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  • I never thought it would happen like this. Just, for a moment, think of how many kids

  • sent letters to video game magazines - and you certainly had your pick back in the 90’s

  • - asking the same question: When will Mario and Sonic be in the same game? And these people,

  • answering these letters... these adults whose calling it was to yammer on about video games,

  • always offered the same advice:

  • Ain’t gonna happen, kid.

  • Now I find myself, an adult, whose calling it is to yammer on about video games. And

  • four years ago, a game happened that left me flabbergasted. Well before Smash Bros.

  • Brawl, and kicking off a chain of engagements that shows no sign of slowing, we had Mario

  • and Sonic at the Olympic Games. It should be mentioned that these are the 2008 Olympics

  • in Beijing, as, at the time, the idea was so novel as to need no further explanation:

  • Take Mr. Number 1 in video games, Add Mr. Number 2 in video games, and have them compete

  • in the greatest sports spectacular in the world. And then, in 2010 for the Winter Olympics

  • in Vancouver, they did it again, and for the 2012 games in London, they did it again. But

  • here’s where it all started.

  • There are 24 events, ranging from simple track and field, swimming events, fencing, table

  • tennis, and then some weird Dream events that play less like an olympic game and more like

  • Mario Kart. Each of the game’s 16 contestants - 8 Nintendo, 8 Sega - have particular strengths

  • and weaknesses, though these innate stats have significantly less weight over your results

  • than your ability to navigate the wild and oftentimes irrational controls. Just for example,

  • there are five different kinds of swimming strokes. Five. And each has its own flavor

  • of waggle.

  • Yes, youve got plenty of waggling to do, and about half the time you spend playing

  • is used in hooking up and disconnecting the nunchuck. Some games use it, some give you

  • the option of using it, and some require it not be used, making the whole experience a

  • little schizophrenic. However, the majority of the action makes at least some sense: point

  • and shoot for skeet events, table tennis works like you’d expect it should, with options

  • for chop and smash shots, and fencing... well, that kinda just works out tostab with

  • the Wiimote as fast as possible.” But you can’t winem all. Unless youre Michael

  • Phelps.

  • Also included is a circuit mode, for playing three-event sets, and a mission mode, where

  • six challenges await for each character. Unfortunately, some of these are rather stupid... “land

  • a javelin within 40 to 50 meters, when your average contest-winning throw is 80 to 90.

  • What does hamstringing yourself prove? These are the Olympics; theyre supposed to be

  • about achievement, not sucking on command. Besides, who wants to be the one to tell Yoshi

  • that, though he was just shy of setting a new Olympic record for speed, he in fact completed

  • the race three hundredths of a second too fast, so no star for him.

  • It’s an entertaining little diversion, produced with care by Sega (probably because Nintendo

  • were breathing down their necks the whole time). The two giants (one less so than at

  • the time) have set aside their differences, in the spirit of the Olympic games, and have

  • done fairly well for themselves. But just like world-record times, there’s always

  • room for improvement.

I never thought it would happen like this. Just, for a moment, think of how many kids

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CGRundertow MARIO AND SONIC AT THE OLYMPIC GAMES for Nintendo Wii視頻遊戲評測 (CGRundertow MARIO AND SONIC AT THE OLYMPIC GAMES for Nintendo Wii Video Game Review)

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    阿多賓 發佈於 2021 年 01 月 14 日
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