Buttheproblemis, everygamemapisrandom, andit's morelikelygoingtobethecasethatthe, uh, a eyesthatdid, youknowexceptionallybetterjustdidbetterbecausetherewasmorehighlightsonthemapandingeneralsomeofthemapsjusthavelessHal, I TTEsomehavemore.
Sowhatweneedtodoiscomeupwith a waytohandleforthat.
I thinkthebestwayistogathertheinitialamountofhowlightandthencomparedtotheendofthewhereverweareinthegame, howmuchHalitespluseachship.
Youknow, whatisthepercentageofHalliethis a I hasattheendof 50 turns, I thinkthatmakes a littlemoresense.
Sothat's whatwe'regonna d'oh.
Uh, theway I'm goingtodothatis, uh, firstweneedtogatherallofthehal I TTEinthemap.
And, um, it's been a while.
I don't thinkweactuallyhavestraighthowlighteitherAs a highlightmap.
Sowhat I'm gonnadois I'm gonnacopyandpaste a bitofcode.
Uh, if I forgettoputthis, atleast I'llputthisinthedescription.
Andthenbecause I alsowanttosavepercentgathered, um, let's saveshipcountaswell, becauselaterwemightwanttousesomesortoflogicthatbalancesthoselikewemightwanttoincentivizedmoreshipsattheend s O, forexample.