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  • Chen Yaoye took B. Zhu Ruiyang took W.

  • B kakari, W kosumi. It's very solid.

  • Then B kakari, W pincers, B attaches san-san.

  • If W hane,

  • it's a joseki.

  • W blocks, B atari, W atari, B atari, W connects.

  • This joseki is out-of-date.

  • It was W's komoku, now W is gote.

  • W's territory is also small. Locally it's bad for W.

  • If W hane, B nobi.

  • Then if W kosumi, B kosumi.

  • W keima, B keima, W jumps, B pushes, W blocks, B connects.

  • It's another joseki. But it's also bad for W.

  • On the top, W's speed is slow,

  • and on the left, W's shape is bad.

  • W can't nobi.

  • If W nobi, B cuts, W atari, B atari, W captures, B atari.

  • W can make a life, but it's very small.

  • So in this situation, W extends.

  • B hane, W connects, B kosumi.

  • If W keima, B will pincer.

  • If W extends, B keima. W is faster than this shape.

  • That's why W extended after the hane.

  • W is better than the old joseki,

  • but W would be still not satisfied.

  • So nowadays many players would extend directly.

  • B can't hane.

  • If B hane, W hane, B atari,

  • W nobi, B atari here, W can atari and nobi.

  • The corner is big.

  • Though B captured a stone here, B is not very thick.

  • This result is bad for B.

  • If B bumps,

  • W can't nobi. B kosumi.

  • If this stone was here, W is fine.

  • Now this stone is too near. W is not efficient.

  • So W should descent.

  • B can kosumi, W nobi, then B blocks, W keima.

  • Though W is not very thick, B is sealed in.

  • B can also consider to jump.

  • Next if W turns, B will pincer.

  • If W ogeima, B blocks the corner. Then W extends.

  • Now W's speed is fast. B is slow.

  • But it was W's corner. Now B gets the corner and B is sente.

  • So it's playable to both sides.

  • Personally I prefer W.

  • Some other players also didn't like B.

  • So a lot of new joseki were invented here.

  • For instance, B contacts.

  • W can't nobi here. This exchange would be very important.

  • Now B can simply bump.

  • W descents, B kosumi, W nobi, B blocks.

  • Relative to this joseki,

  • now this exchange is very good for B.

  • If now B contacts, of course, W should nobi here.

  • So this result is good for B.

  • B can also consider to hane.

  • W hane, B atari, W connects, B pushes, W atari,

  • B hane, W atari, B connects,

  • W turns, B hane.

  • Because of this exchange,

  • B can kill W. B is very thick.

  • The result is also good for B.

  • If W nobi here,

  • now B can't bump. W descents. It's good for W.

  • This exchange now is bad for B.

  • B should hane. It's a good move.

  • If W hane, B bumps, W crawls, B atari.

  • Of course, this result is good for B.

  • If W hane, B can't nobi.

  • If B nobi, with this exchange, W hane, and W can connect.

  • B should press.

  • W hane, B bumps, W crawls, B atari, W connects, B nobi.

  • W's position is very low. And W's shape is bad.

  • W will be very hard to get out.

  • If W hane,

  • B can clamp.

  • If this exchange was not made,

  • W can simply bump. B blocks, W pushes.

  • B's shape is very bad.

  • Now B clamps, W bumps,

  • B blocks, W pushes,

  • B atari. Now you see this exchange is very, very bad for W.

  • If W presses, B atari, W descents, B blocks.

  • B can kill W.

  • If W turns, B can double hane.

  • W atari, B connects, W atari, B descents,

  • W atari, B atari here, W captures, B throws in,

  • W captures, B connects.

  • If W connects, W is not enough for the capturing race.

  • If W jumps, B can cut W then kill the three.

  • It would be very bad for W.

  • When B contacts, hane is the right choice.

  • B contacts, there was a condition,

  • B must be favorable in ladder breaker.

  • B hane, W atari, B nobi, W atari,

  • B counter atari, W captures, B atari, W connects,

  • W atari. Here is the ladder.

  • Then W hane to kill the corner.

  • B captures.

  • W gets the corner. B's shape is also good.

  • It's a new joseki.

  • I'm not sure. Maybe it's an equal result.

  • In the future, B blocks, W descents,

  • B kosumi, W can't tenuki.

  • Blocking here would be B's sente.

  • So this move is very big.

  • It's the newest joseki.

  • In actual game, B keima. It's also a choice.

  • W can't nobi. This exchange would be fatal.

  • B hane, W hane, B atari, W nobi, B connects, W nobi.

  • If it was like this, B will collapse.

  • Now with this exchange,

  • B can push here. It's too bad for W.

  • Now kosumi is a choice.

  • B kosumi, W nobi, B descents, W nobi.

  • It's another new joseki. Maybe it's an equal result.

  • In actual game, W hane.

  • B can't nobi. If B nobi, W kosumi.

  • This is a joseki, B kosumi, W has two weak points.

  • But now, this exchange helped W reinforce.

  • B's shape is pretty strange.

  • So B should block.

  • Then W bumps,

  • Now B can't kosumi.

  • If B kosumi, W nobi, B can't connect here.

  • If B connects, W hane,

  • B must cut. The shape is very bad.

  • Then W atari, B connects.

  • W kosumi, B blocks, W hane. B will be killed.

  • So B must connect.

  • Then W atari, B descents. The hane is still W's sente.

  • The corner is living. B's speed is very slow.

  • B is very bad.

  • Now descenting is also not good.

  • W hane, B attaches, W nobi, B hane, W kosumi.

  • The two B stones are very heavy.

  • The result is bad for B.

  • In actual game, B attaches.

  • W hane, B wedges, W atari, B connects, W connects,

  • B jumps, W nobi, B hane, W hane, B double hane, W nobi, B connects,

  • Next W can keima here or descent here.

  • W gets the corner and this shape is not weak.

  • Personally I prefer W.

  • In actual game, W descents. It's territorial.

  • The shape here is not good, but next W can turn...here.

  • The territory would be very big.

  • B extends, W turns, B jumps, W turns.

  • Here is a cutting point. In the future if W has to connect,

  • B would be good.

  • If W doesn't have to connect,

  • W's efficiency would be high.

  • B shimari, W kakari.

  • W kakari on the fourth line,

  • in order to cover the cutting point here.

  • If B attaches.

  • This result is good for W.

  • W will be easy to connect.

  • W got territory on the top-left,

  • B must attack and threat W's cutting point.

  • So B pincers.

  • If W jumps, B jumps, W jumps, B jumps,

  • W pincers, B jumps. Many of W groups need to settle.

  • B's thickness would be useful.

  • This result is good for B.

  • So W ogeima to avoid fight.

  • B attaches, W hane, B nobi.

  • W is not favorable in ladder breaker, so W can't bump.

  • B jumps, W hane, B connects, W presses, B nobi.

  • W is not favorable in ladder breaker,

  • so W can only kosumi.

  • I think I introduced this joseki in "10 minute go" episode 10.

  • So I will not talk more about this.

  • Anyway, locally, if W can descent,

  • it's an equal result.

  • If W could kosumi, we considered it's bad for W.

  • So in actual game, W attaches san-san.

  • B jumps, W hane. If B hane, W atari,

  • B connects,W connects, B cuts, W atari, B blocks.

  • It was a joseki.

  • You know I said "was", that means it's not a joseki anymore.

  • If W gets a stone here or here,

  • W may escape, B's shape is not thick.

  • So this joseki is bad for B.

  • B should cut, W descents, B hane, W atari, B connects, W atari,

  • B nobi. It's the new joseki.

  • B is thicker than the old one.

  • Now the lower side is big.

  • W can pincer here.

  • In actual game, W jumps. It's a good move.

  • It's a multiple use stone.

  • It reinforces this group so the cutting point would be not too severe.

  • It also reduces B's potential on the right.

  • And with this stone in the center,

  • B will be hard to make a moyo on the bottom.

  • If W ogeima, W invades.

  • The group in the center is pretty strong.

  • So W will invade with no worry.

  • In actual game, B makes a two-space extension.

  • W plays here, W reduces, B encloses.

  • W presses, B hane.

  • If W pushes, B blocks. W can atari, then atari here.

  • In the future W may push here.

  • This diagram is playable,

  • but W will be difficult to connect with the group here.

  • So W keima first.

  • If B blocks, then W will play like this.

  • Then W pushes, B blocks, W atari, B connects, W atari, B pushes.

  • W's shape is very good.

  • And W can push here in the future.

  • This is W's intention.

  • B is pressed on the 3rd line

  • and W still has this technique.

  • This result is good for W.

  • So in actual game, B nobi to counter-attack.

  • If W nobi,

  • after this exchange W will have no chance to push and atari.

  • It's so different.

  • Then B blocks. It's good for B.

  • So it's a kiai.

  • W blocks, B hane, W descents. W can't tenuki.

  • B can still make a life.

  • It's a living group.

  • W descents. W's territory is very big.

  • Now W has three corners.

  • B kosumi to get some territory.

  • If W ogeima to reduce B's moyo,

  • b encloses, the territory is still very big.

  • So W deeply invades here. It's very aggressive.

  • B caps, W invades san-san. it's a probe.

  • B blocks here, W attaches. It's another probe.

  • If B hane here, W nobi. W will be easy to settle.

  • B hane, W nobi, B hane.

  • Now W can make a life in this way.

  • The corner is not big, only 3 moku.

  • And this exchange is very bad to W.

  • If the invading stone dies in vain.

  • W would be not satisfied.

  • So W hane, B atari, W connects, B connects.

  • Locally W is dead.

  • Sorry this stone isn't here.

  • Locally W is dead.

  • W clamps.

  • If B descents,

  • W can jump.

  • If B hane, W connects.

  • It's an exchange, and it's worse than the actual game.

  • B can't block.

  • W cuts, B atari, W nobi, B atari, W atari, B connects, W blocks,

  • B turns, W hane. B's liberties are not enough.

  • W can also consider to cut directly.

  • B atari, W nobi, B atari, W atari, B connects,

  • W blocks, B turns, W connects. B captures to kill the corner.

  • W jumps, B nobi, W nobi.

  • W sacrificed the corner and got the outside.

  • W is also not bad.

  • In actual game, B connects. It's very strong.

  • If W bridges under,

  • B will play here to kill W.

  • W has only one eye in the corner.

  • W is very dangerous.

  • So in actual game, W jumps.

  • Now B can't block.

  • If B blocks,

  • W bridges under.

  • After this exchange, W will be so easy to make a life.

  • If B still plays here, W blocks, B pushes, W blocks,

  • B turns, W bumps, B atari, W counter atari,

  • B captures, W atari, B connects, W jumps.

  • W is all connected.

  • In actual game, B reinforces here.

  • W connects, it's a big exchange.

  • B's corner is very thick.

  • But W invaded here, and now W is connected.

  • W's invasion is successful.

  • B atari.

  • B's thickness linked together.

  • So B may have a moyo in center.

  • Now this is a very big point.

  • W's territory is no smaller than B's.

  • If W took this point, I think W is not bad.

  • In actual game, W jumps.

  • It's very greedy.

  • W sacrificed these two to get the corner.

  • The two stones are not important at all.

  • Now W forcibly escapes, it's very greedy.

  • B must attack.

  • W pushes,

  • B nobi,

  • W hane,

  • B double hane. B must cut W.

  • W atari, B connects, W nobi, B nobi.

  • Now it's complicated.

  • W is risky. So I think this move should extend.

  • W nobi, B turns,

  • W bulges.

  • It's B's sente.

  • W can't tenuki. If W tenuki, B will jump here.

  • So W connects.

  • If B nobi to attack W,

  • W hane, B clamps.

  • B thought it's unnecessary to play so risky.

  • So B just atari and let W go.

  • W connects, B kosumi, W atari.

  • B captured a stone here, and this shape is also good.

  • So B cuts. it's very strong.

  • Now it's too late to play a ladder breaker.

  • B is too thick.

  • B will certainly ignore it.

  • If W blocks, B nobi. It's a big trouble to W.

  • In actual game, W attaches.

  • B bulges, W blocks, B reinforces,

  • W double hane.

  • There is a very big point on the board.

  • So W wants to get a sente very much.

  • B atari, W connects.

  • B atari here, W nobi.

  • It's a probe.

  • If B blocks,

  • W will take the big point.

  • This exchange is good for W.

  • B can't let it happen.

  • B connects here.

  • It's very strong. Locally it's a ko.

  • W atari, B makes the ko.

  • If B win the ko,

  • the cutting point would be very severe.

  • W captures,

  • B pushes. It's a ko threat.

  • B retakes.

  • W nobi, B answers, W retakes.

  • B atari here.

  • now W has no ko threat.

  • Next B still has the ko threat here.

  • So W just connects,

  • B captures.

  • It's an exchange

  • and W gets more territory than B.

  • So I think this exchange is good for W.

  • The three stones are thin,

  • but W can still settle them.

  • W extends, B attaches, W kosumi, B keima to reduce W's moyo.

  • W kosumi, B nobi, W atari, B turns, W hane, B atari,

  • W connects, B contacts, W hane, B wedges, W atari, B connects,

  • W connects. W still gets a lot of territory here.

  • Now this move is W's sente.

  • If B tenuki,

  • W descents, B hane, W turns,

  • B atari, W connects.

  • W will escape.

  • So B nobi.

  • This move is very big.

  • Now B's center is still big.

  • If W has no technique inside,

  • B would be still not bad.

  • But unfortunately, W has a technique.

  • B atari,

  • W connects,

  • B can't reinforce.

  • If B reinforces,

  • W wedges.

  • If B atari here,

  • W counter atari.

  • B connects, W nobi.

  • If B atari here,

  • W atari,

  • B connects,

  • W peeps.

  • So B must connect.

  • Then W clamps.

  • It's tesuji. It's the winning move.

  • B pushes, W attaches,

  • B hane, W bumps,

  • B can't atari,

  • W cuts. Next here and here are miai for W.

  • So B connects, W atari.

  • Locally it's a ko.

  • W made a ko in B's territory.

  • That's very bad for B.

  • B turns, W connects,

  • It's very big. B atari,

  • W takes the ko.

  • B hane, W kosumi, B takes the ko.

  • W pushes, B blocks, W retakes.

  • B atari, W connects, B retakes.

  • W kosumi, B connects, W takes.

  • B connects, W atari, B takes.

  • W descents, B hane, W takes.

  • B cuts, W atari, B takes.

  • W bumps. W has seen clearly.

  • B hane, W connects,

  • B captures, W hane.

  • W gets two moves in succession.

  • Now B can't nobi.

  • If B nobi, W will nobi.

  • B reinforces.

  • W atari, B connects.

  • W can't escape.

  • B can play here to catch W.

  • W kosumi,

  • B blocks,

  • W hane,

  • B atari,

  • W captures,

  • B hane,

  • W atari,

  • B hane,

  • W cuts,

  • B turns,

  • W bumps,

  • B atari, W kosumi.

  • It's the biggest point on the board.

  • Now the board is very small.

  • W has 2 or 3 moku ahead.

  • B has no chance to fight back.

  • Finally B resigned.

  • I will not comment on the rest of the moves.

  • Zhou Ruiyang won the cup,

  • and leveled up to 9 dan directly.

  • OK, here is the commentary. See you next time.

  • Subtitled by: Small Qing. ^_^

Chen Yaoye took B. Zhu Ruiyang took W.

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B1 中級 美國腔

21世紀圍棋》-第14集 (21 Century Go -Episode 14)

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    jigme.lee888 發佈於 2021 年 01 月 14 日
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