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  • Here we go we go

  • so this is almost final draft of the cover we've got our own boxes produced we've got our own cartridge mold produced those not too

  • upset saiga we've got our own logos on them big evil corporation cartridges thirsts

  • So the physical side of it is nearly ready to go want you to do now is finish the game

  • we caught up with you

  • how long ago was it i

  • finished the first level which is split into three acts and it's got most of the main mechanics running thank you a bachelor when the

  • kickstarter right it was mid kickstarter yehud kickstarter yeah yeah yeah and obviously

  • for those who haven't seen that video your kickstarter was successful which congratulations

  • Thank you very much wait with it then what's happening with the game um yeah it's taken just over a year so far to get

  • To this this point from the kickstarter we're about 90% finished there's a few audio things to fix up

  • Some bugs and it's going to head for closed beta testing

  • So i expect in the next couple of months we should have our gold build i understand things took off quite recently with

  • yeah

  • You got a bit of exposure when perhaps expect yeah i did an interview for the bbc i had a pr campaign

  • Planned to drop at the same time as the video

  • it went a bit earlier than i expected i was on my way to an event called play expo in blackpool and i got a

  • phone call saying that was on the tv so i have to quickly pull over on the motorway at the

  • starbucks and quickly launch our website it was a bit of a hairy move

  • have you had a lot more interesting start there

  • Yeah, it's been quite mani the past couple of weeks since that interview went life how other people contact me for magazine interviews and videos

  • and podcasts and things like that it's been non-stop

  • For the past couple of weeks let's be frank now did you quit your job for this yes i did quit my job for this

  • for better or worse

  • So what's what's going on long term then long term

  • Once we finished up releasing the megadrive version we're going to port it's the dreamcast

  • And then it's coming to modern consoles hopefully if the publishers are on board with it

  • After that we've got another two games up our sleeves so we can do this all over again

  • you're saying we and does um you work with people on this are they sort of like

  • characters you work with all the time or yeah for the first game i work with some contractors

  • it was mostly myself making the game though

  • For the next one i'm not sure i could stomach it again so i think i'm gonna hire some stuff

  • We see quite often people indie games producers

  • getting stuck in a rabbit hole of working on their own game for years and years and years how do you avoid that

  • Do you know you don't

  • but you

  • Know i suppose the question is it looks like you're getting near to completion so

  • it feels like there is light at the end of tunnel where as we hear of games getting stuck in

  • development hell for want of a better word

  • Is do you think this is something to do with the

  • limitations of the devices you're working on rather than

  • yeah

  • I think that play some part and there's only so much we can do on the rugged drive

  • and we can't upgrade the graphics engine we can't

  • add much more to it we're out of rom space we're using all four megabyte of the cartridge so

  • There's nothing more we can do to the game we've got, no space in ram rom we've got

  • no, cpu cycles left we've maxed the whole thing out

  • Which is a both a curse and a blessing because we have to say this is it now we've got

  • To polish this up and release it and feature creepers is not an issue here

  • when's the when you slated for release what's the latest kind of eta the plan is mid

  • 2018 where we're penciling in late may early june at the moment

  • and it has its own set of registers

  • These aren't general-purpose registers for adding numbers and stuff each one has a specific purpose so one will be in control of the background-color

  • 16 to d1 so we can see that d1 changes to 16 in hex and then add the two together

Here we go we go

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Tanglewood更新 - Computerphile (Tanglewood Update - Computerphile)

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    林宜悉 發佈於 2021 年 01 月 14 日
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