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  • Fourth and nineteen, folks,

  • they've gotta have a play as time's ticking away

  • because they've got to stay in this ball game,

  • they've got to win.

  • They come out lined up in the empty set,

  • three receivers to the right,

  • two to the left.

  • Defense looks like they're gonna to man up with no safety.

  • This is the exact offensive match-up that they want:

  • the best receiver lined up against the linebacker.

  • Quarterback steps back to receive the ball,

  • five yards deep in the gun.

  • He takes a snap, drops three steps,

  • he plants his back foot,

  • he's looking for an opening.

  • There's a blitz coming off the edge!

  • He steps up to avoid the rush.

  • He's looking down field.

  • He's got the inside receiver making a cut.

  • He's got a step on the linebacker.

  • Quarterback has a beat on it.

  • He lets the ball go,

  • it's in the air!

  • Receiver is out in front of the defender.

  • He's got it beat!

  • He's out in front, racing for the ball!

  • It's coming down!

  • He cradles it at the fifteen!

  • He's at the ten, five!

  • Touchdown!

  • Unbelievable play!

  • Now, wait a minute.

  • Of course, it's believable,

  • it's physics,

  • specifically the differences between scalars and vectors.

  • So, let's just see that replay.

  • "Quarterback steps back to receive the ball,

  • five yards deep in the gun."

  • Stop.

  • See, measurements are defined as two different quantities.

  • Scalars are measurements with only numbers,

  • and vectors are measurements with direction.

  • For example, when that quarterback takes the snap,

  • he's five yards away, but from where?

  • Back from the line of scrimmage,

  • so the five yards by itself is a scalar quantity.

  • When you add a direction,

  • like five yards deep,

  • it becomes a vector quantity.

  • Five yards - scalar,

  • five yards deep - vector.

  • OK, go ahead.

  • "He takes a snap, drops three steps.

  • He plants his back foot, he's looking for an opening.

  • There's a blitz coming off the edge!

  • He steps up to avoid the rush."

  • Whoa!

  • Here's a difference between distance and displacement.

  • Distance is a measurement

  • without identifying where you moved.

  • It's a scalar quantity.

  • When the quarterback makes a three-step drop,

  • he moves about three yards back.

  • When he moves about another three yards forward,

  • when he steps up into the pocket,

  • so that quarterback moves a total distance of six yards.

  • That's a distance, that's a scalar.

  • Now, displacement is a vector quantity,

  • describing about how far out of place the object is.

  • So the quarterback dropped back three yards

  • and then moved back forward three yards,

  • he's in the exact same place where he started.

  • So, his displacement is zero yards.

  • Distance - six yards,

  • displacement - zero yards.

  • So, let's look at what happened next.

  • "Quarterback has a beat on it, he let's the ball go!

  • It's in the air!

  • Receiver is out in front of the defender."

  • Stop.

  • So, here's speed and velocity,

  • but let's just do one thing at a time.

  • So, speed is measurement without direction,

  • it's a scalar quantity.

  • Velocity is a vector quantity.

  • It is that object's speed,

  • but with a direction of motion.

  • So the receiver accelerates away,

  • gaining both speed and distance.

  • This takes the receiver 5 seconds to run those 50 yards.

  • So his average speed, in any given time,

  • is 10 yards/second.

  • The linebacker tries to keep up,

  • but his overall speed is slower,

  • he only goes 35 yards in those 5 seconds,

  • so his average speed is only 7 yards/second.

  • They're both traveling in a forward direction,

  • so their velocity is also positive.

  • You can't go from resting to your peak speed immediately.

  • You've got to build up to it.

  • This is acceleration.

  • At first the linebacker can keep up with that receiver,

  • but eventually the faster receiver pulls away.

  • That's acceleration, the change in speed over time.

  • Acceleration is a vector quantity.

  • It describes a rate at which an object changes velocity.

  • Like velocity, acceleration is a vector.

  • It happens in a direction.

  • So let's just look at that play just one more time.

  • "Quarterback steps back to receive the ball,

  • five yards deep in the gun."

  • Vector!

  • "He takes a snap, drops three steps,

  • he plants his back foot.

  • He's looking for an opening.

  • There's a blitz coming off the edge!

  • He steps up to avoid the rush."

  • Displacement!

  • "He's got the inside receiver making a cut.

  • He's got a step on the linebacker.

  • The quarterback has a beat on it.

  • He let's the ball go!

  • It's in the air!

  • Receiver is out in front of the defender!"

  • Velocity!

  • "He's got it beat!

  • He's out in front, racing for the ball!

  • It's coming down!

  • He cradles it at the fifteen, he's at the ten, five!"

  • Acceleration!

  • "Touchdown! Unbelievable play!

  • That was a great play as time expired,

  • resulting in the touchdown

  • and ultimately the win and pure effort."

  • And pure science.

Fourth and nineteen, folks,

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TED-Ed】網格鐵物理。Scalars and vector - Michelle Buchanan (【TED-Ed】Gridiron physics: Scalars and vectors - Michelle Buchanan)

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    wikiHuang 發佈於 2021 年 01 月 14 日
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