字幕列表 影片播放 列印英文字幕 ELLIE POWERS: So I'm going to talk today about getting the most from Google Play. My name is Ellie Powers. I'm a product manager on the Google Play team. And I work on apps. Many of you are here building apps, but why? Right? Why are we doing this? Well, for some of us, it's because we have a particular idea that we're really passionate about, and we want to get out into the world. For some of us, it's because we have an idea for an exciting new business that doesn't exist yet. And the sort of world that we're talking about is this multi-device, multi-billion person world that's grown over the past decade or so. And we're also going to talk about how Google, specifically Google Play, is uniquely positioned to help you get your idea and your business out into the world and as successful as possible. So first a little bit about me. I love to travel. I've been to countries all over the world. And my favorite thing when I travel is to go to a place that's going to make me feel a little bit out of my element. The other reason I love to travel is they tell me that it's supposed to be a really good idea to get away from your work from time to time. But unfortunately, when you work on mobile apps, this is getting really hard to do actually. So about a year ago, I went on a trip to Thailand and Cambodia. And when I was on the subways in Thailand thinking-- yeah, I'll get away from my work-- I'm seeing ads for Android games. And then I go to the markets in Cambodia and I see Android devices for sale. And it's really a nice reminder that the work that we're doing here, to build this mobile ecosystem together, is really reaching people all over the world. And today here we are in Moscone Center, and we're seeing that the wave of Android is now going in both directions. Not only are our users everywhere, but there are developers all over the globe. Just actually across here on the floor here, we have a developer called Rayark, also from Southeast Asia. And they've made a beautiful, immersive game experience. And if you haven't seen it yet, I definitely recommend that you go and check it out afterwards. So these are the sorts of strong mobile ecosystems that we're building all around the world and they're tied together through Google Play. So how did Google get involved in this whole mobile apps thing? Let's go a little bit further back into Google's history. So my first experience with Google was this box. And you could just type stuff into the box and it would just find things for you. It was magic. And this was the first opportunity that a lot of us had to see just how big the world was, and that seemingly far away ideas and places were now becoming within reach. And so this was what Google started out with, connecting people with the information and the products that they were interested in. So what happened next? Well, on April 1, 2004, Gmail launched. In 2005, YouTube joined Google. And then with maps and other key launches, Google became known for customer-centric internet experiences and really, really enormous scale. I mean, you may have remembered what a big deal it was over 10 years ago when you finally got a whole gigabyte for your online email where people were offering just a fraction of that. And this meant that your information could be truly accessible from anywhere. And this was happening on the web. It was happening on desktop computers. Maybe you remember having a dial-up modem and that big upgrade moment to DSL. And this was cool and exciting. And let's fast forward to today. Well, Android had joined back in 2005. What's happened in those almost 10 years is that we've now moved on to the next chapter of the internet. We have billions of people connecting. Many of them are using Android as their first device. And what happens? What is the difference between your desktop computer and a website with your mobile device today? You're now in this kind of loop of constant interaction. You've replaced clicking and typing with touch screens, voice controls, and sensors. And Google's still doing what Google has always done best which is connecting people with the information and products that they find most interesting. What this means here is now connecting people with the apps that they love on a range of devices. So what we're going to do today is talk about what this means to developers like all of us. So again, why do we develop? Why do we build apps? It's to get our ideas and businesses out into the world. And an app is definitely the best way to do that in this day and age. So what we're going to talk about today is how your app can reach the right users at the right time, and the approach that you'll take is going to depend on what stage your app is in. So first, I want to talk to those of you who are just getting started. Maybe you've just built an app or you have an idea for one. You don't have any users yet, so that'll be your first challenge. So before you publish your app, you probably want to understand this ecosystem that you're joining, and that's Google Play. So what is Play? Play is an ecosystem of apps, developers, and the store. We have the one billion devices that were discussed before and the people who use them. Well over a million apps are in the store. And behind the scenes, we have massively scaled cloud computing services that can help to do everything that we're going to talk about next. What I think about what Google Play really is at its core is a matchmaker. If I'm a user, it's going to try to match me with a sort of app that I'm going to want. Maybe I'm looking for that app, or maybe I don't even know I'm looking and it's just helping me discover something new about what my device can do. And then on the other side, if I have an app, it's going to match me with the sort of users who are going to be interested in my app. So let's start out with something new, something that's coming soon, something that we're incredibly excited about. So earlier in the keynote, you heard the discussion about material design. And on Play we're really trying to take this beautiful, interactive layout to heart. Now, when you launch a new app and you put it up on the Play store, you really want to make a great first impression. So we've decided to make the store listing on Google Play even more appealing. And by the way, this is just a general concept. It's not totally done, but we wanted to share with you early so that you can understand the context in which your app will be available. So at the top you can see this beautiful feature graphic. And at the bottom you can see a quick text summary where you can explain to users exactly what your app will for them. So you might want to go into the Developer Console and make sure that you actually have this graphic and text available so that when we roll this out, your app will be ready. And in the middle here, you're going to see the reasons why the user may want to install the app. So for example, a great reason to install the app is it's got a high star rating. So we call that out really clearly. Or maybe it's got a lot of downloads. Or maybe, it's because your friend has installed it and given it a high rating. So this is going to be rolling out soon, and we hope that it'll help you make your apps give a better first impression. OK. When I go out in the world and actually talk to Android users, I like to ask them how they find about their favorite apps. The number one reason I hear again and again is-- well, I found this app because my friend told me about it. Perfectly natural. And that's why on Google Play we're trying to reflect the same behavior. Whenever we see that your friend has rated or plus-oned an app, we tell you about it. And we also show you why we make each [? introduction. ?] We don't just say install the app. We say you should install this app because. So what this does is it creates a ripple effect. If you find one user who installs your app and gives you a rating of plus 1, it'll ripple out to effect all of their friends and build more momentum behind your app. You can also now follow top brands like Wired or the New Yorker, or even celebrities. So we talked about Play being a matchmaker. How do we do this? We're using the full power of Google and the user's full profile to be able to target the right app to the right user at the right time. We've also created these targeted groups of apps based on user interests. So here, you can see racing games and you can also see food and drink apps. And we don't necessarily show these groups to everybody, only to the people who we know have these interests. We also show personalized recommendations that are based on a whole variety of things we know about the user, including what their friends have recommended. And Play Games is something that's really helpful for those of you who are making game apps. Play Game Services are a great way to enhance your app, to make it more social and more fun. We launched it last year at I/O, and we've heard that it's a great way to discover more games and also to engage with the games that you're already playing. So today at I/O we announced some really exciting features, including the new user profile, which you can see here. It's showing which games you play in the achievements. For example, on the screenshot behind me you can see how many experience points that this particular user has accumulated in different types of games. And then you can also create what are called quests inside your app. You can say-- hey, user, why don't you go and accomplish this particular objective in a limited time. And then we'll also go and show those quests in the Play Games app to help recruit new users. So if a user is looking for your app, if you're a developer, you want to be absolutely sure that that user will find that app no matter where they're looking. And so that's why it's integrated with Google Search. So if someone is on an Android device and searches for your app in Google Search that could be in Chrome or maybe in the Google search app, will actually show your apps in the search results in a nice way with an easy install button so they can install the app directly from there. And then a new feature that we're rolling out this year, and we're very happy to say is now available to all developers, is app indexing. So you're probably familiar with the idea of Google indexing websites, but actually, Google can do basically the same thing with apps too. So what does this allow us to do? It can allow us to link a search with a particular page inside an app that a user already has in your device. So let's give an example. So here, the user is saying-- I want to search for a Chromecast, where can I buy it? And it turns out this user already had the Walmart app installed. So when they click on the link, it'll actually launch the Chromecast app-- sorry, launch the Walmart app-- directly to the Chromecast page. And so this means that we're giving the user the best possible experience on their device. So if you're interested in trying this out now, this will be available in the developer console through a special link where you can link your app to your website. OK. So that's how Play can act as a matchmaker. And you publish your app, and a lot of this goodness just happens for you automatically. We help you get a lot of your reach for your app without a lot of effort. So now, I want to talk to those of you who already have an app that's good, and you already have some users, but you want to go to the next level. You want to make your app great. So your next step is to find a way to make your app one that everyone wants to come back to. And you want to use Play to focus on finding the exact right audience for your app too. So here's the whole life cycle of an app. Right? Design, develop, distribute. And this week, you're going to be going to tons of different sessions. So we're just going to focus on a few things here. Let's take a look at how we can combine the best that the Google has to offer for Google Play developers. So from building to promoting and monetizing your app, we have a lot of really interesting solutions available. So let's say we're launching a new app. [? Urs ?] showed us some amazing stuff in the new Cloud Platform. And the classic problem we hear from developers is-- I want to build something that's ready for massive scale, but I don't have a huge budget on day one, so what do I do? So we've actually created the Cloud Platform mobile starter kit. And what this can do for you is allow you with very little programming to be able to set up your back-end infrastructure, and then if you need to scale you can just do it like that. And this allows you to scale to huge applications and get that super fast performance that you expect from Google. Now, if you're thinking about making your application richer-- maybe through, let's say, the maps API or the in-app billing API-- the best way to do that integration is through the Google Play Services. Now, this is something that we automatically install in the user's devices. And most importantly, it's kept up to date. So what does this mean for you? You can just make calls directly to Google Play Services. There's no SDK to maintain. You don't have to wait for any sort of roll-out. So you can access these new features immediately. So at I/O today, we announced new activity recognition services, including walking and running. So you can make a really interactive application that knows what the user's doing physically. And we also announced Cloud Save. The Cloud Save API allows you to synchronize data easily with your mobile applications without any sort of background programming. And what this gives you, for the user, is the ability to sync data quickly and easily when the user goes offline and online and works across multiple devices. OK. So you have a good app and you're ready to get it into the world. Well, we've heard from a bunch of developers that as they scale and go beyond just one application and one language to dozens of applications and dozens of languages, it can get to be a little bit difficult to manage. You want to produce a store listing that's going to give a great tailored experience. If you're in a certain language, so that would mean localized text and localized graphics. Or, if you're on, let's say, a tablet, you want to provide tablet screenshots too. And this ends up meaning that you have to copy and paste a ton of times or manage hundreds of assets. So we have a solution that we're very happy to announce today. With the new Developer Publishing API, you'll be able to integrate the publishing process with your existing build system. So you'll be able to manage your beta testing, stage roll-outs, production releases, and all of the assets and images and graphics that you're looking to roll out. You can even manage your in-app product catalog as well. So this is currently in a closed beta, and we're looking to roll it out more soon. OK. So last year when we talked about beta testing, we were really excited to tell all of our developers that this feature was coming. But I've got to say, I was pretty overwhelmed by the reaction. Developers have really taken this on and made some amazing things happen for these features. And I wanted to talk with you about one developer who's actually here in the audience today, ZenStudios. So they had a new game that they were going to launch, CastleStorm-Free to Siege. And if you're a game developer, you know that with every new title you put so much work into it, and you want it to be perfect when you launch it. So how do you do this? Well, ZenStudios decided to use the beta testing feature. They decided to make it a public beta, although they could have kept it private. And they said-- maybe, we can get about 1,000 users. So they posted it on their website. They posted it on social media. Three days later, they had 3,000 users and it soon expanded to about 6,000 users. So they had a huge amount of interest in this beta test. And because they care so much about the user experience and making their game great, they said give us your honest feedback. And users, absolutely, they came back with all sorts of great stuff. They said that the controls in a couple places were hard to use. They mentioned exactly where they were frustrated, and this allowed ZenStudios to be able to improve user retention at some tricky points. The other feedback they got was-- well, different sorts of users and different countries than they had expected actually wanted to play their game. So they actually ended up modifying their launch countries. And they were able to give a bit of sense of how much marketing budget that they should invest for this game because they were able to see what some of the early metrics might look like. So this early data and analytics meant that they had a much more successful launch. Usually, what game developers end up doing is they do a small launch in maybe a certain smaller country like, let's say, Canada. Or, they might spend a bunch of money up-front on trying to do some paid user acquisition. But in this case, ZenStudios didn't need to do either of these things. So the result was they had a really successful launch. They got a star rating of 4.5 stars. And they now have hundreds of thousands of happy users playing their game. Wrong slide. OK. So next, we're going to talk about staged rollouts. This feature is all about keeping the momentum going when you push out new versions of your app. When we talked with Jack Threads, they said-- hey, we want to redo our Android app and make it the best mobile experience ever. But if you're going to take on a project this big, you're going to be really worried. If you have an eCommerce app, you'd be afraid to touch the checkout flow because you might break everything. Can you imagine having an eCommerce app and no one could buy anything for a few days? That would be a huge problem. So what they said was with staged rollouts, they were willing to touch these trickier bits of code and make such a fundamental change without all this worry about breaking stuff. And they said that they can now move much more quickly with their small team. During the rollouts, what they do is they check the desired metrics, the stats, the ratings, the installs, and the crashes, and make sure that this new version is performing at least as well as the previous one. So as a result, they now use staged rollouts with every single launch they do. And most importantly, because Google Play is such a great platform for trying new stuff, they actually try out their new features on Android first. OK. So you can see why we launched beta testing and staged rollouts, to help developers make great apps. So I wanted to share a few numbers about how much of a response that we've gotten. We've had over 80,000 apps use beta testing so far. And if you look at all the apps that have tried this feature, they have an average rating of over 4.2 stars, which is great. This is clear evidence that people are really using this to improve the quality of their apps. And over a third of the apps that we see coming from our top charts are using beta testing. And many of them are using staged rollouts too. It's become a best practice at Google as well. OK. So another thing I hear from developers is-- I have limited resources, a small team, and a lot of ideas, so how do I know what to focus on first? So optimization tips is something we rolled out last year to help you localize your apps. So for example, if we notice that you've gotten a lot of users in a certain country, but your app isn't available in their native language, we let you know. Or for example, other types of opportunities. Like, if we notice that you haven't upgraded yet to the new in-app billing V3 API and that might be hurting your sales, we let you know about that too. So these are all opportunities to improve your app and get more out of Google Play. And you said in response to that-- I also want to know when something's gone wrong. And so in response to that, we announced alerts. So we'll let you know if you launch a new version of your app and your ratings go down. Developers like this too, and what we heard from you was-- well, I want to find out even sooner. So we're also releasing a way that you can now go and sign up to receive email alerts every time you get a new alert in the Google Play Developer Console. OK. So once you have your app and it's doing pretty well, you probably want to take a closer look at what users are doing inside your app. And so that's where Google Analytics can come in. It's the easiest way to get this deep insight into in-app behavior. And it also can allow you to see how users behave as they move from your mobile apps across different platforms to the web. So one of the best things about Google Analytics, why it's so easy to integrate, is it uses the Google Play Services which is already on the user's device. This just means that you need only a couple of lines of code added to your application with-- and you don't blow your APK size by adding another Analytics SDK. And once you get a sense of what people are doing in your app, then the next thing you want to do is experiment. So what you can do here is set up a few goals. Maybe your goal is to have your users watch more videos, or make more purchases, or things like that. You set the goal. Then you can set up a couple of different options, and over time it'll switch automatically to whatever the best option is. So last year, we announced that we were helping you identify which of your marketing campaigns was the most successful at recruiting new valuable users. So what you can do here is for each campaign, you can see how many users view, install, and launch your app. And that means you'll end up focusing on the most effective user acquisition channels and fine-tuning your campaigns. And usually we find with developers as they get more sophisticated, they'll define some sort of group of users that they think is the most valuable. So for example, in this game, we might say that we want to track users who came in through a certain campaign. They've reached at least level seven, and let's say that they've spent $5. And you can track how that group of users is doing over time. So we've seen freemium apps become the most popular way to monetize on Google Play. And so AdMob recently launched a new product to help make these freemium apps more relevant and more successful. So let's take a look at how this works. So when you're having an app that's monetized through in-app purchases, it's really important to reach the right user at the right time with the right in-app product that constitutes a meaningful interaction for the user, and some time when they're willing to make a purchase, basically. So these ads can really help improve the relevance of the in-app products that you're showing to users. And if you've already set up that segment of people who came in through Campaign X and are on level seven and have spent at least $5 in Google Analytics, you can use these user segments here in AdMob to be able to show those right ads at the right time. We talk to our best developers and we try to understand how they got so successful from a financial perspective. And then we want to make that information available and that top expertise part of the regular experience in the developer console. So some of the top metrics we find our best developers tracking are the average revenue per paying user and the number of buyers that they have in their app. So we've added these now, and we're also going to offer breakdowns by country so that you can see how are these important metrics tracking as you expand your business into new markets. OK. Another trend that we've seen is subscriptions. We're seeing more and more apps moving to this model and it's become the fastest growing way to make money in apps. And this can be really helpful for your app, especially if it has fresh content or is frequently updated. And if you can manage to find the right product, it can make a great, steady recurring revenue stream for your users-- for your business, too. So this year at I/O, we're very happy to announce that we're going to be rolling out weekly and seasonal subscriptions pretty soon. So if you're making a World Cup app, for example, this can be the right way to structure that offering to users. OK. So earlier today, we announced that we're going to be offering direct carrier billing on tablets. All the user has to do is set it up on their smartphone and it'll keep working on their tablets. And direct carrier billing is super popular, and it's available on about 50 percent of all play users. We've also seen with the launch of PayPal and gift cards, there's just more and more ways for users around the globe to pay. So what this means is as our business expands and more people in all over the world buy devices, they're able to make purchases as well. OK. So let's say that you're a developer who has a great app. You're already measuring your business carefully, and your next step is to be part of the next big thing. So here's a couple of advanced strategies if this is the place that your app is in. So previously, we were talking about reaching users one by one, but we have some new exciting ways to reach users in groups through the organizations that they're a part of. So if you have an app that's targeted towards educational purposes, particularly classroom education, you can submit your app for inclusion in Play for education. What this does is it puts your educational app in front of school administrators and teachers, and this opens up a new opportunity for you through bulk purchasing. So if you haven't signed up for this program yet but you think your app should be part of it, you can sign up in the developer console. And then announced earlier today, we've talked about how we're making Android much much better for enterprises. So this is another way to reach users and groups. If you have an app that's great for people in a business context, this can be a fantastic way to expand your reach. We're going to be making a bunch of changes across the Android platform and across Play when system administrators will be able to say-- hey, I want to take this app and make it available to my whole company. So stay tuned. This is a very new program and we're excited to tell you more soon. So Android Wear is something you've seen a lot of people talking about today, and it's something that we're incredibly excited about. This is an opportunity for a user to have a device with them all the time and not just in their pocket or in their bag, but on their arm. And there's a lot of new interaction opportunities that come up there. So when we told the Huffington Post about this-- they were one of our early partners-- and they said-- yeah, this would be a really cool opportunity. There app already worked great on phones and tablets, and they were looking to keep being part of that leading device availability. So they decided to extend their app onto the watch. One of the cool features they added was the ability to get headline alerts 24/7 for their biggest news aficionados. And you can also share stories really easily without even taking your phone out of your pocket. So how Google Play is helping expand onto these new devices is by knowing which devices a user has. And then we can surface the groups of the best apps for those devices to those specific users who have them. And this helps you reach the right users in the ecosystem for these specialized devices that you build apps for. OK. So now we're going to talk about the thing that I am the most excited about, compared to everything else. We all talked about the promise of the internet, connecting the whole world, and we finally have the ability to realize that promise in the very near future. So in the mid-1990s, it took about ten years to connect the first billion people to the internet. Then it took about five years for the second billion. And the third billion should be connected just about any day now. We're almost there. And for many of these people, Android is really their first computer. It's their first experience at being connected and seeing how the internet can enhance their lives. And the way that this has turned out is that all these three billion people are on mobile devices and they want apps. So if you want to reach every person in the world, you need to understand what countries they're in. And we can see what top countries are available. Sure, the US is on there, but it's only a teeny, teeny part of that big doughnut. So when you're thinking about how to reach the world and how to grow your business, it's great to think about other countries, and all the opportunities there for users who want a lot of the same things, or sometimes different things for mobile apps. And an app should also speak the user's language. Yes, English is popular, but also Chinese, Spanish, Japanese, Portuguese, et cetera. And that's what Samuel Braff from textPlus told us about. His challenge was he wanted to make this great messaging app that would help users exchange messages or make calls for free or for a small fee. And he realized that in order to get people fully engaged with this application, they needed to really understand what the app did. And that meant explaining the features clearly in the user's native language. So he looked at which countries outside the US and Canada, where he had initially launched, had some usage, and he decided to localize. He saw four times the growth in the non-English speaking markets since then. When we launched the app translation service last year, the company was pretty quick to get involved. And here are the reasons why they told us that they've stuck with our app translation service. First of all, it's an XML file. With previous services, they'd have to copy and paste all their strings. The turnaround time was also very quick, so there were no more delayed releases due to translation. And it was affordable, so that meant that they could localize into more markets. So this strategy has helped them reach over 100 million people globally, and Android is a key part of that strategy. So this is what the app translation service looks like. First, we show you some optimization tips recommending where you might want to consider translating your app. Then you can request the languages that you want to translate into and pay easily. You get back a professional translation pretty quickly. OK. So what have we talked about today? The world's population is about 7 billion people. About 3 billion of them are connected to the internet. And there's a billion or so Android devices actively being used. And this is really exciting. Play is available on more devices than any other app store in the world. And so it's the best way to reach the right user at the right time. So in this new mobile world, connecting everybody is really exciting. And this is, for me, why I got into technology, and I think for many of you as well. So we know that people really want to find great apps to connect with each other and to really make the most of their lives and enhance what they're doing on a daily basis. And so with Google, we're really happy to be helping users find these great experiences. Connecting people with the apps and the information that they're looking for so that they can make the most of their devices and their lives. So thank you to everyone here for helping us build these experiences and being part of this new world. Thank you. [APPLAUSE] All right. We'll take questions. It would be great if you have a question if you could come up to this microphone here or that microphone there. No question. Great. Oh, wait. One question. We have one-- wait, maybe. OK. AUDIENCE: I'm actually interested in what the future is for subscription billing in the Play store. One thing we've noticed, and we had a big rollout of it this year, is the lack of testing tools involved in a namely sandbox testing. It's actually really hard to test expiration of subscriptions and also get data on how many people are renewing and basically what your turnover rate is, what your churn rate is on subscriptions. So I just wanted to see if you have any plans on enhancing that [? future step. ?] ELLIE POWERS: So it's really about trusting subscriptions? Or were there some other figures there too that you're wondering about. AUDIENCE: Really just subscriptions. I mean, right now you guys have really good tools for just one-off consumable purchases in the in-app store. But more, the subscriptions are lacking. ELLIE POWERS: Yeah. That's a great point. I think it's a new product. It's one that we've been really excited to see so much take up of over the past year or so. I think we've definitely heard the issues that you're bringing up, especially around testing. And we don't have anything to announce right now, but we're definitely looking into it. So thanks for raising that. Yes. AUDIENCE: Yeah. Thanks for your talk. You mentioned Google Play for Education and the ability to do bulk purchasing. What about apps that are freemium with in-app purchases? Do you have a timeline for being able to do bulk purchasing on in-app purchases, either in Google Play for Education or in general for businesses? ELLIE POWERS: That's a great question. I think as we're seeing more and more organizations being really keen to adopt Android and Google Play to distribute to their users, it's becoming something that's more pertinent to what these companies and schools are looking to do. So we don't have anything to announce today. But yes, I think we're looking into it and we're aware that it's becoming more and more of an issue, especially as we're seeing more and more even educational apps moved to a freemium model. So we are definitely looking into it. Yes? AUDIENCE: I was wondering what the state or plans are for a business-to-business app store, such that we can do business-to-business apps that are centrally managed, rather than delivered ad hoc. ELLIE POWERS: Hmm. So business-to-business store. So I guess we're not announcing everything yet about the new improvements that we're making for Android on enterprise. But probably the sorts of things that we're looking at are a greater ability for, let's say, an IT administrator at a company to take initiative to make purchases of apps, or to decide which apps can be available on users. So maybe we can talk more about it afterwards, but we're definitely looking at ways that a company can say-- this is a software we want to have available to our company, make that purchase, and then distribute it out to the right people in the company. It's definitely something we're thinking a lot about as part of these enterprise projects that we're doing. AUDIENCE: OK, but specifically as far as custom made applications, specifically for a client. ELLIE POWERS: Oh, I see. So something that's just a bespoke application for-- yeah, we should probably talk offline about that. Yeah. Thanks. Yes? [? AUDIENCE: Exclusive ?] of all the countries which have different RPU. Like, in India, the ad pool is very low as comparatively people do less in-app purchases. So the only way to get the [? downwards ?] is only the organic traffic. And when we see the offering sections and we see the radio sections of the store, we see very different type of apps that should not be there. You know that there is some problem there. So is Google working out how to fix the problem of getting more organic traffic for the [? represent? ?] If the developers can hold the logic behind this reason, you can get a better organic traffic, or if you do this, then this would happen. Because this is a very important question for the countries where the RPU is very low. ELLIE POWERS: Yeah. So just to make sure I understand your question, I think you're asking about what are we doing to help getting organic traffic, especially in markets where the RPU doesn't facilitate spending a lot of money on paid user acquisition? Yeah. I think it's something where we're looking carefully at how we can tune our algorithms best. I think one of the trends that we've seen that's definitely difficult is Google Play has become very popular. There's many apps in store, and everyone wants to make sure that they're getting their share of that traffic. So we've definitely been looking at ways to tune the store. And I think when we talk about things like doing user targeting, what we're hoping to do is if I have a mobile device and my mother has a mobile device, Google Play should offer us different things. And so the great news there can mean that rather than offering the same application to me and my mother, if you offer us each a different application, it's not a loss to any developer because an app that I might want, she might not want, and vice versa. So I hope through better personalization, that's where we're going to be able to make the most of the store real estate so that we're surfacing only apps that the user is likely to be interested in and not other apps. But it is a big challenge. Yes? AUDIENCE: I have a question about the optimization depreciation that Google Play dashboard. So right now, it's only focused on the localization, localizing this language and that language. One thing in my experience I've seen is that oftentimes the certain devices which are popular in the geography. So for example, in India, Micromax is among the top 10 devices. But in my list of devices, they feature on the fifth or sixth number. You know? So can you share if my app is popular in a particular geography, can the optimization tip be in a way that you are populating [? Russia ?] you might as well. But this phone, which is highest download in Russia, is not in your top ten. So I might as well optimize the presence for that. ELLIE POWERS: Oh, OK. So just to make sure I understand your question. So you're saying if you're offering your app in a certain market, you want to highlight which devices might be more popular there? AUDIENCE: I believe my distribution pattern across devices should also shadow the overall distribution better than the geography. If I'm not, then I'm leaving money on the table, right? ELLIE POWERS: I see. Yeah, it's a good question. Yeah, I think we definitely want to show which devices you have. But I guess also it gets a little bit sensitive because some of our partners may not necessarily want to share overall statistics about that. But I think it's a good question. I think a common question that we hear from developers is when they're moving into a new market, they definitely want to be able to understand which devices they're going to support, and to make sure they're not, like you said, leaving money on the table. So I think it's an interesting problem to figure out. Maybe we could talk more about it later. AUDIENCE: Can I have a follow-up question on the same? Plus-one seems to be a big driver for us for getting the organic traffic. Intuitively it makes sense to recommend people and to plus one the app when they are in a-- down the funnel when they're three or four days into the process. But some developers I talk with, they say it's right at the outset if you ask them, they do it. So when is the right time to push that request. ELLIE POWERS: That's a great question. I actually haven't looked at the data for that. I think each developer will depend. I've seen, I guess similar to you, I've seen a couple developers and sometimes they say-- hey, you've used this app for this long, it looks like you're enjoying it, would you mind giving us a rating? So I think it will depend on your application, but I haven't actually looked at the data for that to see if there was an optimal time. But I would guess it probably varies on the type of app that you have. If the user is very enthusiastic for your app, then they're probably more happy to do it. If they're in the middle of a task and doing something that they consider to be very important, that may be a distraction for them at that point. Yes? AUDIENCE: Hi. It's not a question, but I'd just like to hear your opinion about the gaming category and the top-grossing list. Once you have a strong title on the top-grossing, it's very easy for you to cross-promote and create other titles that go up in the same list. And that makes this list very static. So what are the chances for indie developers, for new developers, gaming studios, to launch games and reach this top-grossing in the gaming category? ELLIE POWERS: You know, I think if you look at games, you're right that there are a lot of very big players who are very successful. But I think at the same time, there's always something new. Flappy Bird, where did that come from? Right? Somehow that managed to get to the top. So I think that's something that we look at a lot, which is how do we offer this balance between things that are trending, things that are really new, and some people want those sorts of things, and other people kind of want the stuff that's really well-known big brands. So I think we offer a variety of different charts to be able to do that. And then we're always looking at ways to tweak those algorithms to make sure that they're counting things right. I think in terms of indie developers, we do a lot of different special featuring programs there. We put together a lot of groups of applications of very high quality games that we actually call out is-- these are indie games. And so certain types of gamers are really interested in that type of thing. And again, I think a lot of it will come down to the personalization whereas if we can find out what sort of person likes your application, then we can show it to that person, but maybe not to my mom who might not like that type of game. So I think it's definitely a big challenge. You have a balance of big companies who know what they're doing and are really, really strong at being able to do a great marketing campaign and building a great app. And then also wanting to make sure that the platform can remain responsive to new people who are entering and making really exciting, different stuff. Thank you. AUDIENCE: I have a question about alternative Android app store markets. There are a few other ones besides the Play store. You had mentioned with Google Analytics that it ties in with the Play Store that's installed on the device. There's also other utilities that are just basic function utilities of a person's cellphone. Like for example, GCM. So it seems that if I, as an Android developer, want to be able to support a plethora of different distribution channels, I have to bend over backwards to be able to support some core functionality like push notifications or Google Analytics, which is very robust. And it doesn't currently-- it's not supported on devices that were customized for alternative stores. And is this something that Google feels is a problem or an unnecessary burden to developers? And is there any direction of moving forward about unifying, being able to create a solution that prevents people like myself from having to have multiple versions, different binaries that I'm submitting to different locations? ELLIE POWERS: Yeah, it's a good question. I think-- one of the points that you mentioned is that you have the flexibility on Android to create a variety of binaries and to tailor them based on the device or the market or the particular store. There's a number of definite stores out there that also offer analytics services and other capabilities. On one hand, you definitely have a lot of flexibility there where you can create all these different binaries and tailor each one to the stack of services that you expect to have on that user's device. I don't know. It's a good question. I haven't actually heard your exact question before around how the Play Services connects in those other environments. I have to think about that. I mean, I think usually what people want to do is either create a very specific binary that's integrated with what's happening in that alternative app store. So I haven't actually heard about people saying that they would want to try to use Play Services with those other app stores because I think-- again, depending on what market you're looking at, those users may or may not even have those services installed on their devices. So it would depend. AUDIENCE: Yeah. I think it's a particularly painful point with push notification. That can be something that's a challenge for especially smaller development teams. ELLIE POWERS: OK. That's good feedback. I've actually never heard that particular feedback before. So thanks. AUDIENCE: Thank you. ELLIE POWERS: All right. All right. Well, thank you, everybody. I really appreciate all your time today and all the questions. Thanks. [APPLAUSE]
A2 初級 2014年穀歌I/O - Google Play電源會議 (Google I/O 2014 - Google Play power session) 107 11 Hhart Budha 發佈於 2021 年 01 月 14 日 更多分享 分享 收藏 回報 影片單字