字幕列表 影片播放 列印所有字幕 列印翻譯字幕 列印英文字幕 Unplugged Activity | Computational Thinking 不插電活動|計算思維 (Katie Apone - Code.org) The lesson on computational thinking (Katie Apone - Code.org)計算思維這堂課 is intended to teach you how to take a big, difficult problem, 是要教你如何把一個大的、棘手的問題, and break it down into several simpler problems. 分解成幾個相對簡單的問題。 The goal in this lesson is to write a set of instructions 這一課的目標是編寫一組指令 that someone can follow to draw one of the monsters 讓使用者可以按照它來繪製我們課程計畫中所提到的 included in this lesson plan. 其中一種怪獸 Students will break into groups to write instructions 學生們將被分組,開始編寫指令 and then will switch them with another group 然後再被轉到另外一組 that will have to draw the monster. 並負責繪製怪獸 Groups will write instructions 指令編寫小組 using the four steps of computational thinking: 將使用計算思維的四個步驟: decomposition 任務分解 pattern location 模式比對 abstraction 抽象化 algorithms 演算法運用 First, groups will decompose the task, 首先,小組要進行將任務內容進行分解, which means make a game plan. 也就是制定工作策略 Then they'll look for patterns between all the monsters in the catalog. 然後,他們會比對型錄中的所有怪獸之間的模式異同之處。 When they come across differences between the monsters 當他們發現的怪獸之間的差異 they'll abstract out, or remove, those details. 便需要將這些差異細節加以抽出或刪除 For instance, one monster in the catalog has vegitas eyes 例如,在型錄中有一隻怪獸有 vegitas 眼睛 and another has spritem eyes, 而另一隻有 spritem 眼睛, but they both have eyes. 但他們確實都有眼睛。 So we can write a line that says, "This monster has _blank_ eyes." 因此,我們可以寫的指令為:「這個怪物有______的眼睛。」 So students will be able to write a set of instructions, 如此一來學生就能寫出一組指令, called an algorithm, that lists the monster's parts 也就是所謂的演算法,來列出怪獸的各個部位 with blanks for what the style should be. 並用留空的部分提供使用者進行造型設計 This is the set of instructions they'll pass to 這便是他們將傳遞給其他學生,好用來 other students to recreate their very own monster. 重新創建自己的怪獸的一組指令。
B1 中級 中文 怪獸 思維 編寫 眼睛 演算法 計算 計算思維--不插電活動 (Computational Thinking - unplugged activity) 415 26 Jane Liang 發佈於 2021 年 01 月 14 日 更多分享 分享 收藏 回報 影片單字