Placeholder Image

字幕列表 影片播放

由 AI 自動生成
  • - The Metaverse is coming.

    - Metaverse正在到來。

  • There's no turning around,

    沒有回頭路可走了。

  • we're going to go there.

    我們要去那裡。

  • Most forecasts believe that the Metaverse

    大多數預測認為,Metaverse

  • by the end of the decade will be between

    到本十年結束時將在

  • $6 and $13 trillion.

    6萬億美元和13萬億美元。

  • There's confusion and/or disagreement

    有混亂和/或分歧的情況

  • as to exactly what it is, what it requires, when it arrives.

    至於它到底是什麼,它需要什麼,它什麼時候到達。

  • I think many people have heard the term 'metaverse'

    我想很多人都聽說過 "元空間 "這個詞

  • over the past year with the idea

    在過去的一年裡,我們的想法是

  • that society's going to transform.

    社會將發生轉變。

  • The Metaverse is not an all-encompassing clear vision

    Metaverse不是一個包羅萬象的清晰願景

  • of the future-it is an ambition, it's a hypothesis.

    未來--這是一個雄心壯志,這是一個假說。

  • At its core, the Metaverse should be understood

    就其核心而言,應該理解為元氣空間

  • as a fourth wave of computing and networking.

    作為計算和網絡的第四次浪潮。

  • The first was the Mainframe era-

    第一個是大型機時代--

  • most of us think about IBM supercomputers-

    我們大多數人都會想到IBM的超級計算機------。

  • that was succeeded by personal computing and the internet,

    這被個人電腦和互聯網所取代。

  • succeeded in turn by the mobile and cloud era.

    反過來又被移動和雲時代所取代。

  • But we, as a society, as people, Homo sapiens,

    但是我們,作為一個社會,作為人,智人。

  • did not evolve for thousands of years

    幾千年來都沒有進化過

  • to interact with 2D interfaces,

    來與二維界面互動。

  • we didn't evolve to learn by tapping a piece of glass.

    我們的進化並不是通過敲擊一塊玻璃來學習。

  • That arc leaves many to believe

    這一弧線讓許多人相信

  • that the next evolution is 3D experiences.

    下一個演變是3D體驗。

  • My name's Matthew Ball, I'm the CEO and founder of Epyllion.

    我叫Matthew Ball,是Epyllion的首席執行官和創始人。

  • I'm also the author of "The Metaverse:

    我也是 "Metaverse "的作者。

  • And How It Will Revolutionize Everything."

    以及它將如何徹底改變一切"。

  • It's sometimes helpful to explain what the Metaverse is not.

    解釋一下大都會世界不是什麼,有時是很有幫助的。

  • First, it's not just immersive virtual reality,

    首先,它不僅僅是沉浸式虛擬現實。

  • or what many consider a virtual reality headset.

    或許多人認為的虛擬現實頭盔。

  • It's also not a video game.

    這也不是一個視頻遊戲。

  • We see now hundreds of millions of people

    我們現在看到數以億計的人

  • spending their lives, their friendships,

    花費他們的生活,他們的友誼。

  • inside 3D-rendered social and virtual worlds.

    在三維渲染的社會和虛擬世界內。

  • But of course, the Metaverse is a combination

    但當然,Metaverse是一個組合。

  • of many different technologies,

    許多不同的技術。

  • and it is not just for a game.

    而且這不僅僅是為了一個遊戲。

  • It will not replace the internet,

    它不會取代互聯網。

  • it will build iteratively on top of it.

    它將在此基礎上進行迭代構建。

  • But, it's not fully predictable.

    但是,這並不完全是可以預測的。

  • Much like there was no technical understanding in 1995

    就像1995年時沒有技術理解一樣

  • that told you exactly what life

    確切地告訴你生活中的

  • would be right now on the Internet.

    現在就會在互聯網上。

  • Facebook, or now Meta, was born of the PC era,

    Facebook,或現在的Meta,誕生於PC時代。

  • and became far more valuable and successful

    並變得更有價值和更成功

  • in the mobile era.

    在移動時代。

  • The reason for this is 'recursive technology.'

    其原因是'遞歸技術'。

  • Someone invents a new technology,

    有人發明了一項新技術。

  • and that new technology is responded to by consumers

    以及消費者對新技術的反應

  • and developers who build new things or use that technology

    以及建造新事物或使用該技術的開發人員

  • in ways that are predicted and not predicted.

    以預測和不預測的方式。

  • I define the Metaverse as:

    我對大都會世界的定義是:。

  • A massively-scaled

    一個大規模的

  • and interoperable network

    和可互操作的網絡

  • of real-time-rendered 3D virtual worlds

    的實時渲染的三維虛擬世界

  • which can be experienced synchronously

    可以同步體驗

  • and persistently by an effectively unlimited number

    越來越多的人開始關注這個問題,並且持續不斷地關注。

  • of users each with an individual sense of presence;

    的用戶,每個人都有獨立的存在感。

  • while supporting continuity of data,

    同時支持數據的連續性。

  • such as history, identity, communications,

    如歷史、身份、通信。

  • payments, entitlements, and objects.

    支付、應享權利和對象。

  • Should I redo that?

    我應該重做嗎?

  • Massively-scaled is one of the easier elements

    大規模是比較容易的元素之一

  • of my Metaverse definition, and that largely observes

    我的Metaverse定義中,主要是遵守

  • that the internet would not be the internet

    互聯網將不再是互聯網

  • if it just had 20 websites.

    如果它只是有20個網站。

  • The term itself comes from dystopic science fiction

    這個詞本身來自於二維碼科幻小說

  • coined by Neal Stephenson in 1992.

    由尼爾-斯蒂芬森在1992年提出。

  • And it refers to 'meta,' a Greek term,

    而且它指的是 "meta",一個希臘術語。

  • as in "greater than or encompassing all verses"-

    如 "大於或包括所有詩句"--

  • all individual virtual worlds and experiences as a subunit.

    所有單獨的虛擬世界和經驗作為一個子單元。

  • But describing the number of dimensions

    但描述維度的數量

  • or the visual aesthetic of a virtual world

    或虛擬世界的視覺美學

  • reflects just one element.

    反映的只是一個元素。

  • A virtual world is really any computer-simulated

    虛擬世界實際上是任何計算機模擬的

  • and rendered virtual space.

    和渲染的虛擬空間。

  • It can be immersive,

    它可以是沉浸式的。

  • which is what you would think of as a VR headset.

    這就是你會認為的VR頭盔。

  • It can be an augmented reality, in text, in 2D.

    它可以是一個增強的現實,在文本中,在2D中。

  • Or it could be in three dimensions,

    或者它可以是三維的。

  • like a "Super Mario" or "Legend of Zelda" game made today.

    像今天製作的 "超級馬里奧 "或 "塞爾達傳說 "遊戲。

  • 3D is a key specification because at its core,

    3D是一個關鍵的規範,因為在其核心。

  • the Metaverse is talking about a parallel plane

    Metaverse所說的是一個平行的平面

  • of existence, a second place where we can live

    的存在,是我們可以生活的第二個地方。

  • and coexist and socialize.

    和共存和社會化。

  • And by the way, we may come to find

    順便說一下,我們可能會發現

  • that the term 'metaverse' does creep

    術語 "metaverse "確實在悄悄地發生變化。

  • into really any socially-focused 3D-rendered experience.

    變成真正的任何以社交為重點的3D渲染體驗。

  • We typically identify platforms

    我們通常確定平臺

  • such as "Minecraft" or "Roblox" or "Fortnite."

    如 "Minecraft "或 "Roblox "或 "Fortnite"。

  • Some go as far as saying "Call of Duty"

    有些人甚至說 "使命召喚"。

  • or "Legend of Zelda" which are narrative,

    或《塞爾達傳說》是敘事性的。

  • non-generative experiences are metaverses,

    非生成性經驗是metaverses。

  • but the technical, academic, and mainstream definition:

    但技術、學術和主流的定義。

  • it's the definite article, The Metaverse, not A Metaverse,

    是定語,是The Metaverse,不是A Metaverse。

  • and certainly not Metaverses.

    當然也不包括Metaverses。

  • It was intended to describe the unified experience

    它的目的是描述統一的經驗

  • of all interconnected or interoperable virtual worlds.

    的所有相互連接或相互操作的虛擬世界。

  • Interoperability is one of the most complex

    互操作性是最複雜的問題之一。

  • and yet essential elements of the Metaverse.

    但卻又是大都會世界的基本要素。

  • It effectively refers to the ability

    它實際上指的是能力

  • for different autonomous systems

    對於不同的自治系統

  • or independently-operated simulations,

    或獨立運作的模擬。

  • 3D-rendered virtual worlds,

    3D渲染的虛擬世界。

  • to not just talk to one another,

    不僅僅是相互交談。

  • but to do so safely and coherently.

    但要安全和連貫地做到這一點。

  • That's how you go from one destination to another.

    這就是你如何從一個目的地到另一個目的地。

  • We tend not to think about interoperability very much

    我們往往不大考慮互操作性的問題

  • because the internet, as it exists today, is interoperable.

    因為今天的互聯網是可互操作的。

  • You can download an image from your Facebook,

    你可以從你的Facebook上下載一個圖片。

  • upload it to Snapchat,

    把它上傳到Snapchat。

  • then turn it into a slideshow you post to YouTube.

    然後把它變成一個幻燈片,發佈到YouTube上。

  • This is why your single web browser,

    這就是為什麼你的單一網絡瀏覽器。

  • your single session, can take you there.

    你的單次會議,可以帶你到那裡。

  • Without interoperability for 3D assets and experiences,

    沒有3D資產和體驗的互操作性。

  • you can't take anything that you did previously

    你不能拿你以前做的任何事情來做

  • to any new place, you can't communicate

    到任何新的地方,你都無法溝通

  • to anyone who isn't doing the precise experiences you are.

    對任何沒有做你所做的精確經驗的人。

  • Without interoperability, it would be lost.

    如果沒有互操作性,它就會失去。

  • Real-time rendering is really fun to talk about.

    談論實時渲染真的很有趣。

  • Rendering refers to the process

    渲染指的是以下過程

  • of generating a computer image.

    生成計算機影像的。

  • We see this in a Pixar movie, for example.

    例如,我們在皮克斯的電影中看到這一點。

  • But for a real-time experience, one that we experience,

    但對於一個實時的經驗,一個我們所經歷的經驗。

  • a good way to think about this would be

    思考這個問題的一個好方法是

  • to take a look at Google Maps street view.

    來看一下谷歌地圖的街景。

  • That is not real-time rendered,

    這不是實時渲染的。

  • the image has already been generated, it's static,

    影像已經生成,它是靜態的。

  • it's locked in time.

    它被鎖定在時間上。

  • What we're talking about is a virtual world

    我們所討論的是一個虛擬世界

  • that exists in response to us,

    響應我們而存在的。

  • to know we're there, be affected by us.

    要知道我們在那裡,被我們影響。

  • Synchronous basically means

    同步的基本意思是

  • that we're in a shared experience.

    我們在一個共同的經歷中。

  • Think of yourself as a video call.

    把自己想象成一個視頻電話。

  • There are multiple different people all participating,

    有多個不同的人都在參與。

  • and if they lag, it's fine, right?

    如果他們滯後,那也沒關係,對嗎?

  • Your system may lose a few words,

    你的系統可能會丟失幾個字。

  • it might play them back quickly,

    它可能會迅速回放它們。

  • it rapidly edits out the extra silence

    它迅速編輯出多餘的沉默

  • so that you can catch up.

    這樣你就可以趕上了。

  • If someone drops, if they're not speaking, nobody cares.

    如果有人掉下來,如果他們不說話,沒人在乎。

  • But when we're talking about a massively-scaled

    但是,當我們在談論一個大規模的

  • synchronous experience, it's coexistence.

    同步的經驗,它是共存的。

  • We need everyone to be experiencing it together.

    我們需要每個人都在一起經歷。

  • Now, in a computer simulation,

    現在,在一個計算機模擬中。

  • this question of persistence is philosophically,

    這個持久性的問題在哲學上是。

  • what endures, what continues.

    什麼是持久的,什麼是持續的。

  • When you shoot a tree in a shooter game,

    當你在射擊遊戲中射擊一棵樹時。

  • you'll see the bullet mark,

    你會看到子彈標記。

  • but 10 minutes later, is it important for you to see it?

    但10分鐘後,對你來說,看到它很重要嗎?

  • If you ran to a specific part of a map, if you saw a friend,

    如果你跑到地圖的特定部分,如果你看到一個朋友。

  • if you spoke to a character,

    如果你對一個角色說話。

  • most games assume that that information

    大多數遊戲都認為,這些資訊

  • is not going to be important,

    並不重要。

  • and so they don't actually manifest it.

    所以他們實際上並沒有表現出來。

  • There's no critical need for the ground to wear

    地面上沒有關鍵性的需要磨損

  • as more people walk on it,

    隨著越來越多的人在上面行走。

  • much like a traditional grass path would.

    很像傳統的草路。

  • Persistence of the world, persistence of my history,

    世界的持久性,我的歷史的持久性。

  • of the things that we've done is understood

    我們所做的事情之一就是了解

  • to be essential on a data and an experiential layer.

    在數據和體驗層上是必不可少的。

  • Almost nothing in virtual world today is persistent:

    今天,虛擬世界中幾乎沒有什麼東西是持久的。

  • it's essentially forgotten.

    它基本上被遺忘了。

  • It's like moving out of the movie theater

    這就像從電影院搬出來一樣

  • and the second you're out there,

    和你在外面的那一秒。

  • you no longer remember what you saw, who you were with,

    你不再記得你看到了什麼,你和誰在一起。

  • and where even you were.

    以及甚至你在哪裡。

  • How many things can the system do?

    該系統能做多少事情?

  • They need to reflect the world as it's known,

    他們需要反映已知的世界。

  • and reflect the world in response to individual actions.

    並反映世界對個人行為的反應。

  • It's a question of:

    這是一個問題。

  • What memory can be managed?

    哪些記憶可以被管理?

  • And what information can be processed?

    那麼哪些資訊可以被處理呢?

  • We don't think about that for the real world.

    對於現實世界,我們不考慮這個問題。

  • I talk about an effectively unlimited number of users

    我談論的是一個有效的無限數量的用戶

  • and with individual sense of presence.

    並具有個人的存在感。

  • And this is because when we think

    這是因為當我們認為

  • about limiting operations per second

    約每秒限制的操作

  • or managing the complexity of a simulation,

    或管理模擬的複雜性。

  • it's not really the Metaverse.

    這並不是真正的Metaverse。

  • Not a shared experience,

    不是一個共同的經驗。

  • it's a gated one occasional to some.

    對某些人來說,這是個有門檻的地方。

  • There's no limit to how many people can do something.

    有多少人可以做一件事是沒有限制的。

  • The last part of my definition is continuity of data:

    我的定義的最後部分是數據的連續性。

  • entitlements, communications, history,

    應享權利、通信、歷史。

  • the ability for one person in one virtual world

    一個人在一個虛擬世界中的能力

  • to contact another, much like an email address

    來聯繫另一個人,就像一個電子郵件地址

  • from Comcast can go to a competing company

    從康卡斯特來的人可以去競爭的公司

  • like AT&T or China Mobile.

    像AT&T或中國移動。

  • And then entitlements payments refers

    然後應享待遇的支付是指

  • to your ability to pay from one to another,

    對你的支付能力從一個到另一個。

  • or take something that you own from one place to another.

    或將你擁有的東西從一個地方帶到另一個地方。

  • Ultimately, we're talking about one

    歸根結底,我們談論的是一個

  • of the most difficult to describe things,

    的最難描述的事情。

  • which is an era unfolding in front of our eyes.

    這是一個在我們眼前展開的時代。

  • One of the fascinating things about technological

    技術的一個迷人之處在於

  • or digital eras and waves is the fact

    或數字時代和波浪的事實是

  • that we think of them as a singular thing.

    我們認為它們是一個單一的東西。

  • We talk about mobile, we talk about social,

    我們談到了移動,我們談到了社交。

  • we talk about the internet, we talk about streaming.

    我們談論互聯網,我們談論流媒體。

  • And in truth, these are bundles-

    而事實上,這些都是捆綁式的

  • they represent and they only work

    他們的代表,他們只工作

  • because of many different inputs.

    因為有許多不同的投入。

  • All of these individual creations

    所有這些個人的創作

  • enable transformation at large.

    使得整個轉型成為可能。

  • I tend to think of the Metaverse in seven subcategories:

    我傾向於將Metaverse分為七個子類別。

  • Hardware is the easiest one to think about,

    硬件是最容易思考的問題。

  • the new devices that we will use, augmented reality,

    我們將使用的新設備,增強現實。

  • virtual reality, wearable devices.

    虛擬現實,可穿戴設備。

  • But we should also think of a world filled with sensors,

    但我們也應該想到一個充滿傳感器的世界。

  • scanning cameras, projection cameras

    掃描相機、投影相機

  • that allow us to be actively within the Metaverse

    讓我們能夠積極地在Metaverse中發揮作用。

  • without actually holding a device in front of us.

    不需要在我們面前實際拿著一個設備。

  • Networking:

    聯網。

  • what we need for the internet

    我們對互聯網的需求

  • is really unprecedented bandwidth,

    是真正前所未有的帶寬。

  • that's the amount of data

    這就是數據量

  • that can be transmitted per second, as well as latency,

    每秒可傳輸的數據,以及延遲。

  • how quickly data can go from one end to another.

    數據從一端到另一端的速度有多快。

  • Computing power:

    計算能力。

  • the computational requirements for the Metaverse far exceed

    Metaverse的計算要求遠遠超過了

  • anything that we've ever contended with before-

    我們以前所爭奪的任何東西------。

  • and just as a sidebar-

    而作為一個側重點--

  • we've always had scarcity of computing resources

    我們一直都有計算資源的稀缺性

  • because we always want to do more than we can,

    因為我們總是想做得比我們能做的更多。

  • and this will require more than we ever conceive.

    這將需要比我們所想象的更多。

  • We also need to think of virtual platforms themselves.

    我們還需要考慮到虛擬平臺本身。

  • These are, for most people,

    這些是,對大多數人來說。

  • how they will directly interface with the Metaverse.

    他們將如何直接與Metaverse對接。

  • These are the 3D-rendered worlds and experiences themselves.

    這些是3D渲染的世界和體驗本身。

  • Some virtual worlds are intended purely for entertainment.

    有些虛擬世界純粹是為了娛樂。

  • Others are for professional work, training-

  • some represent reality as we know it,

    有些代表了我們所知的現實。

  • others distort that version of reality.

    其他人扭曲了這個版本的現實。

  • Think of this like Disney's Marvel Universe

    把這想成是迪斯尼的漫威宇宙

  • as it reflects Manhattan.

    因為它反映了曼哈頓。

  • Not exactly right, but clearly Manhattan.

    不完全正確,但顯然是曼哈頓。

  • We also need to think about interchange

    我們還需要考慮換乘問題

  • and interoperability standards.

    和互操作性標準。

  • These are the technologies that bring together

    這些技術彙集了

  • different autonomous experiences,

    不同的自主經驗。

  • things like the domain registry, IP addresses,

    像域名註冊處、IP地址這樣的東西。

  • so that different networks, different pages,

    這樣,不同的網絡,不同的頁面。

  • could identify one another,

    可以相互識別。

  • and know how to talk to one another.

    並知道如何相互交談。

  • Payment rails is where we start to enter blockchain theory.

    支付軌是我們開始進入區塊鏈理論的地方。

  • If the Metaverse economy is to be large, thriving, diverse,

    如果Metaverse經濟要成為大型的、繁榮的、多樣化的。

  • and healthy, we need it to have a robust network

    和健康,我們需要它有一個強大的網絡

  • upon which payments are processed.

    處理付款的依據。

  • And then lastly, we have what I call CAIS:

    最後,我們有我稱之為CAIS的東西。

  • content, assets, and identity services.

    內容、資產和身份服務。

  • This is essentially what fills the Metaverse.

    這基本上就是填充元氣的東西。

  • In some regard, what I've described

    在某些方面,我所描述的

  • is like saying a mall is a vibrant ecosystem.

    就像說一個商場是一個充滿活力的生態系統。

  • The escalator, maybe that's your hardware,

    自動扶梯,也許這就是你的硬件。

  • the store, that's your virtual platform-

    商店,那是你的虛擬平臺------。

  • but no matter how robust that is,

    但不管這有多強大。

  • even if you have an integrated economy,

    即使你有一個綜合經濟。

  • you need people within it,

    你需要在它裡面的人。

  • and you need the supporting infrastructure

    而且你需要支持性的基礎設施

  • for actual human life.

    為實際的人類生活。

  • So to bring this back to the Metaverse

    是以,為了把這個問題帶回到元老院

  • as a parallel plane of existence-

    作為一個平行的存在平面-

  • why is it important?

    為什麼重要?

  • Why do people believe it's real?

    為什麼人們相信它是真的?

  • Take a look at education:

    看一看教育。

  • we're visual and experiential learners,

    我們是視覺和體驗式的學習者。

  • but papier-mache, baking soda and vinegar for a volcano,

    但紙糊的,小蘇打和醋做的火山。

  • only goes so far.

    只能到此為止。

  • Imagine being able to produce that

    想象一下,能夠生產出這種

  • in a rich, real-time simulation

    在一個豐富的實時模擬中

  • alongside your friend to physically agitate the magma,

    與你的朋友一起用物理方法攪動岩漿。

  • then be expelled into the atmosphere.

    然後被排放到大氣中。

  • There are many individual examples

    有許多個別的例子

  • that are even harder to imagine.

    這些都是更難想象的。

  • Johns Hopkins University

    約翰霍普金斯大學

  • is now performing live patient spinal surgery

    現在正在進行現場病人脊柱手術

  • using game engine-rendering technology.

    使用遊戲引擎渲染技術。

  • The U.S. and British militaries are using Unreal Engine

    美國和英國軍方正在使用虛幻引擎

  • for simulation training for active combat.

    用於現役作戰的模擬訓練。

  • Cities are being designed with graphics-based computing.

    城市正在用基於圖形的計算來設計。

  • There are airports that aren't just using cameras

    有的機場不僅僅是在使用攝影機

  • to see where you are for security reasons,

    為了安全起見,可以看到你在哪裡。

  • but to simulate the flow of people, the tarmac,

    但為了模擬人流,停機坪。

  • the impact of a weather delay.

    天氣延誤的影響。

  • The Hong Kong International Airport

    香港國際機場

  • is live-operated using the Unity Game Engine.

    是使用Unity遊戲引擎進行現場操作的。

  • Much of the world around you

    你周圍的大部分世界

  • is already running graphics-based computing.

    是已經在運行基於圖形的計算。

  • You're in a live 3D simulation and you just don't know it.

    你在一個實時的三維模擬中,只是你不知道而已。

  • So why do we need to learn about it now?

    那麼,為什麼我們現在需要了解它呢?

  • Most forecasts believe that by the end of this decade,

    大多數預測認為,到本十年末。

  • the Metaverse will likely be between $6 and $13 trillion.

    Metaverse的規模可能在6到13萬億美元之間。

  • And as the world's largest companies plow forward,

    而隨著世界上最大的公司深耕細作。

  • we need to understand

    我們需要了解

  • what the potential consequences will be.

    潛在的後果將是什麼。

  • The ills, the side effects of digital transformation,

    數字化轉型的弊端、副作用。

  • of 'technocracy,' of digital hegemony.

    的'技術統治',數字霸權的。

  • How do we trade off societal well-being

    我們如何權衡社會福利

  • with economic incentives, with technological innovation,

    有了經濟激勵,有了技術革新。

  • with driving strong entrepreneurship,

    與推動強大的創業精神。

  • being a part of a globally thriving society,

    成為全球繁榮社會的一部分。

  • as well as a nationally thriving economy?

    以及一個全國性的繁榮經濟?

  • And so the only way to contend with that is to be smart.

    是以,與之抗衡的唯一方法就是要聰明。

  • We believe that data rights aren't what they should be,

    我們認為,數據權利並不是它們應該有的。

  • we believe that the concentration of power

    我們認為,權力的集中

  • has become too high,

    已經變得太高了。

  • online happiness isn't where it needs to be,

    網上的幸福並不在它需要的地方。

  • and that algorithms have become too powerful

    以及算法已經變得過於強大

  • in shaping societal views.

    在塑造社會觀點方面。

  • If we want to affect change now, right now,

    如果我們想現在就影響變化,就在現在。

  • as we start to shift to what's next, is the time to educate.

    當我們開始轉向下一步的時候,就是教育的時候了。

  • And so, having a better sense of what's around the corner

    是以,對拐角處的情況有了更好的認識

  • is essential to being informed, and being informed allows us

    是瞭解情況的關鍵,而瞭解情況使我們能夠

  • to positively affect the world we live in,

    以積極地影響我們所生活的世界。

  • real and non-real.

    真實和非真實。

  • - Get smarter, faster with videos

    - 通過視頻獲得更智能、更快速的服務

  • from the world's biggest thinkers.

    來自世界上最大的思想家。

  • To learn even more from the world's biggest thinkers,

    要從世界上最大的思想家那裡學到更多東西。

  • get Big Think+ for your business.

    為您的企業獲得Big Think+。

- The Metaverse is coming.

- Metaverse正在到來。

字幕與單字
由 AI 自動生成

單字即點即查 點擊單字可以查詢單字解釋