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  • In this next set of videos, we're going to walk through various ideas around object-oriented

  • programming and how to technically implement a number of different techniques that are

  • used within Drupal and also used across the board on many object-oriented based projects.

  • So at its core, object-oriented programming will give you a better model of how to organize

  • your code. Now, a lot of PHP programmers started by simply hacking away and trying to get something

  • that's functional and what you end up with is something called procedural code. You have

  • variables and you have functions, and the role of the functions is to get from point

  • A to point B. It's to complete some kind of task.

  • So for example, we might convert data from one format to another or we might take some

  • data in an array and organize it according to its alphabetical order. And the idea is

  • that you're constructing your code so that you step through these different procedures.

  • Now, after you have some programming experience, you start to realize that a lot of these functions

  • can be generalized so you can use them in various other situations. So for example,

  • if you have that function that sorts items in an array alphabetically, you might find

  • that useful to convert other types of data into an alphabetically ordered list. For example,

  • some XML Or a set of strings.

  • And as you start to think this way, your mind is actually going more towards object-oriented

  • programming. You're thinking about these functions as these little machines that can be used

  • in different situations, not just the original situation that they were intended for.

  • When you start to dive into tutorials about object-oriented programming, you'll find that

  • people use real world objects as examples because, in a big way, the world is very object-oriented.

  • The idea is that as you look around you, you see yourself surrounded by these different

  • objects, and objects are basically anything that you can give a noun to.

  • So for example, right now I'm surrounded by my computer, a glass of water, and a lamp.

  • Because we can name each one of these things, they are really objects. And in the real world,

  • objects aren't limited in the way that they can interact with one another. So for example,

  • I can use the lamp to illuminate the keyboard on my computer. I can use it to see through

  • the glass of water that I have. I can take the glass of water and dump it on the computer.

  • And really, it keeps going but the idea is that the interaction between the objects in

  • our world are limited more by our imagination rather than any limitation in the object itself.

  • Now, if you apply that idea to your code, then what you should end up with are these

  • components that can be used in ways that were unanticipated at the start because you have

  • modeled the behavior of that item and contained it in an object. And it turns out that this

  • is actually a pretty natural way for code to be organized.

  • Now, the tricky part at first is taking that idea and seeing how it relates to code. Because

  • most of the time when we're dealing with code, we're dealing with kind of abstract concepts,

  • we're dealing with things that don't have a parallel in the physical world.

  • For example, on a website, we have images, we have forms, we have blocks of content across

  • the page, and templates. We can call each of these things by their name which is a noun

  • and that indicates, at least on some level, that they're objects. In addition, there are

  • objects that have more abstract ideas associated with them. For example, a calculator that

  • performs some operation on the data that gets sent to it or, in the example of our function

  • that sorts alphabetically, we have a sorter.

  • Those little bits of code are like machines and they're our inventions and we can give

  • them whatever name we want, but they are objects that didn't really exist before we created

  • them. Now, if you don't immediately see the application of this different way of looking

  • at your code, that is, looking at it as objects rather than a set of procedures, that's okay.

  • That sort of perspective comes from actually working with it and seeing how the code is

  • organized and what kind of benefits arise from organizing it in that different way.

  • So just let some of those ideas start to percolate and we're going to start getting our hands

  • dirty. And along the way, we'll talk about the implications of thinking of your code

  • along these lines.

In this next set of videos, we're going to walk through various ideas around object-oriented

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程序化編程和麵向對象編程的區別 (The difference between procedural and object-oriented programming)

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    moon 發佈於 2021 年 01 月 14 日
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