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  • Dungeon Keeper!

  • Augh, what a game, just an absolute classic on the PC.

  • Forget that this abomination exists, THIS is the Dungeon Keeper you want to play.

  • Or this one but you know, one game at a time.

  • Today were looking at the Bullfrog game released in 1997 for MS-DOS and Windows PCs,

  • a timeless game from the days when Peter Molyneux stuff was something to be cherished

  • and praised with no question.

  • Yep, this is a game designed by Molyneux at his best, and just going by the box art alone

  • you get the feeling it isn’t taking itself too seriously.

  • Aw it’s a NICE toothy demon, the kind of guy that’d go out of his way to make you

  • laugh while he’s eating your face.

  • On a collector’s note, this is the original European release that I have here.

  • I actually like this box a little more than the American one, which has different logos

  • and artwork, and features the taglineEvil Is Good.”

  • Unfortunately mine doesn’t have the gatefold cover from that one but hey, you win some,

  • you lose some, everyone dies in the end.

  • Inside the box is another story though, with one of those super classy centered cardboard

  • cutouts for the jewel case.

  • And the game disc itself is pretty excellent on its own, but then you get to the reference

  • card, which... haha

  • I don’t know even how they call this a card, it’s 30 pages long!

  • Then there’s the manual, which is a beefy 78 pages of instructional bliss.

  • All black and white, but all great information going into more than enough detail about every

  • detail of the game’s details in great detail.

  • And don't forget the Deeper Dungeons Mission Disk, an expansion featuring 30 more challenging

  • levels, graphical and AI adjustments, and was later sold together with the original

  • game as Dungeon Keeper Gold.

  • Dungeon Keeper begins with an intro video showing the dungeon youll be keeping, along

  • with the kind of folks youll be defending against.

  • You know, classic fantasy archetypes like knights, archers, warriors, and wizards. D&D-kind of stuff all

  • of which is just cannon fodder for the delectable demon-spawn you have fighting for you.

  • And yep, well be taking a look at this lower-res MS-DOS version for most of the review,

  • even though it’s not as graphically intensive as the higher-res mode or Windows 95 Direct3D version.

  • I like chunky DOS games, so sue me.

  • Anyway, off with his head, and then onto the main menu, where youre given a choice to

  • play single player or multiplayer.

  • Gameplay in each mode is largely the same, so well be seeing single-player footage

  • in this video. Oh, and it’s also worth mentioning here you can also play a skirmish mode against

  • AI opponents in multiplayer using the “/1playercommand line option.

  • It’s an awesome feature that’s easy to miss if youre not looking, so hey, the

  • more you know. ♪ding ding ding diiinnng

  • Starting a single-player game brings you to a bright and colorful map screen, acting as

  • a visual guide to a set of maps youll play through in a linear fashion.

  • But the best part about this is the delightfully twisted narrator, who just oozes slimy detail in the best possible way...

  • Narrator: "Set in the realm of joy, the people of Eversmile are plagued only by aching facial muscles, and not anthrax as we had hoped."

  • "Eversmile is a disgusting land of good humor and polite frivolity."

  • The Deeper Dungeons pack on the other hand just gives you a list of maps to play in any order you like.

  • But it’s meant to be played after youve mastered the main game so I guess they figure

  • hey, you know you want it, so why bother with foreplay.

  • Speaking of the main event of the night, oh man.

  • Dungeon Keeper is one of those games that grabs you by the nads right from the beginning,

  • even if you have no idea what’s going on or what youre really looking at.

  • With each new map I love taking a moment to sit back and just do nothing for a minute, admiring the

  • dark pixelated caverns and taking in that tortured ambient soundscape...

  • Mmm, it’s like Populous knocked up Quake, I love it.

  • Bullfrog were masters of building a captivating atmosphere and aesthetic, and this was due

  • in no small part to artist Mark Healey and sound designer Russell Shaw, the former of

  • which went onto design the Little Big Planet games, and the latter went onto compose music

  • and sound for the Black & White and Fable games.

  • This stuff thoroughly augments Molyneux’s '90s game design in Dungeon Keeper, granting an

  • experience that leaves a lasting impression even two decades later.

  • And while there are several real-time strategy games from '97 that still hold up, Dungeon

  • Keeper is one of those that goes a step further in my opinion.

  • This is a role reversal of your typical dungeon-crawling fantasy game, and instead of playing the hero,

  • you play the villain. Or rather, the villain controlling the villains.

  • There’s no crawling through a dungeon as a hero, youre creating the dungeon for

  • so-called heroes to crawl through, in an effort to ensure their swift demise.

  • At the heart of your dungeon is the... heart of the dungeon, and the goal is to keep this

  • alive and beating at all costs.

  • It is a 3D game that can be zoomed, rotated, and navigated pretty much how you’d expect, although

  • it does feature a set of options to make it play more like an overhead 2D RTS if that’s

  • more your style.

  • Regardless of how it looks, the first order of business is to entice your minions to do

  • things like burrow into the landscape to expand your dungeon, reinforce the walls and build

  • floors, collect luscious loot and so on.

  • Seams of valuable gold, gems, and other materials run through the ground, right alongside vats of

  • perilous lava, hoards of heroes and even competing dungeons, so it’s your job as dungeon

  • keeper to make sure your minions don’t delve too greedily and too deep.

  • And unlike many other RTS games, you do this by marking areas and influencing your minions,

  • rather than selecting and queueing their actions directly.

  • Each minion is controlled by its own AI, which can adjusted in the options, but

  • all that's going on here is theyll do whatever job makes

  • the most sense in relation to their mood and surroundings.

  • You can use your god hand to pick them up and drop them somewhere else, or even slap

  • them because Molyneux has always been really into that I guess, but whether or not theyll

  • do precisely what you hope for depends on a variety of factors.

  • There’s also a somewhat useless feature that allows you to take possession of creatures

  • directly, which is cool but there’s only so much you can do this way.

  • Yeah you can fight in first-person but it sucks, so more often than not it’s just

  • better to take a hands-off approach and let them do their own thing.

  • Besides, your main job is not to take direct control, but rather to dole out generalized

  • plans and provide incentives that help them achieve your goals.

  • A lot of this comes from setting aside areas in the dungeon to become specific rooms by

  • assigning functions to individual tiles.

  • For example, creatures need places to rest so youll build lairs, they also need food so you build hatcheries,

  • they can level up so you build training gyms, gold and loot has to be stored in treasure

  • rooms, if you want to research new tech you build libraries and workshops, and so on.

  • As you build more rooms and improve dungeon conditions, new monsters and minions will

  • be attracted to the dungeon and waltz through a nearby portal to do your bidding.

  • Giant beetles, spiders, warlocks, trolls, dragons, just a wide menagerie of beasties

  • and demons, theyre great.

  • And kinda cute actually.

  • With each new creature comes a new set of things to take care of; sometimes this

  • is as simple as requiring a certain room to use separate from other creatures, but more

  • often than not it just means you need more gold.

  • Demonic voice: "IT IS PAYDAY."

  • Yep, this is a business operation; even pure evil is a slave to the mighty dollar!

  • Every so often your monsters will demand compensation, and when pay day comes you better have enough

  • gold in the treasure pile or there will be hell to pay.

  • So long as you keep everything in line, then oh man, those pesky heroes won’t stand a chance!

  • Each map has a different objective of course, but no matter what, at some point youre

  • going to be attacked by humans.

  • Reinforced doors and walls only last for so long against an army of LARPers, and once

  • they break through and start shouting masculine catchphrases you’d better be ready.

  • And uh, heh, yeah when the game goes into full-on battle mode, it’s an audiovisual onslaught

  • of blood, screams, farts, and explosions...

  • *sounds of blood, screams, farts, and explosions*

  • The main strategy here really is not in the battles themselves, since the creatures largely take care of the tactics.

  • It's really in the preparation, and that is a big reason Dungeon Keeper stands out.

  • If youve trained your creatures well enough and get them to the heroes in time,

  • chances are youll wipe the floor with them.

  • Yeah you can do things like calling down lightning bolts and heal your guys if you have the gold

  • and spells to do so, so it’s not 100% hands-off during battles, but each unit will still just do what they

  • do as individuals.

  • Plop them down near the action and watch with glee as they bash humanity’s heroes into the ground.

  • I like that this doesn’t rely on frantic mid-battle clicking and dragging, and instead

  • you can just enjoy all your meticulous planning paying dividends in corpses and sweet loot.

  • Either that or fail spectacularly, which is something that's definitely going to be happening a lot, too.

  • Demon voice: "YOU HAVE BEEN DEFEATED."

  • And that is the main game of Dungeon Keeper.

  • Build a dungeon, enhance it to attract units, maintain it to keep said units, and bypass

  • obstacles as they arise.

  • There’s still just as much micromanagement as you would expect in an RTS, but it’s delegated

  • to different parts of the game world that aren’t normally addressed in other titles.

  • Plus, it’s just so packed full of charm and dark humor that I wouldn’t be able to

  • turn it away, regardless of gameplay.

  • Everything from the music, to the dungeon announcer, to the masses of noisy chickens

  • youll need to feed hell’s armies just make me strangely happy...

  • *sounds of noisy chicken masses*

  • And yeah youre burning a nice, happy kingdom to ground and torturing creatures so they become

  • angry ghosts and stuff like that, but when it happens with this kind of cheeky humor

  • and lighthearted silliness, it’s never serious enough for me to do anything but laugh at

  • the absurdity of it.

  • Quite simply, Dungeon Keeper was, and is, something truly special, and it’s all kinds

  • of entertaining.

  • And you can enjoy it, too, quite easily thankfully!

  • Physical copies are really not that tough to come by and it’s pretty simple to run it in DOSBox, but

  • if you don’t want to bother with that it’s currently available for download on GOG.com

  • and EA’s Origin service.

  • If that’s not enough, there’s still a community of players modding the game to this

  • day, which has resulted in projects like KeeperFX.

  • This is a fan-made version of the game that addresses several bugs, tweaks some of the gameplay,

  • and improves various things in terms of rendering and performance to try and provide the best

  • Dungeon Keeper experience possible on modern hardware.

  • And I gotta admit, even if I’m a fan of the original DOS game’s aesthetic, that’s mainly because

  • I’m a crazy ‘90s nostalgia addict with too many old computers lying around.

  • If I’m honest the experience only improves with the higher resolution and smoother

  • performance with things like KeeperFX.

  • So, if anything that I’ve said in this video has you interested, then by all means,

  • please give Dungeon Keeper a look.

  • Yeah there’s still the sequel and yeah some people prefer it, but nonetheless there’s

  • something mighty special about the original and I cannot recommend it enough.

  • And if you enjoyed this video on Dungeon Keeper, then perhaps

  • you'd like to see some of my videos on other things.

  • There's new ones every Monday and Friday here on LGR, so check 'em out if you'd like!

  • And as always, thank you very much for watching what you just did!

Dungeon Keeper!

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LGR - 地牢守護者 - DOS電腦遊戲評測 (LGR - Dungeon Keeper - DOS PC Game Review)

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    林宜悉 發佈於 2021 年 01 月 14 日
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