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  • Hello again.

  • As you know, I am Eli.

  • And after a little bit of trouble shooting that didn't fix the problem, we're now like Google Hangout in order to do this interview today.

  • So I'm here with Tim son UPS CEO and founder of Whirlwind FX.

  • And we're gonna be talking about their vortex system for, like, video game play in virtual reality.

  • So thanks for being here today.

  • Yeah.

  • Thanks.

  • Thanks a lot for having me.

  • Yeah.

  • So Okay, so what is What is the border or you're about to show me?

  • So what is the vortex?

  • Why should people care?

  • Sure.

  • So Vortex is a 40 game accessory that enhances your game Play without changing how you play.

  • Imagine feeling d gust and of wind and explosions while you're playing call of duty vortex, which is this guy right here is, um essentially, ah, environmental simulator.

  • So it simulates the virtual environment that you're in, um, enhancing that experience, improving the immersion off their gaming.

  • So vortex has recognition software where our engine will map or texts and trigger vortex hardware with any game that you're playing.

  • Um, so it can work with YouTube.

  • It can work with video games.

  • Um, like call of duty doom.

  • Um, Marvel vs Capcom Infinite.

  • Like any on screen action games, it can trigger off.

  • How is there something in those games we don't realize?

  • Like, what signal is it triggering off of?

  • Sure.

  • So we're using, um we're using basically what developers give you, um, that they have to give u S O on way Use that stimulus and we plug that into, uh, an algorithm that basically recognizes the certain amount of scenes to drive the hardware.

  • So, like, for example, when you see an explosion, it's usually like interrupting flame.

  • Essentially that, you know, it flashes and then goes away.

  • We can see that you know that experience and that content, and we can match map vortex triggering based on that.

  • So you will.

  • When you see in an exploding flame, you'll feel, ah, heat, you know, rise and then fall in a pop pulsing fashion.

  • Oh, that's weird.

  • So this is that.

  • So it's actually analyzing somehow what's going on screen and then determining what it's supposed to.

  • D'oh!

  • Yes, so on screen action is, it's a real time analysis.

  • It's amazing what a modern day computing can can really crunch in real time and how fast it can go.

  • That's a dress.

  • It almost makes me question, like, Why not?

  • Why not?

  • Something else other than this particular device?

  • Like why?

  • Why did you decide to make this device?

  • Sure, being a gamer, um, I was actually, you know, sitting in of the arm eat up of all places in San Francisco, and I was in an experience where I was looking over the top of Everest and, um, someone actually happened to open the door to the room.

  • And I got a cool breeze of air over my body as I was in this experience.

  • And it really, like was, like, very impactful.

  • It really made that experience stick out in my mind.

  • And so what I do was I actually started, you know, being an engineer, classically trained, I started going in and building, you know, vortex.

  • Being able to recreate that experience and that memory for other people on when I quickly realized, is like, uh, the key is to being able to map onto the content because the content it really you really need to be ableto fuel that rise and shape of that experience in an environment, and that changes.

  • What do we made that you know, memorable for me?

  • Um And so that's what I We ended up building the algorithm and the software recognition, uh, and basically be able to real time trigger or text.

  • That's interest.

  • So we're talking about the vortex that so for D.

  • So what does that actually mean?

  • Is it just a fan that blows in your face or like what?

  • What is it doing?

  • So in hardware, Um, it is a fan blower system with low latent see on top of a low latent C control system for heating.

  • So we have the ability to dynamically change the temperature of the air flow out of the device in with very little agency.

  • So when, For example, when you are playing Capcom infinite Marvel vs Capcom infinite.

  • When you know whole cast is special, he flies down on the screen on a giant asteroid rock That's like basically a giant fireball, and you can feel the heat coming out of vortex to match, you know, match that experience.

  • And then when he lands in and it disappears, the heat actually matches that.

  • Another example is like if Holck is, you know Sweeney's fist, and he makes contact with the enemy or your your opponent every time he makes a ah swing vortex will create a light gust of wind that will match that experience.

  • Um, but there's other.

  • You know, this actually widens to not just poke swings Fist.

  • Uh, it can go into things like watching a YouTube trailer off, you know, heart of this swarm a Starcraft trailer where, when you see and hear, like a spaceship sweeping across the screen, which happens a lot, um, vortex will speed up and then slow down as it goes out into the into the distance.

  • So you get that four D effect or that immersive experience while you know, watching your every day content or playing your everyday gay.

  • Um, and that was really the key to the product, and I think that's what's most exciting for us.

  • That's interesting.

  • So are these responses actually pre programmed?

  • Or is it all dynamic like, How do you How do you deal with some weird as Glick that just becomes obnoxious, right?

  • You know, Let's let's say I don't know.

  • A ship is doing something and then It just becomes annoying to people like, Is there is it map?

  • So that could be changed?

  • Or does it just dynamically figure out what's going on?

  • So it is dynamically figuring out what's what's going on.

  • So it's, it's it's understanding the situation.

  • And when you see you know, an explosion, you get those big moments that come in and really enhance that experience.

  • Um, so I'll give you another example when you're in call of duty and you're on like an anti aircraft gun, and every time you shoot one of those big rounds, it creates a big, you know, muzzle flash out on the screen.

  • You can feel that that dynamic pulsing in that change off that experience in real time.

  • Um, and you know, our algorithm are constantly evolving and constantly learning to improve itself as it's going.

  • Okay, that's kind of interesting.

  • Now, is this a one?

  • A one unit thing?

  • Can I have surround vortex, or is it just one box in front of me?

  • So yeah, absolutely so looking for right now, we're really optimizing for one, but were quickly, quickly going to be able to support two more like a stereo experience where you can have sweeping motion.

  • So imagine, like in game of Thrones, the dragon is coming across the screen and blowing up the loot train as you're watching it, you could have a sweeping, dynamic heat feel that kind of merges the too so that you can have even more directional feedback and position ality.

  • Um, but one of the things that you know what what?

  • What it was originally made for was for V, our experiences.

  • Uh, now, now, now that we're a little further down in the kind of immersive revolution we've realized that it the algorithm can actually map onto every day content.

  • But v are actually it's it also horses.

  • What seeded the our experiences when your, um you know, shooting a gun at your left character.

  • You can you can feel that you know, that experience from that position in you are experience.

  • That's kind of cool.

  • So that so Is this your first product?

  • Um, they selling with this?

  • So then why did he target?

  • Like it looks like you're targeting the consumer.

  • So especially with so many you know, entertainment company is getting to the V r World.

  • Why didn't you go for selling some trying to sell something to Disney.

  • Seems like that would be Ah, safer bet.

  • Sure.

  • So we we have actually partnered with bigger kind of out of home entertainment experiences.

  • Actually, I did sell two units to date Disney.

  • I sell it.

  • Sold units Thio avoid.

  • We've partnered with some other 40 experience, Cos um, it is sent.

  • It's definitely interesting what's happening in kind of be out of home entertainment industry, especially with V r.

  • Um, But our primary focus is consumer, because that's where we see the breath of content that we can really support and have that, you know, premium experience for, um, be where it doesn't need direct, you know, integration.

  • But, you know, those out of home entertainment experiences there Definitely interesting for us as well.

  • One school.

  • So then how much is one of these things gonna cost us?

  • Then where does it cost?

  • Yeah, so right now we're at pre order, we're looking toe launch.

  • Uh, we're actually looking to start shipping our first beta units early.

  • You know, this month, actually, So we're building out our beta units right now, and we're looking to shift february 12th and then um, the price point is $120 horrible.

  • And so then how do you How do you do?

  • Is this a computer Things to ask, uploading the computer or doesn't read the h d M I or how does it connect?

  • So right now, it's, um it's USB, uh, and power.

  • So it's just plug and play.

  • You download our our software engine and you run it in the background, and then you just go and start playing your games or videos.

  • Um, you can basically have it right out of the box, have an experience that's unique.

  • Um, and what's really exciting is that you're able to go and experience and play some of the games that you I haven't played in a while, could be on older game, and it can map onto those experience intruder real time.

  • And then where do you position because you're showing it.

  • It looks like a pretty big widget.

  • And so I would think you would put it in the center.

  • But if it's that big, yeah, where do you position it?

  • So we found, like the optimal position is actually had a 45 degree, um, position so I would say kind of off to the periphery to the sides of the of your screen so you can have a single.

  • You know, you have your computer and your normal gaming setup, mouse and keyboard, and then you haven't off to the left or the right kind of away from where your normal game plays.

  • And the thing about it is that you can, uh, you can adjust the angle at which you you aim it.

  • So if you're taller, gentleman or a shorter gentleman as you're sitting O r or a woman, um, you can you can adjust it that way and then also we have Essentially, we have a oversized dial here that allows you to adjust the intensity kind of like just like audio.

  • Um, you know, if you're feeling that you're particularly, uh, hot today, you can always turn down the the heat effects, or you can turn them up.

  • You can turn.

  • You can change.

  • Thea.

  • Essentially, you can change the wind effects as well, so you can change the wind effects.

  • And then also we have some underling end underlying led is that allow you to kind of really customize that experience um, and have that unique, you know, gaming, gaming lights as well.

  • Um, so that's that's basically it.

  • And you just said it, and you basically forget it.

  • And you have that experience when you, uh when you game.

  • So do you have any of the beaming EA Sports is so frickin massive at this point, Do you have any big name EA sports people that that are jumping for this thing?

  • Or so right now, we're really focused on beta testers and getting units out to the field.

  • And EA Sports is something that we're really interested in.

  • And we're you know, we're cultivating some of those relationships now, but it's not our primary focus, because this is really for, you know, the immersive, uh, experience.

  • It's really so that you can have that unique experience with your game play more for the, you know, average gamer, as opposed to Hey, sports is all about, you know, how can I win faster, huh?

  • So what?

  • I mean, when you look at your company may like it's interesting because you've got the hardware and the software.

  • I would think the software would be what's actually interesting and valuable here or Do you think it's the hardware like when you When you When you look at the breakdown, what's what's the actual valuable thing here?

  • Well, uh, it's funny.

  • I'm a hardware guy, so I'm a Harvard geek.

  • I love building hardware.

  • There's no value in the hardware compared to the software.

  • We're like 90 10.

  • Software's everything.

  • Hardware's only 10%.

  • Is that it?

  • I would say it's the Cup, right?

  • The chalice is the cup for the wine, the wine, which is what brings the life to the product.

  • The software is what really is exciting because, um, we're just targeting winded heat effects right now in a dynamic fashion.

  • Because you know, being an action lover.

  • I mean, there's explosions, there's fire, there's there's, there's wind and blizzards and brain.

  • There's all those elements in so many games, and having those experiences amplified and making it better is like what's really exciting for us, because, uh, it's it's not so much of a one off purchases now, like an investment where if I get called duty this year, I can use it with call of duty next year.

  • I can use it with with battlefield, I can use it with, uh, doom.

  • And so that's I could wash YouTube videos.

  • And so what we're really excited about is being able to get these into our early unit, you know, early backer hands and then, you know, slowly send them out content, you know, almost like it's your part of an exclusive club where you can have these unique experiences just from YouTube that we have cultivated that works just wonderfully with four techs.

  • And so, um, we were building that that library of awesome content just from YouTube.

  • But also games.

  • I mean, obviously it's designed for games.

  • So is there any system with how you're building the software?

  • If if game developers wanted actually putting code so that yourself, it doesn't have to guess what's going on is, has that been designed into what you're doing?

  • Absolutely.

  • I mean, we haven't sdk, um, way select our partners very carefully because, um, it the algorithms are actually quite good.

  • I mean, we're talking very, very accurate experiences or games that we think are probably the most relevant.

  • I call of duty destiny to do.

  • Um, but we do have that, and actually, it's really funny.

  • We've had some twitch dreamers that are really excited in integrating vortex so that, like, when they get, you know, they're they're bits or their coins and they get donations.

  • They can send a little bit of heat and a little bit of love over the Internet.

  • Okay.

  • Yeah, I thought it was very interesting.

  • Use cases?

  • Well, I you know, But some people were asking for that.

  • Um, but I I think what's really exciting is to be able to really just be able to deliver this unique experience first.

  • And then, like you said, expand out what we can do with the software, because the software is where all the really exciting it.

  • Stop this.

  • Uh, that's interesting.

  • So what would be the next thing passed?

  • Wind and heat.

  • Do you think that you could do with one of these things?

  • Well, before we get there, we want to really focus on these these experiences.

  • Um I mean, it's difficult for me till I really I understand the value.

  • Unless you demo, it's a very visceral product.

  • Um, but, uh, what we really want to do is focus on these variables because they're the most kind of broad for all action.

  • on, then maybe go to a duel system and then next year we're really hoping that we can target, um, Consul So in home, living room entertainment and be able to deliver that experience for any you know, like your everyday couch game.

  • Um, one of the things that we've done in internally is we've done we And I'm sure, you know, we've used ah, broadcasting, uh, really able to play breath the wild with cortex so you can do some crazy things if you have a broadcasting system.

  • And as we're doing that, we were getting the right kind of experiences When Link or Griselda with the, you know, swinging sort vortex would give you an increase in decrease in window facts.

  • So you really got into that experience?

  • Um, so, yeah, that's that's Yeah, go ahead.

  • Eh?

  • So what's what's the race?

  • So if you're talking about console gamers like, what's What's the range on this thing?

  • How far away sh should you be?

  • So right now we recommend, um, 45 feet within that range.

  • Uh, yeah.

  • So that's why when we go to a council version will have a different maybe form factor, maybe have like, uh, it would get the signals, um, you know, wirelessly essentially, um, but there's already have that kind of in the plans and in the works of how we would would go and be able to capture that content and drive that, um through through, you know, hardware and software in terms of, like, other experiences, like other variables.

  • Um, we've really thought, like through a lot of different things, Like, could we add to mediate with, Could we add snow like, literally snow to an environment?

  • Uh, but, you know, you know, wind and he makes the most sense because they are the most, I guess, like the most, you know, lowest forms of environments that we kind of experience at this point in time.

  • And it's got the width of content in the breath of content that we can really add as much value for, uh, well, we can deliver.

  • So if you're a startup, do you do you have a decent amount of funding?

  • Your How are you?

  • How are you getting this stuff to go ahead?

  • So we have we have some funding, some angel investors.

  • Um, but, you know, obviously it's it's something that we are maybe potentially looking at raising the little enough more money in the future, but not at this exact moment.

  • Really?

  • For for hardware, It's I mean, don't you?

  • It seems like you need a butt ton of money for something like what you're doing in order to get it off the ground.

  • Uh, no, I think I said I'm a hardware guy.

  • The hardware is not not the value.

  • It's the software being able thio accurately match what you're seeing.

  • Um, that is that is that you know what you're seeing and hearing is what you're fueling, So fueling is believing, Um, and that's what's exciting.

  • So, yeah, we're using a lot of, uh, you know, traditional hardware products.

  • I mean, we're not we're not trying to reinvent heating.

  • We're not trying to reinvent all.

  • You know, we're not trying to reinvent hardware.

  • We're trying to take what's available and add an awesome twist that works that works.

  • So for anybody at home that that's trying to do a startup company, especially in the hardware world, how did you figure out who was gonna manufacture the product and go through that process?

  • Sure.

  • So, um, that's just man, it's just a lot of boots on the ground grinding, asking, you know, being able to manufacturer overseas is very challenging.

  • And that's what we're doing manufacturing overseas.

  • We're doing kind of a 22 tiered right now, or assembly in America for our beta so that we can really match what we're doing, you know, in sync with what is going on in China.

  • Uh, but we, uh you know, it's it's a lot of, you know, searching your network.

  • Um, asking around having a strong network is really key Thio any kind of start up in general.

  • And I think, uh, I think hardware is is particularly difficult.

  • If you are doing a very difficult harbor product.

  • It's the key is that you don't If the key is not to choose something like, for example on, you know you don't want to reinvent, you know the computer.

  • It would be so hard to do that like or reinvent a car.

  • I mean, like, you want to build a car just building a car so hard, Right?

  • Um, but if you are able to really create some use, what's out there already like this?

  • If you get a car and you put software on it and allows you to go wherever you want without having to touch the steering wheel.

  • Then it makes a lot more sense.

  • And the capital requirements.

  • You can leverage your partner's t true.

  • Try and get around some of those issues.

  • Cool.

  • So how many can you say, Like, how many of these things do you have to sell to be, like, successful to keep going to the generation two and three and all that?

  • Sure.

  • I mean, you know, the PC gaming market is humongous.

  • Um, we wouldn't need a large penetration of the whole PC gaming market.

  • It was a huge right, just like mass.

  • I think there's over 100 million PC gamers out there.

  • Um and so we don't really need a point a lot.

  • Uh, we don't need a lot for this to be, ah, you know, a decent business.

  • It wouldn't deal.

  • We don't need a lot.

  • And what's really also exciting for us is that we have a lot of interest International.

  • So Ah, Asia, Europe, Russia.

  • You know, France, Spain.

  • All these countries are are actually asking about supporting, you know, Can you shoot plus, a unit and, uh, we were at sea.

  • Yes, way didn't even I didn't even know it.

  • But, like a humongous, you know, Russian YouTube star comes to our booth and does a whole five minute video about it.

  • Um, so there is a lot of excitement internationally as well, because C s is such an international show, um, that I think really being ableto grow out into those different areas.

  • Uh, as a start up, it will be a challenge for us to be able to support that all off the bat.

  • But that growth potential is there on.

  • And that's something that's also really like, unexpected.

  • Because, you know, you don't know how people respond to four techs internationally, but I guess haptics and sense of touch and feel is very human universe.

  • That's cool.

  • So are you guys that you're at a Silicon Valley or California?

  • Yeah.

  • So we're in Burlingame, a little south of San Francisco.

  • It's about 20 minutes south.

  • We're in Silicon Valley.

  • Um uh, and it's ah, it's a great place to be, Um, is it still que se, But like, with that, like you're talking about international in Asia and they're talking about how kind of start up scene is taking off.

  • Have you ever thought about migrating and overto one of the Chinese cities to try to take over that market?

  • Oh, man, it's it's It's definitely very exciting in those areas, especially especially with all the with all the Internet cafes.

  • They have a crazy amount of Internet cafes.

  • In fact, each one of their you know, it's very, uh, I would say, monopolized a little bit like Internet cafes are owned by chains in China.

  • And like if we had just one Internet cafe or to Internet cafes, pickup or text, it could be, you know, more units than we could ever make way could make them fast.

  • They go through, they go through a mouse every three months.

  • That's good.

  • Yeah, I think about that.

  • Like I, I don't go through a mouse every three years or maybe even longer.

  • They go through a mouse every three months.

  • That's how much use they get out of that.

  • So, um, it is really a big market.

  • It's just we're really focused on the American market right now, because, um, I think that it's it's it's where we can really thrive, right Now that's what we are.

  • But, um, is it is something that we are keeping our eyes on for sure, Because he has one because I talked with, like, a lot of Europeans, and they'll come to us for Silicon Valley.

  • But, like, with gaming, I mean, what the hell?

  • I mean, like, they're South Koreans that air, like killing themselves, doing so much video gaming.

  • So I just wonder if if that's a better a better play, you know, somewhere in Asia is a better place to position a company like this.

  • Um, well, so So, actually, it's it's It's one of those things that we're definitely interested.

  • Um, and we're working with some partners that have international distribution.

  • Um, and so that's something that were we're definitely keeping our eye on and really excited about because they have the ability to go and sell through those markets.

  • Um, And so right now, we as a startup can really, you know, go.

  • We can't We can't go so broad.

  • We have to be very focused on delivering a quality experience for our customers.

  • Um, but, you know, the if we were, you know, down the road, if we got to the distributional point.

  • We could definitely move into those markets easily.

  • Cool.

  • Cool.

  • So I think that's about all by my questions.

  • You have any final thoughts for the folks at home?

  • Anything else they should know about what you're doing.

  • Um, I think one of the things that's most compelling about vortex is really being able to again enhance your game play without changing your play, changing how you play.

  • And, uh, um, we're really excited to get this out and share with the world.

  • I think that's probably the best part about being a hardware guys seeing people, you know, try out your product and really like, Think it's really cool.

  • Um, uh, and we're definitely hopefully on that path.

  • So, you know, I'm I'm excited.

  • And thank you for talking with me today.

  • Yeah.

  • So you're talking about, like, a YouTube.

  • Are there any YouTube gamers that use your You're the vortex so that the folks at home can see what their opinions are, or, um, yeah, actually, um, there's we're working with.

  • I mean, it's not out yet, so we haven't haven't given it to them yet, but we we have some YouTubers, um kind of lower level YouTubers.

  • Um uh, some twist streamers, but no massive.

  • Actually, the biggest youtuber was, uh, why?

  • Why Iceland, I think, is the Russian YouTube star.

  • He has five million followers on YouTube.

  • So, um, and he was super excited.

  • He got the demo last see us.

  • Um, but yeah, we're working on that.

  • We'll get we'll get it.

  • We'll get a lot of them soon.

  • Uh, cool.

  • Hopefully hopefully you'll be one of I mean, waken We can send you can send you one in the future.

  • Do you play a lot of games?

  • Oh, yeah.

  • No, I I like my switch.

  • If I finally moved up the switch before that, I was more of a candy crush person, huh?

  • Nice.

  • Nice.

  • That's a big jump.

  • That's a big job.

  • Yeah, that's that's that's about it.

  • Yeah.

  • I mean, um, we're gonna be shipping soon, and we're really excited to get into your grass hands.

  • Okay.

  • Awesome.

  • Well, thank you for talking to us today.

  • Absolutely.

  • Have.

  • Ah, have a great afternoon.

  • Okay, Stick around.

  • What?

  • Second?

Hello again.

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A2 初級

Vortx來自Whirlwind FX--首席執行官Tim Sun。 (Vortx from Whirlwind FX - CEO, Tim Sun)

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    林宜悉 發佈於 2021 年 01 月 14 日
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