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  • Narrator: Hey kid! Have you heard of theMagnavox Odyssey‬?

  • Boy: Oh no sir, I haven''t.

  • Narrator: Don't interrupt me boy!

  • It's the brand new electronic gaming device. Invented back in 1966 by Ralph Baer, this

  • new fangled device marked the beginning of a new industry.

  • The rest of the story I will tell you now, in this short visual history of video games.

  • In 1972, the great Nolan Bushnell invented a game called Pong. The game was a hit, and

  • many more were to follow, like Space Invaders, Asteroids, Pac-Man and Donkey Kong. Plus Atari

  • had something else up their sleeves.

  • In '77 came the 2600. It took a generation by storm.

  • The first third-party developers formed and the industry grew at a phenomenal rate. However,

  • the market became saturated. Then in 1982 came the game by Howard Scott Warshaw: E.T.

  • the Extra-Terrestrial. This was the straw that broke the camel's back. With the loss

  • of consumer confidence, the industry crashed.

  • It seemed like the end of this fad, known as 'Video Games', but one Japanese company

  • had a different plan. In 1985, Nintendo released the NES to the world. It was a great success

  • and just what was needed to revitalise the industry.

  • But a new competitor was on the horizon. Sega's Master System challenged the NES. However,

  • it was no match for Nintendo's overwhelming popularity.

  • Sega's Mega Drive waved in the 16-bit era. Super Nintendo was their competitor's response.

  • With aggressive marketing like "Sega does what Nintendon't" and "Now you're playing

  • with power", gaming fans were heavily divided over which console was better.

  • In '95 came the Sega Saturn, but it's thunder was stolen by a new contender in the form

  • of the Sony PlayStation. It's 32-bit graphics were revolutionary, and more mature games

  • appealed to all. Nintendo in comparison looked childish and lame.

  • But Nintendo was not to worry. The Nintendo 64 had 64-bit graphics, and colourful games

  • for a younger audience. It was twice as powerful as the Sony PlayStation, and was totally twice

  • as fun.

  • The late nineties was certainly a wonderful time to be a gamer. PlayStation 2, like a

  • giant monolith, launched the next generation in the year 2000. The Xbox came down, enormous

  • in girth - Microsoft's first try at a gaming console. It was followed by Nintendo's GameCube,

  • which was...purple.

  • Sega also released the Dreamcast which was their last attempt at a console, but sales

  • were poor and few people cared.

  • Now, the current generation takes over. With more processing power and more realistic graphics,

  • the future certainly looks bright for this budding industry.

Narrator: Hey kid! Have you heard of theMagnavox Odyssey‬?

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電子遊戲的視覺簡史 - RMIT 大學 (A Short Visual History Of Video Games - RMIT University)

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    阿多賓 發佈於 2021 年 01 月 14 日
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