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  • [Ferrari engine revving]

  • - [LGR] What a magnificent, high quality track right here.

  • This is like. [laughs]

  • Oh no, oh no!

  • [electrical floppy drive buzzing]

  • Greetings and welcome to an LGR thing,

  • and this one is, "We All Need Extra Speed".

  • "Extra tracks for the Need for Speed," for DOS PCs.

  • A highly unusually thing for a multitude of reasons.

  • For one thing, modding

  • in the original "Need for Speed" for DOS

  • is just something you typically think about.

  • For the most part, it really took off for the modding scene

  • with "Need for Speed III: Hot Pursuit".

  • I mean, there were also some mods for II and II SE,

  • and of course this, obviously, since we have this here.

  • But, yeah.

  • The fact that this exists is just amusing to me

  • and it's something that I've been after

  • for a very long time now.

  • Was never able to actually find a copy of this.

  • For one thing, it was only sold in the UK and Europe,

  • or, you know, various countries really,

  • but this mysterious company called UK Gold.

  • Amusingly, as far as I can tell,

  • they were actually based in the Netherlands.

  • They released several unofficial add-on packs, like this,

  • at retail, with mods and add-ons for games like

  • "Command & Conquer", "Warcraft II" and "Red Alert".

  • Each with there on cheeky titles and [laughs]

  • interesting artwork.

  • This one in particular amuses me

  • because it has a Ferrari 288 GTO from the mid '80s,

  • something that is not the game whatsoever.

  • Not only that, but it seems to be taken from the "Turbo Cup"

  • or at least, they were using the same artwork

  • that was perhaps purchased from some stock artwork thing.

  • I don't even know.

  • Either way this is not the only package at retail

  • that feature this 288 GTO.

  • Which is, I dunno, it's just one of things

  • that as a car guy and a collector of PC game boxes,

  • both gets on my nerves and makes me happy.

  • Anyway, yeah, look at that, "500 plus tracks

  • for 'Need for Speed'.

  • "Free bonus.

  • "30 racing games and 200 plus car pictures."

  • Yeah.

  • So this was sent to me recently,

  • in fact I think there's the note still in here,

  • by a viewer of LGR named David.

  • He has his own channel, Deckard Games.

  • And apparently he found this second copy here in France.

  • And yeah, he found his own and set this one along my way

  • because he knew that I was looking for it.

  • But yeah, it's just a CD in a box,

  • there was no documentation.

  • In fact I've never seen any documentation

  • for this posted online.

  • It just says, "Read the README text

  • before using the CD."

  • And then there's also this floppy disk

  • that it came with as well.

  • This just has another selection

  • of track editing files on it,

  • in fact it might be some of the same that are on the CD,

  • I'm not sure what it actually came with that.

  • Anyway, let's just go ahead and take a look a the CD itself.

  • Stick this in a computer

  • and mess around with the some of the tracks it came with

  • and go from there because I've been quite curious

  • to see what's actually on this thing.

  • All right, got the "We All Need Extra Speed" CD

  • inserted into my IBM ThinkPad 380XD here.

  • And running Windows 95 with Windows Explorer open here.

  • You can see that it provides you, not much.

  • You get an Xtrspeed directory,

  • filled with a bunch more folders and some files.

  • Get a README and this See executable.

  • And this is just a very simple file viewer here,

  • but it allows you to see things.

  • You know, browse what's on the disc.

  • But that's it, it doesn't actually bring up a menu system

  • for selecting individual programs.

  • You know, the utilities or the tracks.

  • You can kind of just look at them through here

  • and that's it, it's just a file viewer.

  • I was expecting more of an involved menu system, but nope!

  • And then there's some instructions here

  • which are rather confusing, they're kinda wrong.

  • It's like, "Install the things by copying over

  • "whatever tracks you want

  • "into your 'Need for Speed' directory

  • and then install the game."

  • Which makes no sense,

  • you wanna od that the other way around.

  • But most important thing to take away from this is

  • it needs a custom install to get that miscellaneous folder

  • with the track data onto your hard disk,

  • so you can overwrite them and use the custom tracks.

  • But, yeah, otherwise it doesn't tell you

  • where any of this stuff is.

  • I mean, you could figure it out,

  • but highly underwhelming.

  • It really is just a collection of stuff

  • that they've found on the internet and slapped onto CD.

  • Anyway, let's go ahead and look at the tracks though,

  • because thankfully these are divided up

  • in somewhat of a coherent way.

  • So you have these folders here that just say

  • what tracks they're supposed to overwrite these TRI

  • or tri files are individual tracks,

  • but, again, it doesn't really tell you what they are.

  • There's no READMEs, there's no names, just numbers

  • and they're all gonna have to be renamed anyway

  • so that the game will recognize them.

  • So, whatever, at least it tells you which track files

  • are s'pose to go to what.

  • So here's these tracks that are gonna overwrite Alpine

  • or sections of the of the Alpine tracks.

  • Autumn Valley, you got City, Coastal, Lost Vegas,

  • Rusty Springs, and Vertigo Ridge.

  • And then you have these tracks one

  • and two folders here. [laughs]

  • It's like the, whoops, it's like the same

  • as all those other ones, it doesn't tell you which

  • tracks are suppose to be overwriting.

  • You can kinda figure it out like, AL2 is Alpine two.

  • Here's one that actually straight-up tells you,

  • you got Vertigo Ridge, it's gonna be overwriting.

  • And, oh look, Geoffrey Brown made this using Tracked.

  • So it does sometimes have information in these folders,

  • but for the most part it's extremely vague.

  • Same, well not so much the same with this one.

  • This more what I was expecting, you know?

  • Actual titles and README files that go with them

  • tells you who made it and what they are

  • and what the idea is behind it,

  • and things like that. [laughs]

  • So, I mean, yeah, this is a little more coherent,

  • but again, it still is just a collection of files,

  • you gotta install these yourself.

  • Or you can try using one of the programs that it came with.

  • Just briefly here, let me mention

  • these others that it comes with.

  • Clrscore, this is not a program, it's just Config.dat.

  • This is just a high score or really the times file

  • that "Need for Speed" makes.

  • This is so that you can clear it out because, obviously,

  • if you are setting times on custom tracks

  • it's gonna mess up the balance of everything.

  • This is the, what is this?

  • Track editing tools?

  • Yes, or utilities.

  • I remember using this briefly back in the day.

  • It lets you view tracks and mess around

  • with different parameters within said track files.

  • That's handy.

  • And then Tracked or Tracked.

  • This is what I used, I mean, really everyone used,

  • to make custom tracks for "The Need for Speed".

  • That's a thing.

  • Maybe we'll try to make a track later,

  • but for now let's just try Track Manager, here.

  • And this is something that I wish

  • that I had back in the day, it's by Mike Latimer.

  • It's sort of a menu system that helps.

  • Again the README for the actual Xtrspeed disc here

  • doesn't tell you about that.

  • Kinda wish it did, it's really the most

  • useful program on the disc.

  • We'll get these other folders later, but yeah,

  • for now let's just take a look here at NFSTM,

  • the Track Manager.

  • So I have the original "Need for Speed" right here,

  • in the Nfs directory.

  • Also tried this with NFS SE and nothing seemed to work.

  • So I believe that they

  • really intended a lot of these tracks,

  • at least all the ones that I've tried,

  • to work with the original NFS.

  • So that's what we're gonna be playing with.

  • Anyway, Track Manager.

  • Let's get this opened up.

  • So the first time you run it here,

  • it takes you through a set up process.

  • And yeah, you can try the automatic setup, but I dunno,

  • we're gonna do a little bit custom,

  • 'cause I have somethings in different spots.

  • So "Need for Speed" directory and the directory

  • for the miscellaneous files,

  • which are mostly track files and what not.

  • So that is this.

  • And then the import directory.

  • So this is NFS track manager,

  • and I have them put in the tracks sub-folder.

  • At this point I've gotta insert

  • the original "Need for Speed" CD-ROM,

  • so they can actually copy over all of the original files,

  • and provide back-up for them.

  • So that's nice, it takes care of things that really

  • you could just do on your own,

  • but it's nice that it does things. [laughs]

  • Whatever, here we are in the Track Manager program itself.

  • This is nice.

  • So you can actually configure the courses here,

  • these are the ones we can overwrite.

  • And you can overwrite them by segment,

  • and if we had any tracks imported, you know,

  • the customs from the CD, then we would see them here.

  • We don't right now, so let's go ahead and do that.

  • So Import Tracks.

  • And if we go over into one of these,

  • like say, we could just copy over this one.

  • And I'm gonna put it over into the tracks directory.

  • We'll call this, alpine.tri.

  • Doesn't really matter what we name these,

  • it's gonna be renaming them anyway.

  • Let's do one one for Alpine, let's just do one for Coastal.

  • And we'll do Rusty Springs, how about that?

  • Yeah.

  • And that's that.

  • We'll go back into the Tracker Manager

  • and do 2, for Import Tracks, and there we go.

  • "Import this new track,"

  • it sees what I just copied over, Alpine.

  • And we will overwrite Alpine, Segment One,

  • I'm gonna call it Farts because it really doesn't matter.

  • This description stuff and naming is gonna change

  • anything in-game, it's just for the track manager itself.

  • Import this, yes, let's do that for Coastal.

  • Segment One, Blerg.

  • Meh, and that is that.

  • And really, it's not doing much at this point,

  • but it's part of it's process.

  • So I'm going to give it the benefit of the doubt.

  • Rusty Springs.

  • Rusty Balls.

  • And that's that.

  • So it has imported tracks, quote, unquote.

  • Hadn't actually copied them to the game yet.

  • In order to do that we go into Configure Tracks, here.

  • Alpine, Segment One, and see now we have that one

  • that we just imported.

  • There we go.

  • Now it has copied over that track file, the TRI,

  • renamed it the proper thing and put it over into the

  • "Need for Speed" directory.

  • So we'll just repeat that for these over ones.

  • And yeah, like I said, this is actually

  • pretty darn convenient for, you know,

  • doing the things that you can do on your own,

  • but you don't have to because it keeps track of that stuff.

  • And so now, yeah, when you look at these things,

  • you can see that, oh,

  • it's got these other things copied over

  • and so I'm going abandon this and leave the Track Manager.

  • And let's go over into "Need for Speed".

  • And yeah, we've got some new tracks and such copied over.

  • You can see they're capitalized now,

  • instead of lowercase, as the original files were.

  • So yeah, "Need for Speed", let's try it out,

  • with our new tracks.

  • [relaxed electronic music]

  • Ah man, I still love that into logo.

  • I will always that play when I start this game.

  • And yeah, this is "The Need for Speed",

  • not special edition, nothing else.

  • It's just straight-up "Need for Speed".

  • So we have, yeah, these three.

  • That's convenient, didn't even plan it that way,

  • they're right next to each other.

  • So Coastal, Alpine and Rusty Springs.

  • Let's try Coastal, why not.

  • And let's see what this is, I don't even know. [laughs]

  • Well that's a good start.

  • Oh dear, car facing the ocean.

  • So yeah, as you can tell, this is a custom track.

  • There it is just floating off into the distance over there.

  • [laughing]

  • Oh man, yeah, this instantly brings back memories.

  • 'Cause it's very easy to create exaggerated tracks

  • with the track, Tracked program, the track editor.

  • Oh. [laughs]

  • Yeah, yeah, yeah.

  • And I also remember it being very difficult

  • to place any props or change around any textures

  • or anything.

  • Although it looks like they've definitely done that.

  • There's fewer props and the textures are,

  • looks like we're going into a weird desert,

  • concrete environment.

  • Honestly, this is pretty par for the course

  • for custom tracks, in my experience.

  • It's not a very exciting one I gotta say.

  • A lot of times there's crazy jumps

  • and all sorts of nonsense.

  • This ones pretty drivable, all things consider.

  • All right, I think I've had enough of that.

  • 'Kay, let's try Alpine, see what that's like.

  • [laughing uphill]

  • Oh, what an intro.

  • Thunk! [laughs]

  • It just.

  • Yeah, this feels familiar too.

  • Oh man, I customized this first segment of Alpine

  • so many times back in the day.

  • And the results were similarly bonkers, that's for sure.

  • What have they done to there guard on the side there?

  • Oh man.

  • Got some custom textures on the left there, too,

  • that's kind of weird.

  • It's like a road texture, on the mountainside.

  • That's a choice.

  • Yeah, this is definitely a speedier, crazier track.

  • This is.

  • I don't why, I gotta big old grin on my face

  • this entire time.

  • There's just something about customizing these tracks

  • in a game that was never meant to be like that.

  • Oh, what is this coming?

  • What is this?

  • Oh, that is trippy and friggin' great. [laughs]

  • Oh!

  • Oh, that's pretty cool.

  • Ah man, 10-year-old me would've loved this track,

  • it is pretty sweet.

  • It's fast, it's stupid looking.

  • I'm feeling it man, the vibe is speaking to me.

  • My inner 10-year-old is happy.

  • This whole outdoor section here,

  • like this wide open, weird section,

  • reminds me of "Test Drive Off-Road 2" or something. [laughs]

  • Well, I guess that's just the end of that track, huh?

  • Cool.

  • And of course, I could continue,

  • but I didn't customize the other segments,

  • so we're not gonna bother.

  • Rusty Springs, switch over cars.

  • Just because

  • All right, see what they did to Rusty Springs.

  • [car engines revving]

  • Hopefully something because it looks

  • pretty much the same from here.

  • [car horn honking]

  • Yeah, looking the same so far.

  • Okay.

  • This is a little different.

  • Whoa, my goodness, speedway going on here.

  • Huh.

  • Well, that's underwhelming. [laughs]

  • It's not very different at all is it?

  • It's just sort of faster.

  • More of a speedway type thing.

  • Definitely give you some ample opportunity

  • to do that though.

  • That's always fun.

  • And a bit of a waltz.

  • Okay, so that's that.

  • Let's go ahead and take a look at what else is on that CD

  • because there are things than I thought there would be,

  • that's for sure.

  • Actually, gotta put it back in there first.

  • So miscellaneous, it really is just miscellaneous.

  • I mean, there's the PK unzip and other zip things.

  • Vbrun, I got some Visual Basic libraries

  • for some of the things that run in Windows,

  • got WinZip for instance.

  • Yeah, just different achieving things.

  • Cheats, this is kinda interesting,

  • I remember using these back in the day or things like them.

  • These are just saved games that unlock different things,

  • that you wanna unlock

  • without having to actually play the game!

  • Same thing with this, this is a special edition,

  • "Need for Speed SE" version.

  • This Games folder is interesting,

  • there's all sorts of.

  • It's just shareware, car and racing related shareware.

  • You got "Ford Simulator II" to race with all your Ford cars.

  • [laughs] [computer beeping]

  • It's just, straight-up, "Ford Simulator II".

  • Yeah, they just had extra space on the CD

  • and filled it with things.

  • "Skunny Kart".

  • "SkyRoads", and "SkyRoads: Xmas".

  • Patches.

  • This is just another thing for cheats.

  • This one here is the cheat patch for the original

  • "Need for Speed" and then "Need for Speed SE".

  • Just unlocks the things, so that's what that is.

  • This is fascinating though, these pictures here

  • in this pictures folder.

  • So you've got PCX files of different cars

  • from different manufacturers. [laughs]

  • Honestly, I would have thought this was

  • pretty darn cool back in the day.

  • I was always trying to download car PCX files.

  • Some of these were pretty big.

  • Man, look at these, 500-something kilobytes,

  • that took a long time to download.

  • Right, so let's go ahead and try out Tracked or Tracked.

  • I always called it Tracked, I dunno man.

  • [keyboard tapping]

  • So if I wanna edit Rusty Springs, it should be.

  • All right, so that did work.

  • So there's rusty, the original.

  • I went ahead and restored it.

  • And so you can just press the up arrow here

  • to go through the track.

  • See what we got here.

  • Yeah, all sorts of things.

  • Track shaper, slopes, twisters,

  • scenery and object editors,

  • which I don't think those are going to work

  • because they don't have any textures loaded.

  • Nope.

  • But you can see here just scrolling through,

  • those are the different objects,

  • selecting off to the side of the road.

  • Things like, I don't know, grass plants, trees,

  • guard rails, signs, things like that.

  • But, again, can't edit them,

  • 'cause don't have the textures loaded.

  • That's okay.

  • We can change the shape of the track though, that's cool.

  • So it bends the track in different directions like this.

  • [chuckles]

  • And actually, as I just said there,

  • "You should not use the Track Shaper with closed tracks.

  • "If you do, please check that both ends of the track

  • "coincide before saving changes."

  • Well you know, we're not, that's what we're gonna do

  • because I feel like it.

  • I wanna totally ruin Rusty Springs,

  • make just a completely ridiculous, bonkers track.

  • [relaxed electronic music]

  • Well, this is a totally broken track and that's that.

  • We've got our custom track made now, see how that works.

  • All right, Rusty Springs, LGR edition.

  • Let's give this track a shot and see what kind of nonsense

  • we have created, completely,

  • carefully planned out on purpose.

  • [laughs] There's my left turn, I see that anyway.

  • Oh yeah.

  • Oh yeah, this is exactly how I envisioned,

  • with the floating trees and left hand turns.

  • So yeah, track editing, it's that easy.

  • You get perfect tracks every time. [laughs]

  • Perfect track, I swear.

  • Oh, look at this.

  • Look at this!

  • What a magnificence, high quality track right here.

  • This is like. [laughs]

  • Oh no, oh no! [laughs]

  • Whoops.

  • I guess that.

  • Little too much twist on that part of the track.

  • [car horn honks]

  • Perfect though.

  • Hey, at least it's coherent up to this point.

  • Little bit less of a jump there, at the beginning,

  • as I anticipated.

  • I meant to make more of a elevation change, but that's okay.

  • Hm, tight turn there.

  • Or wide turn, rather.

  • All right, we're coming up at the end of the track,

  • let's see what kind of void we get here.

  • What is that?

  • Oh no.

  • [laughs in disbelief]

  • There we go.

  • Did you see the opponent car over there?

  • They just flying in the air.

  • [laughs] What was that?

  • I guess I connected it close enough that it just

  • made up something in the middle.

  • Oh dear, whoops.

  • Okay, here's this again.

  • That is just so weird.

  • It's just connecting, like that.

  • [laughs] That's great.

  • Oh, it's like a, I don't even know what.

  • Like an escalator, it just pulls me up there.

  • So that's "Need for Speed" editing.

  • And thank you very much for sending this in sir.

  • Once again, the "We All Need Extra Speed" pack.

  • Even though it's not doing anything

  • that you couldn't already do

  • with some of the existing archives

  • that have been out there online for 20 years now.

  • The track editors and stuff.

  • It's exact same stuff I messed with back in the day,

  • so I kind of anticipated that.

  • But it's really cool that it is, effectively, an archive

  • of all of these tracks and stuff that were made by people

  • back in the day.

  • I wish there were proper credits included

  • for all of them on the disc,

  • but take what you can get I s'pose.

  • There was a very limited scene for a "Need for Speed" one

  • modding like this, and a lot of those files

  • have just long gone, otherwise.

  • So it's great.

  • Awesome archive in that regard.

  • [chuckles]

  • Oh, this thing right here.

  • Let me see if I can.

  • I'm just gonna wait for the RX-7 to go by.

  • Let's see what he does.

  • 'Cause it looked like he was flying in the air

  • or something, earlier when he came through.

  • [upbeat rock music]

  • [LGR starts losing it]

  • You just see the shadow first and then the car. [laughs]

  • This car just, it's fallin' out of the sky

  • and keeps going.

  • I mean, hey, props to the AI for figuring out

  • this ludicrous track [laughs] I've put together.

  • Oh, that's wonderful.

  • Oh man, well anyway.

  • Yeah, thanks for watching this,

  • a little different than more normal kind of thing, but

  • [chuckling]

  • it's still somehow in keeping with LGR I suppose. [laughs]

  • Hope that you enjoyed watching.

  • And yeah, if you wanna check out the CD for yourself,

  • I've posted a archive of this to the Internet Archive.

  • So check the video description if you want to peruse the CD

  • at your own leisure.

  • And some more substantial LGR things

  • coming up in the near future, so stick around of those.

  • And thank you very much for watching what you just did.

[Ferrari engine revving]

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1997年非官方的極品飛車插件。我們都需要額外的速度 (The Unofficial 1997 Need For Speed Addon: We All Need Extra Speed)

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    林宜悉 發佈於 2021 年 01 月 14 日
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