kelvin famous for?

  • Besides Kelvin.

  • He was the guru of measurement.

  • And he said, to measure is to know.

  • That's a good one.

  • And he said also, if you cannot measurement it,

  • you cannot improve it.

  • So both very apt sayings from the same guy,

  • so there's a reason he's got a big forehand, I guess.

  • So anyway, that's it.

  • Thanks very much.

  • And good luck on the quiz on Tuesday.

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10.測量和時間安排 (10. Measurement and Timing)

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    林宜悉 發佈於 2021 年 01 月 14 日
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