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  • I’m considering dropping theStrangefromStrange Anime License Friday.” This

    我在考慮把 "陌生動漫授權週五 "的 "陌生 "去掉。這個

  • game isn’t strange. It’s just good. Probably among the best fighting games I’ve played

    遊戲並不奇怪。它只是好。可能是我玩過的最好的格鬥遊戲之一。

  • on the SNES. So let’s just run with it. The first Yuu Yuu Hakusho game for the Super

    在SNES上。所以,我們就用它來運行吧。第一款優遊白鳳遊戲,為超級。

  • Famicom looked nothing like this, and was a more rock-paper-scissors-esque battle simulation.

    Famicom看起來一點都不像,是一個更像石頭紙剪刀布式的戰鬥模擬。

  • Certainly an interesting stylistic choice, and after watching some footage I kinda want

    當然,這是一個有趣的風格選擇,在看了一些片段後,我有點想。

  • to track down a copy, but not the kind of head-to-head 2D-fighting action that was tearing

    來追蹤副本,但不是那種正面的2D打鬥動作,是撕逼的

  • up arcades and home consoles in the early 90s. This sequel, on the other hand, is exactly

    了商場和家用遊戲機在90年代初。這部續作則完全是

  • the kind of head-to-head 2D fighting action that was tearing up arcades and home consoles

    的二維格鬥動作,在街機和家用遊戲機上掀起了一股熱潮。

  • in the early 90s. It’s just done really well.

    在90年代初。就是做得非常好。

  • The main story mode retells the first season or so of the anime, as you progress through

    主要的故事模式重述了第一季左右的動畫,你通過進展

  • a series of battles, collecting allies as you go. (Which is just what happens in anime.)

    一系列的戰鬥,邊走邊收集盟友。(這正是動漫中發生的事情。)

  • Fittingly enough, these allies are added to your roster of playable characters as you

    恰恰相反,這些盟友會隨著你的遊戲角色名冊而被添加到你的遊戲角色中。

  • go along, so youre not stuck with the same character for the entire duration of the tale.

    沿著走,所以你不會在整個故事的過程中都停留在同一個角色上。

  • Or, if you want to give the entire plot a miss and get straight on into the action,

    或者,如果你想放棄整個劇情,直接進入正題。

  • there’s the requisite arcade-style massacre through the rest of the cast, along with 2-player

    有必要的街機式屠殺通過其餘的演員,以及2人

  • head-to-head mode and a training setting so you can get a grip on the battle system. The

    頭對頭模式和訓練設置,讓你可以掌握戰鬥系統。該

  • gameplay’s much like its SNK-and-Capcom contemporaries, full of quartercircley goodness,

    遊戲的玩法很像它的SNK和Capcom同時代的作品,充滿了四分之一圈的美好。

  • mixups, and - if your health is critical and your energy gauge is full - a big olwhompin

    如果你的健康狀況危急,而你的能量表又滿了,那就來一個大的 "嗖嗖"。

  • desperation attack. Nothing is safe, not even the stage itself, as certain attacks can potentially

    絕望的攻擊。沒有什麼是安全的,甚至連舞臺本身都不安全,因為某些攻擊有可能會導致

  • tear up chunks of the battlefield. This is 1994, folks, and weve got destructible

    撕開戰場的大塊。現在是1994年,夥計們,我們已經得到了可破壞的。

  • terrain - and not just boxes that blow up and magically disappear.

    地形--而不僅僅是炸開並神奇消失的盒子。

  • The mechanics feel very sound, and very inviting to fighting gamers of today since, let’s

    機制感覺非常健全,非常招引如今的格鬥遊戲玩家,自,讓。

  • face it, this game’s a little ahead of its time. Youve even got a stun gauge - that

    面對它,這個遊戲是一個有點超前的時代。你甚至有一個眩暈計--那是什麼?

  • yellow one up there - that shows you how close you are to being incapacitated. So this isn’t

    黃色的那個顯示了你離喪失行動能力有多近。所以這不是

  • really Strange Anime License Friday, so much as it isMan, It Sucks We Didn’t Get

    真的很奇怪的動漫授權週五,以至於它是 "男人,它吮吸我們沒有得到。

  • This Game Friday.” This couldve shaken up the entire landscape had it made landfall

    本場比賽週五。"這可能已經動搖了 整個格局,如果它使登陸

  • in the west. For a series I don’t really watch, and a game I’d not played before,

    在西部。對於一個我並不怎麼看的系列,和一個我之前沒有玩過的遊戲。

  • this one brightened my pre-weekend. It’s worth mentioning that this game was developed

    這款遊戲讓我的週末前的生活變得明亮起來。值得一提的是,這款遊戲的開發過程中

  • by TOSE, who were also responsible for last week’s Dragon Ball Z beatings, and who have

    的TOSE,他們也是上週龍珠Z打人的責任人,他們有

  • a lineage going all the way back to the NES and games like Chack’n Pop. Theyve got

    一脈相承,可以追溯到NES和Chack'n Pop等遊戲。他們已經得到了

  • a history of respectably handling licenses that even WayForward has to look up to. And

    一段連WayForward都要仰望的處理許可證的歷史。而且

  • that’s WayForward. And that’s sayinsomething.

    那是WayForward這就說明了一些問題

I’m considering dropping theStrangefromStrange Anime License Friday.” This

我在考慮把 "陌生動漫授權週五 "的 "陌生 "去掉。這個

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