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Summer's coming up so we wanna talk action, but we're not in the mood for
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picking favorites instead,
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let's pick a deep dive into five more brilliant moments, this time in action.
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(Music)
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First up we got a brilliant little moment from The Raid, about 25 minutes in to
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a stealthy raid up a gang controlled high rise, the heroes are discovered, their
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guards are killed, their communication cut off and the lights are cut.
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All of a sudden, they're trapped and they need to battle their way out to survive.
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But before that happens they hole up in a stairwell to prepare as the big
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dad puts a price on their heads over the loud speaker.
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We hear a sound which the next cut connects to a glance which
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a wonderful slope hand then connects to the door knob,
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there's someone at the door, everyone gets in place, let's do this.
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The sound is on, music and push inniness of the shots are all communicating very
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clearly and conventionally that something is about to happen.
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But then, we punch in on Jacka's face and his eyes twitch.
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The punch in tells us something is happening internally and
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our first guess would be fear but the head turn directs our focus elsewhere,
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there's something else going on and then we see it.
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Now, we know more than the characters and
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the tension of dramatic irony is introduced, what's going to happen?
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How will it happen?
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Will they realized the second threat in time?
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So, in order to render the tension visual between a perceived threat in
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one direction and the real unperceived threat in that other.
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The director cut between two axis as indicated by the eyes,
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one horizontal between man and door and one vertical between man and
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unknown threat above and then the trigger is pulled.
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(Sound) Holy shit,
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talk about impressive
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visual storytelling,
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the muzzle emits a beautiful glow.
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>From the attackers perspective,
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the glow briefly illuminates their unsuspecting prey.
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A shot in the face shining the glow, they are seen,
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followed by a gun barrels raising.
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The position of the drafts tells us what they're racing towards, and then chaos.
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(Sound) Without words or
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explanation we understand the exact dynamics of the situation.
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Tension is laid out before us with clearly delineated opposition and
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stakes are obvious, the danger is visceral.
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All too often bad action injures it's stars or kills off it's supporting cast to
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no effect, it's the generic red shirt death and it can make action boring.
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Why should we care about our heroes if their plot armor is so
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thick it's more like plot invincibility.
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If they can do parkour chases through the streets a day after their intestines were
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eviscerated, we stop suspending our disbelief and even worse, paying
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attention to what's happening, the stabs don't matter, so why should we worry?
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And that's where the raid succeeds,
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because a single misplaced bullet costs them lives and we know exactly why.
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And we see it coming like a runaway trolley that we're powerless,
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just like Jaka, to stop.
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If the raid is one brilliant little moment of clearly communicated visual action,
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Mad Max Fury Road is one after another for about two straight hours.
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Which sounds like it might get tedious or straight forward and boring, but Miller
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manages to be so absolutely clever about it you don't even realize it's happening.
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You see, Bruce Lee had it right, bad guys really only can attack one at a time and
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be understood.
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We can really follow one line of action that quickly,but clever action directors
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like Miller Stagger out the conflict, such that they aren't happening all at once.
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Consider Idmon's battle of ten black belts,
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it's really just one on one after one on one.
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But it's staggered much more intricately than injure the dragon was, so
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it looks like he's doing ten things at once.
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He isn't, he's doing one thing, after one thing, after one thing,
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all woven together like a tapestry.
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Zigzagging between every character in the room so
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that everyone is involved in the singular event.
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So, sure, it looks like Furiosa and Max are fighting 18 different battles at once,
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but in practice, we're not getting told 18 different stories.
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We're being told one single story that just so happens to involve all 18 battles
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and tracks linearly throughout them all, check it out.
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(Sound)
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(Music)
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(Sound) If I go back to narrate this clip like a book,
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you'll see how linearly each bit flows into the next.
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Stone Cold Steve Austin, here fires a torpedo directly into the steering wheel
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so Max can't turn it anymore, it pulls out the steering wheel and
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then traps Max's hand.
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Prego and Redhead jump out, grab the bolt cutters and release his hand,
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problem solved.
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Furioso quickly attaches a make shift steering wheel but
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they're headed straight for a rock and can't turn in time.
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Joe is like, shit, my baby mama is about to get squished and
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sure enough they smash right into it.
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But she's okay, however her newly injured foot slips on her newly bleeding blood and
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the newly damaged door gives way so she falls from the rig directly into the path
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of Joe who swerves, rolls his truck and ends the pursuit.
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That's a pretty god damn linear story in the action,
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but look at how many people are involved.
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Max, Furiosa, Blondie, Lindsay Lohan, Joe, and Andre the Giant,
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all the major players have bit parts in this one minute of skirmish.
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Miller is the master of finding clever ways to temporarily disable certain
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characters or keep them at a distance so
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that he can make way for others in the conflict without leading
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anyone bouncing around awkwardly in the background.
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Like Max here with his hand, this lets the sirens in Furiosa of shine or Joe and
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gang here, this lets the rig get away to make space for the next conflict or
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even the whole reason Joe is on his own in the first place.
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Because the rest of his war band got stuck behind some rocks and he was the only
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one with four wheel drive in a god damned rocky desert apocalypse apparently, but
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it gets better.
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You know how in a stand up comic's routine,
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when they've already had their fun with some sill bit and then ten minutes later
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they cleverly reincorporate it back into their latest joke with a callback?
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Miller does this with just about everything, but
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instead of humor, he uses violence, just like my parents, anyway.
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Those wire cutters, they we're a key plot point just a short while back.
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Even the rickety door and bum leg are planted moments earlier,
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which brings us to our final point, the characters.
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This action sequence wouldn't be much more interesting than actual dominos if it
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we're just clever pieces of shrapnel banging into each other in
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one long chain explosion.
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But in between the explosions and feats of strength and
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moments of cleverness, Millard Peppers in just the right amount of character.
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The individual characters are essential cogs in the Rube Goldberg machine, and
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their decisions are both entirely warranted by the action that comes
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immediately before, and entirely impactful to the consequences that come about after.
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And he does this by planting who they are and then paying it off in their actions.
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Time and time again,
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we're given indication of how important Joe's unborn child is to him.
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When the flame thrower's shut off, when he's forced to hold his fire because she
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throws her body in front of Furiosa and immediately before her spill on
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the fake out where we hear and see his warning yell.
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So when she actually does fall, and Joe swerves and nearly kills himself and
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his crew, not only is it believable,
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it's inevitable, which is what makes this whole sequence so bloody brilliant.
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We watched a ton of action sequences to pick out our favorite moments for
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this list.
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And one of the recurring features of some of our less favorite bits of action is
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something I wanna Gestalt action.
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Gestalt action is nonspecific, it's not about the individual bullets or
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even necessarily the individual people, it's happening at Scale.
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Army A is pushing back army B, the good guys are beating up the bad guys,
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we're dying out here.
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It communicates the broad strokes of a fight,
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which is important, especially if it's a massive fight.
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But if a fight scene ends up being a little too gush salty,
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the individual component parts start not to matter, if each gunshot is a drop in
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a bucket we stop really caring about the impact in pain of each gunshot.
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We're just waiting for the bucket to overflow, but
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when each drop in the bucket is the exact drop
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that sends it overflowing into the next one, that's something special.
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Peter Jackson is brilliant at this or he wasn't The Lord of the Rings,
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this kind of stuff is noticeably lacking in The Hobbit.
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But at helm's deep, he's tackling two massive armies, but
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somehow we still care about every death in every arrow.
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We stay focused on the heroes without losing track of the turning tide of
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the battle field, this is really hard to do.
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In fact, there aren't very many movies that do it all that well,
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even movies with otherwise brilliant action sequences like
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Saving Private Ryan's final 30 minutes actually miss a lot of opportunities here.
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Whereas in the Battle of Helms Deep, we always know which direction the fight
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is swinging and even where there are wins and losses on the battlefield,
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Saving Private Ryan showdown is much more chaotic.
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It's easy for us to lose track of the general geometry of the battlefield,
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such that when characters are being flanked, we aren't quite sure
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why it's happening except for that's what the script says is going on right now.
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But the main brilliance of Peter Jackson's direction here is what I'm gonna call
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pyramid action, the entire massive battle is the base of the pyramid.
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It's huge,
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it's not easy to keep track of without one of those cool big maps that they have in
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war rooms with those awesome action figures they push around with sticks, but
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one level above that, we narrow it down a bit, get a little simpler.
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We can divide the action into two general sides, Roherim versus Oorokai,
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we keep these nice and evenly divided, screen left and screen right,
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it's just good writing and directing.
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You pay a little closer attention,
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you'll realize that the battle is further broken up into two fronts.
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The walls and the gate, one below the other, but
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even keeping track of two whole fronts can be tough, so let's take it one step
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further by giving each of these two fronts some general strategies.
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There's one strategy at a time being played out in each region by
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each side of the war.
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On the offense, they include ladders, mega crossbow ladders, battering rams and
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bombs.
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And on the defense, they include bracing the gates,
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pushing over ladders, falling back to the keep and shooting the bomb guys, but
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this is still a little gush salty.
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If we left it here the whole battle would be told in lots of little montages,
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we see three letters go up in a row, we know that ladder strategy is winning.
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We see a couple orcs get stabbed,
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we know the orcs are getting beat, but PJ don't wanna do that, so what does he do?
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He builds up one more level and gives each strategy a lynchback,
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this is the tip of the pyramid, check it out.
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- Is this it?
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Is this all you
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can conjure,
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Saruman?
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(Music)
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- (Foreign).
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(Sound) In order to win the war the orc's have to win the wall fight,
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in order to win the wall fight, they have to breach the walls.
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In order to breach the walls they have to blow up some bombs,
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in order to blow up some bombs they have to light them and how do they light them?
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Well, with the Olympic torch McGorch over here and yeah, we admit, the chariots of
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fire steeds is a little dorky, but look at how brilliantly written it is.
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It's a single moment with a single action that has a single opposing strategy that
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is immediately understandable.
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And when accomplished, gives way to a strategy win that gives way to a front
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win, that gives way to the gaining the orc gaining the upper hand, this single person
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turns the tide of the war and it makes us root for every single arrow.
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And as a topper, who do we find at the tip of the pyramid?
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Our heroes, it's Aragorn, seeing the ploy, yelling to Legolas to fire the arrows.
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They're the ones leading the charge against the main strategies of the enemy.
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They are the key deciding factors that have the ability to turn the tide of
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the entire war one way or
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the other, that's how you make massive battles into personal affairs.
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You make it so the impact of each decision trickles down the entire pyramid,
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like some kind of actiony Reaganomics, so that this tiny frame sized moment at
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the top effects everything down to the very foundation
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(Music)
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What's even cooler is that Jackson and his writers managed to tie all of this action
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deeper still to the characters, their personalities, conflicts and arcs.
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We see the melee battle turn into a friendly competition between Gimley and
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Legolas, which is essential to their movement from adversaries to best friends,
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that's just great efficient storytelling.
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And that's what we want for this list, special moments that reflect character,
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and theme, and intricacy in every shot, I mean,
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really, what makes the difference in a lot of fights?
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Why does Rocky eventually overcome Drago?
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Sure, we know it's because he wants it more or because he's an American or
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because he's a fighter, not a quitter.
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Which is cool, but in how many places does the choreography,
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cinematography and style reflect this?
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I mean, it all just comes down to which one the script tells to act tired first,
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they could've just as easily swapped places if the scene needed to
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go the other way.
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We keep coming back to Crouching Tiger, Hidden Dragon, it's fight scenes are so
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unlike this it's unbelievable.
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Crouching Tiger is transcended in the sense that all the action
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is specifically choreographed to the character performing it.
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Even the specific point on their arc and their mental state at the time,
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every single moment of each fight is a slice of the greater conflict at hand.
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For instance here,
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we very clearly see Li Mu Bai's, Hong getting the best of Jin's childish anger.