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  • A few years before he would go on to make the game that would make him famous, Jordan

  • Mechner created Karateka while he was still in college. Now I can remember doing some

  • things in college, and I can�t remember doing a lot of other things, but I can guarantee

  • that the things I did at university will not be seeing an HD remake few years later. Jordan

  • would develop one of my favorite games, Prince of Persia, after this and you can see many

  • similarities between the two games. Both games feature a nameless, nobody who must step up

  • when his love is taken away. A no-one who would become a hero, but instead of ancient

  • Persia and sword fights, now you do you best Neo impress and say you know kung-fu.

  • The gameplay is just like the original, with this just updating and not really changing

  • things. It is totally one on one, honorable karate combat. You move your character down

  • a very narrow path, and make your way to the next combat section. There, your opponent

  • challenges you and like a true man, you accept that challenge. The combat may take some time

  • to get use to because it is not your standard beatem up. In those, you are the aggressor,

  • throwing punches and taking names. This is much more interested in strategy and tactics.

  • You will want to block and counter most of the time. That will open opportunities for

  • attacks and you can get your combos in and deplete your opponent's health. Don�t think

  • this is a mindless button masher, or you will get taken down, like if you approached the

  • princess in an attacking stance in the original. Young viewers might not understand.

  • But while the core gameplay remains intact, the art style is years apart. Instead of the

  • two or three colored pixelated figures of the original, this now has full on 3D characters

  • and backgrounds. Everything has a very stylized look, with cell-shading and fitting animations.

  • It may not be the best looking game out there, but the style surprisingly fits, even though

  • the original was realistic, well for the time it was.

  • But the biggest complaint is the length of the game. The game can be completed in under

  • an hour, easily. Once you get a feel for the combat, you can move through the game quickly.

  • The game wants you to try multiple times, and to practice and get better each time you

  • play. The combat becomes very rewarding, but the length of the game leaves you wanting

  • more.

  • The game is an updated relic from the past that still holds its place, but not with the

  • same awe the original inspired.

A few years before he would go on to make the game that would make him famous, Jordan

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CGR Undertow - KARATEKA PlayStation 3評測 (CGR Undertow - KARATEKA review for PlayStation 3)

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    阿多賓 發佈於 2021 年 01 月 14 日
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