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  • Hey everyone and welcome to a special guide where we'll be teaching you concepts and techniques

  • the world champion Funplus Pheonix Doinb uses to win in solo queue.

  • As well as putting you to the test with 10 questions to see just how much you know about

  • league of legends and whether you're as good as a world champion.

  • Make sure to keep track of how many you get right and let us know how you did in the comment

  • section below. Enough hype, let's jump straight into it with

  • Doinb playing Lissandra against Pantheon mid.

  • The game starts just like all of our solo queue games, with a level 1 invade that goes

  • horribly wrong. With all of them dying, and if this wasn't

  • enough, Doinb even used his Flash, which is now on cooldown.

  • Oh yeah, and he has to then use his Teleport to get back to lane.

  • So before the game even starts, he's down 3 kills, and has no summoner spells.

  • This is exactly why we chose this replay, to show you how even when you're behind, with

  • proper decision making you can come back to victory.

  • So as we get back to lane as Lissandra there are a couple pieces of information we want

  • to take into consideration. First, since Pantheon got kills and assists

  • he'll have received a bit of experience from them.

  • Second, since we got to lane late it means that minions died when we weren't there, giving

  • Pantheon an even further exp advantage. So this is our first question, and we're going

  • to keep it simple to help you warm up. What is Lissandra's biggest concern between

  • levels 1 and 2? Well, since Pantheon has an exp lead, it's

  • that he'll hit level 2 first, unlocking a second ability in the form of his stun.

  • This is why Lissandra is playing so far back and safe, making sure not to get caught by

  • surprise by Pantheon hitting level 2 and then engaging on her.

  • So the wave crashes and Lissandra hits level 2.

  • Now I want you to pay special attention to the next minion wave, notice how the enemy

  • Pantheon isn't damaging it, only looking to last hit

  • Isn't this a bit strange? I mean, sure, Lissandra's summoner spells are on cooldown, but so are

  • Pantheon's from the early level 1 fight. Isn't being this pushed up dangerous for Pantheon?

  • He could be ganked by the enemy jungler while having no flash.

  • Wouldn't he want to push the wave to get it to reset and so he would be in a safer position?

  • Well let's jump back into the game, hold on, let's pause it here. There's a certain rule

  • at play with the minions. Look at the minion wave. I want you to tell me, which direction

  • are the minions pushing towards? And what is causing it to push in that direction?

  • This is a concept we've taught you before, called the even minion rule. When we look

  • at the minion wave, we can see both waves have the same amount of minions, 3 casters

  • and 1 siege minion. Whenever two waves have the same number of

  • minions it means it will push towards the tower it's furthest away from.

  • This is due to the fact that the reinforcing wave will arrive sooner for the tower it's

  • closest to, causing them to group up and damage much earlier, and begin to push towards the

  • opposite tower. We can see this even minion rule come into

  • effect on the next wave, it's pushing towards Pantheon's side of the lane and a big wave

  • is building up for Lissandra.

  • And this leads into our third question, is the fact that it's pushing towards Pantheon

  • a good or bad thing for Lissandra? It's bad for several different reasons.

  • First, as we've already mentioned, our summoner spells are on cooldown and so being pushed

  • up leaves us more vulnerable to a gank from the enemy jungler.

  • Second, it has to do with the matchup. Pantheon is an aggressive lane bully that is an early

  • game threat. Third, Pantheon already has an experience

  • and gold lead from the early level 1 fight. Our greatest risk, is that Pantheon thins

  • out this wave, damaging some of the minions, but leaving around 3 caster minions alive,

  • settting up a freeze on us. This would leave us extremely push up the

  • lane, both vulnerable to a jungle gank, as well as being run down the lane by Pantheon.

  • And so in this moment, we have to make an important decision, and this leads into our

  • fourth question: what does Lissandra need to do to get out of this risky position?

  • The answer is crash the wave into the tower. Crashing a wave is just another way of saying

  • she needs to hard push. This way, she gets the wave into the tower before Pantheon can

  • thin it out and set up a freeze. This is the battle going on beneath the surface

  • between these two players. Lissandra uses a Q to start pushing the wave,

  • but then Pantheon engages. This is to prevent Lissandra from continuing

  • to damage the wave and buy time for the next upcoming wave to arrive, cementing the freeze

  • outside of his tower.

  • Now, a common question or complaint players have, is how do challenger players keep track

  • of all of this information at once in real time, as it can seem very overwhelming.

  • And the trick is, they really don't. Let's go back to explain what I mean.

  • You see, what they do instead is recognize patterns in the game then instantly draw on

  • knowledge they've already memorized. For example, when this wave gets to Lissandra's

  • tower and both waves have an even number of minions.

  • Doinb will have instantly recognized the even minion rule is in effect, and that it's now

  • pushing towards the opponent. So he's already anticipating that on the next

  • wave, he's going to run into some issues with Pantheon potentially looking to set up a freeze

  • in front of his tower. This is the trick challenger and pro players

  • use. They aren't analyzing and coming up with answers in real-time, they are looking for

  • patterns in advance and then instantly recalling the answer they already know.

  • And now look at how much extra time he has to use his brain to focus on other things

  • since he already knows his gameplan for the next 30 seconds.

  • Suddenly, we can watch the map a bit more intently, realizing our jungler is nearby,

  • hmm, maybe we can use that to our advantage. Oh wait, Elise has just showed up on the minimap,

  • maybe we have to fight a 2v2. As you can see, this is the trick, there are

  • certain parts of the game you can learn and memorize, and by doing so, it frees your brain

  • to then focus on things you can't know in advance, like changes on the minimap.

  • Still, we're in quite the predicament. Pantheon got us low. At the same time, Lee Sin got

  • pushed out of the jungle by Elise who's a level up.

  • When we look at mid, we can see pantheon has the freeze set up. If we go back to lane,

  • we can easily be killed by Elise. So I want you to tell me, what is the correct

  • play in this position? Your first goal should be to call for your

  • jungler's help in pushing the wave into the enemy's tower.

  • This will then give you a timing window to recall and head back to lane.

  • I know, I know, don't spam the comment section, your jungler would never do this for you.

  • Still, this is something you should always at least try, as this is one of the safest

  • and most effective ways to break a freeze. Just get your jungler to come into lane and

  • push with you. However, if your jungler isn't able to do

  • this, then Lissandra can actually just recall in this position.

  • Pantheon doesn't have teleport or any way to get back into lane fast, and given how

  • low on health he is, he needs to recall as well.

  • Sure, Lissandra would lose a few minions, but if she instantly recalls, Pantheon will

  • be forced to recall shortly after, she'll get to lane first, and finish shoving out

  • the wave before Pantheon gets back, breaking the freeze.

  • So Lee Sin starts helping Lissandra push and hold on, Elise then shows up, let's pause

  • it.

  • Tell me, what should Lissandra do in this position?

  • The answer is engage on Pantheon. Remember, he has no summoner spells to escape and is

  • low enough on health to instantly one shot.

  • This allows us to trade 1 for 1, with the kill leveling up Lee Sin to 3, not to mention

  • that with such a large minion wave built up, that also helps Lee Sin win the fight and

  • kill Elise shortly after.

  • Just as important though, is that it then allows Lee Sin to finish crashing the wave

  • into the tower, breaking the freeze.

  • Hold on though, when we take a closer look, we can see something very peculiar taking

  • place. Sure, the big wave of ours got pushed into

  • the enemy's tower, but the enemy's wave ends up getting caught on it.

  • Much like the even minion rule we went over earlier, this minion state also has a specific

  • effect associated with it. So I want you to tell me, when a wave gets

  • caught like this under tower, what does it cause?

  • It causes a push towards the other tower. This is what's referred to as a "Rebound".

  • The reason it's called a "Rebound" is that we push a big wave into the enemy's tower,

  • the enemy's wave gets caught on it, and causes it to "bounce" back in our direction.

  • This is for similar reasons to the even minion rule. The minions are too close to one side

  • of the map, therefore reinforcing waves arrive sooner, damaging and grouping up earlier,

  • and causing a push in the opposite direction.

  • Again, Doinb will be aware of this as he walks back to lane. Realizing that a "Rebound" has

  • occured and that the wave will be pushing back to him.

  • This is an almost identical situation that we saw earlier, just reversed, remember when

  • Lissandra was the one pushed up? Our biggest worry was Pantheon setting up

  • a freeze. Well, in the current position, Lissandra can

  • now thin out the wave and set up a freeze of her own.

  • This is why Pantheon immediately begins auto attacking the minions and using abilities

  • on them. He needs to prevent the freeze and crash the wave into the tower.

  • Here's the thing though, by Pantheon pushing the wave in the tower, it frees him up to

  • leave the lane and roam since there are no more minions left in lane.

  • At the same time, Lissandra is pinned to the tower having to still clear the minions left.

  • So we should immediately be on Red Alert, Pantheon can roam during this moment.

  • Looking at the minimap, which lane do you think Pantheon is most likely to gank?

  • The answer is bot lane, they are the ones pushed up the furthest. Additionally, we have

  • a ward on the top side of the map that Pantheon would have shown in.

  • Lissandra throws down a back ping bot side, as you should always do when your laner roams.

  • However, we're now faced with another decision of what we should do next.

  • Tell me, do we follow Pantheon's roam to the bottom side of the map?

  • Or do we push the wave mid? We want to push the wave mid. Whenever your

  • laner pushes into roaming, it pins you down and makes you too slow to react.

  • It's a waste of time to try and move bot at this point. Instead, our priority is to push

  • the wave mid, this way Pantheon gets punished for his roam by losing minions to his tower.

  • Additionally, we can take turret plates, helping make up for any kills he could have gotten

  • bot lane.

  • And this will be a common theme for the rest of the laning phase. Pantheon is a lane bully

  • that's ahead, it's nearly impossible for Lissandra to get control of the lane.

  • Additionally, Pantheon has his ultimate which makes his roaming even more effective.

  • But what's pivotal is that Lissandra doesn't make the mistake of trying to follow him.

  • Instead, pushing out the wave each time to deny Pantheon minions and getting a turret

  • plates. Sure, Lissandra's bot lane is now behind,

  • there's no argument about that. But what's more important, is that Lissandra

  • kept herself in the game enough that she can actually win a 2v2 against Pantheon and Elise.

  • And it's after this moment, by answering all of the questions we asked correctly, she gets

  • Pantheon and Elise's shutdowns, and is now actually ahead of Pantheon by 400 gold.

  • Still, the enemy bot lane successfully snowballed, taking the bot tower, and has now rotated

  • mid lane. This leaves us with one final question. How

  • should Lissandra react to the fact that the enemy bot lane has now rotated mid?

  • Should she stay mid looking to hold pushes by the enemy bot lane and defending the tower?

  • Or should she go into the side lane bot, pushing and pressuring the lane there?

  • You almost always want to swap with your bot lane when their tower falls.

  • This is for several different reasons. First, with the enemy bot lane ahead, you want to

  • avoid them. Staying mid means you'll only be able to take fights around the enemy's

  • strongest players - not a good idea. By swapping with your bot lane, you'll be

  • able to look for plays on the bot side of the map away from the enemy's winning bot

  • lane. Second, with the enemy bot pressuring mid,

  • it means there are 2 players there. Your support will have to rotate from bot lane and suddenly

  • you'll find yourself splitting experience with your teammates.

  • Getting into the side lane prevents this and lets you keep getting that sweet solo exp.

  • Doinb actually uses this side lane pressure to stall the game out, create advantages for

  • his own team, and eventually net them the victory.

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  • And be sure to let us know how many questions you got right in the comments below, along

  • with which you felt were most difficult!

Hey everyone and welcome to a special guide where we'll be teaching you concepts and techniques

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