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  • Please be sure you have watched the 1st Getting Started video, we'll build on the concepts learned there.

    請務必先觀看第一部入門影片 我們將沿用當中所介紹的概念繼續建模

  • In this video we'll create a more detailed house, learning about accuracy, drawing tips

    在這部影片中,我們會建立更精細的 房屋模型,學習準確建模技巧和繪圖秘訣

  • and using offset and the follow-me tool.

    以及運用偏移和路徑跟隨工具

  • To start this model let's draw a basic rectangle. As we learned before, everything you draw

    要製作這個模型,第一步是畫出基本矩形 如先前所說明,您在 SketchUp 繪製的

  • in SketchUp has real dimensions, we need to control what the dimensions are.

    每個物件都有實際尺寸 我們必須設定這些尺寸

  • In SketchUp, to enter dimensions, you start an operation, then simply type in the desired

    如果要在 SketchUp 中輸入尺寸 只要執行操作,再輸入偏好尺寸即可

  • dimensions. Try this, undo your rectangle if needed, then start drawing a new rectangle

    跟我做做看,視需求復原建置矩形 然後繪製一個全新矩形

  • and type 10 apostrophe, comma, 20 apostrophe, and press the enter key. This creates a rectangle

    接著依序輸入 10 加上單引號、逗號 20 加上單引號,最後按下 Enter 鍵

  • 10 feet by 20 feet. Now start a line from this corner and draw in the red direction,

    就能建立一個 10 英尺 x 20 英尺的矩形 現在從這個角落朝紅色方向畫一條線

  • type 2 M, and press enter. This creates a line that is 2 meters long.

    輸入 2 M,然後按下 Enter 鍵 即可建立一條 2 公尺長的直線

  • Working accurately in SketchUp is simple, you just start drawing and then type in the

    在 SketchUp 中準確建模一點都不難 只要著手繪製,再依需求輸入尺寸即可

  • dimensions as needed. Rectangle dimensions are separated by a comma. Here are a few examples

    矩形的尺寸必須以英文逗號分隔 接下來是一些尺寸輸入範例

  • of some dimensions you might enter.

    供您做為參考

  • Now that you are familiar with entering dimensions, erase any existing geometry and draw a new

    現在您已學會如何輸入尺寸 讓我們刪除現有幾何圖形

  • rectangle that is 12 feet by 30 feet. Now starting from this corner, draw another rectangle

    重新畫一個 12 英尺 x 30 英尺的新矩形 再從這個角落繪製另一個相鄰的矩形

  • adjacent to the first that is 20 feet by 10 feet.

    將尺寸設在 20 英尺 x 10 英尺

  • We can combine these two surfaces by erasing the separating edge. There, now this is one

    接著,只要擦去兩個平面的分隔邊 就能將它們合併在一起

  • surface that we can push/ pull. Start pulling it up and enter 10 feet.

    我們隨即可將這個平面上下推拉 首先將平面向上拉,並輸入 10 英尺

  • To create the roof we'll use the line tool and draw all the edges we need before pulling

    製作屋頂時,我們將利用直線工具 繪製所需的所有邊線,再向上拉出屋脊

  • the ridge up. Using the line tool, find the mid-point and start drawing back in the green

    請使用直線工具,找出中間點 然後朝綠色方向畫出直線

  • direction. This will be our first ridge and we need it to connect exactly with the 2nd

    這就是我們的第一個屋脊 我們必須將它與第二個屋脊精準連接

  • ridge. To do this simply hover, but don't click, on the mid-point here, telling SketchUp

    做法很簡單,只要將游標移到中間點上 而不要按下去,SketchUp 就會知道

  • we are interested in this inference point. Once you see the tool tip telling you it's

    我們想要取得這個推算點資料 當工具提示指出這是中間點時

  • the mid-point, follow the original green direction and SketchUp will infer to the new mid-point,

    沿著原來的綠色方向移動 SketchUp 就會推算出新的中間點

  • telling you exactly how far to draw the first edge. Make sure you see both inferences and

    告訴您第一條邊線終點的確切位置 請確認畫面同時顯示著兩個推算點

  • click to finish the first ridge, then draw the second ridge to this mid-point. Now that

    然後按一下滑鼠完成第一個屋脊 再繪製第二個屋脊連到這個中間點

  • we have both ridges in place, simply draw the lines where the roof will fold when we

    設置好屋脊後,簡單勾勒屋頂轉折線 日後當我們移動屋脊線時

  • move the ridge lines.

    屋頂將在這個位置轉折

  • Use the select arrow and click on one of the ridges, then hold the shift key and watch

    用選取箭頭按一下其中一個屋脊 然後按住 SHIFT 鍵

  • the icon, there is now plus/ minus that indicates you can add to or subtract from your current

    注意新出現的圖示,這個加/減號意謂著 您可新增或刪去目前選取項目

  • selection. This allows you to select other entities, and de-select them as well while

    因此在您按住 SHIFT 鍵的同時 可以選取或取消選取其他實體

  • holding "shift". Add the other ridge line to your selection, making sure only these

    請新增選取另一條屋脊線 並請確認您只選取了

  • two edges are selected.

    這兩條邊線

  • Now you can use the move tool to pull up the roof. When you are happy with your roof, use

    現在您可運用移動工具向上拉出屋頂 製作出理想的屋頂形狀後

  • the select tool and click away from your model to deselect the ridge lines.

    用選取工具按一下模型以外的空間 即可取消選取屋脊線

  • Let's explore a new tool, the offset tool. If you don't see the "Large Tool Set"

    接著讓我們體驗看看新增的偏移工具 如果您沒看到完整工具集

  • go to the view menu: Tool Palettes: Large Tool Set. This opens the complete tool set

    請依序前往 [檢視] 選單 > [工具面板] 再選取 [完整工具集],即可在 SketchUp 中

  • in SketchUp.

    開啟完整工具集

  • To see how the offset tool works, click on the side of our house and pull inwards or

    想要瞭解偏移工具如何運作 按一下房屋的一側,再向內或向外拉

  • away. All the edges of the surface are offset. Click to finish. You can try this on different

    這個平面的所有邊線將會一同偏移 再按一下即可完成這項操作

  • surfaces to see the results, or if you wanted to focus on one surface, you could use the

    建議您於不同平面試試,觀察一下結果 如果您只想在單一平面試用

  • select tool to pick a single surface, then the offset tool will only work on that surface.

    可以使用選取工具選出單一平面 這樣偏移工具就只會對該平面產生作用

  • Time to get back to our house, so undo any previous offsets and navigate so we can see

    現在請回到我們的房屋,請復原先前試用 偏移工具的結果,然後調整視角讓我們可以

  • under the house. Let's offset the base of the house inwards. Select the bottom surface

    看到房屋的底部 讓我們將房屋的地基向內偏移

  • to focus the offset tool, then offset the base inwards by 6 inches.

    請選取底部的平面,讓偏移工具聚焦在那裡 然後將地基向內偏移 6 英寸

  • Push this new surface upwards to create a roof overhang but don't push it all the

    將這個新平面向上推,建立一個 懸垂的屋頂,不過不要推到底

  • way, leave a few inches for us to work with later.

    請保留幾英寸,讓我們稍後再處理

  • Offset can help us add some quick detail to other elements as well. Use the rectangle

    偏移也可以幫助我們為其他元素快速 加上部分細節

  • tool to create a door and window. Be sure to start the door from the bottom edge. The

    請運用矩形工具製作一個門和窗戶 務必從底端的邊線開始繪製這個門

  • window is simple, offset it once or twice and use push/pull to make the window frame.

    製作窗戶很簡單,只要偏移定位一或兩次 然後運用推/拉工具做出窗框即可

  • The door is a little more tricky however. Offseting the door creates some extra geometry

    不過製作這個門需要一些技巧 將這個門偏移定位之後會產生一些多餘的幾何圖形

  • that we don't need. It's easy to erase these extra edges, but there is another way

    要擦掉這些多餘的邊線很簡單 不過還有另外一種偏移的用法

  • to use offset that will solve this problem for us. Undo back to our simple door.

    可以解決這個問題 請復原成原來單純的門

  • Use the select tool to pick one door edge, then holding the shift key add the two other

    運用選取工具選取門的一條邊線 然後按住 SHIFT 鍵,再加選另外兩條邊線

  • edges. With these edges selected the offset tool will focus and only work on those edges,

    只要選取了這些邊線,偏移工具就會 聚焦在這些邊線上,而且只會針對它們發生作用

  • so we don't have any problematic edges below our house and can correctly create the door

    因此房屋下方就不會出現任何有問題的邊線 我們也可以正確建立門框

  • frame. Pull the door frame out so we can use it in our next example.

    請向外拉出門框 讓我們能將它用在下個範例中

  • Now that you understand the offset tool, lets move on to the follow-me tool. Zoom into the

    您現在已瞭解偏移工具的運作方式 接下來讓我們繼續介紹路徑跟隨工具

  • lower corner of the door frame we just created and draw a line between these two edges. We

    請放大我們剛才建立的門框下部角落 然後在這兩條邊線之間繪製一條線

  • could use push/pull on this new surface, but what if we wanted this to be trim that turns

    我們可以在這個新平面上使用推/拉工具 不過如果我們希望將它修剪成繞過這個角落的平面

  • this corner? That is what the follow-me tool will do. Hit the escape key to cancel your

    那該怎麼辦?這就是路徑跟隨工具的用途 請按 ESC 鍵,取消推/拉的操作

  • push pull, or undo it, then select the follow-me tool and click once on our trim surface. Pull

    或者予以復原,然後選取 路徑跟隨工具,在我們要修剪的平面上按一下

  • along this lower edge and it looks similar to push/pull, until you meet the corner and

    沿著這條較低的邊線拉出 這看起來類似推/拉的操作

  • continue in a different direction. You can pull upwards, or around the corner and follow

    直到您遇到這個角落,然後繼續朝另一個方向拉 您可以向上拉,或者環繞這個角落

  • any joining edges then click to finish.

    並沿著任何相連的邊線前進,然後按一下就完成了

  • The key to follow-me is having a continuous edge to follow. Let's undo and navigate

    路徑跟隨的關鍵在於要有可以跟隨的連續邊線 讓我們復原並調整視角

  • so we have a full view of the base of our house. Now use follow-me, to start following

    以便完整顯示房屋的地基 現在運用路徑跟隨工具開始

  • this trim all the way around the house, till it meets up with the other side of the door.

    繞著房屋一路跟隨這個修剪的平面 直到遇到門的另一側為止

  • Just carefully follow along all the edges and click to finish when you reach the inside

    只要小心沿著所有邊線前進 到達門的內部角落時,按一下就

  • corner of the door.

    完成了

  • Sometimes it's tricky to end the follow-me tool at the right point, but a more sure way

    有時候路徑跟隨工具無法在正確 的點上結束,不過有一種方法

  • to use the tool is to pre-pick the path we want to use. Undo the follow-me action we

    可以更精確地使用這個工具,那就 事先挑選要使用的路徑

  • just finished and this time use the select tool to choose our path. Hold the shift key

    請復原剛才完成的路徑跟隨動作 這次我們要使用選取工具選擇路徑

  • down like before, and select all the edges that go around the house, but only the edges,

    和先前一樣,按住 SHIFT 鍵,然後選取房屋周 圍的所有邊線,但只要選取這些邊線

  • and make sure they are all connected or the tool won't work.

    並確定它們全都相連 否則這個工具無法運作

  • With our path selected, now choose the follow-me tool. It looks like we lost our selection,

    選取路徑之後,現在選擇路徑跟隨工具 看起來好像有些物件沒選到

  • but don't worry, just click on the trim surface to pull it around the path. If your

    不過不用擔心,只要按一下這個 修剪的表面,然後沿著路徑拉出即可

  • example doesn't work, try again and make sure you pick all the edges and have nothing

    如果您的範例無法運作,請再試一次 請務必選取所有的邊線

  • else selected.

    而且不要選取其他物件

  • We are only scratching the surface of what can be done with follow-me and other tools,

    我們只介紹了路徑跟隨以及 其他工具的基本功能

  • so please look into more of our videos and learning resources to explore these tools

    因此請觀看我們的其他影片和教學資源 才能全盤瞭解這些工具的功能和

  • to their full extent.

    操作方法

  • To finish our house example, lets turn our attention back to the roof and some drawing

    為了完成我們的房屋範例,現在 我們再回頭介紹屋頂

  • aids in SketchUp.

    以及 SketchUp 的部分繪圖輔助功能

  • Use the line tool and start drawing a line from this edge. Now hover over the roof edge

    運用線條工具從這條邊線開始繪製一條線 現在將游標停留在屋頂

  • for a few moments and as you continue to draw you'll see a new inference that is purple

    邊線一會兒,然後當您繼續繪製時 就會看到一個新的紫色推算點

  • in color and parallel to the edge we just hovered over. We can easily find out how far

    而且會與剛才停留的邊線平行 我們只要將游標停留在屋脊點上

  • to draw this parallel edge by hovering over the ridge point to focus attention there,

    聚焦在這個點上,就可以輕鬆得知 這個平行邊線的繪製長度

  • then as we come back to drawing our original line SketchUp will tell us where these points

    接著當我們回頭繪製原來的線條時 SketchUp 會告知我們這些點的會合處

  • meet up. Click to finish that edge, then continue drawing and hover over the far roof line to

    按一下即可完成繪製邊線 然後繼續繪製並將游標停留在遠端

  • tell SketchUp we are now interested in that edge. SketchUp will now show us the parallel

    的屋頂線上,告訴 SketchUp 我們現 在的焦點是那條邊線

  • inference to that edge and we can follow it down to meet up with the lower on-edge inference

    SketchUp 現在會顯示該邊線的推算平行線 我們可以沿著這條線向下繪製,直到

  • point.

    與下方邊線上的推算點會合為止

  • At this point you should keep drawing on your own. In the next video in this series we will

    現在您應該繼續自行繪製 在這系列的下一部影片中,我們會建立

  • create an interior room and fill it with items from the Google 3D Warehouse.

    一個室內空間,並且佈署一些取自 Google 3D 模型庫的項目

Please be sure you have watched the 1st Getting Started video, we'll build on the concepts learned there.

請務必先觀看第一部入門影片 我們將沿用當中所介紹的概念繼續建模

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