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  • - It's common to hear the criticism

    - 經常聽到有人責備說

  • that the Metaverse is an inherently dystopic ideal.

    宇宙空間是一個固有的二元化的理想。

  • And the challenge, of course, with that

    當然,面臨的挑戰是,這

  • is while many people are familiar with the term,

    是雖然很多人對這個詞很熟悉。

  • there is disagreement over whether

    對於是否

  • or not this is just some conquest to techno-feudalism,

    或者這只是對技術封建主義的一些征服。

  • which is to say if big tech owns the atoms

    這就是說,如果大科技公司擁有原子

  • of the places that we work and, in some regard,

    的地方,在某些方面,我們的工作和。

  • own potentially the cryptocurrencies we're paid in,

    擁有的可能是我們所支付的加密貨幣。

  • that we find ourselves in a form

    我們發現自己處於一種

  • of 'virtual indentured servitude.'

    的'虛擬契約奴役'。

  • The fact that the Metaverse is being ushered in-

    事實上,Metaverse正在迎來 --

  • or seems to be by big tech corporations,

    或似乎是由大的科技公司。

  • and that the term itself is originated

    而這個詞本身就是起源於

  • from the dystopian science fiction novel,

    來自於反烏托邦的科幻小說。

  • and all of its antecedents were largely dystopic

    和它的所有前身在很大程度上都是歇斯底里的。

  • in tone seem to reaffirm that hypothesis.

    在語氣上似乎重申了這一假設。

  • I'm not convinced and, in fact,

    我不相信,而且,事實上。

  • I would argue that the etymology,

    我認為,詞源。

  • or the history of the term is the easiest one to disabuse.

    或這個詞的歷史是最容易被打消的。

  • So you'll find that the essence of most fiction is drama,

    所以你會發現,大多數小說的本質是戲劇。

  • and human drama tends to be the most satisfying.

    和人類的戲劇往往是最令人滿意的。

  • There's a reason why you don't see

    你沒有看到的原因是

  • many fictional novels set in utopias.

    許多以烏托邦為背景的虛構小說。

  • They're not much fun; there's not

    他們沒有多少樂趣;沒有

  • much human exploration there.

    那裡有很多人類的探索。

  • And so yes, when you take a look

    是以,是的,當你看一看

  • at "Snow Crash," "Ready Player One,"

    在 "雪崩"、"Ready Player One"、......

  • "The Matrix," most examples like that are dystopic.

    "黑客帝國",這樣的例子大多是二維碼。

  • But counterbalancing that are the actual experiences

    但與此相抗衡的是實際的經驗

  • designed to realize the Metaverse.

    旨在實現Metaverse。

  • Not just "Roblox" today, or "Second Life" in the 2000s,

    不僅僅是今天的 "Roblox",或2000年代的 "第二人生"。

  • but the experiences that actually date back

    但實際上可以追溯到的經驗

  • into the 70s, what we called,

    進入70年代,我們稱之為。

  • 'Multi-user shared hallucinations'-

  • text-based virtual worlds.

    基於文本的虛擬世界。

  • They were designed for totally different ideals.

    它們是為完全不同的理想而設計的。

  • And that was fun, experimentation,

    而這很有趣,實驗。

  • exploration, communication-

  • why?

    為什麼?

  • Because, of course, no one's going to sign up,

    因為,當然,沒有人會去報名。

  • least of all stay in a virtual space that is dystopic.

    最不濟也要呆在一個虛擬的空間裡,這個空間是二維的。

  • And so, I would argue that no matter how scary

    是以,我認為,無論多麼可怕的

  • the term's origination is, the soon-to-be hundreds

    這個詞的起源是,即將到來的數百名

  • of billions of hours that have been spent

    花費了數十億小時的時間

  • in metaverse-like experiences spanning four generations

    在跨越四代人的超現實體驗中

  • of human history have had a totally different tone.

    人類歷史上的 "大 "和 "小 "都有一個完全不同的基調。

  • Real-time-rendered virtual worlds

    實時渲染的虛擬世界

  • and 3D simulations are largely limited

    和三維模擬在很大程度上受到限制

  • to consumer leisure, a tiny portion of it at that.

    對消費者的休閒,這只是很小的一部分。

  • But that's actually a fun way to talk about one

    但這實際上是一個有趣的方式來談論一個

  • of the most frequent criticisms about the Metaverse,

    關於Metaverse最常見的責備意見。

  • and that's that we will find ourselves isolated

    那就是我們會發現自己被孤立了

  • from one another, locked away in our homes

    彼此相隔,鎖在家裡

  • with a VR headset strapped to our face,

    在我們的臉上綁著VR頭盔。

  • reluctant to ever do anything "real."

    不願做任何 "真正 "的事情。

  • The truth is, the primary draw of time

    事實是,時間的主要吸引力

  • for the Metaverse is likely to be the dominant use

    對Metaverse來說,這可能是最主要的用途。

  • of leisure time today-and that's television.

    今天的閒暇時間--那就是電視。

  • In the United States, 300 million Americans watch

    在美國,有3億美國人觀看

  • an average 5.5 hours per day of TV.

    平均每天看5.5小時的電視。

  • More than two-thirds of that time is done alone.

    其中超過三分之二的時間是獨自完成的。

  • Almost all of it is done sedentary.

    幾乎所有的工作都是坐著完成的。

  • One of the reasons why I think the Metaverse

    我認為Metaverse的原因之一是

  • is likely to have strongly positive impacts

    可能會產生強烈的積極影響

  • on society is just substituting time

    對社會的影響只是取代了時間

  • from a disengaged solitary activity to one that is active,

    從一種脫離現實的孤獨活動到一種積極的活動。

  • that is social, that is designed for engagement.

    是社會性的,是為參與而設計的。

  • One of the most important ways to understand

    瞭解的最重要方法之一是

  • the positive effects of the Metaverse,

    宇宙空間的積極影響。

  • or 3D-real-time rendering is to take a look at education.

    或3D-實時渲染是看一下教育。

  • It remains deeply unequal globally, largely inaccessible

    在全球範圍內,它仍然是非常不平等的,在很大程度上是無法進入的。

  • to most, and geographically discriminatory.

    對大多數人來說,這是不可能的,而且在地理上是歧視性的。

  • We hope that the Metaverse brings to life much of

    我們希望Metaverse能將很多的東西帶到生活中去。

  • what we imagine "The Magic School Bus" to be.

    我們想象中的 "神奇校車 "就是這樣的。

  • We're visual and experiential learners.

    我們是視覺和體驗式的學習者。

  • But papier mache, baking soda, and vinegar

    但紙糊的,小蘇打的,和醋的

  • for a volcano only goes so far.

    為一座火山提供的服務只能到此為止。

  • We learn about physics today in a textbook.

    我們今天在教科書中學習物理學知識。

  • And yet, in these 3D environments

    然而,在這些三維環境中

  • you can download course packs right now

    你現在就可以下載課程包了

  • from Epic or Roblox that allow you

    從Epic或Roblox那裡得到的,允許你

  • to build complex Rube Goldberg machines,

    來建造複雜的Rube Goldberg機器。

  • see how gravity plays out under different Gs.

    看看在不同的重力下,重力是如何發揮的。

  • And these classes can be live-performed,

    而且這些課程可以是現場表演的。

  • they're infinitely re-playable, they're available to all,

    他們可以無限地重玩,他們可以為所有人服務。

  • they have no marginal cost for delivery.

    他們沒有交付的邊際成本。

  • I'm not saying it's a panacea-

    我並不是說這是萬能的

  • inequality of education and opportunity will endure-

    教育和機會的不平等將持續下去 --

  • but I really do believe

    但我真的相信

  • that these capabilities significantly constrain that gap.

    這些能力大大限制了這種差距。

  • At the end of the day, the Metaverse

    在一天結束時,Metaverse

  • will be what we make it:

    將是我們所做的。

  • who runs it,

    誰來管理它。

  • how they run it, the ways in which society is,

    他們是如何經營的,社會是怎樣的。

  • and is not integrated into it, it's democratic

    而不是融入其中,它是民主的。

  • and non-democratic nature, those are up to us.

    和非民主的性質,這些都取決於我們。

  • The Metaverse is coming, there's no turning around

    Metaverse正在到來,沒有回頭路可走了

  • on 3D-real-time rendering on graphics-based computing.

    關於基於圖形計算的3D-實時渲染。

  • If there's an organic desire for a new interface

    如果對新的界面有一種有機的渴望

  • we're going to go there.

    我們要去那裡。

  • But if we, the constituents, don't want it to be dystopic

    但是,如果我們這些選民不希望它是歇斯底里式的

  • but, more importantly, if we want it to be a strong force

    但更重要的是,如果我們希望它成為一支強大的力量

  • for good in a way over the last 15 years maybe it wasn't,

    在過去的15年裡,在某種程度上是好的,也許它不是。

  • we need to be educated, we need to lean in, not resist.

    我們需要接受教育,我們需要靠攏,而不是抵制。

  • - Get smarter, faster with videos

    - 通過視頻獲得更智能、更快速的服務

  • from the world's biggest thinkers.

    來自世界上最大的思想家。

  • And to learn even more from the world's biggest thinkers

    並從世界上最大的思想家那裡學到更多東西

  • get Big Think+ for your business.

    為您的企業獲得Big Think+。

- It's common to hear the criticism

- 經常聽到有人責備說

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