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  • In some ways there are some awkward incompatibilities between the decimal

  • that we like to use and the binary which is so efficient and wonderful for computers

  • to use. We've seen one example of this already. I think I mentioned in a

  • previous video that .1, or .10, (ten cents in otrher words) in decimal, in your current bank balance is

  • not exactly representable as a binary number. You look at what it is in binary

  • 0.00011001100 It just isn't, you know. It keeps on

  • recurring. Just as 1/3 in decimal isn't exact. It goes .333333 for ever.

  • Decimal and binary sometimes don't mix. Now here's going

  • to be a classic example. Let's just think this through, without even writing

  • anything down. if we've got a 4-bit nibble,

  • we know that in hex it goes from 0000 to 1111, 15 represented as F [hex]. We can't use

  • our full range [for BCD]. This is binary-coded decimal not binary-coded hexadecimal.

  • Yeah?! We have got to say that the moment that representation, even in one nibble,

  • gets to 1010 that is 10 [decimal] you can't leave it as 1010 you've now got have

  • 2 nibbles. The left nibble with a 1 in it and the right nibble wants to look like 0.

  • You can't compress it into a single nibble, say 1010 and say: "I'm sorry folks

  • you'll have to learn hex, because otherwise you won't understand your bank

  • balance!" This is not going to go down very well. The challenge then is, if you're

  • using a 4-bit nibble, but only for the decimal range 0-9, you've somehow

  • got to make - in all your bit twiddles - you've got to make it carry into another

  • nibble on the left at 10[decimal] and not at 16 [decimal], which is what hexadecimal will do for you.

  • So, how does one, sort of, bridge that gap? Probably the best way for me to get

  • in to the hard bit about this is [to] go straight away for that magic

  • number 10. Let's represent it in binary and then say: "How do we convert it into

  • BCD?" And realize that we need that second nibble on the left. What I'd like to do

  • here is to draw myself columns, and I'm going to restrict myself to things that

  • are, at most, 2 decimal digits. Let's remind ourselves, up here, that we're

  • going to have a tens nibble and a units nibble, and we'll initialize everything

  • to zeros. But, above here, just to keep things very simple,

  • we'll use 4-bit binary representations. And I hope you will all agree that 1010

  • is ten, in base ten. And the reason for that is that the binary - in

  • four bits - that's an 8, that's the 2, so that's 10. This technique which is

  • called Double Dabble - I don't know how it was discovered, it's fiendishly clever -

  • but the idea is we'd love to convert binary into BCD by, as far as possible,

  • using simple bit shifts all the time and doing the minimum of mucking about to

  • get it to carry early. So the 'Double' reflects the fact that we're going to shift

  • this bit-pattern across into here. And we're going to regard it as one

  • huge, great big, 12-bit register here. A walloping great shift register - all joined together.

  • Even though I've drawn it out separately. It's just going to move from

  • the right across to the left. I'm going to move them across. And remember, every time you

  • shift the thing by one place left you are basically doubling it. OK,

  • that's where the 'Double' comes from. But we find we have to intervene to make it

  • look right at the end and that is where the 'Dabble' comes from. If you look up

  • 'dabble', as I did in Chambers' dictionary it's one of the meanings is " ... to make a

  • trivial alteration to". OK to make a small alteration to something you're 'dabbling'

  • with it. OK, so that's where Double Dabble comes. OK, so it's basically

  • doubling, with a little bit of dabbling. And the truth really hits you at 10. So,

  • let's progressively shift this by 1 bit left. What's going to

  • happen first of all? You shift over that '1' bit

  • You push it across into here because this is a unified register, for the moment.

  • Prists will say: "Ah! but when you shift left, like that, you should fill in with

  • zeros on the right." Yes, that is what will actually happen, inside the hardware,

  • But I prefer not to pad with zeros, on the right, at a shift, because I want you

  • to see when I've finished. So, we could call this shift no. 1. Let's do another

  • one. That 1 moves into that position but you're bringing over another 0

  • out of that part and that's leaving you with 10 in there. Now, notice what's

  • happened. On shift 1, here, you had a 1 on the right, in that nibble. By the time

  • you've shifted it left one place it's in the 2s position.

  • So, you've doubled it. Let's do shift no. 3 and a zero is left, So, that is

  • shift 3. Now, this is where we can begin to see trouble on the horizon.

  • We have got one more shift left to do and, if you don't do anything about it, it's

  • just going to end up with 1010 in here. I mean, all right, what's

  • happened here, look, is that was 2 - you doubled it, but because you shifted a

  • 1 in, and not a 0, you've doubled it and added 1. That now says 5, OK?

  • So, basically it's doubling but sometimes if the bit you shift over is 1, and

  • not a 0, it's double and add 1. But essentially it's doubling. Now the

  • trouble is coming on the horizon because I can see that if I just push that 0

  • bit over here, I'm going to end up with 1010. I know, it's 10 [decimal]. Fine!

  • It's not representable as a digit from 0-9. So, what should you do

  • then? Let it happen anyway and then look at it and say: "Oh my golly, it's gone to

  • ten; it's gone to eleven; it's gone to fifteen even! I'd better backtrack and undo

  • it and then redo it ?!" No! Dive in early and reason as follows:

  • Concentrate everybody! OK, what we want here

  • is for this thing to come out looking like 0001 0000.

  • Let's say that's the "desired result".

  • Because that - regarding these as BCD digits -

  • that's 1 0 i.e. ten. That's exactly what you want. So how do we make that happen?

  • How do we make it carry over into this left-hand nibble, here, when it doesn't

  • want to at the moment. So the fiendishly clever thing says: "Take a look at what

  • you've currently got because if what you got is 5 or more, the act of doubling

  • it is bound to get you into a number that needs to carry across [tothe next BCD nibble]. So, if it is

  • going to cause you trouble, at 5 or more, we wanted to carry at 10 [decimal], it

  • innately would like to carry at 16 and you don't want that. What's the

  • difference, Sean, between 10 and 16? >> Sean: 6 >> DFB: 6. what's half of that? >> Sean: 3

  • >> DFB: All right. So, if we add three the fact that we're then shifting it will double our 3

  • contribution [to] 6, And we'll make it carry [because we'll force that nibble past 16] So, the rule is - on Double Dabble - if

  • what you see in your nibble [before shifting] is 5 or more, then add 3. So, here we go, look.

  • Next stage now. Because we've seen trouble on the horizon. It's 5, so add

  • 3. And 3, we agree, is 11 [binary]. Now, here you do have to do a little

  • addition with carries. You can't avoid it. Some carries will

  • have to take place. 1 and 1 is 0 (carry 1); 1 and 1 is 0(carry 1);

  • 1 and 1 is 0 (carry 1). The act of adding 3 will make it look not like

  • 0101 - you've added the 3, it now looks like 1000.

  • Magic! But, what happens when you shift the final 0 in? That 1 will shift

  • left, into the left-hand nibble. And you'll end up with:

  • 0001 0000. And this thing is now empty. So you know you've come to the

  • end of your conversion. It's so cool. I love it dearly.

  • You could argue though, the one problem with all this is that, in order to do

  • your shifts quickly, you've got this [bit pattern] in a sort of a unified shift register

  • full of bits. Your nibbles - in the end - end up looking correct. But you're going to have

  • to dig them out of the shift register. "Oh yeah! ... that's clearly a 4, yes, that's a 2 isn't it?!"

  • Magic! Of course, if you're using this seriously you have to try and

  • generate these BCD digits in a way where they don't necessarily need digging out

  • of a bigger representation - but on the other hand you're using that behind the scenes.

  • I've found, for you, the ultimate reference [that] I've taken this example from,

  • and used the methodology. It's by a guy called Chuck Falconer. It's actually

  • referred to in the Wikipedia articles on BCD and Double Dabble, So, we've pulled

  • that over. It's freely available. You can go and dive in there to your heart's

  • content, because he covers about how to make them [the nibbles] appear in a much more useable

  • way. And what he also says is that when you start looking at this, you realize

  • you are actually doing the "division by ten and remainders" thing that we

  • discussed earlie. But you're doing it in a pretty efficient way [mainly bitshifts] and only

  • occasionally needing that little addition of 3. So that's ... I'm not

  • saying there aren't other ways. There seems to be endless variants on this:

  • there's signed BCD; there's packed BCD; there's all sorts. But if you just want

  • to understand the fundamentals I would say go through the [EXTRA BITS video] 42 example. T then go to

  • Chuck Falconers memo. And he does 255, as decimal, and boy that needs

  • spotting problems in about three sets of nibbles - not two. You have to spot one in

  • the middle thing happening and so on. >> Sean: You mentioned 255, so this goes

  • up to hundreds, thousand ... you just add more ... ? >> DFB: Yes, you just add more BCD digits on the

  • left to cope. But you give yourself a bigger problem when examining each of these

  • [nibble] digits to see if they're about to go beyond ten, when they're doubled,

  • by shifting left left one more time. You give yourself a bigger and bigger inspection

  • task, there's no question. So, like I say the Chuck Falconer memo from

  • which this is derived ... we'll put a link out to it. It is freely available.

  • He doesn't explain how the people who invented this actually discovered it,

  • worked out that it really does work. It seems almost like magic when you do it.

  • And every so often I pull out another number and I think: "I bet it won't work for this".

  • But it does. It's quitey incredible. So, there we are then. I think we've fairly

  • well summarized now what the situation is - that for great big engineering,

  • scientific calculations - even for finding new prime numbers as huge integers - you

  • really do need proper binary to speed things up. But for some sorts of trivial

  • calculations, you might even want to do it in BCD all the time. But even if you

  • are basically binary and want to print out your answers, you still have to convert

  • from binary through to BCD. And that is always a worry for the people who

  • write the I/O routines, shall we say for C and so on. Is this going to be

  • efficient? What we're saying is, at the computing end of things, you should be

  • able to prepare that BCD-digit stream as quickly as possible.

In some ways there are some awkward incompatibilities between the decimal

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二進制到BCD(雙字節算法) - Computerphile (Binary to BCD (Double Dabble Algorithm) - Computerphile)

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    林宜悉 發佈於 2021 年 01 月 14 日
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