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初級: TOEIC 250-545
中級: TOEIC 550-780
高級: TOEIC 785-990
- So welcome everyone to CS231n.
I'm super excited to offer this class again
for the third time.
It seems that every time we offer this class
it's growing exponentially unlike most things in the world.
This is the third time we're teaching this class.
The first time we had 150 students.
Last year, we had 350 students, so it doubled.
This year we've doubled again to about 730 students
when I checked this morning.
So anyone who was not able to fit into the lecture hall
But, the videos will be up on the SCPD website
within about two hours.
So if you weren't able to come today,
then you can still check it out within a couple hours.
So this class CS231n is really about computer vision.
And, what is computer vision?
Computer vision is really the study of visual data.
Since there's so many people enrolled in this class,
I think I probably don't need to convince you
that this is an important problem,
but I'm still going to try to do that anyway.
The amount of visual data in our world
has really exploded to a ridiculous degree
in the last couple of years.
And, this is largely a result of the large number
of sensors in the world.
Probably most of us in this room
are carrying around smartphones,
and each smartphone has one, two,
or maybe even three cameras on it.
So I think on average there's even more cameras
in the world than there are people.
And, as a result of all of these sensors,
there's just a crazy large, massive amount
of visual data being produced out there in the world
So one statistic that I really like to kind of put
this in perspective is a 2015 study
from CISCO that estimated that by 2017
which is where we are now that roughly 80%
of all traffic on the internet would be video.
This is not even counting all the images
and other types of visual data on the web.
But, just from a pure number of bits perspective,
the majority of bits flying around the internet
are actually visual data.
So it's really critical that we develop algorithms
that can utilize and understand this data.
However, there's a problem with visual data,
and that's that it's really hard to understand.
Sometimes we call visual data the dark matter
of the internet in analogy with dark matter in physics.
So for those of you who have heard of this in physics
before, dark matter accounts for some astonishingly large
fraction of the mass in the universe,
and we know about it due to the existence
of gravitational pulls on various celestial bodies
and what not, but we can't directly observe it.
And, visual data on the internet is much the same
where it comprises the majority of bits
flying around the internet, but it's very difficult
for algorithms to actually go in and understand
and see what exactly is comprising all the visual data
on the web.
Another statistic that I like is that of Youtube.
So roughly every second of clock time
that happens in the world, there's something like five hours
of video being uploaded to Youtube.
So if we just sit here and count,
one, two, three, now there's 15 more hours
of video on Youtube.
Google has a lot of employees, but there's no way
that they could ever have an employee sit down
and watch and understand and annotate every video.
So if they want to catalog and serve you
relevant videos and maybe monetize by putting ads
on those videos, it's really crucial that we develop
technologies that can dive in and automatically understand
the content of visual data.
So this field of computer vision is
truly an interdisciplinary field, and it touches
on many different areas of science
and engineering and technology.
So obviously, computer vision's the center of the universe,
but sort of as a constellation of fields
around computer vision, we touch on areas like physics
because we need to understand optics and image formation
and how images are actually physically formed.
We need to understand biology and psychology
to understand how animal brains physically see
and process visual information.
We of course draw a lot on computer science,
mathematics, and engineering as we actually strive
to build computer systems that implement
our computer vision algorithms.
So a little bit more about where I'm coming from
and about where the teaching staff of this course
is coming from.
Me and my co-instructor Serena are both PHD students
in the Stanford Vision Lab which is headed
by professor Fei-Fei Li, and our lab really focuses
on machine learning and the computer science side
I work a little bit more on language and vision.
I've done some projects in that.
And, other folks in our group have worked
a little bit on the neuroscience and cognitive science
side of things.
So as a bit of introduction, you might be curious
about how this course relates to other courses at Stanford.
So we kind of assume a basic introductory understanding
of computer vision.
So if you're kind of an undergrad,
and you've never seen computer vision before,
maybe you should've taken CS131 which was offered
earlier this year by Fei-Fei and Juan Carlos Niebles.
There was a course taught last quarter
by Professor Chris Manning and Richard Socher
about the intersection of deep learning
and natural language processing.
And, I imagine a number of you may have taken that course
There'll be some overlap between this course and that,
but we're really focusing on the computer vision
side of thing, and really focusing all of our motivation
in computer vision.
Also concurrently taught this quarter
is CS231a taught by Professor Silvio Savarese.
And, CS231a really focuses is a more all encompassing
computer vision course.
It's focusing on things like 3D reconstruction,
on matching and robotic vision,
and it's a bit more all encompassing
with regards to vision than our course.
And, this course, CS231n, really focuses
on a particular class of algorithms revolving
around neural networks and especially convolutional
neural networks and their applications
to various visual recognition tasks.
Of course, there's also a number
of seminar courses that are taught,
and you'll have to check the syllabus
and course schedule for more details on those
'cause they vary a bit each year.
So this lecture is normally given
by Professor Fei-Fei Li.
Unfortunately, she wasn't able to be here today,
so instead for the majority of the lecture
we're going to tag team a little bit.
She actually recorded a bit of pre-recorded audio
describing to you the history of computer vision
because this class is a computer vision course,
and it's very critical and important that you understand
the history and the context of all the existing work
that led us to these developments
of convolutional neural networks as we know them today.
I'll let virtual Fei-Fei take over
and give you a brief introduction to the history
of computer vision.
Okay let's start with today's agenda. So we have two topics to cover one is a
brief history of computer vision and the other one is the overview of our course
CS 231 so we'll start with a very brief history of where vision comes
from when did computer vision start and where we are today. The history the
history of vision can go back many many years ago in fact about 543 million
years ago. What was life like during that time? Well the earth was mostly water
there were a few species of animals floating around in the ocean and life
was very chill. Animals didn't move around much there they don't have eyes or
anything when food swims by they grab them if the food didn't swim by they
just float around but something really remarkable happened around 540 million
years ago. From fossil studies zoologists found out within a very short period of
time — ten million years — the number of animal species just exploded. It went
from a few of them to hundreds of thousands and that was strange — what caused this?
There were many theories but for many years it was a mystery evolutionary
biologists call this evolution's Big Bang. A few years ago an Australian zoologist
called Andrew Parker proposed one of the most convincing theory from the studies
of fossils he discovered around 540 million years
ago the first animals developed eyes and the onset of vision started this
explosive speciation phase. Animals can suddenly see; once you can see life
becomes much more proactive. Some predators went after prey and prey
have to escape from predators so the evolution or onset of vision started a
evolutionary arms race and animals had to evolve quickly in order to survive as
a species so that was the beginning of vision in animals after 540 million
years vision has developed into the biggest sensory system of almost all
animals especially intelligent animals in humans we have almost 50% of the
neurons in our cortex involved in visual processing it is the biggest sensory
system that enables us to survive, work, move around, manipulate things,
communicate, entertain, and many things. The vision is really important for
animals and especially intelligent animals. So that was a quick story of
biological vision. What about humans, the history of humans making mechanical
vision or cameras? Well one of the early cameras that we know today is from the
1600s, the Renaissance period of time, camera obscura and this is a camera
based on pinhole camera theories. It's very similar to, it's very similar to the
to the early eyes that animals developed with a hole that collects lights
and then a plane in the back of the camera that collects the information and
project the imagery. So as cameras evolved, today we have cameras
everywhere this is one of the most popular sensors people use from
smartphones to to other sensors. In the mean time biologists started
studying the mechanism of vision. One of the most influential work in both human
vision where animal vision as well as that inspired computer vision is the
work done by Hubel and Wiesel in the 50s and 60s using electrophysiology.
What they were asking, the question is "what was the visual processing mechanism like
in primates, in mammals" so they chose to study cat brain which is more or less
similar to human brain from a visual processing point of view. What they did
is to stick some electrodes in the back of the cat brain which is where the
primary visual cortex area is and then look at what stimuli makes the neurons
in the in the back in the primary visual cortex of cat brain respond excitedly
what they learned is that there are many types of cells in the, in the primary
visual cortex part of the the cat brain but one of the most important cell is
the simple cells they respond to oriented edges when they move in certain
directions. Of course there are also more complex cells but by and large what they
discovered is visual processing starts with simple structure of the visual world,
oriented edges and as information moves along the visual processing
pathway the brain builds up the complexity of the visual information
until it can recognize the complex visual world. So the history of
computer vision also starts around early 60s. Block World is a set of work
published by Larry Roberts which is widely known as one of the first,
probably the first PhD thesis of computer vision where the visual world
was simplified into simple geometric shapes and the goal is to be able to
recognize them and reconstruct what these shapes are. In 1966 there was a now
famous MIT summer project called "The Summer Vision Project." The goal of this
Summer Vision Project, I read: "is an attempt to use our summer workers
effectively in a construction of a significant part of a visual system."
So the goal is in one summer we're gonna work out
the bulk of the visual system. That was an ambitious goal. Fifty years have
passed; the field of computer vision has blossomed from one summer project into a
field of thousands of researchers worldwide still working on some of the
most fundamental problems of vision. We still have not yet solved vision but it
has grown into one of the most important and fastest growing areas
of artificial intelligence. Another person that we should pay tribute to is
David Marr. David Marr was a MIT vision scientist and he has written an
influential book in the late 70s about what he thinks vision is and how we
should go about computer vision and developing algorithms that can
enable computers to recognize the visual world. The thought process in his,
in David Mars book is that in order to take an image and
arrive at a final holistic full 3d representation of the visual world we
have to go through several process. The first process is what he calls "primal sketch;"
this is where mostly the edges, the bars, the ends, the virtual lines, the
curves, the boundaries, are represented and this is very much inspired by what
neuroscientists have seen: Hubel and Wiesel told us the early stage of visual
processing has a lot to do with simple structures like edges. Then the next step
after the edges and the curves is what David Marr calls
"two-and-a-half d sketch;" this is where we start to piece together the surfaces,
the depth information, the layers, or the discontinuities of the visual scene,
and then eventually we put everything together and have a 3d model
hierarchically organized in terms of surface and volumetric primitives and so on.
So that was a very idealized thought process of what vision is and this way
of thinking actually has dominated computer vision for several decades and
is also a very intuitive way for students to enter the field of vision
and think about how we can deconstruct the visual information.
Another very important seminal group of work happened in the 70s where people
began to ask the question "how can we move beyond the simple block world and
start recognizing or representing real world objects?" Think about the 70s,
it's the time that there's very little data available; computers are extremely
slow, PCs are not even around, but computer scientists are starting to
think about how we can recognize and represent objects. So in Palo Alto
both at Stanford as well as SRI, two groups of scientists that propose
similar ideas: one is called "generalized cylinder," one is called "pictorial structure."
The basic idea is that every object is composed of simple geometric
primitives; for example a person can be pieced together by generalized
cylindrical shapes or a person can be pieced together by critical part in
their elastic distance between these parts
so either representation is a way to reduce the complex structure of the
object into a collection of simpler shapes and their geometric configuration.
These work have been influential for quite a few, quite a few years
and then in the 80s David Lowe, here is another example of thinking how to
reconstruct or recognize the visual world from simple world structures, this
work is by David Lowe which he tries to recognize razors by constructing
lines and edges and and mostly straight lines and their combination.
So there was a lot of effort in trying to think what what is the tasks in computer
vision in the 60s 70s and 80s and frankly it was very hard to solve the problem of
object recognition; everything I've shown you so far are very audacious ambitious
attempts but they remain at the level of toy examples
or just a few examples. Not a lot of progress have been made in terms of
delivering something that can work in real world. So as people think about what
are the problems to solving vision one important question came around is:
if object recognition is too hard, maybe we should first do object segmentation,
that is the task of taking an image and group the pixels into meaningful areas.
We might not know the pixels that group together is called a person,
but we can extract out all the pixels that belong to the person from its background;
that is called image segmentation. So here's one very early
seminal work by Jitendra Malik and his student Jianbo Shi from Berkeley from
using a graph theory algorithm for the problem of image segmentation.
Here's another problem that made some headway ahead of many other problems in
computer vision, which is face detection. Faces one of the most important objects
to humans, probably the most important objects to humans, around the time of
1999 to 2000 machine learning techniques, especially statistical machine
learning techniques start to gain momentum. These are techniques such as
support vector machines, boosting, graphical models, including the first
wave of neural networks. One particular work that made a lot of contribution was
using AdaBoost algorithm to do real-time face detection by Paul Viola
and Michael Jones and there's a lot to admire in this work. It was done in 2001
when computer chips are still very very slow but they're able to do face
detection in images in near-real-time and after the
publication of this paper in five years time, 2006, Fujifilm rolled out the first
digital camera that has a real-time face detector in the in the camera so it
was a very rapid transfer from basic science research to real world application.
So as a field we continue to explore how we can do object recognition
better so one of the very influential way of thinking in the late 90s til the
first 10 years of 2000 is feature based object recognition and here is a seminal
work by David Lowe called SIFT feature. The idea is that to match and the entire object
for example here is a stop sign to another stop sight is very difficult
because there might be all kinds of changes due to camera angles, occlusion,
viewpoint, lighting, and just the intrinsic variation of the object itself
but it's inspired to observe that there are some parts of the object,
some features, that tend to remain diagnostic and invariant to changes so the task of
object recognition began with identifying these critical features on the object
and then match the features to a similar object, that's a easier task than pattern
matching the entire object. So here is a figure from his paper where it shows
that a handful, several dozen SIFT features from one stop sign are
identified and matched to the SIFT features of another stop sign.
Using the same building block which is features, diagnostic features in images,
we have as a field has made another step forward and start to recognizing
holistic scenes. Here is an example algorithm called Spatial Pyramid Matching;
the idea is that there are features in the images that can give us
clues about which type of scene it is, whether it's a landscape or a kitchen or
a highway and so on and this particular work takes these features from different
parts of the image and in different resolutions and put them together in a
feature descriptor and then we do support vector machine algorithm on top of that.
Similarly a very similar work has gained momentum in human recognition
so putting together these features well we have a number of work that looks at
how we can compose human bodies in more realistic images and recognize them.
So one work is called the "histogram of gradients," another work is called
"deformable part models," so as you can see as we move from the 60s 70s 80s
towards the first decade of the 21st century one thing is changing and that's
the quality of the pictures were no longer, with the Internet the the the
growth of the Internet the digital cameras were having better and better
data to study computer vision. So one of the outcome in the early 2000s is that
the field of computer vision has defined a very important building block problem to solve.
It's not the only problem to solve but
in terms of recognition this is a very important problem to solve which is
object recognition. I talked about object recognition all along but in the early
2000s we began to have benchmark data set that can enable us to measure the
progress of object recognition. One of the most influential benchmark data set
is called PASCAL Visual Object Challenge, and it's a data set composed of 20
object classes, three of them are shown here: train, airplane, person; I think it
also has cows, bottles, cats, and so on; and the data set is composed of several
thousand to ten thousand images per category and then the field different
groups develop algorithm to test against the testing set and see how we
have made progress. So here is a figure that shows from year 2007 to year 2012.
The performance on detecting objects the 20 object in this image in a in a
benchmark data set has steadily increased. So there was a lot of progress made.
Around that time a group of us from Princeton to Stanford also began to ask
a harder question to ourselves as well as our field which is: are we ready
to recognize every object or most of the object in the world. It's also motivated
by an observation that is rooted in machine learning which is that most of
the machine learning algorithms it doesn't matter if it's graphical model,
or support vector machine, or AdaBoost, is very likely to overfit in
the training process and part of the problem is visual data is very complex
because it's complex our models tend to have a high dimension a high dimension
of input and have to have a lot of parameters to fit and when we don't have
enough training data overfitting happens very fast and then we cannot generalize
very well. So motivated by this dual reason, one is just want to recognize the
world of all the objects, the other one is to come back the machine learning
overcome the the machine learning bottleneck of overfitting, we began this
project called ImageNet. We wanted to put together the largest possible dataset
of all the pictures we can find, the world of objects, and use that for
training as well as for benchmarking. So it was a project that took us about
three years, lots of hard work; it basically began with downloading
billions of images from the internet organized by the dictionary we called
WordNet which is tens of thousands of object classes and then we have to use
some clever crowd engineering trick a method using Amazon Mechanical Turk
platform to sort, clean, label each of the images. The end result is a ImageNet of
almost 15 million or 40 million plus images organized in twenty-two thousand
categories of objects and scenes and this is the gigantic, probably the
biggest dataset produced in the field of AI at that time and it began to push
forward the algorithm development of object recognition into another phase.
Especially important is how to benchmark the progress
so starting 2009 the ImageNet team rolled out an international challenge called
ImageNet Large-Scale Visual Recognition Challenge and for this challenge we put
together a more stringent test set of 1.4 million objects across 1,000 object
classes and this is to test the image classification recognition results for
the computer vision algorithms. So here's the example picture and if an algorithm
can output 5 labels and and top five labels includes the correct object in
this picture then we call this a success. So here is a result summary of the
ImageNet Challenge, of the image classification result from 2010
to 2015 so on x axis you see the years and the y axis you see the error rate.
So the good news is the error rate is steadily decreasing to the point by
2012 the error rate is so low is on par with what humans can do and here a human
I mean a single Stanford PhD student who spend weeks doing this task as if
he were a computer participating in the ImageNet Challenge. So that's a lot of
progress made even though we have not solved all the problems of object
recognition which you'll learn about in this class
but to go from an error rate that's unacceptable for real-world application
all the way to on par being on par with humans in ImageNet challenge, the field
took only a few years. And one particular moment you should notice on this graph
is the the year 2012. In the first two years our error rate hovered around 25
percent but in 2012 the error rate was dropped more almost 10 percent to 16
percent even though now it's better but that drop was very significant and the
winning algorithm of that year is a convolutional neural network model that
beat all other algorithms around that time to win the ImageNet challenge and
this is the focus of our whole course this quarter is to look at to have a
deep dive into what convolutional neural network models are and another name for
this is deep learning by by popular
popular name now it's called deep learning and to look at what these
models are what are the principles what are the good practices what are the
recent progress of this model, but here is where the history was made is
that we, around 2012 convolutional neural network model or deep learning
models showed the tremendous capacity and ability in making a good progress in
the field of computer vision along with several other sister fields like natural
language processing and speech recognition. So without further ado I'm
going to hand the rest of the lecture to to Justin to talk about the overview of
Alright, thanks so much Fei-Fei.
I'll take it over from here.
So now I want to shift gears a little bit
and talk a little bit more about this class CS231n.
So this class focuses on one of these most,
so the primary focus of this class
is this image classification problem
which we previewed a little bit in the contex
of the ImageNet Challenge.
So in image classification, again,
the setup is that your algorithm looks at an image
and then picks from among some fixed set of categories
to classify that image.
And, this might seem like somewhat of a restrictive
or artificial setup, but it's actual quite general.
And, this problem can be applied in many different settings
both in industry and academia and many different places.
So for example, you could apply this to recognizing food
or recognizing calories in food or recognizing
different artworks, different product out in the world.
So this relatively basic tool of image classification
is super useful on its own and could be applied
all over the place for many different applications.
But, in this course, we're also going to talk
about several other visual recognition problems
that build upon many of the tools that we develop
for the purpose of image classification.
We'll talk about other problems
such as object detection or image captioning.
So the setup in object detection
is a little bit different.
Rather than classifying an entire image
as a cat or a dog or a horse or whatnot,
instead we want to go in and draw bounding boxes
and say that there is a dog here, and a cat here,
and a car over in the background,
and draw these boxes describing
where objects are in the image.
We'll also talk about image captioning
where given an image the system
now needs to produce a natural language sentence
describing the image.
It sounds like a really hard, complicated,
and different problem, but we'll see
that many of the tools that we develop
in service of image classification
will be reused in these other problems as well.
So we mentioned this before in the context
of the ImageNet Challenge, but one of the things
that's really driven the progress of the field
in recent years has been this adoption
of convolutional neural networks or CNNs
or sometimes called convnets.
So if we look at the algorithms that have won
the ImageNet Challenge for the last several years,
in 2011 we see this method from Lin et al
which is still hierarchical.
It consists of multiple layers.
So first we compute some features,
next we compute some local invariances,
some pooling, and go through several layers
of processing, and then finally feed
this resulting descriptor to a linear SVN.
What you'll notice here is that this is still hierarchical.
We're still detecting edges.
We're still having notions of invariance.
And, many of these intuitions will carry over
But, the breakthrough moment was really in 2012
when Jeff Hinton's group in Toronto
together with Alex Krizhevsky and Ilya Sutskever
who were his PHD student at that time
created this seven layer convolutional neural network
now known as AlexNet, then called Supervision
which just did very, very well in the ImageNet competition
And, since then every year the winner of ImageNet
has been a neural network.
And, the trend has been that these networks
are getting deeper and deeper each year.
So AlexNet was a seven or eight layer neural network
depending on how exactly you count things.
In 2015 we had these much deeper networks.
GoogleNet from Google and VGG, the VGG network
from Oxford which was about 19 layers at that time.
And, then in 2015 it got really crazy
and this paper came out from Microsoft Research Asia
called Residual Networks which were 152 layers at that time.
And, since then it turns out you can get
a little bit better if you go up to 200,
but you run our of memory on your GPUs.
We'll get into all of that later,
but the main takeaway here is that convolutional neural
networks really had this breakthrough moment
in 2012, and since then there's been
a lot of effort focused in tuning and tweaking
these algorithms to make them perform better and better
on this problem of image classification.
And, throughout the rest of the quarter,
we're going to really dive in deep,
and you'll understand exactly how these different models
But, one point that's really important,
it's true that the breakthrough moment
for convolutional neural networks was in 2012
when these networks performed very well
on the ImageNet Challenge, but they certainly weren't
invented in 2012.
These algorithms had actually been around
for quite a long time before that.
So one of the sort of foundational works
in this area of convolutional neural networks
was actually in the '90s from Jan LeCun and collaborators
who at that time were at Bell Labs.
So in 1998 they build this convolutional neural network
for recognizing digits.
They wanted to deploy this and wanted to be able
to automatically recognize handwritten checks
or addresses for the post office.
And, they built this convolutional neural network
which could take in the pixels of an image
and then classify either what digit it was
or what letter it was or whatnot.
And, the structure of this network
actually look pretty similar to the AlexNet
architecture that was used in 2012.
Here we see that, you know, we're taking
in these raw pixels.
We have many layers of convolution and sub-sampling,
together with the so called fully connected layers.
All of which will be explained in much more detail
later in the course.
But, if you just kind of look at these two pictures,
they look pretty similar.
And, this architecture in 2012 has a lot
of these architectural similarities
that are shared with this network going back to the '90s.
So then the question you might ask
is if these algorithms were around since the '90s,
why have they only suddenly become popular
in the last couple of years?
And, there's a couple really key innovations
that happened that have changed since the '90s.
One is computation.
Thanks to Moore's law, we've gotten
faster and faster computers every year.
And, this is kind of a coarse measure,
but if you just look at the number of transistors
that are on chips, then that has grown
by several orders of magnitude between the '90s and today.
We've also had this advent of graphics processing units
or GPUs which are super parallelizable
and ended up being a perfect tool
for really crunching these computationally intensive
convolutional neural network models.
So just by having more compute available,
it allowed researchers to explore with larger architectures
and larger models, and in some cases,
just increasing the model size, but still using
these kind of classical approaches and classical algorithms
tends to work quite well.
So this idea of increasing computation
is super important in the history of deep learning.
I think the second key innovation that changed
between now and the '90s was data.
So these algorithms are very hungry for data.
You need to feed them a lot of labeled images
and labeled pixels for them to eventually work quite well.
And, in the '90s there just wasn't
that much labeled data available.
This was, again, before tools like Mechanical Turk,
before the internet was super, super widely used.
And, it was very difficult to collect
large, varied datasets.
But, now in the 2010s with datasets like PASCAL
and ImageNet, there existed these relatively large,
high quality labeled datasets that were, again,
orders and orders magnitude bigger
than the dataset available in the '90s.
And, these much large datasets, again,
allowed us to work with higher capacity models
and train these models to actually work quite well
on real world problems.
But, the critical takeaway here is
that convolutional neural networks
although they seem like this sort of fancy, new thing
that's only popped up in the last couple of years,
that's really not the case.
And, these class of algorithms have existed
for quite a long time in their own right as well.
Another thing I'd like to point out
in computer vision we're in the business
of trying to build machines that can see like people.
And, people can actually do a lot of amazing things
with their visual systems.
When you go around the world,
you do a lot more than just drawing boxes
around the objects and classifying things as cats or dogs.
Your visual system is much more powerful than that.
And, as we move forward in the field,
I think there's still a ton of open challenges
and open problems that we need to address.
And, we need to continue to develop our algorithms
to do even better and tackle even more ambitious problems.
Some examples of this are going back to these older ideas
Things like semantic segmentation or perceptual grouping
where rather than labeling the entire image,
we want to understand for every pixel in the image
what is it doing, what does it mean.
And, we'll revisit that idea a little bit later
in the course.
There's definitely work going back
to this idea of 3D understanding,
of reconstructing the entire world,
and that's still an unsolved problem I think.
There're just tons and tons of other tasks
that you can imagine.
For example activity recognition,
if I'm given a video of some person
doing some activity, what's the best way
to recognize that activity?
That's quite a challenging problem as well.
And, then as we move forward with things
like augmented reality and virtual reality,
and as new technologies and new types of sensors
become available, I think we'll come up
with a lot of new, interesting hard and challenging
problems to tackle as a field.
So this is an example from some of my own work
in the vision lab on this dataset called Visual Genome.
So here the idea is that we're trying to capture
some of these intricacies in the real world.
Rather than maybe describing just boxes,
maybe we should be describing images
as these whole large graphs of semantically related
concepts that encompass not just object identities
but also object relationships, object attributes,
actions that are occurring in the scene,
and this type of representation might allow us
to capture some of this richness of the visual world
that's left on the table when we're using
This is by no means a standard approach at this point,
but just kind of giving you this sense
that there's so much more that your visual system can do
that is maybe not captured in this vanilla
image classification setup.
I think another really interesting work
that kind of points in this direction
actually comes from Fei-Fei's grad school days
when she was doing her PHD at Cal Tech
with her advisors there.
In this setup, they had people, they stuck people,
and they showed people this image for just half a second.
So they flashed this image in front of them
for just a very short period of time,
and even in this very, very rapid exposure
to an image, people were able to write
these long descriptive paragraphs
giving a whole story of the image.
And, this is quite remarkable if you think about it
that after just half a second of looking at this image,
a person was able to say that this is
some kind of a game or fight, two groups of men.
The man on the left is throwing something.
Outdoors because it seem like I have an impression of grass,
and so on and so on.
And, you can imagine that if a person
were to look even longer at this image,
they could write probably a whole novel
about who these people are, and why are they
in this field playing this game.
They could go on and on and on
roping in things from their external knowledge
and their prior experience.
This is in some sense the holy grail of computer vision.
To sort of understand the story of an image
in a very rich and deep way.
And, I think that despite the massive progress
in the field that we've had over the past several years,
we're still quite a long way from achieving this holy grail.
Another image that I think really exemplifies
this idea actually comes, again, from Andrej Karpathy's blog
is this amazing image.
Many of you smiled, many of you laughed.
I think this is a pretty funny image.
But, why is it a funny image?
Well we've got a man standing on a scale,
and we know that people are kind of self conscious
about their weight sometimes, and scales measure weight.
Then we've got this other guy behind him
pushing his foot down on the scale,
and we know that because of the way scales work
that will cause him to have an inflated reading
on the scale.
But, there's more.
We know that this person is not just any person.
This is actually Barack Obama who was at the time
President of the United States,
and we know that Presidents of the United States
are supposed to be respectable politicians that are
probably not supposed to be playing jokes
on their compatriots in this way.
We know that there's these people
in the background that are laughing and smiling,
and we know that that means that they're
understanding something about the scene.
We have some understanding that they know
that President Obama is this respectable guy
who's looking at this other guy.
Like, this is crazy.
There's so much going on in this image.
And, our computer vision algorithms today
are actually a long way I think from this true,
deep understanding of images.
So I think that sort of despite the massive progress
in the field, we really have a long way to go.
To me, that's really exciting as a researcher
'cause I think that we'll have
just a lot of really exciting, cool problems
to tackle moving forward.
So I hope at this point I've done a relatively good job
to convince you that computer vision is really interesting.
It's really exciting.
It can be very useful.
It can go out and make the world a better place
in various ways.
Computer vision could be applied
in places like medical diagnosis and self-driving cars
and robotics and all these different places.
In addition to sort of tying back to sort of this core
idea of understanding human intelligence.
So to me, I think that computer vision
is this fantastically amazing, interesting field,
and I'm really glad that over the course
of the quarter, we'll get to really dive in
and dig into all these different details
about how these algorithms are working these days.
That's sort of my pitch about computer vision
and about the history of computer vision.
I don't know if there's any questions about this
at this time.
So then I want to talk a little bit more
about the logistics of this class
for the rest of the quarter.
So you might ask who are we?
So this class is taught by Fei-Fei Li
who is a professor of computer science here at Standford
who's my advisor and director of the Stanford Vision Lab
and also the Stanford AI Lab.
The other two instructors are me, Justin Johnson,
and Serena Yeung who is up here in the front.
We're both PHD students working under Fei-Fei
on various computer vision problems.
We have an amazing teaching staff this year
of 18 TAs so far.
Many of whom are sitting over here in the front.
These guys are really the unsung heroes
behind the scenes making the course run smoothly,
making sure everything happens well.
So be nice to them.
I think I also should mention this is the third time
we've taught this course, and it's the first time
that Andrej Karpathy has not been an instructor
in this course.
He was a very close friend of mine.
He's still alive.
He's okay, don't worry.
But, he graduated, so he's actually here
I think hanging around in the lecture hall.
A lot of the development and the history of this course
is really due to him working on it
with me over the last couple of years.
So I think you should be aware of that.
Also about logistics, probably the best way
for keeping in touch with the course staff
is through Piazza.
You should all go and signup right now.
Piazza is really our preferred method of communication
with the class with the teaching staff.
If you have questions that you're afraid
of being embarrassed about asking
in front of your classmates, go ahead
and ask anonymously even post private questions
directly to the teaching staff.
So basically anything that you need
should ideally go through Piazza.
We also have a staff mailing list,
but we ask that this is mostly
for sort of personal, confidential things
that you don't want going on Piazza,
or if you have something that's super confidential,
super personal, then feel free
to directly email me or Fei-Fei or Serena about that.
But, for the most part, most of your communication
with the staff should be through Piazza.
We also have an optional textbook this year.
This is by no means required.
You can go through the course totally fine without it.
Everything will be self contained.
This is sort of exciting because it's maybe the first
textbook about deep learning that got published
earlier this year by E.N. Goodfellow,
Yoshua Bengio, and Aaron Courville.
I put the Amazon link here in the slides.
You can get it if you want to,
but also the whole content of the book
is free online, so you don't even have to buy it
if you don't want to.
So again, this is totally optional,
but we'll probably be posting some readings
throughout the quarter that give you an additional
perspective on some of the material.
So our philosophy about this class
is that you should really understand the deep mechanics
of all of these algorithms.
You should understand at a very deep level
exactly how these algorithms are working
like what exactly is going on when you're
stitching together these neural networks,
how do these architectural decisions
influence how the network is trained
and tested and whatnot and all that.
And, throughout the course through the assignments,
you'll be implementing your own convolutional
neural networks from scratch in Python.
You'll be implementing the full forward and backward
passes through these things, and by the end,
you'll have implemented a whole convolutional neural network
totally on your own.
I think that's really cool.
But, we also kind of practical, and we know
that in most cases people are not writing these things
from scratch, so we also want to give you
a good introduction to some of the state of the art
software tools that are used in practice for these things.
So we're going to talk about some of the state of the art
software packages like Tensor Flow, Torch, [Py]Torch,
all these other things.
And, I think you'll get some exposure
to those on the homeworks and definitely through
the course project as well.
Another note about this course
is that it's very state of the art.
I think it's super exciting.
This is a very fast moving field.
As you saw, even these plots in the imaging challenge
basically there's been a ton of progress
since 2012, and like while I've been in grad school,
the whole field is sort of transforming ever year.
And, that's super exciting and super encouraging.
But, what that means is that there's probably content
that we'll cover this year that did not exist
the last time that this course was taught last year.
I think that's super exciting, and that's one
of my favorite parts about teaching this course
is just roping in all these new scientific,
hot off the presses stuff and being able
to present it to you guys.
We're also sort of about fun.
So we're going to talk about some interesting
maybe not so serious topics as well this quarter
including image captioning is pretty fun
where we can write descriptions about images.
But, we'll also cover some of these more artistic things
like DeepDream here on the left
where we can use neural networks to hallucinate
these crazy, psychedelic images.
And, by the end of the course, you'll know
how that works.
Or on the right, this idea of style transfer
where we can take an image and render it
in the style of famous artists like Picasso or Van Gogh
or what not.
And again, by the end of the quarter,
you'll see how this stuff works.
So the way the course works is we're going to have
three problem sets.
The first problem set will hopefully be out
by the end of the week.
We'll have an in class, written midterm exam.
And, a large portion of your grade
will be the final course project where you'll work
in teams of one to three and produce
some amazing project that will blow everyone's minds.
We have a late policy, so you have seven late days
that you're free to allocate among your different homeworks.
These are meant to cover things like minor illnesses