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  • [MUSIC PLAYING]

  • ANKUR KOTWAL: Today I want to talk to you about machine

  • learning for game development.

  • But before we dive straight into that,

  • I want to take a step back and show you

  • some of the magical use cases we've seen in consumer apps.

  • So for those of you that use Gmail,

  • you may be aware that the spam filter in Gmail

  • is actually built on an ML model.

  • And this model evolves over time,

  • because users can tag something as spam or not spam.

  • And the model actually adapts over time based on that.

  • One of my favorite use cases is actually Google Photos.

  • So if you wanted to fire up Google Photos right now

  • and go into the Search field, and type in the word car,

  • it's going to give you back all the images

  • in your personal library that have cars in them.

  • That's not because you went and labeled them.

  • It's not because someone at Google went and labeled them.

  • It's because there's an ML model behind it that's actually

  • able to recognize objects, landmarks, locations,

  • and even your pets.

  • So it turns out that games and game development

  • is actually a rich area for machine learning research.

  • And in 2014, DeepMind joined us and started

  • using games as a way to do their machine learning research.

  • So in 2015 they talked about how they use some classic video

  • games for ML research.

  • So what we see on the left hand side there is "Breakout."

  • And what they did is they used a form of machine learning

  • called reinforcement learning, where the model

  • itself only had access to the inputs

  • that it could provide the game, the visuals, so the screen,

  • and the score.

  • And the goal was to try and get as high a score as possible.

  • So it didn't know how to play the game.

  • It was just working out its own way.

  • And within a few hours, it was one

  • of the best "Breakout" players in the world.

  • Actually, if you look at the strategy it employs,

  • it creates a gap on the left hand side,

  • and lets the ball go through the gap,

  • and let it bounce off the top wall

  • and clear the bricks itself.

  • A year later, DeepMind surprised everybody

  • by building an ML model that was actually

  • able to play the game of Go and defeat some world

  • champions, the world champions at the time.

  • And more recently in the last few months,

  • DeepMind and Blizzard have been talking about the work

  • that they've been doing together with "StarCraft II,"

  • and building an AI that can play "StarCraft II" competitively.

  • I recommend you go and check it out.

  • Actually, again, they pitted the AI Alpha

  • Star against some pro esports players

  • and were able to defeat them.

  • So what we're seeing is games are

  • a great place for ML research.

  • And we want to be able to find a way that we

  • can use games in our own applications,

  • in our own game development.

  • But not everybody has a team of machine learning experts

  • like DeepMind does.

  • And as you can see from the numbers here, less than 2%

  • of all developers have any machine learning expertise.

  • And fewer still are deep learning researchers.

  • But at Google Cloud, what we want to do

  • is democratize machine learning.

  • We want to find a way to make ML available to everybody

  • so that you can innovate and find

  • use cases where it's useful.

  • So today, I'm going to be talking to you about how

  • you can use machine learning for specific areas of game

  • development.

  • We're going to start with player experience,

  • move into data analytics, and talk about game development.

  • But the important aspect here is,

  • we're kind of going to go from easy mode to hard mode.

  • So think of these as difficulty in your games.

  • So let's get started with player experience.

  • We've been doing ML research for years.

  • And what we have done with that research

  • is exposed it as a set of APIs that you can readily use today.

  • Now, these are pre-built models based on our vast data sets.

  • And we've just exposed them as REST API endpoints

  • where you can consume them either on your server,

  • or directly through your clients as well.

  • But these are generic APIs.

  • And I'll cover a few of them.

  • Let's look at some specific examples

  • where game developers could benefit from them.

  • So we're living in a world where, increasingly, we

  • have a global gaming audience.

  • We have players that are able to connect with each other

  • from vastly different parts of the world.

  • And language is, frankly, a challenge.

  • Some game developers have used techniques like emotes

  • to try and get around this, where

  • we limit the type of vocabulary that can be used,

  • and that makes it easy to translate.

  • But when you're in the thick of battle,

  • in a battle royale game, and one of your squad members

  • speaks a different language to the other folks,

  • it's really hard to coordinate.

  • So we can do better here.

  • Now, you may have heard of Google Translate.

  • It's a consumer application where

  • we can translate languages from a source language

  • to a destination language.

  • You may have seen it in Google Chrome, where

  • if you go to a website that's in a language that's not

  • your default language, Google Chrome offers

  • to translate that for you.

  • But we've exposed that as an API.

  • And we call it the Google Translate API.

  • I'm going to switch to a demo just to show you how it works.

  • So can we switch to the demo machine, please?

  • There we are.

  • So here is actually just the landing page for the API.

  • cloud.google.com/translate.

  • And when we scroll down, you'll see that we've actually

  • got a demo that you can see.

  • So first thing I'm going to do is click the recapture.

  • And switch languages.

  • So the type of thing that we might have players say is, oh,

  • good game.

  • Have fun.

  • And we can do it across different languages.

  • So let's say we choose Dutch.

  • You'll see it's responsiveness is incredibly fast.

  • We can say something.

  • Just good luck.

  • Oops.

  • And, again, we can switch to any language.

  • What you'll see, though, when I expand

  • this is that request URL is all that's needed.

  • We have a couple of parameters, query parameters, where we say,

  • here's what the source text is, what the source language

  • is, the destination language.

  • And then we provide our API key for billing purposes.

  • That's it.

  • And what we get back is a nice little bit of JSON that

  • gives us the translated text.

  • So if you have any sort of chat messaging in your games,

  • this is a way that you could translate between languages.

  • All right.

  • Let's switch back to the slides, please.

  • So even though we're enabling people to talk to each other,

  • people aren't always friendly to each other.

  • You may have noticed that on the internet.

  • And what this does is it actually

  • creates a bad experience for your other players.

  • When you've got one person dominating the conversation,

  • or a group of people that are being hurtful to others,

  • it really causes problems.

  • And the way developers treat this sort of scenario

  • these days is that they provide a mechanism for players

  • to report other players, report bad behavior.

  • At which stage, you gather a bunch

  • of diagnostic information, maybe some chat logs,

  • maybe they're in-game recordings,

  • and so on, and you pass it off to a team that

  • has to triage it.

  • That's a manual effort.

  • Triaging that sort of work takes a lot of time.

  • We have an API called the Cloud Natural Language

  • API, which can actually detect sentiment

  • in individuals' chat messages.

  • So as a way of quickly triaging through reports,

  • you can quickly identify where you

  • may have some problem areas in your logs,

  • and make that triage process a lot simpler.

  • Increasingly what we're seeing in games

  • these days is that developers are

  • starting to adopt things like AR,

  • where they're using the camera.

  • And they need to be able to detect

  • what type of objects that are in the scene,

  • or what type of locations they're in, maybe landmarks.

  • Another example that we see is lots of game developers

  • are providing ways for your players

  • to create user generated content.

  • It might be items.

  • It might be custom images.

  • It might be even maps.

  • Turns out that if you give people the ability to upload

  • whatever they like, they can, again,

  • upload things that are probably not appropriate for everyone

  • there.

  • Now, we have an API called the Vision API.

  • And it is able to do things like object detection,

  • and also able to flag explicit content.

  • Now, Vision API is really cool.

  • Because it's giving you the kind of power that we

  • have in Google Photos, that example I used earlier,

  • but giving it to you as an API that you can readily call.

  • Now, before I switch to the demo,

  • I just want to get some answers.

  • Can anybody tell me what that is?

  • I'm hearing Eiffel Tower.

  • Any other thoughts?

  • All right.

  • So we'll switch to the demo machine.

  • We're going to look at that image right now.

  • This is our Vision API landing page, cloud.google.com/vision.

  • And what we're going to do is drop an image on there,

  • hit the recapture again.

  • This is, again, just a demo.

  • But what we're doing is uploading this image.

  • And if you said Eiffel Tower, you were wrong.

  • This is actually the Paris Hotel and Casino in Las Vegas.

  • Now, when that API returned us a response,

  • it actually told us what part of the image

  • that it used to recognize what this landmark was.

  • And so you can see there's a green highlight,

  • or a green bounding box around that image.

  • And the way that it knew that it wasn't the Eiffel Tower,

  • The Eiffel Tower doesn't have a building below it,

  • unlike the Paris Hotel and Casino.

  • Now, because this is a real place in the world,

  • we're able to get some useful information.

  • We're able to see that this is a real landmark, where it is.

  • We're able to get links to the web that says what kind

  • of information this is.

  • And we get object detection.

  • We get labels.

  • We can see that this is a landmark,

  • that this is a tourist attraction,

  • and actually, that we even have a lot of the sky in this image.

  • And then we get Safe Search.

  • So we can see what kind of image it was.

  • I was going to give you an example of an explicit image,

  • but legal said no.

  • So we'll have to move on.

  • All right.

  • Let's move back to the slides, please.

  • So that's the Vision API.

  • And when we look at some of these use cases,

  • you can see that just by using our APIs,

  • you're able to solve kind of low hanging fruit, quality

  • of life type problems.

  • It can really improve your player experience.

  • But for you, you're getting the benefit of an ML model

  • without having any ML expertise yourself,

  • because we've done that work for you, and we've exposed it.

  • Now, even though we only looked at three of these APIs,

  • we looked at Translation, Natural Language, and Vision,

  • we have a number of others.

  • We have Cloud Speech, which will do speech to text and text

  • to speech.

  • And we also have Video Intelligence,

  • where we can look at videos and tell you where objects

  • are in different scenes.

  • So we can identify cars at the start, buses, planes,

  • all sorts of objects.

  • And we can transcribe videos as well.

  • So you get actual captions for your videos

  • with specific timestamps.

  • So when you've got any sort of recording in your game,

  • where your players are able to record their last few minutes

  • of gameplay and so on, Video Intelligence

  • can be a good way to kind of index that if you choose.

  • But you may look at that and say, hold on.

  • These are very fixed use cases.

  • I have more needs than just the ones that the ML APIs provides.

  • And we have some solutions for you there as well.

  • I'm going to look at an example game.

  • We're just going to make it up.

  • Let's pretend we have a flight simulator.

  • And it's a very realistic flight simulator.

  • Look at my graphics.

  • It almost looks like it's a photo.

  • Right?

  • It is a photo.

  • But this simulator is so realistic.

  • We've used procedural weather generation.

  • And what we need to do is, as the weather conditions change,

  • we need to be able to know how we fly, what type of planes

  • can we use?

  • How should the player do his or her thing?

  • Well, it turns out that in order to predict weather,

  • looking at clouds is an important way to do it.

  • And it turns out that we have a few categories

  • of clouds, just a bit over 10.

  • And when we look at those clouds, the type of cloud

  • is a great indicator of weather patterns.

  • But the problem is, if we use the Vision API that I just

  • showed you right now, the Vision API gives us

  • some useful information.

  • Hey, you've got some clouds there.

  • Hey, there's a sky.

  • But it doesn't go to that level of detail

  • that says what type of cloud it is,

  • because these are general purpose machine learning

  • models.

  • Now, traditionally you would have said,

  • oh, your APIs don't work for me.

  • I'm going to have to go and custom train an entire ML

  • model myself.

  • Now, for those of you that don't have ML expertise,

  • that is a huge learning curve.

  • It's not an insurmountable problem.

  • But you have to suddenly learn ML.

  • And data science is actually a profession on its own.

  • So it's not something that you can easily pick up.

  • Wouldn't it be great if we could get

  • the benefits of having some ready to use model,

  • but with our custom data set?

  • Well, for that we have something called Cloud AutoML.

  • This is huge, because it means that you can get custom built

  • models for your use cases, but you

  • don't need any ML expertise.

  • And we do all of this through a simple graphical user

  • interface.

  • So when we look at AutoML Vision, the way

  • that it works is that you provide a labeled set

  • of images, your photo data set.

  • You pass and upload it through our user interface

  • to AutoML Vision.

  • It trains up a model.

  • And then it deploys it and serves it to you as an API

  • that you can readily consume.

  • Now, that's huge.

  • Because one, there's a lot of work to just train a model.

  • But it's also a lot of work to scale out and deploy a model,

  • such that you can depend on it.

  • We're going to look at that in a little bit.

  • So the way machine learning, in general, works

  • is something along these lines.

  • Now, this is not meant to be intimidating.

  • This is actually a screenshot from the TensorFlow Playground.

  • TensorFlow is an open source framework

  • that Google built for machine learning.

  • It's the most popular ML framework in the world.

  • On the TensorFlow website, this playground

  • is a way for you to visually try and get some experience

  • with building ML models.

  • And what you'll see straight away

  • is across the top there's a number of parameters.

  • We call these hyper parameters.

  • Things like the learning rate and activation function.

  • And then we have these columns of squares.

  • Each column is called a layer.

  • And in those layers, we're trying

  • to extract certain features to be able to identify something

  • for our use case.

  • The goal here is actually in this output field.

  • So on this output image, these dots actually

  • represent the test data.

  • So when we train an ML model, we have a huge data set.

  • The bigger the data set, the better.

  • So you split it into what's called

  • training so that the training data set is used for your ML

  • model to learn.

  • And then you have a test data set,

  • which is what you use to validate that that model is

  • working as appropriate.

  • And in this example, we have our data.

  • And each of these dots that you see in the output

  • actually represents the test data.

  • That's the right answer.

  • So you see blue dots and orange dots.

  • And what you want to see is that the background behind the dots

  • matches the color of the dot.

  • So that's where our ML model is predicting.

  • And so what we've done here is we have a number of layers.

  • And you'll see this spiral shape data pattern that we have.

  • That's pretty good.

  • It does its job.

  • But it's complicated.

  • And the process of machine learning

  • is such that what you do is you start with a set of parameters.

  • You train it.

  • You test it.

  • You look at whether you're happy with it.

  • And then you tweak it, and you go back.

  • Train it.

  • Test it.

  • Tweak it.

  • Train it.

  • Test it.

  • Rinse and repeat, until you end up with a model

  • that you're happy with.

  • Now, training with huge data sets

  • actually takes a lot of time.

  • So you need a lot of computing resources.

  • But it actually still takes a lot of real world time.

  • So when it came to building AutoML, what we thought was,

  • hey, rather than do this process serially one after the other,

  • wouldn't it be great if we could do it in parallel?

  • We could just come up with a whole set of ML models.

  • And our AutoML controller could farm them off

  • to different machines on Google Cloud.

  • And we can use the highest spec machines that are available,

  • the fastest CPUs, the fastest GPUs if we want,

  • because GPUs are a great way to train ML models

  • and use them for inferencing.

  • But we go one step further.

  • Google Cloud also offers TPUs.

  • Now, TPUs stand for Tensor Processing Units.

  • And this is custom silicon that Google has built,

  • and we make available exclusively on Google Cloud.

  • So where GPUs are orders of magnitudes faster than CPUs,

  • TPUs are several times faster than GPUs too.

  • Now, to give you an example, yesterday at the I/O Developer

  • Keynote, we talked about an example of a company called

  • Recursion Pharmaceuticals.

  • Their training time with TPUs went from 24 hours down

  • to 15 minutes.

  • A whole day down to 15 minutes.

  • So you imagine that you're trying to build an ML model.

  • And you're constantly training and tweaking.

  • That cycle that you have to do, you

  • want to condense it as much as possible.

  • So AutoML says, ah, don't worry about all this.

  • We'll just send them all off.

  • And you decide how long it trains for.

  • So the training side of the billing

  • works based on training time.

  • We give you an hour for free.

  • And so at the end of that time, we

  • look at the model that performs the best.

  • And we serve it.

  • Based on our data, what we found is

  • that AutoML produces ML models that are more complicated

  • than what humans produce.

  • But they also perform better.

  • So let's have a look at an example of AutoML Vision,

  • if we can just switch to the machine.

  • Thank you.

  • So here is the console for AutoML Vision.

  • And what we have is a labeled set of images.

  • So remember our cloud example, the flight simulator?

  • What I've done is I've uploaded a ton of images.

  • There's about 1,800 images in there.

  • And these images have been labeled.

  • On the left hand side there's a label.

  • So I said there's 10 types of clouds.

  • We're only doing five labels for this example.

  • And you'll see that the cirrus, cumulonimbus and cumulus

  • have about 500 images.

  • I didn't have as many for the alto cumulus and alto stratus.

  • So there are only about 200 and 135.

  • But when I go through the training, what you can see

  • is that I said do it for 12 hours.

  • And it came up with a model that's about almost 90%

  • in its accuracy.

  • When I look at how it evaluated against the test data, what

  • we found is that this thing is called a confusion

  • matrix, which basically says, how well

  • did this model do at identifying against the test data

  • that we provide?

  • So if you look at the ones where we provided 500 images,

  • you get about 90% accuracy.

  • The one where we had fewer images, it's only in the 60s.

  • Anyways, we're going to now go ahead and predict what

  • these two clouds look like.

  • Now, typically, this is just our console.

  • So we're just doing some sample data here.

  • You would have an API end point.

  • And I'll show you that in a second.

  • But anyways, you'll see here with 99% accuracy,

  • or confidence, it said that this is a cumulus, which is correct.

  • And then you can see that with 73.7% confidence,

  • it says that this is a cumulonimbus.

  • And it's far more confident about that one

  • than the next one down.

  • So our model's actually done a really great job.

  • Now, in terms of an API end point,

  • we actually provide you some example code.

  • Whether you want to use like the curl statement, or even

  • some sample Python code on how you can call your API yourself.

  • So let's switch back to the slides.

  • So now we've solved our flight simulator problem.

  • Right?

  • We're going to use clouds to detect whether.

  • And we're done.

  • Now, AutoML Vision meant that we had to write zero code.

  • And we didn't even need to worry about how

  • this thing is going to be deployed on infrastructure

  • and served globally.

  • But you might be saying, ah, that's just a Vision example.

  • Give me some other normal, like regular examples.

  • I want to talk to you about a new product, one

  • that we just launched a few weeks ago.

  • It's called AutoML Tables.

  • And pardon the pun, but it's a game changer.

  • With AutoML Tables, you take your structured data.

  • Now, that data can be a spreadsheet.

  • It can be from your database.

  • And you pump it into AutoML Tables,

  • where it will train an ML model for you,

  • and deploy it at scale.

  • So you may be saying, well, what are some examples that I

  • could use for AutoML Tables?

  • Well, actually, your imagination is the limit here.

  • You could look at tailoring game difficulty

  • to match the types of players that you

  • have in any given encounter.

  • So you in real time change the difficulty

  • of maybe that boss that you're players are fighting against.

  • You could look at ways to convert players

  • into paying players through in app conversions.

  • Look at your historical data to train AutoML tables.

  • You could use it to identify fraud.

  • This is a very common challenge that game developers tell us.

  • That, hey, we constantly get these fraudulent transactions.

  • And, of course, you can also help

  • it identify cheating in your games

  • based on, again, historical data.

  • So AutoML Tables is huge.

  • And Cloud AutoML in general is, again,

  • like our ML APIs is broken into several categories.

  • We have the site type things, Vision and Video Intelligence.

  • We have Natural Language and Translate.

  • I do want to call out, Natural Language and Translate,

  • in particular, is great for games.

  • So I gave you an example earlier of Translate.

  • And we said, good luck.

  • Have fun.

  • We said, good game.

  • Most gamers don't talk like that.

  • They use shorthand.

  • Right?

  • And especially when you look at your own games,

  • you're going to have a set of custom inventory

  • items, characters.

  • If you build card games, maybe card decks.

  • With AutoML, you can train those models

  • to learn your custom terminology and adapt to it.

  • And so then you can provide translations,

  • and natural language sentiment detection as well.

  • And then, of course, we talked about AutoML Tables,

  • which is a really big deal.

  • So so far we've looked at kind of off the shelf products

  • that we offer you.

  • Now, I want to talk about where ML is really

  • useful for game development.

  • We offer a number of products that really help you

  • with building these ML models.

  • But ML, as I said earlier, is that initial process

  • of training where we tweak some parameters.

  • We train a model.

  • We test it.

  • And then we go back to the start and do it

  • again and again until we find a model that we're happy with.

  • The second half of it is just as important.

  • Once you have a model that you're happy with,

  • how do you deploy it at scale?

  • Do you deploy it locally as part of your game

  • if it's a mobile game?

  • Do you send it down to the console or desktop?

  • Or do you run your AI in your cloud

  • where you need to be able to have your AI simulated there?

  • How do you get the reach across the world,

  • depending on where your players are?

  • Well, for that we have what we call the Google AI platform.

  • And the Google AI platform offers training and prediction

  • services.

  • We have powerful and flexible tools for ML

  • and data science, and really a scalable and robust

  • infrastructure that Google runs its own services on.

  • The other thing we've done is we've

  • made available a virtual machine image that's specifically

  • useful for deep learning.

  • And you can run it on our product called Compute Engine,

  • which is where we host VMs.

  • But let me give you a hypothetical example of a game.

  • This game itself is actually real.

  • This is a mini game called "Snowball Storm."

  • And it's part of Google Santa Tracker.

  • If you've never heard of Santa Tracker,

  • please check it out at SantaTracker.google.com.

  • But in this game we built a little bit of an homage

  • to the battle royale genre.

  • So at the start of it, you're a little elf.

  • You parachute down onto an island made of ice.

  • And you have to try and throw snowballs at other players

  • to eliminate them.

  • The ice melts around the edges over time.

  • And so we're constricting players into a location.

  • Currently, the AIs and the bots in this game

  • are not built on any ML model.

  • They're just very simple.

  • If we were to build something like this for our own game,

  • we could build a pipeline akin to this.

  • So I'll walk you through this.

  • On the left hand side what we'll have is some players

  • playing against one another, some player versus player

  • matches.

  • What we'd want to do is record and log as much

  • of that information is we can.

  • Because the way we're going to train

  • this bot is using a technique called supervised learning.

  • So earlier I said DeepMind used reinforcement learning, where

  • the AI kind of taught itself.

  • With supervised learning, we're going to capture all this data,

  • and train our bot based on how other players play the game.

  • So it's going to learn off other information.

  • So what we'll do is capture all of that.

  • We'll log that.

  • And we're going to store it in a database

  • that we call Google BigQuery.

  • And with BigQuery, it's a petabyte scaled NoSQL database.

  • So it's incredibly performant.

  • And when I say petabyte scaled, it

  • can scan through petabytes of data within seconds.

  • So we're going to store all of our logs,

  • player logs into BigQuery.

  • We're going to export that and make

  • it available on Cloud storage, which is really just a place

  • to store your files.

  • You could think about it as a private storage.

  • Kind of like Google Drive, but not with a user interface

  • or anything like that.

  • It's literally for storage of your private files

  • for your enterprise.

  • So you export from BigQuery, store into Cloud Storage.

  • And then we're going to build a model using TensorFlow

  • in our training phase.

  • And we're going to use Compute Engine here,

  • which is what I said earlier about where

  • we run virtual machine images.

  • We'll use that deep learning image

  • that I talked about earlier to train an AI model that learns

  • of our historical player data.

  • And then, once we have that model, we'll export that model,

  • and store it in cloud storage.

  • Now, I've, of course, glossed over the really hard part

  • of this, which is the training.

  • But this is where you do require some ML expertise.

  • So when you or your organization are

  • ready to kind of step up and attempt this,

  • just know that it's more than just running TensorFlow.

  • You need to have an entire pipeline

  • of ingesting this data.

  • You need to be able to do it at scale.

  • And ideally, with the training phase,

  • you want to do it as fast as possible,

  • so you can get really quick cycles of iteration.

  • The next side of it is inference.

  • So we have our AI model.

  • And what we want to be able to do is make predictions.

  • Now, our AI might be running server side.

  • And in this case, it would.

  • So it's easy for us in the Cloud ML engine

  • to just be making inference API calls,

  • to say, hey, what should my next move be for this bot

  • and that bot?

  • And then when it comes to running on our client,

  • all we're doing is asking for predictions.

  • So you might say, well, how can I

  • use machine learning for game development?

  • What are some use cases for it?

  • The most obvious one is actually for QA and testing.

  • So today when we have to make changes to level design or game

  • balance, we have to spend lots and lots of time

  • testing it to make sure we haven't broken that balance,

  • we haven't introduced new bugs.

  • And today we rely on people to do it.

  • If you're able to build an ML bot that's

  • able to play the game for you, you

  • can do testing across the board in parallel.

  • You could farm it out to thousands of machines.

  • You don't even need to have the game playing back

  • in real time speed.

  • You could simulate it as fast as possible.

  • So again, in terms of your process for QA and testing,

  • you can get rapid turnaround cycles for it.

  • Imagine a future where we have smarter

  • non player characters, where our players are

  • able to have realistic dialogue with them,

  • and make realistic choices.

  • Those NPCs could even be used to guide players.

  • So we see this a lot with some of our partners,

  • where they have this really complex, let's say,

  • card game, where people have to build

  • a really well-balanced deck.

  • But it's really hard for a new player

  • to know what kind of choices to make.

  • Perhaps it's a battle royale game

  • where you're trying to build a squad that's well balanced.

  • For someone that's new to the game or is a casual player,

  • they're not able to make those right choices.

  • ML can help us build great NPCs or recommendation

  • engines to help our players through that process,

  • and help them make the right choices to stay competitive.

  • Now, if we have bots that can help us with QA and testing,

  • those bots can also be used against real players.

  • So in a squad based game, isn't it frustrating

  • when one of our players drops, and now we're

  • left with an AI that's either really bad at the game,

  • or exceptionally good?

  • I guess it's not so bad if they're exceptionally good

  • and they're on your team.

  • But when they're exceptionally good on somebody else's team,

  • it doesn't work out very well.

  • If we're able to build a good comprehensive set of bots,

  • you can provide bots that are tailored to the skill level,

  • or complements that team particularly well

  • in those events.

  • So we've covered a few scenarios today

  • of where machine learning, I think,

  • is really going to revolutionize with what

  • happens with game development.

  • So if you're looking to just get started

  • with applying ML in your games, and you don't have any ML

  • expertise, the APIs are a great way

  • to get started, and capture some of those quality of life

  • improvements for your games.

  • Because your players will notice.

  • And integration with those APIs is really, really simple.

  • It's literally an API call.

  • AutoML is able to help you build custom models

  • for your scenarios with your data,

  • again, with zero ML expertise needed.

  • And then when you're ready to take the step up

  • to building your own AI that's able to solve problems, like do

  • automated QA testing, or have smarter NPCs,

  • then step up to something like the AI platform, which will not

  • only just help you train your models at speed,

  • but it'll help you serve them and deploy them out at scale.

  • So I want to say thank you for joining me today.

  • Your time is really valuable to us.

  • We have a couple of links here.

  • The first one is our full set of AI products

  • at cloud.google.com/products/ai.

  • These are not game specific, but have uses within games.

  • And then we have a set of gaming solutions at cloud.google.com

  • /solutions/gaming as well.

  • Please reach out to me on Twitter

  • if you want to get in touch.

  • And have a great I/O. Thank you, everybody.

  • [MUSIC PLAYING]

[MUSIC PLAYING]

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A2 初級

遊戲開發者的機器學習(Google I/O'19) (Machine Learning for Game Developers (Google I/O'19))

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    林宜悉 發佈於 2021 年 01 月 14 日
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