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  • Hmmm It's an Orange Juice

  • What's up everyone, this is OJ

  • We're getting a new balance update this coming week.

  • Just in time to nerf the night witch.

  • She is way too strong

  • She currently spawns 2 bats every 5 seconds.

  • They're turning this down a notch.

  • She'll now spawn bats every 6 seconds.

  • On top of the decreased spawn intervals, she will no longer spawn 2 bats immediately after being deployed

  • There's gonna be a slight delay before she spawns those first two bats.

  • When she dies, she'll pop 4 bats.

  • They're also nerfing this.

  • So now she'll only spawn 3 bats on death.

  • This is kinda like skeletons. Its DPS is decreasing from 268 to 201

  • If you look at the night witch

  • There is a significant impact on the map

  • to summon 6 bats, it used to take 10 seconds.

  • With these balance changes, it will now take over 13 seconds to reach this mark.

  • Tornado, Poison and heal mechanics are receiving a buff.

  • The spells will now stack

  • For example, in the current version, if you mirrored Poison on top of itself, it would not stack.

  • Notice how only the last tick of the mirrored Poison did damage.

  • With the new mechanic tweak, you can duo-cast Poison, Heal or Tornado on top of each other.

  • It won't cancel itself out.

  • As for the Tornado itself, its duration is being reduced from 3 seconds to 2.5 seconds

  • It's still gonna be able to activate the Kings Tower for most units. But the most significant change is since that the duration is reduced,

  • So is the damage. From 174 to 145.

  • Tornado no longer takes out stab goblins by itself.

  • This affects Goblins, Goblin Gang, and the Goblin Barrel.

  • And the last balance update in December

  • The log received a nerf.

  • Its range of damage was 11.6 tiles

  • Reduced down to 11.1 tiles.

  • This was reversed as soon as they realized there was a bug preventing users from casting it on top of buildings

  • Offensively, it will still hit the arena tower

  • Defensively, it will still take out Goblin Barrel and Princess at the bridge

  • In this balance update, its range is reduced back down to 11.1

  • If you can cast it on top of buildings again, i feel like this is a buff because you can use the log to protect your siege buildings better.

  • Another advantage to being able to cast the log on top of buildings

  • Is that you can protect your Elixir Pump from a Goblin Barrel planted in the corner

  • The Goblin Gang is one of the best defensive cards in the game.

  • It can defend against most ground units and a lot of air units.

  • It's receiving a nerf. They're removing one Spear Goblin.

  • So the gang will now spawn 3 Stab Goblins, and 2 Spear Goblins.

  • When the Skeletons were rebuffed to include 4 skeletons.

  • It provided too much value

  • Shutting down a musketeer and an electro wizard completely. They offer far too much utility for 1 elixir.

  • They're removing that one doot.

  • This decreases their DPS from 268 to 201.

  • The Bandit is receiving a buff

  • She is going to dash faster

  • Her dash charge time currently takes 1 second to initiate.

  • Her new dash charge time will be slightly faster

  • This means that you are going to have to react a bit faster to prevent her from connecting to your tower.

  • On top of this dash buff, she's receiving a health boost.

  • Increasing from 750, to 780

  • The Dark Prince will now take 5 swings to kill her

  • and she'll survive one extra shot from Minions, Archers and Spear Goblins

  • The Inferno Dragon, but not Sparky, is receiving a buff too. It's health is increasing by 7%.

  • It's going to go out from 1000 to 1070.

  • This is higher than a Baby Dragon

  • It's now able to tank one extra shot from Archers, Minions, Witch, Musketeer, Baby Dragon, Spear Goblins

  • Ice Wizard, Lava Pup, Electro Wizard, Mega Minion and a Dart Goblin.

  • This seems like a lot, but these are one on one interactions

  • With the Princess Tower assisting, there shouldn't been too much of a noticeable difference

  • The biggest buff of all that it's load time is decreasing from 1.2 seconds to 1 second.

  • This means that it will retarget smaller units slightly faster, so Skeletons won't counter it as hard

  • The original witch is getting a significant change.

  • Her splash attack radius is increasing from 1 tile to 1.1 tiles.

  • This is a very subtle buff, but increases her capability to take out swarms a bit better.

  • Most noticeable against the skeleton army or minion horde

  • She is going to be able to summon skeletons a bit faster too.

  • Currently she spawns her doots every 7.5 seconds, with the buff, she'll spawn them faster at 7 seconds now

  • To be more consistent with the Night Witch, there is a slight nerf

  • She is not going to spawn the Skeletons immediately

  • Her first wave of skeletons will spawn a bit later

  • But on the flip side she is receiving one more buff

  • They are increasing her health by 5%

  • It's increasing from 665 to 698

  • This is a huge buff she'll be able to tank one more shot by smaller like Archers, Minions, Skeletons, Giant Skeleton, Ice Wizard, Guards and Lava Pup

  • And she'll be able to tank one extra shot from a P.E.K.K.A., Baby Dragon and a Wizard

  • This is a massive buff.

  • She is going to offer a lot of value for 5 elixier

  • The clone spell is receiving a buff

  • When you cast the clone spell

  • it temporarely freezes the units for 0.8 seconds

  • With the new buff it won't stun your units for as long

  • so your units and its clones will be ready to engage in battle slightly faster

  • The battle ram is receiving a tweak

  • Normally a Bowler, The Log or Executioner taking out the Ram Shield would also splash onto the Barbarians

  • Their attack animations would dobple-dip dealing double the damage

  • With the new buff, if you kill the ram itself

  • it won't splash onto the barbarians

  • The Bats have been tweaked here and there

  • and like we said in our introduction video the stats aren't set in stone

  • The bats have been tweaked and will only spawn 4 bats instead of 5

  • Thanks for watching, stay tuned for more qualtity OJ

Hmmm It's an Orange Juice

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B2 中高級 美國腔

平衡性變化|大逃殺|夜魔女宅急便! (Balance Changes | Clash Royale | Night Witch NERF!)

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    MCX~mighty combat X 發佈於 2021 年 01 月 14 日
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