字幕列表 影片播放 由 AI 自動生成 列印所有字幕 列印翻譯字幕 列印英文字幕 - It's common to hear the criticism - 經常聽到有人責備說 that the Metaverse is an inherently dystopic ideal. 宇宙空間是一個固有的二元化的理想。 And the challenge, of course, with that 當然,面臨的挑戰是,這 is while many people are familiar with the term, 是雖然很多人對這個詞很熟悉。 there is disagreement over whether 對於是否 or not this is just some conquest to techno-feudalism, 或者這只是對技術封建主義的一些征服。 which is to say if big tech owns the atoms 這就是說,如果大科技公司擁有原子 of the places that we work and, in some regard, 的地方,在某些方面,我們的工作和。 own potentially the cryptocurrencies we're paid in, 擁有的可能是我們所支付的加密貨幣。 that we find ourselves in a form 我們發現自己處於一種 of 'virtual indentured servitude.' 的'虛擬契約奴役'。 The fact that the Metaverse is being ushered in- 事實上,Metaverse正在迎來 -- or seems to be by big tech corporations, 或似乎是由大的科技公司。 and that the term itself is originated 而這個詞本身就是起源於 from the dystopian science fiction novel, 來自於反烏托邦的科幻小說。 and all of its antecedents were largely dystopic 和它的所有前身在很大程度上都是歇斯底里的。 in tone seem to reaffirm that hypothesis. 在語氣上似乎重申了這一假設。 I'm not convinced and, in fact, 我不相信,而且,事實上。 I would argue that the etymology, 我認為,詞源。 or the history of the term is the easiest one to disabuse. 或這個詞的歷史是最容易被打消的。 So you'll find that the essence of most fiction is drama, 所以你會發現,大多數小說的本質是戲劇。 and human drama tends to be the most satisfying. 和人類的戲劇往往是最令人滿意的。 There's a reason why you don't see 你沒有看到的原因是 many fictional novels set in utopias. 許多以烏托邦為背景的虛構小說。 They're not much fun; there's not 他們沒有多少樂趣;沒有 much human exploration there. 那裡有很多人類的探索。 And so yes, when you take a look 是以,是的,當你看一看 at "Snow Crash," "Ready Player One," 在 "雪崩"、"Ready Player One"、...... "The Matrix," most examples like that are dystopic. "黑客帝國",這樣的例子大多是二維碼。 But counterbalancing that are the actual experiences 但與此相抗衡的是實際的經驗 designed to realize the Metaverse. 旨在實現Metaverse。 Not just "Roblox" today, or "Second Life" in the 2000s, 不僅僅是今天的 "Roblox",或2000年代的 "第二人生"。 but the experiences that actually date back 但實際上可以追溯到的經驗 into the 70s, what we called, 進入70年代,我們稱之為。 'Multi-user shared hallucinations'- text-based virtual worlds. 基於文本的虛擬世界。 They were designed for totally different ideals. 它們是為完全不同的理想而設計的。 And that was fun, experimentation, 而這很有趣,實驗。 exploration, communication- why? 為什麼? Because, of course, no one's going to sign up, 因為,當然,沒有人會去報名。 least of all stay in a virtual space that is dystopic. 最不濟也要呆在一個虛擬的空間裡,這個空間是二維的。 And so, I would argue that no matter how scary 是以,我認為,無論多麼可怕的 the term's origination is, the soon-to-be hundreds 這個詞的起源是,即將到來的數百名 of billions of hours that have been spent 花費了數十億小時的時間 in metaverse-like experiences spanning four generations 在跨越四代人的超現實體驗中 of human history have had a totally different tone. 人類歷史上的 "大 "和 "小 "都有一個完全不同的基調。 Real-time-rendered virtual worlds 實時渲染的虛擬世界 and 3D simulations are largely limited 和三維模擬在很大程度上受到限制 to consumer leisure, a tiny portion of it at that. 對消費者的休閒,這只是很小的一部分。 But that's actually a fun way to talk about one 但這實際上是一個有趣的方式來談論一個 of the most frequent criticisms about the Metaverse, 關於Metaverse最常見的責備意見。 and that's that we will find ourselves isolated 那就是我們會發現自己被孤立了 from one another, locked away in our homes 彼此相隔,鎖在家裡 with a VR headset strapped to our face, 在我們的臉上綁著VR頭盔。 reluctant to ever do anything "real." 不願做任何 "真正 "的事情。 The truth is, the primary draw of time 事實是,時間的主要吸引力 for the Metaverse is likely to be the dominant use 對Metaverse來說,這可能是最主要的用途。 of leisure time today-and that's television. 今天的閒暇時間--那就是電視。 In the United States, 300 million Americans watch 在美國,有3億美國人觀看 an average 5.5 hours per day of TV. 平均每天看5.5小時的電視。 More than two-thirds of that time is done alone. 其中超過三分之二的時間是獨自完成的。 Almost all of it is done sedentary. 幾乎所有的工作都是坐著完成的。 One of the reasons why I think the Metaverse 我認為Metaverse的原因之一是 is likely to have strongly positive impacts 可能會產生強烈的積極影響 on society is just substituting time 對社會的影響只是取代了時間 from a disengaged solitary activity to one that is active, 從一種脫離現實的孤獨活動到一種積極的活動。 that is social, that is designed for engagement. 是社會性的,是為參與而設計的。 One of the most important ways to understand 瞭解的最重要方法之一是 the positive effects of the Metaverse, 宇宙空間的積極影響。 or 3D-real-time rendering is to take a look at education. 或3D-實時渲染是看一下教育。 It remains deeply unequal globally, largely inaccessible 在全球範圍內,它仍然是非常不平等的,在很大程度上是無法進入的。 to most, and geographically discriminatory. 對大多數人來說,這是不可能的,而且在地理上是歧視性的。 We hope that the Metaverse brings to life much of 我們希望Metaverse能將很多的東西帶到生活中去。 what we imagine "The Magic School Bus" to be. 我們想象中的 "神奇校車 "就是這樣的。 We're visual and experiential learners. 我們是視覺和體驗式的學習者。 But papier mache, baking soda, and vinegar 但紙糊的,小蘇打的,和醋的 for a volcano only goes so far. 為一座火山提供的服務只能到此為止。 We learn about physics today in a textbook. 我們今天在教科書中學習物理學知識。 And yet, in these 3D environments 然而,在這些三維環境中 you can download course packs right now 你現在就可以下載課程包了 from Epic or Roblox that allow you 從Epic或Roblox那裡得到的,允許你 to build complex Rube Goldberg machines, 來建造複雜的Rube Goldberg機器。 see how gravity plays out under different Gs. 看看在不同的重力下,重力是如何發揮的。 And these classes can be live-performed, 而且這些課程可以是現場表演的。 they're infinitely re-playable, they're available to all, 他們可以無限地重玩,他們可以為所有人服務。 they have no marginal cost for delivery. 他們沒有交付的邊際成本。 I'm not saying it's a panacea- 我並不是說這是萬能的 inequality of education and opportunity will endure- 教育和機會的不平等將持續下去 -- but I really do believe 但我真的相信 that these capabilities significantly constrain that gap. 這些能力大大限制了這種差距。 At the end of the day, the Metaverse 在一天結束時,Metaverse will be what we make it: 將是我們所做的。 who runs it, 誰來管理它。 how they run it, the ways in which society is, 他們是如何經營的,社會是怎樣的。 and is not integrated into it, it's democratic 而不是融入其中,它是民主的。 and non-democratic nature, those are up to us. 和非民主的性質,這些都取決於我們。 The Metaverse is coming, there's no turning around Metaverse正在到來,沒有回頭路可走了 on 3D-real-time rendering on graphics-based computing. 關於基於圖形計算的3D-實時渲染。 If there's an organic desire for a new interface 如果對新的界面有一種有機的渴望 we're going to go there. 我們要去那裡。 But if we, the constituents, don't want it to be dystopic 但是,如果我們這些選民不希望它是歇斯底里式的 but, more importantly, if we want it to be a strong force 但更重要的是,如果我們希望它成為一支強大的力量 for good in a way over the last 15 years maybe it wasn't, 在過去的15年裡,在某種程度上是好的,也許它不是。 we need to be educated, we need to lean in, not resist. 我們需要接受教育,我們需要靠攏,而不是抵制。 - Get smarter, faster with videos - 通過視頻獲得更智能、更快速的服務 from the world's biggest thinkers. 來自世界上最大的思想家。 And to learn even more from the world's biggest thinkers 並從世界上最大的思想家那裡學到更多東西 get Big Think+ for your business. 為您的企業獲得Big Think+。
B1 中級 中文 虛擬 小說 空間 烏托邦 教育 重力 Metaverse是一個烏托邦式的噩夢嗎?| 馬修-鮑爾 (Is the Metaverse a dystopian nightmare? | Matthew Ball) 14 2 Summer 發佈於 2023 年 01 月 17 日 更多分享 分享 收藏 回報 影片單字