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  • There are two ways you can look at Tomb Raider 3. You can either be a fan who sees the game

    對於《古墓麗影3》,你可以有兩種看法。你可以是一個看遊戲的粉絲

  • as an improvement, not changing too much but keeping the core of Tomb Raider consistent.

    作為一種改進,沒有過多的改變,但保持了《古墓麗影》核心的一致性。

  • Or you see it as just more of the same and a series that either refuses to change or

    或者你認為它只是更多的相同的和一個系列,要麼拒絕改變,或

  • is incapable of it. If you have played a Tomb Raider game, you know what to expect, a lot

    是無法做到的。如果你玩過《古墓麗影》遊戲,你就會知道會發生什麼,大量的。

  • of climbing, a lot of shooting, and a lot of Lara Croft. And while each entry provides

    攀爬,大量的拍攝,以及大量的勞拉。雖然每個條目提供

  • a new experience, by the third title the formula began feeling a little old.

    一種新的體驗,到了第三個標題,這個公式開始感覺有點老。

  • The game did make some changes, with some making improvements while other taking the

    遊戲確實做了一些改變,有的做了改進,而有的則以

  • series a step back. The game still retains much of the visuals of the previous games,

    系列的一個退步。遊戲仍然保留了前幾款遊戲的大部分視覺效果。

  • with minor improvements. Again, much of the focus has been spent on Lara herself, but

    有了小小的改進。同樣,很多焦點都花在了勞拉本人身上,但

  • that is not to say the environments themselves do not impress. The jungles look lush and

    這並不是說環境本身不給人留下印象。叢林看起來鬱鬱蔥蔥

  • the snow looks cold. Each level looks the part as Lara jumps around the world.

    雪看起來很冷。每個關卡看起來都是勞拉在世界範圍內跳躍的部分。

  • But the biggest change from previous Tomb Raider games is the addition of more freedom.

    但與之前的《古墓麗影》遊戲相比,最大的變化是增加了更多的自由度。

  • The first two games gave the feel of a large open world, but for the most part were pretty

    前兩款遊戲給人的感覺是一個大型的開放世界,但大部分都是很

  • linear affairs. Tomb Raider 3 is just the opposite. The levels are large worlds, with

    線性事務。而《古墓麗影3》則恰恰相反。關卡是大世界,與

  • multiple switchs, levers, and treasures hidden throughout the level. This makes you feel

    多個開關、槓桿和寶物隱藏在整個關卡中。這讓你覺得

  • like you are exploring an enormous area, but also comes at the cost of confusion, as you

    就像你在探索一個巨大的領域,但也帶來了混亂的代價,因為你是

  • search everywhere you that treasure or switch that you missed. But the level of choice extends

    到處搜索你那個寶藏或你錯過的開關。但是,選擇的程度擴展到

  • beyond just the open level design. You can select which order you want to complete the

    不僅僅是開放式的關卡設計。你可以選擇你想要完成的順序。

  • levels, with exception of having to do the first and last in that order.

    級別,但必須按順序做第一和最後一個級別的例外。

  • But while these improvements help push the series, several things hold the game back.

    但是,雖然這些改進有助於推動系列賽的發展,但有幾件事情阻礙了遊戲的發展。

  • The game now has a new save system that is very frustrating. You can only save if you

    遊戲現在有一個新的保存系統,非常令人沮喪。你只能保存,如果你

  • have a Save Crystal. This can make the game very frustrating as the game still has some

    有一個保存水晶。這可能會讓遊戲非常沮喪,因為遊戲中還有一些

  • of the leap-of-faith moments, making you reload from the same spot over and over.

    的躍躍欲試的時刻,讓你一次次從同一個地方重裝上陣。

  • The game is probably the most frustrating Tomb Raider yet. It still offers the same

    這款遊戲可能是迄今為止最令人沮喪的《古墓麗影》。它仍然提供了相同的

  • challenging combat and puzzles, but with a new save system and open worlds that lead

    充滿挑戰的戰鬥和謎題,但有一個新的保存系統和開放的世界,導致了新的挑戰。

  • to getting lost. If you are a fan of Tomb Raider, then this is more Tomb Raider and

    到迷路。如果你是《古墓麗影》的粉絲,那麼這更是《古墓麗影》和。

  • be happy. If you don’t like Tomb Raider, this won’t change your mind.

    開心點如果你不喜歡《古墓麗影》,這不會改變你的想法。

There are two ways you can look at Tomb Raider 3. You can either be a fan who sees the game

對於《古墓麗影3》,你可以有兩種看法。你可以是一個看遊戲的粉絲

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[電玩遊戲 PlayStation古墓奇兵3遊戲回顧]CGRundertow TOMB RAIDER 3 for PlayStation Video Game Review

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    阿多賓 發佈於 2013 年 04 月 10 日
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