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  • It's a dark, dreary world  full of monsters and dangers,  

    這是一個黑暗沉悶的世界,充滿了怪物和危險。

  • all waiting to end the short life of an equally  short child protagonist. With such a hazardous  

    都在等待著結束一個同樣短小的兒童主角的短暫生命。在如此危險的

  • adventure ahead of you, and with us running  out of ideas to get our in-house challenge  

    在你面前的冒險,和我們的想法,讓我們的內部挑戰,我們已經耗盡了。

  • guy to do with quarantines still in effectwe turned to your favorite lab rat and told  

    在檢疫仍然有效的情況下,我們轉向你最喜歡的實驗室老鼠,並告訴他

  • him to make us better at playing one of our  newest, favorite game- Little Nightmares II.

    他讓我們更好地玩我們最新的,最喜歡的遊戲之一--《小惡夢II》。

  • Warning, spoilers ahead!

    警告,前面有劇透!

  • Hey InfoFans, time for another challengesort of. Today I'm challenged with making you,  

    嘿,InfoFans,又到了一個挑戰的時間--算是吧。今天我的挑戰是讓你:

  • or at least everyone at the Infographics  office that sucks at puzzle platformer games,  

    或者至少是資訊圖辦公室裡的每一個人,在益智平臺遊戲上都很爛。

  • better at not dying in Little Nightmares II.  I'm a recent fan, I never played the original  

    在《小夜叉II》中比較擅長不死。 我是最近的粉絲,我從來沒有玩過原作

  • and it totally flew under the radar for meBut I am completely impressed with this game,  

    而它完全被我忽略了。 但我對這款遊戲的印象完全深刻。

  • and if you don't own it, you should. But  alright, let's get into the survival and  

    如果你不擁有它,你應該。但好吧,讓我們進入生存和。

  • stick around at the end for a compilation  clip of a bunch of my deaths and fails .

    堅持圍繞在最後的彙編剪輯的一堆我的死亡和失敗。

  • Survival Tip No. 1: Cardio is Life

    生存祕訣一:有氧運動就是生命。

  • If you're one of the people who've never  played a platform game before, then surprise-  

    如果你是一個從來沒有玩過平臺遊戲的人,那麼,驚喜吧

  • because you're in for a lot of jumping, pullingdragging, and specially running. You better  

    因為你要經歷很多跳躍、拉扯、拖拽,尤其是奔跑。你最好

  • get good at all of these activities, because  there's plenty of sections of the game where  

    擅長所有這些活動,因為有很多部分的遊戲,在那裡

  • making critical jumps or not sucking at running  means the difference between life and death.

    使關鍵的跳躍或不吸 在運行意味著生與死之間的差異。

  • Take for instance my own introduction to  jumping, and watch me fail to realize you  

    就拿我自己介紹的跳樓來說,看我沒有意識到你

  • had to hold the R1 button to hold on toledge so you can pull yourself up. Listen,  

    不得不按住R1鍵,抓住一個壁架,這樣你就可以把自己拉上去了。聽好了

  • puzzle platformers are not my genre of game, ok?

    益智平臺遊戲不是我的遊戲類型,好嗎?

  • But you better get good at tricky jumps toowith the added difficulty of trying to tell  

    但你最好也要善於技巧性的跳躍,並增加難度,試圖分辨出。

  • depth in a non-3D world. My advice? Try to  get reference points from the environment-  

    在非3D世界中的深度。我的建議是?試著從環境中獲取參考點--

  • there's some rooms with tile floors  that you can use as a sort of grid and  

    有一些房間的瓷磚地板,你可以使用一種網格和

  • make things a lot easier. Other timesyou just have to fail a lot, like me.

    讓事情變得簡單很多。其他時候,你只需要失敗很多,就像我一樣。

  • You also have to pull and push objects, though  some of them aren't that clear. If you are stuck  

    你還得拉和推物體,雖然有些物體不是那麼清楚。如果你被卡住了

  • in a section and can't seem to progress, look for  something to push/pull your way to victory. Check  

    在一個部分,似乎不能進步,尋找一些東西推/拉你的勝利的方式。檢查

  • every single handle you can find, and try to drag  or push every box you come across with R1 button.

    每一個你能找到的手柄,並嘗試用R1按鈕拖動或推動你遇到的每一個盒子。

  • Or you can do like me and spend a minute  trying to get stupid Six to give you a  

    或者你可以像我一樣,花一分鐘的時間試圖讓愚蠢的六給你一個

  • boost only to realize you were supposed to pull  out the drawer to a chest and hop on top of it.

    提升,才發現自己應該拉出抽屜到箱子上跳一跳。

  • You better get your coordination down with  running and jumping, as well as trying to  

    你最好把跑和跳的協調性搞好,同時也要嘗試著

  • get some sense of depth in a mostly 2d worldbecause your life literally depends on it. Also  

    在一個大多是2D的世界裡獲得一些深度感,因為你的生活真的取決於它。另外

  • it helps if you don't smack straight into  a wall when you're aiming for the door.

    如果你在瞄準門的時候不直接撞到牆上,那會有幫助。

  • Survival Tip No. 2: It's a Trap!

    生存技巧二:這是一個陷阱!

  • For some reason this entire world  is hellbent on capturing children,  

    不知道為什麼,這個世界一心想要抓孩子。

  • and while the lore never really explains this  and lets us extrapolate our own conclusion,  

    雖然傳說從來沒有真正解釋過,讓我們推斷出自己的結論。

  • one thing is for certain: if something  seems suspicious, it definitely is.  

    有一件事是肯定的:如果某件事看起來很可疑,那肯定是。

  • That's no moon, that's a bear trap waiting  to deliver a horribly agonizing death.

    那不是月亮,那是一個熊的陷阱,等著送來可怕的痛苦的死亡。

  • Most traps are fairly obvious- if there's a  thick patch of leaves then there's probably  

    大多數陷阱都是相當明顯的,如果有一個厚厚的葉子補丁,那麼有可能是。

  • a good reason why you shouldn't step in it. Now  you can typically spot an obvious trap because  

    一個很好的理由,為什麼你不應該踩進去。現在,你通常可以發現一個明顯的陷阱,因為...。

  • the game will give you lots of subtle hints about  how to bypass it- like for instance providing an  

    遊戲會給你很多微妙的提示,告訴你如何繞過它--比如說提供一個

  • absolutely ludicrous amount of pine cones when you  haven't seen a single one yet. Gee, I wonder what  

    絕對可笑的松果量,當你還沒有看到一個人。嘖嘖,不知道

  • they could be used for? Or by giving you obvious  walkways that keep you off the floor. Anyone who's  

    它們可以用來做什麼?或者通過給你明顯的走道,讓你離開地面。任何人誰的

  • ever played the game 'the floor is hot lavashould see these traps coming a mile away.

    曾經玩過 "地板是熱熔岩 "的遊戲,應該能看到這些陷阱在一英里外出現。

  • Of course you could just be like  me and have a morbid curiosity  

    當然你也可以像我一樣,有病態的好奇心。

  • about what would happen if you  walked into one of these traps.

    關於如果你走進這些陷阱會發生什麼。

  • Also, make sure you watch out for 'baited' trapsVideo games have hardwired us to look for things  

    另外,一定要注意 "誘餌 "陷阱。 電子遊戲已經硬生生地讓我們去找東西。

  • obviously out of the ordinary that we can  grab, because those things are typically  

    顯然,我們可以抓住不尋常的,因為這些東西是典型的。

  • useful later on. Fall prey to this instinct  in Little Nightmares though and you could  

    以後有用。不過在《小噩夢》中被這種本能所迷惑,你可能會

  • find yourself on a one-way ride to the  grim reaper- or get stupid lucky like me.

    找到自己的單程車到死神那裡去 或者像我一樣得到愚蠢的幸運。

  • Or not so lucky other times because  clearly I didn't learn my own lesson...

    或者說其他時候沒有那麼幸運,因為很明顯我沒有吸取自己的教訓......

  • Then again, there's a thing called  'dumb luck' for a very good reason.

    不過話說回來,有一種東西叫 "啞巴運氣",是有原因的。

  • Never hurts to also look up occasionally though...

    偶爾看看也無妨... ...

  • Survival Tip No. 3: Stealing Is Good

    生存祕訣之三:偷東西是好事

  • As in most survival games, you want to  be a kleptomaniac. If something looks  

    和大多數生存遊戲一樣,你想成為一個盜竊狂。如果有些東西看起來

  • like it can be taken, take it, and don't let  your morality give you much trouble over it.  

    喜歡可以拿,就拿吧,不要讓你的道德觀給你帶來太多的麻煩。

  • Matter of fact, in one of Little  Nightmares II's biggest weak points,  

    事實上,在《小夜叉II》最大的弱點之一。

  • there's rarely if ever consequences for you  taking things even when it looks downright scary.

    很少有,如果你把事情的後果,即使它看起來簡直是可怕的。

  • All I'm saying is, that was a golden moment forgood scare and to add some tension, but as you'll  

    我想說的是,那是一個很好的嚇唬人的黃金時刻,可以增加一些緊張感,但是你會發現,你會發現...

  • see while playing the game, while there are very  terrifying moments of adrenaline pumping action  

    在玩遊戲的時候看到,雖然有非常可怕的時刻腎上腺素泵動作。

  • and horror, these are highly scripted and almost  always predictable. When I started playing I was  

    和恐怖片,這些都是高度腳本化的,幾乎總是可以預測的。當我開始玩的時候,我是

  • sneaking around everywhere, and cursing wheneveraccidentally knocked over a cup or kicked a shoe.  

    到處鬼鬼祟祟,只要我不小心打翻了杯子或踢到了鞋子,就會大罵。

  • However, it became quite clear that outside  of specific instances, you're free to throw,  

    然而,很明顯,在特定的事例之外,你可以自由地扔。

  • kick, and steal anything you like. One of  the detriments of this game, in my opinion.

    踢,和偷任何你喜歡的東西。在我看來,這是這個遊戲的一個弊端。

  • Survival Tip No. 4: Sometimes  You Really Do Have To Be Sneaky

    生存祕訣4:有時候你真的要偷偷摸摸的。

  • Pretty sure this one's obvious to anyone  who's ever played a Metal Gear Solid game,  

    很確定這個對玩過金屬裝備實體遊戲的人來說是顯而易見的。

  • but while for most of the game you're free to  run around and make as much noise as you want,  

    但在遊戲的大部分時間裡,你可以自由地跑來跑去,發出你想要的聲音。

  • you better sneak when the game tells you to. The  general rule is that if you can hear or see a  

    你最好在遊戲告訴你的時候潛行。一般的規則是,如果你能聽到或看到一個。

  • monster around, it's time to hit that crouch  button and slow-walk to your destination.

    怪物的周圍,是時候按下那個蹲下的按鈕,慢慢走到目的地。

  • Oh, and stay out of the light. Duh.

    哦,遠離光線。咄。

  • Also, moving slowly isn't  the same as moving sneakily.

    另外,慢慢地移動和偷偷地移動是不一樣的。

  • Along the same vein of being sneaky, sometimes you  gotta find a good spot to hide. The game will make  

    沿著同樣的思路偷偷摸摸的,有時候你得找個好地方藏起來。遊戲會讓

  • it obvious where you're supposed to hide- if  you actually pay attention to the background.  

    很明顯,你應該藏在哪裡,如果你真的注意背景的話。

  • Look for boxes laying on their side completely  filled in with shadow, or open cabinets that are  

    尋找側躺著的箱子,完全被陰影填滿,或者打開的櫃子,這些櫃子是

  • dark inside. Trust me, finding a good  hiding spot is absolutely necessary.

    裡面一片漆黑。相信我,找到一個好的藏身之處是絕對必要的。

  • I don't want to tell you how many times it  

    我不想告訴你有多少次了

  • took me to figure out that you're  supposed to hide inside boxes...

    我才知道你應該藏在盒子裡... ...

  • Seriously, JUST GET IN THE DAMN BOXES.

    說真的,只要進入該死的盒子。

  • Survival Tip No. 5: Teamwork Makes The Dreamwork

    生存技巧之五:團隊合作讓夢想成真。

  • You start the game by rescuing Six, your  compatriot in this adventure through a hellish,  

    你開始遊戲,拯救六,你的同胞在這個冒險通過一個地獄。

  • twisted Pale City. Six is a good friend, and  you make sure you rescue her every time she  

    扭曲的蒼城。六是一個好朋友,你一定要救她,每次她

  • gets into trouble. In exchange, she's there  to give you a friendly boost, a helping hand,  

    陷入困境。作為交換,她會給你一個友好的支持,一個幫助。

  • and NEVER EVER BETRAY YOU  COMPLETELY OUT OF THE BLUE.

    永遠不會背叛你,完全不顧一切。

  • Sorry, I've still got some PTSD fromcertain section of this game. Anyways,  

    對不起,我還在這個遊戲的某一章節裡有一些創傷後遺症。總之

  • look for opportunities for Six to  help you leap across wide chasms  

    尋找機會,讓六合彩助你躍過廣闊的天地

  • or give you a friendly boost up into  ledges that are just out of reach.

    或者給你一個友好的推動力,讓你進入觸手可及的壁架。

  • Survival Tip No. 6- Learn To Aim

    生存技巧6-學會瞄準

  • Little Nightmares II is what's known  as a 2.5D world, meaning it's not  

    小夜叉II》是所謂的2.5D世界,也就是說它不是

  • quite 3D but it's not quiet 2D eitherThere's an amount of depth to each scene,  

    很3D,但也不是安靜的2D。 每個場景都有一定的深度。

  • but the camera never really moves in a way to  let you explore the area in three dimensions.  

    但相機從來沒有真正移動的方式,讓你在三維空間探索的區域。

  • This is a bit of a problem when it comes  to aiming. My advice is to use things like  

    這在瞄準的時候就有點問題了。我的建議是使用像

  • the grid-like pattern of tiles on a floor to  orient yourself, or try to pick out objects  

    方格磚

  • casting shadows that are on a same X axis to  figure out how 'deep' in the scene you are.

    在同一X軸上投射陰影,以計算出你在場景中的 "深度"。

  • Given that the game includes many fast-paced  action sequences where you need to be very  

    鑑於遊戲中包括許多快節奏的動作序列,你需要很好地完成這些動作。

  • accurate with attacks or aiming thingsyou better figure out fast how to aim.  

    準確的攻擊或瞄準的東西,你最好快點弄清楚如何瞄準。

  • Or you can do like me and almost quit your writing  job because you couldn't get past a single scene.

    或者你也可以像我一樣,因為一個場景都過不去,差點辭掉寫作工作。

  • By the way, I did this scene  over fifteen times before finally  

    順便說一下,這一幕我做了15次以上,最後才發現

  • 'winning' the fight as you get to see here.

    '贏得'戰鬥,因為你能看到這裡。

  • Sometimes the game will give you cues that let  you know you're aiming in the right direction,  

    有時,遊戲會給你提示,讓你知道你的目標方向是正確的。

  • like when you have to throw things to activate  buttons too high up for your tiny arms to reach.  

    就像你要把東西扔到太高的地方去激活按鈕一樣,你的小胳膊根本夠不著。

  • Look for Mono looking up as you  approach a button and you know  

    當你接近一個按鈕時,看Mono抬起頭來,你就知道了。

  • you're in the right spot to throw  an item and activate the switch.

    你在正確的位置扔出一個項目並激活開關。

  • Let's talk about the flashlight forsecond. Flashlights are great survival items,  

    先說說手電筒吧。手電筒是很好的生存用品。

  • they light up the dark and let  you see where you're going,  

    他們照亮了黑暗,讓你看到你要去的地方。

  • as well as showing you if any  monsters are waiting to eat you up.

    以及告訴你是否有怪物在等著吃你。

  • However, it's greatest use in Little  Nightmares 2 is not to navigate- after all,  

    不過,它在《小夜叉2》中最大的用途畢竟不是導航。

  • this entire game is about you  on a long journey to the right-  

    這整個遊戲是關於你在一個漫長的旅程,以正確的 -

  • but rather to stop mannequin monsters in  their track inside the hospital level.  

    而是為了阻止人偶怪物在醫院層內的活動。

  • And if you are bad at aiming that flashlightthere's going to be dire consequences.

    而如果你的手電筒瞄得不好,就會有很嚴重的後果。

  • My advice is to use a mouse and keyboard for  the flashlight segment- and you probably know  

    我的建議是用滑鼠和鍵盤來做手電筒的部分--你可能知道

  • exactly what segment I'm talking aboutUnless you're a whiz with the controller,  

    正是我說的那一段。 除非你是個控制器的高手。

  • aiming accurately with the flashlight to stop  hordes of mannequin monsters in their tracks  

    用手電筒準確地瞄準,阻止成群結隊的人偶怪物的腳步。

  • is going to be a nightmare. The precision of  a mouse though will make this one section of  

    將是一場噩夢。滑鼠的精準度雖然會讓這一節的。

  • the game a breeze, further proof  that PC is truly the master race.

    遊戲輕而易舉,進一步證明了PC是真正的大師級種族。

  • Survival Tip No. 7: It's Always Hammer Time

    生存祕訣之七:永遠是錘子的時間。

  • There's lots of discarded trash laying  around in the world of Little Nightmares,  

    在《小夜叉》的世界裡,有很多廢棄的垃圾擺在那裡。

  • from loose shoes to balls of wadded up paper to  glass cups you can have fun smashing with zero  

    從鬆散的鞋子到填充的紙球再到玻璃杯,你都可以享受到零距離粉碎的樂趣。

  • consequences- seriously, real missed opportunity  for causing enemies to be alarmed by all the sound  

    嚴重的是,真正錯失了讓敵人聞風喪膽的機會。

  • you're making. However, there's three items that  are definitely not trash, and definitely not an  

    你在做。但是,有三樣東西絕對不是垃圾,也絕對不是一個。

  • accident when you come across them. If you seepipe, an axe, or a hammer, you pick that bad boy  

    當你遇到它們的時候,就會出現意外。如果你看到一根管子,一把斧子,或者一把錘子,你就把那個壞孩子撿起來。

  • up and get ready for clobbering time, because  odds are you're going to face something that  

    起來,準備好迎接口水戰的時間,因為你很有可能要面對的東西是

  • really needs a hammer to the face- wethersmall, clay child, or a stubborn obstacle.

    真的需要一錘子砸在臉上--不管是一個小泥孩,還是一個頑固的障礙物。

  • Special note about fighting hand monstersbecause you'll eventually end up fighting two  

    關於打手怪的特別注意,因為你最終會打兩個

  • of them at the same time and they can be some of  the most annoying encounters in the whole game.  

    他們在同一時間,他們可以在整個遊戲中的一些最惱人的遭遇。

  • I don't want to talk about how hardfailed at this encounter, but eventually  

    我不想說我這次的遭遇有多麼的失敗,但最終

  • I discovered a strategy that made  fights against hand monsters a breeze.

    我發現了一個策略,讓打手怪變得輕而易舉。

  • As hand monsters prepare to leap on youthey will pause and flex their fingers,  

    當手怪準備跳到你身上時,它們會暫停並彎曲手指。

  • then leap in the direction the hand is facingNow, the hand monster will stop tracking your  

    然後向著手的方向跳躍。 現在,手怪將停止跟蹤你的

  • movement as soon as it prepares to leap- so  simply move up, down, left, or right from the  

    當它準備跳躍時,只需向上、向下、向左或向右移動即可。

  • hand monster as it prepares to attack and it will  miss you completely, leaving itself vulnerable for  

    手的怪物,因為它準備攻擊,它將錯過你完全,讓自己容易受到的

  • a good smashing. And we mean killing it, not what  our British friends across the pond might mean by  

    一個良好的粉碎。我們的意思是殺了它,而不是我們的英國朋友 在池塘對面可能意味著什麼

  • that expression, odds are they've got their own  hand monsters- and only hand monsters- for that.  

    那表情,估計他們已經有了自己的手怪--也只有手怪--才會這樣。

  • You can consider that sick burn the  last shot of the revolutionary war.

    你可以把這病燒當成革命戰爭的最後一槍。

  • Last Survival Tip: Walk Away

    最後的生存技巧。走走走

  • Seriously, just walk away from the  game when you've died one too many  

    說真的,當你死了太多的時候,就從遊戲中走開吧。

  • times to the same mechanic you can't quite  nail down. The autosave feature in Little  

    次,到同一個你無法完全確定的機械。小編的自動保存功能

  • Nightmares is fantastic, and sometimes you  gotta cool off before going at it again.

    夢魘是很奇妙的,有時候你得冷靜下來再去做。

  • That's it, our survival guide for Little  Nightmares 2. Follow these basic tips and  

    就這樣,我們的《小夜叉2》生存指南。按照這些基本技巧和

  • you'll be beating what's definitely one of  the better games to come out in recent years,  

    你會被擊敗什麼絕對是一個更好的遊戲來了近年來。

  • and my favorite 'sorta' survival  horror experience since Silent Hill.

    也是我自《寂靜嶺》以來最喜歡的 "某種 "生存恐怖體驗。

  • Now enjoy a compilation ofbunch of my deaths, and trust me,  

    現在欣賞一下我的一堆死亡彙編,相信我。

  • this is only when I happened to be recording  and but a fraction of my total deaths...

    這只是當我碰巧在錄音,但一小部分 我的總死亡... ...

It's a dark, dreary world  full of monsters and dangers,  

這是一個黑暗沉悶的世界,充滿了怪物和危險。

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如何在《小夜叉II》中生存下來(玩法挑戰 (How To Survive LITTLE NIGHTMARES II (Gameplay Challenge))

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    Summer 發佈於 2021 年 03 月 31 日
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