The second rate down was defined by this coordinate, but we can see that it had to intersect with another edge on its way there, and so will record the intersection point that is closest to the source of the array on will do that for all four Ray's cast out, and in fact, let's do the same for all raise for the other object to So we cast rates to each of the vergis is defined by the edges of the other object, drawing the intersection points that are closest along that ray.