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  • Hey whats up, it's Wick for WickieMedia tutorials.

  • And today is going to be the first episode that I'm going to be talking about mixing.

  • So let's start off with the very basics before we're going to be diving into

  • mixing consoles and just look at the basics of mixing music.

  • Let's take a quick look at the recording process.

  • When we're recording a song, all the individual instruments get recorded

  • separately onto a track.

  • The very first recordings were all done mono

  • that means we could only play it back over one speaker

  • and it was captured with just one microphone

  • So in order to create a balance between the individual instruments

  • we had to move the musicians throughout the room

  • So if someone would have played a solo, they had to step up

  • and walk towards the microphone.

  • Going back to modern times,

  • where most of the people listen to their music over two speakers or over headphones

  • Even if you're doing electronic music this is still theory that's gonna

  • apply to you...

  • Let's take a band that we're going to be recording and mixing. We've got a drum-kit

  • We've got a bass player

  • we've got two guitar players. we've got a keyboard player

  • and we've got a small brass section. we're going to be placing a microphone in front of

  • every instrument. Every microphone is transmitting a mono-signal which is

  • being fed into the mixing console where we take care of the levels, and that's being

  • sent to tape.

  • Of course this is now mainly done on the computer, so we're recording it inside a

  • computer.

  • But i'm a still going to be using the reference of the tape machine a lot

  • just for the simplicity of understanding signal flow.

  • So the band has played their song and now we have recorded eight separate

  • tracks of their instruments.

  • Now we're going to start with the mix- phase and we're basically going to be

  • fitting the whole band into two speakers. I'm a drawing an illustration right here

  • that's going to represent that. We're going to be fitting everything between

  • the left and the right speaker and we should visualize a three-dimensional

  • space in between those speakers where we're going to be placing our mix in.

  • We can move instruments forward and backward by changing the volume,

  • or fader-riding. This is basically moving sounds over the Z-axis.

  • With the pan-knob on each channel we can move them from left and right between our speakers.

  • when we are panning sounds in the middle it means that they come just as loud out of

  • the left speaker as out of the right speaker.

  • We than talk about panning sounds into the phantom-image, because on a stereo-mix

  • we don't have any speakers in the centre.

  • We can kind of place instruments over the vertical axis with the means of frequency.

  • Assuming that the bass is low and the treble is high.

  • That means that we can basically now visualize our whole mix in 3d-space.

  • So this illustration makes the concept of placing the sounds into a

  • 3d environment a lot more understandable.

  • Let's take a look at how we can illustrate some mixes.

  • Let's start off with the simple eight-track recording that we've just done.

  • Normally when we're mixing we are using the audiences view

  • as our perspective.

  • We had two guitar players which were standing at both sides of the room

  • so it would be nice to kind of pan the first guitar a little bit to the left

  • and the second one a little bit to the right.

  • This will create a little bit of space in our mix and it will reflect the way that it was.

  • A good rule of thumb is that we always want bass frequencies to come out

  • of the center...

  • So the kick drum and the bass-line will be placed in the center, or the phantom image.

  • The keys were on the left side of the room and the brass section was on the right side

  • so we're going to pan that accordingly as well.

  • This is already creating a very rich stereo image. So let's take a look at

  • some styles of mixing that we can apply...

  • Here we can see a very open and defined mix.

  • The gaps in between the instruments can be filled up with a little bit of reverb.

  • This can create like an aura around an instrument...

  • This is something which is really open and defined so it could fit very well for a jazz-mix for example..

  • Right here we have a more commercial type of mix which we would call 'the wall of sound'.

  • The focus on these types of mixes normally lays on the vocals, which seem

  • to be kind of like in front of the band or at least in front of the music.

  • So a lot of commercial productions either it being pop or dance or hip-hop

  • or even a pop/rock type of song this type of mixing style is applied a lot.

  • If we're going to take a look at more underground productions

  • you can see that the vocals are not that upfront as in these commercial-

  • types of mixes. So it could very well be that the mix that you're going for

  • doesn't have to have your vocals really upfront like in a commercial type of product.

  • You should go for this sound that fits your song and the type of production.

  • So when we start off with a mix it kind of looks like this...

  • You can see that that everything is still in the middle and also frequency-wise

  • it's definitely still like a mess.

  • So we're going to start with the volume and the panning

  • and place all the instruments where we want them to be.

  • You can see this already cleans up a lot and makes a lot of things more defined and separated.

  • When theres still too much overlapping frequencies

  • and we needed to define something a little bit more we can than filter off some of

  • the frequencies that we don't need, and highlight some of the frequencies that

  • we need to give a little bit of extra sparkle with the use of an equalizer.

  • When the dynamics of certain instruments are fluctuating too much, like for

  • example on the bass or on the snare, and we want to tame those peaks we can

  • use a compressor to make sure that these stay in balance a little bit better.

  • The next video is going to be an in-depth tutorial about mixing consoles

  • and we're going to look at the signal flow and a lot of commonly found

  • functions and knobs that we will run into.

  • And after that we're going to be applying all that stuff into

  • creating some mixes.

  • And were going to start off with some eight-track mixes, sixteen track mixes, from there on

  • we're going to go to twenty-four track mixes and even a lot higher.

  • I hope you've enjoyed this first tutorial, which was an introduction to the beautiful world

  • of mixing. Where so many things are possible once you just know how to.

  • And i'm going to be teaching you a lot of that stuff in the upcoming tutorials

  • So i hope you've enjoyed it, I hope you have learned something and I hope to see yall soon... Peace!

Hey whats up, it's Wick for WickieMedia tutorials.

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混合解釋#1--基本混合理論。 (Mixing explained #1 - Basic Mixing Theory)

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    Amy.Lin 發佈於 2021 年 01 月 14 日
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