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  • July 15, 1983. Two consoles hit the Japanese market: The Sega SG-1000, and the Nintendo

    1983年7月15日。兩款遊戲機登陸日本市場。世嘉SG -1000和任天堂...

  • Family Computer. One was a bit more successful than the other. Sega’s system survived in

    家庭電腦。一個比另一個更成功一些。世嘉的系統生存在

  • its original incarnation for two years and saw the release of about 80 games. The Famicom,

    其最初的化身為兩年,並見證了大約80款遊戲的發佈。Famicom。

  • on the other hand, boasted 1,055 titles over the space of 11 years, from Donkey Kong to

    而另一方面,在11年的時間裡,從《大金剛》到《魔獸》,共推出了1055款遊戲。

  • Adventure Island IV. That’s a damn healthy lineup for this unassuming lump of plastic.

    冒險島四號對於這個不起眼的塑膠塊來說,這是一個非常健康的陣容。

  • Seriously. This thing’s barely larger than a single NES cart, slightly wider, a couple

    說真的,這東西比NES的單車大不了多少這東西幾乎不比一個NES小車大,稍微寬一點,一兩個

  • inches longer, and maybe the height of two or three games stacked on top of each other.

    寸長,也許有兩三場比賽疊加的高度。

  • Were here to celebrate the winner of that day’s console war... even if it did take

    我們在這裡慶祝當天遊戲機大戰的勝利者... 即使它確實採取了...

  • me 2 hours to get it connected and running on an American TV. Apparently, you have to

    我花了2個小時才把它連接起來並在美國電視上運行。顯然,你必須

  • use the RF switch from an NES, set that to Channel 3, set the Famicom itself to Channel

    使用NES的RF開關,將其設置為頻道3,將Famicom本身設置為頻道。

  • 1, and then it shows up on Channel 95 for whatever reason. I’m even further confused,

    1,後來不知什麼原因,在95頻道出現了。我就更糊塗了。

  • because Felicity in the UK sent this to us, which means she also had PAL issues to figure

    因為英國的Felicity給我們發來了這個,這意味著她也有PAL制式的問題,要弄清楚

  • out. I salute her diligence.

    出。我向她的勤奮致敬。

  • The Famicom and the NES, despite being effectively the same hardware, are very, very different

    Famicom和NES,儘管實際上是相同的硬件,但卻有著非常非常大的不同。

  • systems. As you can see, the Famicom carts are tiny compared to NES carts, though the

    系統。正如你所看到的,Famicom的推車與NES的推車相比是很小的,雖然是

  • size of the circuit board in each is about the same. NES carts also have a 72-pin connection

    各自的電路板大小差不多。NES推車也有一個72針的連接方式。

  • as opposed to the Famicom’s 60-pins, owing to the presence of the 10 NES lockout chip

    相對於Famicom的60個針腳,由於10個NES鎖定芯片的存在

  • that seemed like a good idea for a few seconds in 1985 but ended up just being a pain in

    在1985年,這似乎是一個很好的想法幾秒鐘,但最終只是一個痛苦的,在

  • the butt. Also, while the form factor of the controllers are almost identical, the Famicom’s

    的屁股。另外,雖然控制器的外形尺寸幾乎相同,但Famicom的。

  • controller has the wire running out the side rather than the top, and is completely hardwired

    控制器的導線從側面而不是頂部伸出,並且完全是硬接線。

  • into the body of the system itself. The good news is, the controller can’t get lost.

    到系統本身的主體。好消息是,控制器不能丟失。

  • The bad news is, the cord is only about two feet long, so youve gotta be hovering right

    壞消息是,繩子只有兩英尺長,所以你必須要懸停在正確的位置。

  • over the system in order to play it. Weirder still, the second controller lacks Select

    在系統上才能玩。更詭異的是,第二款控制器缺少了選擇

  • and Start buttons of its own, instead boasting a MICROPHONE. Because when’s the last time

    和開始按鈕的自己,而是擁有一個MICROPHONE。因為上一次

  • you remember using Select or Start in a two-player NES game? At least the microphone served a

    你還記得在雙人NES遊戲中使用選擇或開始嗎?至少麥克風在遊戲中起到了

  • purpose in a handful of games, like shouting to kill Pol’s Voice enemies in the Legend

    在少數遊戲中的目的,比如在《傳奇》中喊殺波爾的聲音敵人。

  • of Zelda and haggling with shopkeepers in Kid Icarus. With hardwired controllers, the

    的塞爾達,以及在Kid Icarus中與店主討價還價。有了硬線控制器,就有了

  • only way to connect another input device - like the infamous Hudson Joycard - is through this

    連接另一個輸入設備--比如臭名昭著的Hudson Joycard--的唯一方法就是通過這個。

  • serial port at the front of the machine, which also allows for strange devices like the Hori

    機器前面的串口,也可以使用像Hori這樣的奇怪設備。

  • Game Repeater. Look it up. It’s nuts. But it speaks to one of the most important aspects

    遊戲中繼器。看看吧它的堅果。但它說明了一個最重要的方面。

  • of the Famicom: its expandability. There were dozens of peripherals released, including

    Famicom的特點:它的可擴展性。有幾十種外設發佈,包括

  • - as befitting a system called theFamily Computer” - a keyboard and cassette-based

    - 作為一個被稱為 "家庭電腦 "的系統--一個基於鍵盤和錄音帶的。

  • data recorder, for word processing and BASIC programming (as well as saving Excitebike

    數據記錄器,用於文字處理和BASIC編程(以及保存Excitebike的數據)。

  • tracks). And then there was the Famicom Disk System, which did away with the more expensive

    軌道)。)然後是 Famicom 磁盤系統,它取消了更昂貴的 Famicom 磁盤系統。

  • cartridge-based media in favor of rewritable floppy disks. But well save that magic

    盒式媒體,而不是可重寫軟盤。但我們會保存這個神奇的

  • for tomorrow.

    為明天。

July 15, 1983. Two consoles hit the Japanese market: The Sega SG-1000, and the Nintendo

1983年7月15日。兩款遊戲機登陸日本市場。世嘉SG -1000和任天堂...

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