Gamersgenerallyhatetheincreaseofcompaniesreleasingunfinishedorbuggyproducts, andmanyseethisasanexploitativetactictocutout Q A testingwiththeoverallfearthatit's a slipperyslopethatwillleadtofewerandfewergamesbeingreleased.
Youknowactuallyfinished.
Numbernine.
InstantfailstealthmissionsinnonstealthgamesHi, howyougetwhodoesn't love a goodstealthgamewhen I'm reallytryingtosayisthat I lovemetalgear.
I seeyes, againstalllogicandmanygamerdemands, Thoughtherearestillgamestoday.
Theydon't offertheabilitytoskipover a cutscene.
Wegetit.
Thecreator's spent a lotoftimeandeffortcraftingthecutscenestotelltheirstory, butsometimesweprefertofocusonourowntimeandeffortsinsteadofsittingthroughtheirsagain.