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One last bit of housekeeping, then we're done!
What should our hardware do if for some reason an instruction
can't be executed?
For example, if a programming error has led to trying
to execute some piece of data as an instruction and the opcode
field doesn't correspond to a Beta instruction (a so-called
“illop” or illegal operation).
Or maybe the memory address is larger than the actual amount
main memory.
Or maybe one of the operand values
is not acceptable, e.g., if the B operand
for a DIV instruction is 0.
In modern computers, the accepted strategy
is cease execution of the running program
and transfer control to some error handler code.
The error handler might store the program state
onto disk for later debugging.
Or, for an unimplemented but legal opcode,
it might emulate the missing instruction in software
and resume execution as if the instruction had
been implemented in hardware!
There's also the need to deal with external events,
like those associated with input and output.
Here we'd like to interrupt the execution of the current
program, run some code to deal with the external event,
then resume execution as if the interrupt had never happened.
To deal with these cases, we'll add hardware to treat
exceptions like forced procedure calls to special code to handle
the situation,
arranging to save the PC+4 value of the interrupted program
so that the handler can resume execution if it wishes.
This is a very powerful feature since it
allows us to transfer control to software to handle
most any circumstance beyond the capability
of our modest hardware.
As we'll see in Part 3 of the course,
the exception hardware will be our key to interfacing running
programs to the operating system (OS) and to allow the OS
to deal with external events without any awareness
on the part of the running program.
So our plan is to interrupt the running program,
acting like the current instruction was actually
a procedure call to the handler code.
When it finishes execution, the handler can, if appropriate,
use the normal procedure return sequence
to resume execution of the user program.
We'll use the term “exception” to refer to exceptions caused
by executing the current program.
Such exceptions are “synchronous” in the sense that
they are triggered by executing a particular instruction.
In other words, if the program was re-run with the same data,
the same exception would occur.
We'll use the term “interrupt” to refer to asynchronous
exceptions resulting from external events whose timing is
unrelated to the currently running program.
The implementation for both types of exceptions
is the same.
When an exception is detected, the Beta hardware
will behave as if the current instruction was a taken BR
to either location 0x4 (for synchronous exceptions)
or location 0x8 (for asynchronous interrupts).
Presumably the instructions in those locations
will jump to the entry points of the appropriate handler
routines.
We'll save the PC+4 value of the interrupted program into R30,
a register dedicated to that purpose.
We'll call that register XP (“exception pointer”) to remind
ourselves of how we're using it.
Since interrupts in particular can happen at any point during
a program's execution, thus overwriting the contents of XP
at any time, user programs can't use the XP register to hold
values since those values might disappear at any moment!
Here's how this scheme works:
suppose we don't include hardware to implement the DIV
instruction, so it's treated as an illegal opcode.
The exception hardware forces a procedure call
to location 0x4, which then branches to the Illop handler
shown here.
The PC+4 value of the DIV instruction has been saved
in the XP register, so the handler can fetch the illegal
instruction and, if it can, emulate its operation
in software.
When handler is complete, it can resume execution
of the original program at the instruction following
DIV by performing a JMP(XP).
Pretty neat!
To handle exceptions, we only need a few simple changes
to the datapath.
We've added a MUX controlled by the WASEL signal to choose
the write-back address for the register file.
When WASEL is 1, write-back will occur to the XP register,
i.e., register 30.
When WASEL is 0, write-back will occur normally, i.e.,
to the register specified by the RC field
of the current instruction.
The remaining two inputs of the PCSEL MUX
are set to the constant addresses for the exception
handlers.
In our case, 0x4 for illegal operations, and 0x8 for
interrupts.
Here's the flow of control during an exception.
The PC+4 value for the interrupted instruction is
routed through the WDSEL MUX to be written into the XP
register.
Meanwhile the control logic chooses
either 3 or 4 as the value of PCSEL
to select the appropriate next instruction that will initiate
the handling the exception.
The remaining control signals are forced to their “don't
care” values, since we no longer care about completing execution
of the instruction we had fetched from main memory
at the beginning of the cycle.
Note that the interrupted instruction has not
been executed.
So if the exception handler wishes
to execute the interrupted instruction,
it will have to subtract 4 from the value in the XP register
before performing a JMP(XP) to resume execution
of the interrupted program.